GM Philberticus' Hoodoo the Voodoo -- Private Game (Inactive)

Game Master Phrip

Against the Ebon Cult


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Cugal the Cryptic wrote:

The Blast connects and Cugal quietly utters this Haiku:

A Bone Devil Grins
A Silent, Unseen Blow Falls
A Bone Devil Chastized

The scintillating ray strikes the Bone Devil, enveloping it in shimmering blue light that seems to absorb into its being causing it a tremendous amount of pain. It turns to look at the source of its misery and roars in challenge. Cugal mutters his incorrect Haiku in satisfaction.

Estebahn quickly dispatches two skeletons as six more piles of blasted bones rise and reform between him and devil at the helm.


Male Human Psionic-Cryptic 8th Level

Yes, I was off by one syllable. Congratulations for pointing that out. You are superior in both the mundane art of syllabic stress and the higher art form of word smithing. Let all naysayers be silenced! Philberticus knows Haiku, Pathfinders, and general Buggery better then I! From hence forth, I shall limit my descriptions to the more humble form of the basic noun-verb expression least I risk more corrections and visits to the now over crowded woodshed.


Cugal the Cryptic wrote:
Yes, I was off by one syllable. Congratulations for pointing that out. You are superior in both the mundane art of syllabic stress and the higher art form of word smithing. Let all naysayers be silenced! Philberticus knows Haiku, Pathfinders, and general Buggery better then I! From hence forth, I shall limit my descriptions to the more humble form of the basic noun-verb expression least I risk more corrections and visits to the now over crowded woodshed.

You don't need the woodshed, just some more prune juice.

I am on a business trip in California and probably won't have time to post the Legion of Doom actions until later.


Male Human Psionic-Cryptic 8th Level

Lol!! I'll be sure to do that! But, don't forget to take your Colon-Blow supplement Bro. We all know what happened the last time you got all backed up....


The Bearded Devil howls in a rage to match the old barbarian's anger, diseased froth foaming from its mouth to cover its spiky beard. It drops its glaive and attempts to rend the old man with its bare hands.

Claw Attack: 1d20 + 10 ⇒ (16) + 10 = 26 Hit!
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Claw Attack: 1d20 + 10 ⇒ (12) + 10 = 22 Hit!
damage: 1d6 + 4 ⇒ (3) + 4 = 7

The claws slash into the raging barbarian, pulling him slightly closer as the devil's beard spikes suddenly jut out and pierce him multiple times over his chest and face.
damage: 1d8 + 2 ⇒ (3) + 2 = 5

The Bone Devil continues its attack on the flying cleric, trying to turn him into chum for fishing.
Bite Attack: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 Hit!
damage: 1d8 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Claw Attack: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24 Hit!
damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Claw Attack: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26 Hit!
damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Sting Attack: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 Miss
damage: 3d4 + 2 - 2 ⇒ (2, 1, 3) + 2 - 2 = 6

After inflicting several wounds on Renken the Bone Devil curls in on itself slightly and then vanishes from sight before anyone can react.

The newly risen skeletons all swarm towards Estebahn in obedience and attack. Estebahn again protects his flank with a quick slice of his sickle before furiously defending from the multiple slashes angling in from the skeletons.
Estebahn Attack of Opportunity: 1d20 + 12 ⇒ (15) + 12 = 27 Hit!
damage: 4d6 - 5 + 3 ⇒ (5, 5, 3, 1) - 5 + 3 = 12 destroyed

Skeleton 1 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss

Skeleton 2 attack: 1d20 + 3 ⇒ (19) + 3 = 22 Hit!
damage: 1d6 ⇒ 6
Confirm Crit: 1d20 + 1 ⇒ (10) + 1 = 11 not confirmed

Skeleton 3 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss

Skeleton 4 attack: 1d20 + 3 ⇒ (14) + 3 = 17 miss

The Bone Devil captain at the helm laughs in a booming cackle as he raises the Book on high and calls forth six more names. Downed skeletons near Renken and Cohen begin to reform.

Four skeletons near the helm fire crossbows at Cugal but their shots go wide or slow down to almost nothing when encountering resistance from his inertial armor, though one seems to completely ignore the force field and strikes the surprised Cugal
Skeleton 1 attack: 1d20 + 1 ⇒ (5) + 1 = 6 miss
Skeleton 2 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss
Skeleton 3 attack: 1d20 + 1 ⇒ (1) + 1 = 2 miss
Skeleton 4 attack: 1d20 + 1 ⇒ (20) + 1 = 21 hit
confirm crit: 1d20 + 1 ⇒ (4) + 1 = 5 not confirmed
damage: 1d8 ⇒ 4

The skeletons attacking your ship’s crew cut down two more sailors below the hovering Cugal but seem to pause for a brief moment at the strange death utterance from one. Shaking their skulled heads in confusion, they step on and over the body and continue their advance on the few sailors left on deck.


Summary of Damage:

Renken: 16 points of damage. Now at 38 hp. Needs a Will Save vs Fear (DC 14)

Estebahn: 6 points of damage. Now at 58 hp.

Cugal: 4 points of damage. Now at 46 hp.

Cohen: 18 points of damage, plus 2 more from the bleed effect. Now at 70 hp. Needs a Will Save vs Fear (DC 14) and Fortitude Save vs Disease (DC 17). Then it is his turn to act, which will bring us to the end of the round.

Grand Lodge

will save: 1d20 + 10 ⇒ (9) + 10 = 19


Will Save: 1d20 + 7 ⇒ (3) + 7 = 10
Fortitude Save: 1d20 + 10 ⇒ (6) + 10 = 16
Do Superstition or Warded Against Witchery apply to either of these rolls?


Cohen the Cursed wrote:

[dice=Will Save]1d20+7

[dice=Fortitude Save]1d20+10
Do Superstition or Warded Against Witchery apply to either of these rolls?

Both of those apply to the Will Save, neither to the Fortitude Save. So, you make the Will Save (barely), and fail the Fortitude Save (the effects of which are not immediately apparent).


"Ahk! ...Ya look like ya be needin a shave!" Cohen roars with a slight tremble in his voice, as he assaults the devil even more recklessly.

Actions

Declares Power Attack
Full attack vs. Bearded Devil

1st Attack: 1d20 + 13 ⇒ (11) + 13 = 24
1st Damage: 1d10 + 19 ⇒ (1) + 19 = 201d6 ⇒ 1 electric, +3 from Witch Hunter if he possesses spells or spell like abilities.

2nd Attack: 1d20 + 8 ⇒ (18) + 8 = 26
2nd Damage: 1d10 + 19 ⇒ (2) + 19 = 211d6 ⇒ 4 electric, +3 from Witch Hunter if he possesses spells or spell like abilities.


Second attack was a critical

Critical Conformation: 1d20 + 9 ⇒ (4) + 9 = 13 (+1 from anatomist factored in)


Cohen the Cursed wrote:

"Ahk! ...Ya look like ya be needin a shave!" Cohen roars with a slight tremble in his voice, as he assaults the devil even more recklessly.

Your devastating attack delivers the killing blow. Feel free to provide the flavor text for the result. We then begin the next round with Renken, Cugal, and Estebahn. I will post a new map soon.


Cohen viciously slashes at the devil's beard, once with each side of his blade. The first slash catches the devil across the throat, and then the seconds separates its head from its neck. "Oops...I might 'ave shaved it a wee bit close," the old man chuckles.


Updated Map

Round 5

Cohen has used 2 rounds of rage.

Initiative Order
Renken - 21
Cugal - 15
Estebahn - 14
The Forces of Unstoppable Doom - 9
Cohen - 8

Grand Lodge

I move just on the other side of the group of skeletons that Estebahn is fighting and touch down on the deck ending my fly spell. I then hold up my Holy pendant and Channel positive energy again.

damage: 4d6 ⇒ (1, 4, 3, 4) = 12


Renken wrote:

I move just on the other side of the group of skeletons that Estebahn is fighting and touch down on the deck ending my fly spell. I then hold up my Holy pendant and Channel positive energy again.

Renken lands on the deck and without a backwards glance at the undead just behind him he unleashes the divine power of his god channeled through his will and symbol. The radiating energy again blasts apart the skeletons and even seems to singe the great Bone Devil standing before him at the helm.

No need to end your fly spell if you don't want to.

Updated Map


Male Human Psionic-Cryptic 8th Level

The updated map should show Cugal on the other side of the mast. His intention is to pull himself along the yard arm of the mast toward the middle boarding plank. Cugal knows he has to keep moving least a devil materialize right beside him and vivisect him. This move should bring him within 30 yards of the Devil at the helm, however he will delay his attack, storing up his psionic blast for one that cut up Renken and then vanished. If it does not materialize within 30 yards, then he will blast the one at the helm with the infernal summoning book.

ranged touch attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 + 4 + 1 + 3d6 ⇒ (3) + 4 + 1 + (4, 1, 2) = 15


Estebahn is going to use his swift action to change his bane to bone devils. Then, he will advance to stand next to Renken and casts cure light wounds.

healing: 1d8 + 8 ⇒ (3) + 8 = 11

"Carry on my boy!"


Cugal pushes off and is now hovering near amidships scanning all around him waiting for the invisible devil to show. He doesn't have long to wait as it blinks into view off his left flank, its giant scorpion tail whipping in for a vicious attack.

Sting Attack: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 Crit!
Confirm Crit: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 not confirmed
damage: 3d4 + 2 - 2 ⇒ (1, 4, 3) + 2 - 2 = 8

Cugal spins in anticipation and gets off his psychic blast at the same time as the stinger jabs into his thigh. The blast's disruptive energy courses through the devils body and then seems to erupt from every pore, spraying ichor all over the deck as its body drops with a heavy thud, its stinger pulling out of Cugal's thigh in the process.

The remaining devil grins maniacally and waves its left hand in a complex manner, its voice booms forth and the infernal syllables take shape as giant ice crystals that suddenly expand and link together to form a foot thick sheet of ice that is ten feet high, spanning across the entire deck in front of him.

On the other ship two more skeletons and another sailor die as the melee rages on in the darkening gloom.

I will need a Fortitude Save vs Poison (DC 14) from Cugal. It is now Cohen's turn.

Updated map


According to the rules Cohen can lift about 600lbs overhead right now, but if something isn't going to work, I can change my action.

The old barbarian walks over to the center boarding plank and grunts as he picks it up. "Walls... Why do dey always hide behind walls? Roofs, now roofs be good fer hiding," he mutters as he sets one end of the plank on the top of the Ice wall, and the other end on the deck about 17 ft away. "Dere, a ramp, yer fancy ice witchery beaten by a good ol' piece o' wood," the old man sneers.


Male Human Psionic-Cryptic 8th Level

Not sure if I have any additional buffs for this role Philbutikis...

save vs poison: 1d20 + 3 ⇒ (5) + 3 = 8

but then again, as the great Oingo Boingo so aptly states, "No one lives forever!"


Cohen the Cursed wrote:

According to the rules Cohen can lift about 600lbs overhead right now, but if something isn't going to work, I can change my action.

The old barbarian walks over to the center boarding plank and grunts as he picks it up. "Walls... Why do dey always hide behind walls? Roofs, now roofs be good fer hiding," he mutters as he sets one end of the plank on the top of the Ice wall, and the other end on the deck about 17 ft away. "Dere, a ramp, yer fancy ice witchery beaten by a good ol' piece o' wood," the old man sneers.

I'm cool with this interesting idea, but I think you would need to end your Rage to be able to plan and execute something like this. If you don't think so then make a case for it, otherwise we can end the rage, in which case you will be fatigued for 4 rounds, this being round 1. Let me know.


Well,(dialogue aside) I figured that, since he was in a rage, he would be so focused on his enemy, that he would try and get over the ice wall, instead of realizing that it would be much quicker and better to run to the other boat and then cross the other boarding plank and get to make a full attack next turn. Since Rage doesn't really reduce your intelligence or wisdom, I don't think he would have a problem coming up with the idea.


Cohen the Cursed wrote:
Well,(dialogue aside) I figured that, since he was in a rage, he would be so focused on his enemy, that he would try and get over the ice wall, instead of realizing that it would be much quicker and better to run to the other boat and then cross the other boarding plank and get to make a full attack next turn. Since Rage doesn't really reduce your intelligence or wisdom, I don't think he would have a problem coming up with the idea.

I'll buy that. See updated map. It is now the next round with the same initiative order.

Updated map


Cugal the Cryptic wrote:

Not sure if I have any additional buffs for this role Philbutikis...

[dice=save vs poison]1d20 + 3

but then again, as the great Oingo Boingo so aptly states, "No one lives forever!"

The devil's poison spreads like searing ice through Cugal's body causing his muscles to seize up momentarily. After the initial moment of agony your muscles feel significantly weakened and your body aches as if bruised all over.

Cugal suffers 2 points of Strength damage. His strength is now at 10. He will need to make two consecutive Fortitude saves in order to stop the effects of the poison and avoid additional strength damage (or apply other magical/mundane means of curing the poison).

Grand Lodge

As Estebahn's healing energy passes through my body I roll the stiffness out of my shoulders and pop my neck before turning to look at him with a smile. "Thank you sir," I say with a slight bow. Turning back to the wall I chuckle, "Foolish beast." and then shout "A WALL WILL NOT SAVE YOUR LIFE!" With another small laugh I hold my holy symbol to the base of my blade and close my eyes for a quick prayer, "Cayden, quicken my blade and enlighten my path that I may guide this beast back to hell." As I pray a silver spark jumps from my medallion to the edge of my sword and moves down the length of the blade leaving a soft blue glow that quickly fades. My eyes then open and I spin around to see Cohen setting the ramp into place. Addressing Estebahn, "It seems our way has been readied. Shall we?"

I cast Align Weapon Good


Male Human Psionic-Cryptic 8th Level

fortitude save: 1d20 + 3 ⇒ (2) + 3 = 5

Long years of meditation and depravation in the honing of his psionic craft lend Cugal the resolve to push through his weakness, focusing his will into a mental battering ram aimed at the remaining fiend. A deep and resonant multiphonic sound emanates from Cugal's throat as his power builds and is unleashed towards the devil that stands in the path of his will!

ranged touch attack: 1d20 + 10 ⇒ (1) + 10 = 11 another 1! Really?? Maybe my head will explode this time and I will be put out of my misery!!!

damage: 1d6 + 4 + 1 + 3d6 ⇒ (5) + 4 + 1 + (5, 5, 3) = 23


Cugal the Cryptic wrote:


another 1! Really?? Maybe my head will explode this time and I will be put out of my misery!!!

Epic! Rolling a 2 followed by a 1. Truly astounding and I must say unprecedented in all my years of gaming.

The devil's poison coursing through Cugal's veins causes another horrendous spasm of muscles. First, his arms shoot out uncontrollably, then his knees jerk high and low, and finally his buttocks clench as if an Umber Hulk was cracking them like a nut between his teeth. Cugal's intended throaty sound of ultimate power instead escapes his lips as drooling whimper, his psionic blast scattering harmlessly in all directions. Even the skeletons and their sailor foes stop their fighting momentarily to gaze in wonder at Cugal's strange antics.

Cugal loses 2 more points of Strength.


M Human Inquisitor 8

Estebahn casts burst of speed yet again, sprints up the newly made ramp by Cohen, and leaps towards the bone devil, slashing him down using both hands on his sickle. A look of angry fervor comes across his face as he uses all of his leverage to slice the beast to the floor.

attack with sickle: 1d20 + 12 ⇒ (3) + 12 = 154d6 + 3 ⇒ (4, 6, 3, 5) + 3 = 21


Estebahn wrote:

Estebahn casts burst of speed yet again, sprints up the newly made ramp by Cohen, and leaps towards the bone devil, slashing him down using both hands on his sickle. A look of angry fervor comes across his face as he uses all of his leverage to slice the beast to the floor.

Estebahn launches himself from the top of the ice wall in spectacular fashion, his glowing sickle angling to slice the devil from crown to groin. With contemptuous ease the Bone Devil side steps the attack, laughing wickedly at the foolish mortal's antics as it lands right next to him. What a nice presentation indeed!

The devil reaches out with claw and bite, its stinger whipping in for good measure; all the while holding the large book up high in its other hand.

Claw Attack: 1d20 + 11 ⇒ (5) + 11 = 16 miss

Bite Attack: 1d20 + 11 ⇒ (13) + 11 = 24 hit!
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Stinger: 1d20 + 11 ⇒ (8) + 11 = 19 hit!
damage: 3d4 + 2 ⇒ (3, 4, 3) + 2 = 12

Estebahn takes 22 points of damage and will need to make a Fortitude Save (DC14)


The skeletons attacking the sailors have gained the upper hand near the fore cabin. The last sailor fighting has died and the two skeletons left are preparing to go into the cabin to look for those that have fled. The fight is still raging near the aft cabin. One skeleton has broken into the aft cabin and gone inside, where sounds of mayhem can be heard. There is still one brave sailor left fighting one more skeleton on the aft deck.

See updated map link. It is now Cohen's turn.

Updated Map


M Human Inquisitor 8

fortitude save: 1d20 + 9 ⇒ (11) + 9 = 20

As Estebahn coughs up a bit of blood, he realizes just how unfriendly his new bone devil opponent is.

"F*** you and the nightmare you rode in on!"

If you all really don't like the swearing, please let me know, I'll edit it. That's just my initial thought of a reaction, and it won't be a constant thing.


sorry my computer has been broken
Cohen runs up the ramp, over the wall of ice, and unleashes a vicious attack against the bone Devil.

Power Attack vs Bone Devil

Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d10 + 19 ⇒ (4) + 19 = 231d6 ⇒ 4electric


Roll to confirm critical
Critical Confirm: 1d20 + 14 ⇒ (4) + 14 = 18


Cohen the Cursed wrote:

sorry my computer has been broken

Cohen runs up the ramp, over the wall of ice, and unleashes a vicious attack against the bone Devil.

As the crazed barbarian reaches the top of the wall and launches his attack, the devil's look of insane glee on its skeletal face broadens beyond what should be possible as its lower jaw seems to unhinge and expand. The spikes on its spine flare up and its huge scorpion tail whips up to skewer the foolish old man.

Attack of Opportunity: 1d20 + 11 ⇒ (6) + 11 = 17 hit!...barely
damage: 3d4 + 2 ⇒ (4, 1, 3) + 2 = 10

Cohen ignores the stinger that pierces his side, his forward momentum ripping its poison dripping barb out as he completes his leap with a mighty slash against the iron-like hide of the huge Bone Devil. The cut is deep and the wound only partially closes as the devil staggers back slightly...and then disappears.

The crit was unfortunately not confirmed. Total damage done equals 17hp. Cohen will need to make a fortitude save (DC14). He will also need to make a Will Save vs. Fear Aura (DC14).
Estebahn will also need a Will Save vs. Fear Aura.
And that brings us to the next round! Up next are the three amigos.


Fortitude: 1d20 + 10 ⇒ (10) + 10 = 20
Will Save: 1d20 + 12 ⇒ (3) + 12 = 15(Superstition & WAW included)


Updated Map

Round 6

Renken has used two channels, current HP=49
Estebahn current HP=36
Cugal current HP=38
Cohen has used three rage rounds, current HP=58


M Human Inquisitor 8

will: 1d20 + 11 ⇒ (20) + 11 = 31

Yay finally a good roll!

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