Dr Lucky

GM Philberticus's page

65 posts. Alias of Phrip.


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Updated Map

Round 6

Renken has used two channels, current HP=49
Estebahn current HP=36
Cugal current HP=38
Cohen has used three rage rounds, current HP=58


Cohen the Cursed wrote:

sorry my computer has been broken

Cohen runs up the ramp, over the wall of ice, and unleashes a vicious attack against the bone Devil.

As the crazed barbarian reaches the top of the wall and launches his attack, the devil's look of insane glee on its skeletal face broadens beyond what should be possible as its lower jaw seems to unhinge and expand. The spikes on its spine flare up and its huge scorpion tail whips up to skewer the foolish old man.

Attack of Opportunity: 1d20 + 11 ⇒ (6) + 11 = 17 hit!...barely
damage: 3d4 + 2 ⇒ (4, 1, 3) + 2 = 10

Cohen ignores the stinger that pierces his side, his forward momentum ripping its poison dripping barb out as he completes his leap with a mighty slash against the iron-like hide of the huge Bone Devil. The cut is deep and the wound only partially closes as the devil staggers back slightly...and then disappears.

The crit was unfortunately not confirmed. Total damage done equals 17hp. Cohen will need to make a fortitude save (DC14). He will also need to make a Will Save vs. Fear Aura (DC14).
Estebahn will also need a Will Save vs. Fear Aura.
And that brings us to the next round! Up next are the three amigos.


The skeletons attacking the sailors have gained the upper hand near the fore cabin. The last sailor fighting has died and the two skeletons left are preparing to go into the cabin to look for those that have fled. The fight is still raging near the aft cabin. One skeleton has broken into the aft cabin and gone inside, where sounds of mayhem can be heard. There is still one brave sailor left fighting one more skeleton on the aft deck.

See updated map link. It is now Cohen's turn.

Updated Map


Estebahn wrote:

Estebahn casts burst of speed yet again, sprints up the newly made ramp by Cohen, and leaps towards the bone devil, slashing him down using both hands on his sickle. A look of angry fervor comes across his face as he uses all of his leverage to slice the beast to the floor.

Estebahn launches himself from the top of the ice wall in spectacular fashion, his glowing sickle angling to slice the devil from crown to groin. With contemptuous ease the Bone Devil side steps the attack, laughing wickedly at the foolish mortal's antics as it lands right next to him. What a nice presentation indeed!

The devil reaches out with claw and bite, its stinger whipping in for good measure; all the while holding the large book up high in its other hand.

Claw Attack: 1d20 + 11 ⇒ (5) + 11 = 16 miss

Bite Attack: 1d20 + 11 ⇒ (13) + 11 = 24 hit!
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Stinger: 1d20 + 11 ⇒ (8) + 11 = 19 hit!
damage: 3d4 + 2 ⇒ (3, 4, 3) + 2 = 12

Estebahn takes 22 points of damage and will need to make a Fortitude Save (DC14)


Cugal the Cryptic wrote:


another 1! Really?? Maybe my head will explode this time and I will be put out of my misery!!!

Epic! Rolling a 2 followed by a 1. Truly astounding and I must say unprecedented in all my years of gaming.

The devil's poison coursing through Cugal's veins causes another horrendous spasm of muscles. First, his arms shoot out uncontrollably, then his knees jerk high and low, and finally his buttocks clench as if an Umber Hulk was cracking them like a nut between his teeth. Cugal's intended throaty sound of ultimate power instead escapes his lips as drooling whimper, his psionic blast scattering harmlessly in all directions. Even the skeletons and their sailor foes stop their fighting momentarily to gaze in wonder at Cugal's strange antics.

Cugal loses 2 more points of Strength.


Cugal the Cryptic wrote:

Not sure if I have any additional buffs for this role Philbutikis...

[dice=save vs poison]1d20 + 3

but then again, as the great Oingo Boingo so aptly states, "No one lives forever!"

The devil's poison spreads like searing ice through Cugal's body causing his muscles to seize up momentarily. After the initial moment of agony your muscles feel significantly weakened and your body aches as if bruised all over.

Cugal suffers 2 points of Strength damage. His strength is now at 10. He will need to make two consecutive Fortitude saves in order to stop the effects of the poison and avoid additional strength damage (or apply other magical/mundane means of curing the poison).


Cohen the Cursed wrote:
Well,(dialogue aside) I figured that, since he was in a rage, he would be so focused on his enemy, that he would try and get over the ice wall, instead of realizing that it would be much quicker and better to run to the other boat and then cross the other boarding plank and get to make a full attack next turn. Since Rage doesn't really reduce your intelligence or wisdom, I don't think he would have a problem coming up with the idea.

I'll buy that. See updated map. It is now the next round with the same initiative order.

Updated map


Sorry for the delay in posting guys. Been dealing with a ton of stuff. I should be able to post by this weekend at the latest.


Cohen the Cursed wrote:

According to the rules Cohen can lift about 600lbs overhead right now, but if something isn't going to work, I can change my action.

The old barbarian walks over to the center boarding plank and grunts as he picks it up. "Walls... Why do dey always hide behind walls? Roofs, now roofs be good fer hiding," he mutters as he sets one end of the plank on the top of the Ice wall, and the other end on the deck about 17 ft away. "Dere, a ramp, yer fancy ice witchery beaten by a good ol' piece o' wood," the old man sneers.

I'm cool with this interesting idea, but I think you would need to end your Rage to be able to plan and execute something like this. If you don't think so then make a case for it, otherwise we can end the rage, in which case you will be fatigued for 4 rounds, this being round 1. Let me know.


Cugal pushes off and is now hovering near amidships scanning all around him waiting for the invisible devil to show. He doesn't have long to wait as it blinks into view off his left flank, its giant scorpion tail whipping in for a vicious attack.

Sting Attack: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 Crit!
Confirm Crit: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 not confirmed
damage: 3d4 + 2 - 2 ⇒ (1, 4, 3) + 2 - 2 = 8

Cugal spins in anticipation and gets off his psychic blast at the same time as the stinger jabs into his thigh. The blast's disruptive energy courses through the devils body and then seems to erupt from every pore, spraying ichor all over the deck as its body drops with a heavy thud, its stinger pulling out of Cugal's thigh in the process.

The remaining devil grins maniacally and waves its left hand in a complex manner, its voice booms forth and the infernal syllables take shape as giant ice crystals that suddenly expand and link together to form a foot thick sheet of ice that is ten feet high, spanning across the entire deck in front of him.

On the other ship two more skeletons and another sailor die as the melee rages on in the darkening gloom.

I will need a Fortitude Save vs Poison (DC 14) from Cugal. It is now Cohen's turn.

Updated map


Renken wrote:

I move just on the other side of the group of skeletons that Estebahn is fighting and touch down on the deck ending my fly spell. I then hold up my Holy pendant and Channel positive energy again.

Renken lands on the deck and without a backwards glance at the undead just behind him he unleashes the divine power of his god channeled through his will and symbol. The radiating energy again blasts apart the skeletons and even seems to singe the great Bone Devil standing before him at the helm.

No need to end your fly spell if you don't want to.

Updated Map


Updated Map

Round 5

Cohen has used 2 rounds of rage.

Initiative Order
Renken - 21
Cugal - 15
Estebahn - 14
The Forces of Unstoppable Doom - 9
Cohen - 8


Cohen the Cursed wrote:

"Ahk! ...Ya look like ya be needin a shave!" Cohen roars with a slight tremble in his voice, as he assaults the devil even more recklessly.

Your devastating attack delivers the killing blow. Feel free to provide the flavor text for the result. We then begin the next round with Renken, Cugal, and Estebahn. I will post a new map soon.


Renken wrote:
I noticed something about my character today... i have no detection spells...

or Knowledge skills...one might say Renken cavorted through school...the combat jock at seminary


Cohen the Cursed wrote:

[dice=Will Save]1d20+7

[dice=Fortitude Save]1d20+10
Do Superstition or Warded Against Witchery apply to either of these rolls?

Both of those apply to the Will Save, neither to the Fortitude Save. So, you make the Will Save (barely), and fail the Fortitude Save (the effects of which are not immediately apparent).


Summary of Damage:

Renken: 16 points of damage. Now at 38 hp. Needs a Will Save vs Fear (DC 14)

Estebahn: 6 points of damage. Now at 58 hp.

Cugal: 4 points of damage. Now at 46 hp.

Cohen: 18 points of damage, plus 2 more from the bleed effect. Now at 70 hp. Needs a Will Save vs Fear (DC 14) and Fortitude Save vs Disease (DC 17). Then it is his turn to act, which will bring us to the end of the round.


The Bearded Devil howls in a rage to match the old barbarian's anger, diseased froth foaming from its mouth to cover its spiky beard. It drops its glaive and attempts to rend the old man with its bare hands.

Claw Attack: 1d20 + 10 ⇒ (16) + 10 = 26 Hit!
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Claw Attack: 1d20 + 10 ⇒ (12) + 10 = 22 Hit!
damage: 1d6 + 4 ⇒ (3) + 4 = 7

The claws slash into the raging barbarian, pulling him slightly closer as the devil's beard spikes suddenly jut out and pierce him multiple times over his chest and face.
damage: 1d8 + 2 ⇒ (3) + 2 = 5

The Bone Devil continues its attack on the flying cleric, trying to turn him into chum for fishing.
Bite Attack: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 Hit!
damage: 1d8 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Claw Attack: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24 Hit!
damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Claw Attack: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26 Hit!
damage: 1d6 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Sting Attack: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 Miss
damage: 3d4 + 2 - 2 ⇒ (2, 1, 3) + 2 - 2 = 6

After inflicting several wounds on Renken the Bone Devil curls in on itself slightly and then vanishes from sight before anyone can react.

The newly risen skeletons all swarm towards Estebahn in obedience and attack. Estebahn again protects his flank with a quick slice of his sickle before furiously defending from the multiple slashes angling in from the skeletons.
Estebahn Attack of Opportunity: 1d20 + 12 ⇒ (15) + 12 = 27 Hit!
damage: 4d6 - 5 + 3 ⇒ (5, 5, 3, 1) - 5 + 3 = 12 destroyed

Skeleton 1 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss

Skeleton 2 attack: 1d20 + 3 ⇒ (19) + 3 = 22 Hit!
damage: 1d6 ⇒ 6
Confirm Crit: 1d20 + 1 ⇒ (10) + 1 = 11 not confirmed

Skeleton 3 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss

Skeleton 4 attack: 1d20 + 3 ⇒ (14) + 3 = 17 miss

The Bone Devil captain at the helm laughs in a booming cackle as he raises the Book on high and calls forth six more names. Downed skeletons near Renken and Cohen begin to reform.

Four skeletons near the helm fire crossbows at Cugal but their shots go wide or slow down to almost nothing when encountering resistance from his inertial armor, though one seems to completely ignore the force field and strikes the surprised Cugal
Skeleton 1 attack: 1d20 + 1 ⇒ (5) + 1 = 6 miss
Skeleton 2 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss
Skeleton 3 attack: 1d20 + 1 ⇒ (1) + 1 = 2 miss
Skeleton 4 attack: 1d20 + 1 ⇒ (20) + 1 = 21 hit
confirm crit: 1d20 + 1 ⇒ (4) + 1 = 5 not confirmed
damage: 1d8 ⇒ 4

The skeletons attacking your ship’s crew cut down two more sailors below the hovering Cugal but seem to pause for a brief moment at the strange death utterance from one. Shaking their skulled heads in confusion, they step on and over the body and continue their advance on the few sailors left on deck.


Cugal the Cryptic wrote:
Yes, I was off by one syllable. Congratulations for pointing that out. You are superior in both the mundane art of syllabic stress and the higher art form of word smithing. Let all naysayers be silenced! Philberticus knows Haiku, Pathfinders, and general Buggery better then I! From hence forth, I shall limit my descriptions to the more humble form of the basic noun-verb expression least I risk more corrections and visits to the now over crowded woodshed.

You don't need the woodshed, just some more prune juice.

I am on a business trip in California and probably won't have time to post the Legion of Doom actions until later.


Cugal the Cryptic wrote:

The Blast connects and Cugal quietly utters this Haiku:

A Bone Devil Grins
A Silent, Unseen Blow Falls
A Bone Devil Chastized

The scintillating ray strikes the Bone Devil, enveloping it in shimmering blue light that seems to absorb into its being causing it a tremendous amount of pain. It turns to look at the source of its misery and roars in challenge. Cugal mutters his incorrect Haiku in satisfaction.

Estebahn quickly dispatches two skeletons as six more piles of blasted bones rise and reform between him and devil at the helm.


Cohen the Cursed wrote:

Nobody makes me bleed my own blood, NOBODY!

Cohen's eye fill with fire as a wicked grin crosses his wrinkled old face. "At last dis battle's gettin' int'restin'!" he bellows as he steps towards the bearded demon, unleashing all his fury.

Actions:
begins Raging
5 foot step towards Bearded Demon
Full Attack vs. Bearded Demon

While in Rage Cohen's stats are affected. +4 Str/Con, +16 hp (current total = 90), -2 AC, +4 save vs. magic, +2 Will Saves, +3 damage to spell using critters

The raging old man unleashes a savage attack in retaliation, cutting deep gashes into his opponent, electricity sparking into the wounds. The devil howls in pain and rage as the cuts only partially seal.

Total damage = 32


Renken wrote:
GM Philberticus wrote:
Renken wrote:

[dice=fortitude] 1d20+8

I turn and make a full attack with Nikki on the devil that appeared next to me. We need to charge that fool with the book! He is top priority, clear your immediate threats if you can and focus on him!
With uncanny speed, Renken's blade darts in past the the Bone Devil's defenses to bury in its toughened flesh not once, but twice. However, what would be severe wounds seem to have no effect. The punctures close over rapidly as the devil grins in wicked amusement.
My blade is mithral which counts as silver for overcoming damage reduction. Why didn't I do damage?

There are many different types of damage reduction. It is true that mithral counts as silver, but some devils are not vulnerable to silver.


Cohen the Cursed wrote:
In your previous post you said it was now my turn, and then we would start round 3. So that should have happened before Renken's turn.

Doh! Indeed I did. Good catch. Looks like it is my turn at the woodshed. I'll post your results tomorrow. Sorry about that.


Cugal the Cryptic wrote:
what about my delayed attack?

Your Disrupt Pattern attack hits, with the addition of Dislocating Pattern effect. Please go ahead and describe the effect of your attack at the Bone Devil that is menacing Renken.


Renken wrote:

[dice=fortitude] 1d20+8

I turn and make a full attack with Nikki on the devil that appeared next to me. We need to charge that fool with the book! He is top priority, clear your immediate threats if you can and focus on him!

With uncanny speed, Renken's blade darts in past the the Bone Devil's defenses to bury in its toughened flesh not once, but twice. However, what would be severe wounds seem to have no effect. The punctures close over rapidly as the devil grins in wicked amusement.


Cohen the Cursed wrote:

Nobody makes me bleed my own blood, NOBODY!

Cohen's eye fill with fire as a wicked grin crosses his wrinkled old face. "At last dis battle's gettin' int'restin'!" he bellows as he steps towards the bearded demon, unleashing all his fury.

Actions:
begins Raging
5 foot step towards Bearded Demon
Full Attack vs. Bearded Demon

[dice=Attack 1]1d20+16
[dice=Damage 1]1d10+10;1d6 electric

[dice=Attack 2]1d20+11
[dice=Damage 2]1d10+10;1d6 electric

When it gets to your turn, if you still want to keep this action we will put it in motion.


Cugal the Cryptic wrote:
what about my delayed attack?

We can resolve that after Renken's action.


To Recap:

See the Map for tactical update:

Battle Map

Damage to Estebahn = 2 hp

Damage to Renken = 11 hp. Renken must also make a DC 14 Fortitude Save vs. Poison.

Damage to Cohen = 15 hp plus 2 points/round bleed damage from Infernal Wound

Renken and Cohen must also make DC 14 Will Saves vs. the Bone Devil's Fear Aura.

It is now Cohen's turn and then we start Round 3.

The order of initiative for Round 3:
Renken - 21
Cugal - 15
Estebahn - 14
The Forces of Unstoppable Doom - 9
Cohen - 8


Estebahn wrote:
The one I'm closest to, which would be the one in the center of the ship.

With a sudden burst of speed, Estebahn vaults to the boarding plank and rushes down its length, bowling the lone skeleton in his way into the water below. Quicker than anything can react, he reaches the huge bone devil in the center and delivers a vicious slash through its midsection. However, rather than recoil from the blow or react in some way, it seems to ignore the cut. Estebahn quickly realizes that his cut met no resistance and the devil before him is but an illusion that now fades into nothingness. The skeletons near him, however, now react to his sudden appearance and move to attack as chaos erupts all around.

Estebahn makes an attack of opportunity (AOO) against one of the skeletons trying to get to his right flank.
AOO vs AC 13: 1d20 + 12 ⇒ (12) + 12 = 24
AOO Damage: 1d6 + 3 + 3d6 - 5 ⇒ (5) + 3 + (2, 1, 1) - 5 = 7 Hit and destroyed!

The other skeletons move in and slash with rusty cutlasses.
Skeleton 1: Attack: 1d20 + 1 ⇒ (6) + 1 = 7 miss

Skeleton 2: Attack: 1d20 + 1 ⇒ (20) + 1 = 21 Hit! and possible Crit
Confirm Crit: 1d20 + 1 ⇒ (15) + 1 = 16 Crit not successful
damage: 1d6 ⇒ 2

Skeleton 3: Attack: 1d20 + 1 ⇒ (5) + 1 = 6 miss

The Bone Devil that had previously disappeared suddenly reappears floating next to Renken, its huge scorpion-like tail whipping in to skewer the brash flying cleric.
Sting Attack from Invisible, vs. AC 16 (Dex bonus denied): 1d20 + 11 ⇒ (18) + 11 = 29 Hit!
damage Sting attack: 3d4 + 2 ⇒ (4, 4, 1) + 2 = 11

The Bearded Devil near the ship's wheel suddenly blinks out of existence and then reappears 10 ft. in front of Cohen and behind Estebahn. He thrusts towards Cohen with a vicious saw-toothed glaive as the spikes making up its beard fan out in needle points.
Glaive reach attack vs. AC 19 (-2 due to cleave this round, +2 Sixth Sense bonus): 1d20 + 11 ⇒ (18) + 11 = 29 Hit!
damage: 1d10 + 6 ⇒ (9) + 6 = 15

Several skeletons cross the top and bottom boarding planks and engage the terrified sailors that have managed to find enough courage to make a stand. In the ensuing melee Cugal witnesses three sailors cut down along with two skeletons.

The large Bone Devil back at the wheel laughs maniacally at the ensuing carnage and once again lifts up the large book in his hand and in an otherworldly voice calls forth, "Rise blasted souls and atone your murderous ways. I call Jeb, Marouk, Vasth, Kal,Singh, and Tom to rise!"


Estebahn wrote:

Estebahn is going to use burst of speed and attack at the bone devil.

Attack was a 21 previously. Damage is 1d6 + 3 + 1d6

Is this at the center Bone Devil?


Cugal the Cryptic wrote:

Ware these bony bastard devils! They may appear suddenly upon us!

Cugal pulls himself around the mast...

I needed a Will save from you, not an out of turn, out of round action. To the wood shed for you!

To reiterate...again...Will Saves from everyone. Estebahn failed his, Renken made his. If you make the DC 15 Will save you get to look at the spoiler posted above that begins with "For Those Making a DC 15 Will Save:". Once you make the save and read the info your character can do something with that information. Typically that means letting your comrades know...or you can keep it all to yourself.
The order of initiative this round is as follows...again...
Renken - 21
Cugal - 15
Estebahn - 14
The Forces of Unstoppable Doom - 9
Cohen - 8
Renken has acted for this round (though he has not acted on his successful Will Save). Cugal has already acted, producing a spectacular fumble roll of 1. Still, because of his failed action, the center Bone Devil did something prompting the Will Save. Based on the results of those Will Saves, Estebahn may change his action for this round and post something that is more feasible to do in one round. Then the Doom Squad gets to go. Then it is Cohen's turn to do something crazy. That will be the end of Round 2. I hope this is beginning to make sense now, or the wood shed is going to get full.


So, the problem with Estebahn's turn is essentially too many actions. Bit of Luck is a standard action spell ability and therefore could not be done in the same round as the swift action plus move action plus attack. Also, Bit of Luck lasts just one round, and given that it takes a standard action to cast, if you had cast it on yourself you would not be able to use it to influence any combat rolls that same round (I double checked this interpretation on the Pathfinder discussion threads to make sure I had the right understanding). Basically, it is a very good spell for casting on others, or on yourself if you think you will be making a bunch of saving throws/skill rolls in that same round. Useless for affecting your own combat unless it is "quickened" by some effect so it can be cast as a swift action.
Before I can rule on what Estebahn really ends up doing this round, I will need Will Saves from the rest of the group. Estebahn failed his given his lack of luck. Also, his attack roll incorporates a +2 Bane effect, which you had previously set it against Undead. In order to switch the Bane to Devils you would need to spend a swift action, in which case, you wouldn't also be able to cast your burst of speed. So, your total attack roll will end up being a 21 without the Bane effect (which may be sufficient given you catch the devil flat footed...) Anyway, back out to the woodshed for you!


Renken wrote:
is this the dc 15 thing? is it an enchantment?

Nope.

And we will need to modify Estebahn's turn...sorry bub, but you have too many actions going on. I will post an explanation later tonight.


Cohen the Cursed wrote:
Cohen quickly advances on the nearest bone devil,

I need Will saves from everyone, it is Estebahn's turn, and Cohen goes last anyway. So, sorry the geezer attack will have to wait.


The burst of divine energy from Renken completely shatters several skeletons, including the ones that were beginning to reform next to the old barbarian. Other skeletons caught in the blast show blackened and pitted bones but stumble forward in their mindless pursuit of the living. The center bone devil is also caught in the blast and cringes in pain from the divine power unleashed. Renken and Cohen also hear another unearthly howl of pain just to their right, though the source of the cry is not visible.
Cugal prepares to follow-up with an attack on the same devil with his disruptive ray of psychic energy. However, Renken's flight in front of him significantly throws off Cugal's aim, causing the ray to scatter harmlessly across the opposing deck. Oddly enough, the Bone Devil reacts strangely, as if it has been hit, jerking and twitching, screaming in pain and rage.

For Those Making a DC 15 Will Save:
The center Bone Devil's reactions seem unnatural and out-of-sync, and in another second its hardened flesh seems insubstantial. You then realize that it is but an illusion.

Estebahn can re-do his action this round given that Renken's turn had not happened yet and its outcome has significantly changed the battlefield.

See the map link. The red X represent recently destroyed skeletons but please note that they are not impediments to movement

Battle Map


Cugal the Cryptic wrote:


Cugal's next action (which I believe takes a full round) is to make the bearded devil his psionic focus with the goal of using disrupt pattern to psionically attacking them from a distance

Actually, because you have the Psionic Meditation feat you can become psionically focused using a Move Action and not need to spend full round action. Also, when you gain Focus you can select a creature type, such as Devils, not needing to select a specific sub-type. Your Disrupt Pattern is a ray attack with 30ft range, so the Bearded Devil is currently out of range, though the center Bone Devil is just barely within range. You may make a ranged ray attack this turn. This attack will be at +10 to hit and its damage output is 1d6+4+1+3d6. I assume you will also be enhancing this attack with your Dislocating Pattern insight.

So, you are Psionically Focused and can now see the infernal and biological patterns that constitute the devils before you. Their specific auras blaze in stark contrast to the skeletons and humans around you, though the Bone Devil that disappeared is still not visible.


Round 2

Same init order as before. Since Crazy Cohen used Cleave, he has -2 to his AC until his turn.

Renken - 21
Cugal - 15
Estebahn - 14
The Forces of Unstoppable Doom - 9
Cohen - 8

Updated map. Not yet on it are the six skeletons that are reforming on the devil ship between the top and center boarding planks...which is, by the way, next to Crazy Cohen.

Naval Battle


Hate to break it to you...but you have failed the advanced placement Pathfinder class. So, it is out to the wood shed for corrective measures and back to riding the short horse.
Your attack rolls do not take into account the +2 to-hit from the Bane ability and your second attack is never at your full attack to-hit bonus. Rather than +10 it is +5, per your stat block.
So, adding your +2 for Bane, your first attack result = 23, a hit! Your second roll = 12, a miss.
Your total damage is 5-5 (skeletons have DR/5 against slashing/piercing weapons)+1 fire +8 bane = 9 points.

This particular skeleton clearly suffered from scurvy, scoliosis, club feet, a weak chin, and failure to thrive; so, your flaming sickle carves through its brittle hips, the remains toppling into the dark ocean below.


Cohen the Cursed wrote:

On the map it appears that the gap between the boats is about 10-15ft and the decks are about the same height. Also from what I can tell jump distance is just part of your move action. If all of this is the case:

"'ow do ya lads plan to get yer fill o' battle o'er here?" Cohen bellows, laughing as he dashes towards the edge of the ship and hops to the other deck landing next to the center boarding plank. Grasping his bastard sword with both hands he attempts to fell the two rearmost skeletons in a single slash.

The crazy ol' barbarian lands on the other ship with a reckless ease that belies his age and with a fluid motion cuts his sparking sword clean through the two nearest skeletons.

updated the map

Map Link


Cohen the Cursed wrote:

Sorry, about that. I didn't realize you had changed him.

No prob. We can blame Chock for that oversight and you may administer five lashes to his backside as punishment.

And we can keep your initial rolls and actions....crazy geezer.

Up next is Estebahn and then round two with the same initiative order for now. Let's see some more posts gents!


Cohen the Cursed wrote:
After looking over the barbarian character, Would it be alright if I moved some skill points around, and swapped a feat out for cleave?

Yep. Let me know what you have in mind.


Halen:
Looks like you are using the outdated character that was originally created but did not reflect the changes due to Cohen's advanced age. I created a barbarian character in HeroLab based on the original to reflect the age changes and gave him several additional bonuses due to his decades of experience and flavored him with the superstitious archetype, essentially making him a barbarian focused on witch hunting. I placed the HeroLab file for him in our dropbox folder, file name "Barbarian", since I did not have a character name for you at the time. We need to use that file and have you put the output into your Paizo profile for Cohen.
We can keep your rolls and results above to reflect the crazy-awesome action for an old coot, but will need to use the revised character stats/skills/feats going forward. Let me know if you have questions or would like to make changes to the "Barbarian" build-out I did.


Shall I GM PC Cohen to get the game going again?


New postings go on next page for thread. 50 postings per page. Estabahn and Cohen get a turn before next initiatve


Three boarding bridges made from tightly interlocking bones levitate off the deck of the fiend ship and quickly float into place as the remaining horde of skeletons begin to cross over brandishing rusty weapons. Scattered skeletons not boarding let loose with crossbow bolts at the panicked crew members of your ship, hitting some sailors. There is utter pandemonium on your side as some crew take cover while most either cower in fear or run for below decks. The captain is one such affected as you see him race for his cabin. A few stalwart crew grab stout cudgels and prepare to meet the skeletons, but not enough are near the boarding planks to push them off.
The fiendish bone devil that was hit by Renken's spell howls in rage and then disappears from view. The bone devil near the main mast howls at his skeletons and cracks the spine whip at them.
The largest of the bone devils standing at the helm lifts up a large red book that is opened and he begins to read from it in Common, his otherworldly voice booming over the din and panic of combat. "Rise Jonas, Tindrel, Flandrau, Basgin, Ebdiah, Ekram! Atone for your crimes and do penance! The moaning noise that drove the infernal ship towards you is heard again as a group of the skeletons that was blasted by Renken begins to form again and slowly rise from the deck.
The crouching dark red figure near the helm seems to be clutching something that flares briefly in a scintillating blue light before he flings it aside and then lifts up a wicked looking glaive.

For Cugal:
When the Bearded Devil activates the item that flared blue and the boarding planks levitated you felt a tremendous pressure in your head.

See the linked image for a rough idea of how things look tactically based on what has happened so far. It is Cohen's turn and then we start a new round with the same initiative.

Naval Battle: see second page


Estebahn wrote:
Estebahn, while kneeling by the rail, closes his eyes, and begins tracing the same symbol from his hand on the deck of the ship with his sickle, casting burst of speed on Cohen.

Looks like you can only cast burst of speed on yourself. You can re-do your action this round.


Cugal the Cryptic wrote:
as previously noted, Cugal uses a standard action to active his Inertial Armor.

where's the flavor text, or are we dining on cardboard today?


Renken wrote:
I take a standard action to cast Holy Smite at a skeleton in the center of the mass.

No need for an attack roll for Holy Smite (good thing because that roll sucked). Also, the damage is 4d6 for evil outsiders (such as devils) and 4d8 for all other evils. In the interest of narration I'll go ahead and roll the 4d8 part.

damage: 4d8 ⇒ (1, 7, 8, 8) = 24

Flying above the impending melee, Renken is afforded a perfect view of the devil ship's mass of charging skeletons and their infernal leaders. He easily fixes a mental image of where his power unleashed will cause the most damage and then summons the will to call upon Cayden's Smite. With a quick hand he flicks open a silvered flask at his waist containing the blessed wine and boldly speaks the word of power. A tiny drop of the potent liquor flies out and streaks forth gaining in size and taking on a brilliance that sparks with chaotic flashes of purple and white. In an eye blink the gourd sized ball of holy power reaches its destination and bursts forth in a twenty foot explosion that lights up the murky dark, showering the massed creatures in a cascade of divinely infused alcohol that burns and blasts, wreaking devastation to all caught within its power. The bone devil's taut flesh boils and smokes as it howls in obvious pain and rage, its clawed hands reflexively covering its momentarily blinded eyes.

I try to throw in flavor text that is unique to a character's style/deity/etc., so please feel free to embellish your game actions accordingly. I took the liberty this time with Renken's Holy Smite. As for the game effects: the Holy Smite proved absolutely devastating to a mass of twenty skeletons, blowing them apart in a spray of shattered bones. Almost half of the boarding force has been destroyed. The bone devil failed its save and is blinded for 1 round, though the actual damage done to it was not that great.


Renken wrote:

To roll a ranged attack with a spell is it just a d20 or do i add my dex mod?.

It depends on the spell. If it indicates a ranged attack or ranged touch attack then typically you need to roll a d20 and you do indeed add your dex modifier.


It is Renken's turn to act. The skeletons are preparing boarding actions and are massed all along their port side. Each of you may act in your initiative turn or delay.


Current Initiative Order

Renken - 21
Cugal - 15
Estebahn - 14
The Forces of Unstoppable Doom - 9
Cohen - 8

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