Sajan Gadadvara

Cugal the Cryptic's page

23 posts. Alias of Kugal the Kryptic.


Full Name

Cugal the Cryptic

Race

Human

Classes/Levels

Psionic-Cryptic 8th Level

Gender

Male

Size

6 feet

Age

30

Alignment

Chaotic Good

Languages

Azlanti, Common, Dwarven, Elven, Infernal, Varisian

Strength 12
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 14
Charisma 14

About Cugal the Cryptic

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 50 (8d8+8)
Fort +3, Ref +8, Will +8
Defensive Abilities evasion; Resist power resistance
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Offense
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Speed 30 ft.
Melee +1 power storing cold iron spear +8/+3 (1d8+2/×3)
Ranged dimensional grenade +9 (3d6+2)
Cryptic Powers Known (power points 44, ML 8th; concentration +14):
. . 3rd—danger sense, greater concealling amorpha
. . 2nd—body adjustment, defy gravity, distracting strike, specified energy adaptation
. . 1st—defensive precognition, inevitable strike
. . 0 (at will)—far hand, lesser fortify
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Statistics
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Base Atk +6; CMB +7; CMD 19
Feats Combat Manifestation, Expanded Knowledge, Point-blank Shot, Precise Shot, Psionic Meditation, Scribe Tattoo
Traits desperate focus, harrow born (varisian)
Skills Acrobatics +11, Appraise +8, Autohypnosis +10, Bluff +3, Climb +7, Craft (traps) +14, Diplomacy +3, Disable Device +19, Escape Artist +7, Fly +3, Heal +4, Intimidate +3, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (nature) +8, Knowledge (planes) +9, Knowledge (psionics) +8, Knowledge (religion) +8, Perception +13, Sense Motive +9, Sleight of Hand +6, Spellcraft +15, Stealth +14, Survival +3, Swim +5, Use Magic Device +9

SQ altered defense, disrupt pattern, enhanced disruption, hidden pattern, insight (bypass pattern, dislocating pattern, enhance tattoo, extend tattoo), pattern designs, rapid defense, scribe tattoo, swift trapper, trapfinding +4, trapmaker

Combat Gear hero's brew, oil of invisibility, potion of barkskin +2, potion of bull's strength (2), potion of gaseous form, potion of restoration, lesser, antitoxin, tanglefoot bag, thunderstone; Other Gear +2 armored kilt, +1 power storing cold iron spear, dimensional grenade, belt of incredible dexterity +2, campfire bead, ring of protection +2, backpack, masterwork, bedroll, charcoal stick, earplugs, harrow deck, ink, black, ink, colored (3), loaded dice, superior, mirror, string or twine, sunrod, thieves' tools, masterwork, 55 gp, 3 sp, 6 cp

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Special Abilities
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Altered Defense 2 (8 rounds) (Su) A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a numbe
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bypass Pattern (Su) The cryptic learns how to temporarily displace a pattern without damaging it. As a standard action, the cryptic can treat one trap or lock as if it did not exist for a number of rounds equal to her Intelligence modifier, although the object to be aff
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Combat Manifestation +4 to Concentration checks to manifest power while on the defensive.
Dislocating Pattern (Su) When a cryptic with this insight makes a successful disrupt pattern attack, she causes the target to take a -2 penalty to all attack rolls, damage rolls, skill checks, and saving throws until a successful DC 15 Heal check is made. A cryptic must be a
Disrupt Pattern (1d6 + 4) (Su) All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic’s focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to selec
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enhance Tattoo (Ex) A number of times per day equal to her Intelligence modifier, the cryptic can cause any tattoo she taps to function at a manifester level equal to her class level.
Enhanced Disruption (+1d6) (Su) Deal additional damage with Disrupt Pattern.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expanded Knowledge (-Choose-, Inertial Armor) You learn addtional power.
Extend Tattoo (Ex) A number of times per day equal to her Intelligence modifier, the cryptic can cause any tattoo she taps that does not have an instantaneous duration to function at twice its normal duration.
Hidden Pattern (+6) (Su) A cryptic learns how to recognize patterns in light and sound around her that can help her to mask her presence. At 2nd level, a cryptic gains a +2 competence bonus on all Stealth checks. This bonus increases to +4 at 5th level, and then again to +6
Pattern Designs (Su) Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be ident
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Resistance (20) You have Power Resistance.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Psionic Meditation You can focus your mind faster than normal, even under duress.
Rapid Defense (Su) Starting at 4th level, a cryptic can use her altered defense ability as a free action by expending her psionic focus. The cryptic may even do this when it is not her turn.
Scribe Tattoo At 1st level, cryptics receive Scribe Tattoo as a bonus feat. A cryptic can scribe tattoos of any power she knows (up to 3rd level). The power must be one that can be made into a tattoo.
The cryptic does not need to meet the prerequisites for this
Scribe Tattoo You can create psionic tattoos, which store powers within their designs.
Swift Trapper (Ex) At 6th level, a cryptic can create traps with astounding speed. It takes a cryptic half the normal amount of time to create traps.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Trapmaker A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.