Cohen the Cursed wrote:
As the crazed barbarian reaches the top of the wall and launches his attack, the devil's look of insane glee on its skeletal face broadens beyond what should be possible as its lower jaw seems to unhinge and expand. The spikes on its spine flare up and its huge scorpion tail whips up to skewer the foolish old man. Attack of Opportunity: 1d20 + 11 ⇒ (6) + 11 = 17 hit!...barely
Cohen ignores the stinger that pierces his side, his forward momentum ripping its poison dripping barb out as he completes his leap with a mighty slash against the iron-like hide of the huge Bone Devil. The cut is deep and the wound only partially closes as the devil staggers back slightly...and then disappears. The crit was unfortunately not confirmed. Total damage done equals 17hp. Cohen will need to make a fortitude save (DC14). He will also need to make a Will Save vs. Fear Aura (DC14).
The skeletons attacking the sailors have gained the upper hand near the fore cabin. The last sailor fighting has died and the two skeletons left are preparing to go into the cabin to look for those that have fled. The fight is still raging near the aft cabin. One skeleton has broken into the aft cabin and gone inside, where sounds of mayhem can be heard. There is still one brave sailor left fighting one more skeleton on the aft deck. See updated map link. It is now Cohen's turn.
Estebahn wrote:
Estebahn launches himself from the top of the ice wall in spectacular fashion, his glowing sickle angling to slice the devil from crown to groin. With contemptuous ease the Bone Devil side steps the attack, laughing wickedly at the foolish mortal's antics as it lands right next to him. What a nice presentation indeed! The devil reaches out with claw and bite, its stinger whipping in for good measure; all the while holding the large book up high in its other hand.Claw Attack: 1d20 + 11 ⇒ (5) + 11 = 16 miss Bite Attack: 1d20 + 11 ⇒ (13) + 11 = 24 hit!
Stinger: 1d20 + 11 ⇒ (8) + 11 = 19 hit!
Estebahn takes 22 points of damage and will need to make a Fortitude Save (DC14)
Cugal the Cryptic wrote:
Epic! Rolling a 2 followed by a 1. Truly astounding and I must say unprecedented in all my years of gaming. The devil's poison coursing through Cugal's veins causes another horrendous spasm of muscles. First, his arms shoot out uncontrollably, then his knees jerk high and low, and finally his buttocks clench as if an Umber Hulk was cracking them like a nut between his teeth. Cugal's intended throaty sound of ultimate power instead escapes his lips as drooling whimper, his psionic blast scattering harmlessly in all directions. Even the skeletons and their sailor foes stop their fighting momentarily to gaze in wonder at Cugal's strange antics. Cugal loses 2 more points of Strength.
Cugal the Cryptic wrote:
The devil's poison spreads like searing ice through Cugal's body causing his muscles to seize up momentarily. After the initial moment of agony your muscles feel significantly weakened and your body aches as if bruised all over. Cugal suffers 2 points of Strength damage. His strength is now at 10. He will need to make two consecutive Fortitude saves in order to stop the effects of the poison and avoid additional strength damage (or apply other magical/mundane means of curing the poison).
Cohen the Cursed wrote: Well,(dialogue aside) I figured that, since he was in a rage, he would be so focused on his enemy, that he would try and get over the ice wall, instead of realizing that it would be much quicker and better to run to the other boat and then cross the other boarding plank and get to make a full attack next turn. Since Rage doesn't really reduce your intelligence or wisdom, I don't think he would have a problem coming up with the idea. I'll buy that. See updated map. It is now the next round with the same initiative order.
Cohen the Cursed wrote:
I'm cool with this interesting idea, but I think you would need to end your Rage to be able to plan and execute something like this. If you don't think so then make a case for it, otherwise we can end the rage, in which case you will be fatigued for 4 rounds, this being round 1. Let me know.
Cugal pushes off and is now hovering near amidships scanning all around him waiting for the invisible devil to show. He doesn't have long to wait as it blinks into view off his left flank, its giant scorpion tail whipping in for a vicious attack. Sting Attack: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 Crit!
Cugal spins in anticipation and gets off his psychic blast at the same time as the stinger jabs into his thigh. The blast's disruptive energy courses through the devils body and then seems to erupt from every pore, spraying ichor all over the deck as its body drops with a heavy thud, its stinger pulling out of Cugal's thigh in the process. The remaining devil grins maniacally and waves its left hand in a complex manner, its voice booms forth and the infernal syllables take shape as giant ice crystals that suddenly expand and link together to form a foot thick sheet of ice that is ten feet high, spanning across the entire deck in front of him. On the other ship two more skeletons and another sailor die as the melee rages on in the darkening gloom. I will need a Fortitude Save vs Poison (DC 14) from Cugal. It is now Cohen's turn.
Renken wrote:
Renken lands on the deck and without a backwards glance at the undead just behind him he unleashes the divine power of his god channeled through his will and symbol. The radiating energy again blasts apart the skeletons and even seems to singe the great Bone Devil standing before him at the helm. No need to end your fly spell if you don't want to.
Cohen the Cursed wrote:
Your devastating attack delivers the killing blow. Feel free to provide the flavor text for the result. We then begin the next round with Renken, Cugal, and Estebahn. I will post a new map soon.
Cohen the Cursed wrote:
Both of those apply to the Will Save, neither to the Fortitude Save. So, you make the Will Save (barely), and fail the Fortitude Save (the effects of which are not immediately apparent).
Summary of Damage: Renken: 16 points of damage. Now at 38 hp. Needs a Will Save vs Fear (DC 14) Estebahn: 6 points of damage. Now at 58 hp. Cugal: 4 points of damage. Now at 46 hp. Cohen: 18 points of damage, plus 2 more from the bleed effect. Now at 70 hp. Needs a Will Save vs Fear (DC 14) and Fortitude Save vs Disease (DC 17). Then it is his turn to act, which will bring us to the end of the round.
The Bearded Devil howls in a rage to match the old barbarian's anger, diseased froth foaming from its mouth to cover its spiky beard. It drops its glaive and attempts to rend the old man with its bare hands. Claw Attack: 1d20 + 10 ⇒ (16) + 10 = 26 Hit!
Claw Attack: 1d20 + 10 ⇒ (12) + 10 = 22 Hit!
The claws slash into the raging barbarian, pulling him slightly closer as the devil's beard spikes suddenly jut out and pierce him multiple times over his chest and face.
The Bone Devil continues its attack on the flying cleric, trying to turn him into chum for fishing.
After inflicting several wounds on Renken the Bone Devil curls in on itself slightly and then vanishes from sight before anyone can react. The newly risen skeletons all swarm towards Estebahn in obedience and attack. Estebahn again protects his flank with a quick slice of his sickle before furiously defending from the multiple slashes angling in from the skeletons.
Skeleton 1 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss Skeleton 2 attack: 1d20 + 3 ⇒ (19) + 3 = 22 Hit!
Skeleton 3 attack: 1d20 + 1 ⇒ (7) + 1 = 8 miss Skeleton 4 attack: 1d20 + 3 ⇒ (14) + 3 = 17 miss The Bone Devil captain at the helm laughs in a booming cackle as he raises the Book on high and calls forth six more names. Downed skeletons near Renken and Cohen begin to reform. Four skeletons near the helm fire crossbows at Cugal but their shots go wide or slow down to almost nothing when encountering resistance from his inertial armor, though one seems to completely ignore the force field and strikes the surprised Cugal
The skeletons attacking your ship’s crew cut down two more sailors below the hovering Cugal but seem to pause for a brief moment at the strange death utterance from one. Shaking their skulled heads in confusion, they step on and over the body and continue their advance on the few sailors left on deck.
Cugal the Cryptic wrote: Yes, I was off by one syllable. Congratulations for pointing that out. You are superior in both the mundane art of syllabic stress and the higher art form of word smithing. Let all naysayers be silenced! Philberticus knows Haiku, Pathfinders, and general Buggery better then I! From hence forth, I shall limit my descriptions to the more humble form of the basic noun-verb expression least I risk more corrections and visits to the now over crowded woodshed. You don't need the woodshed, just some more prune juice. I am on a business trip in California and probably won't have time to post the Legion of Doom actions until later.
Cugal the Cryptic wrote:
The scintillating ray strikes the Bone Devil, enveloping it in shimmering blue light that seems to absorb into its being causing it a tremendous amount of pain. It turns to look at the source of its misery and roars in challenge. Cugal mutters his incorrect Haiku in satisfaction. Estebahn quickly dispatches two skeletons as six more piles of blasted bones rise and reform between him and devil at the helm.
Cohen the Cursed wrote:
While in Rage Cohen's stats are affected. +4 Str/Con, +16 hp (current total = 90), -2 AC, +4 save vs. magic, +2 Will Saves, +3 damage to spell using critters The raging old man unleashes a savage attack in retaliation, cutting deep gashes into his opponent, electricity sparking into the wounds. The devil howls in pain and rage as the cuts only partially seal. Total damage = 32
Renken wrote:
There are many different types of damage reduction. It is true that mithral counts as silver, but some devils are not vulnerable to silver.
Renken wrote:
With uncanny speed, Renken's blade darts in past the the Bone Devil's defenses to bury in its toughened flesh not once, but twice. However, what would be severe wounds seem to have no effect. The punctures close over rapidly as the devil grins in wicked amusement.
Cohen the Cursed wrote:
When it gets to your turn, if you still want to keep this action we will put it in motion.
To Recap: See the Map for tactical update: Damage to Estebahn = 2 hp Damage to Renken = 11 hp. Renken must also make a DC 14 Fortitude Save vs. Poison. Damage to Cohen = 15 hp plus 2 points/round bleed damage from Infernal Wound Renken and Cohen must also make DC 14 Will Saves vs. the Bone Devil's Fear Aura. It is now Cohen's turn and then we start Round 3. The order of initiative for Round 3:
Estebahn wrote: The one I'm closest to, which would be the one in the center of the ship. With a sudden burst of speed, Estebahn vaults to the boarding plank and rushes down its length, bowling the lone skeleton in his way into the water below. Quicker than anything can react, he reaches the huge bone devil in the center and delivers a vicious slash through its midsection. However, rather than recoil from the blow or react in some way, it seems to ignore the cut. Estebahn quickly realizes that his cut met no resistance and the devil before him is but an illusion that now fades into nothingness. The skeletons near him, however, now react to his sudden appearance and move to attack as chaos erupts all around. Estebahn makes an attack of opportunity (AOO) against one of the skeletons trying to get to his right flank.
The other skeletons move in and slash with rusty cutlasses.
Skeleton 2: Attack: 1d20 + 1 ⇒ (20) + 1 = 21 Hit! and possible Crit
Skeleton 3: Attack: 1d20 + 1 ⇒ (5) + 1 = 6 miss The Bone Devil that had previously disappeared suddenly reappears floating next to Renken, its huge scorpion-like tail whipping in to skewer the brash flying cleric.
The Bearded Devil near the ship's wheel suddenly blinks out of existence and then reappears 10 ft. in front of Cohen and behind Estebahn. He thrusts towards Cohen with a vicious saw-toothed glaive as the spikes making up its beard fan out in needle points.
Several skeletons cross the top and bottom boarding planks and engage the terrified sailors that have managed to find enough courage to make a stand. In the ensuing melee Cugal witnesses three sailors cut down along with two skeletons. The large Bone Devil back at the wheel laughs maniacally at the ensuing carnage and once again lifts up the large book in his hand and in an otherworldly voice calls forth, "Rise blasted souls and atone your murderous ways. I call Jeb, Marouk, Vasth, Kal,Singh, and Tom to rise!"
Cugal the Cryptic wrote:
I needed a Will save from you, not an out of turn, out of round action. To the wood shed for you! To reiterate...again...Will Saves from everyone. Estebahn failed his, Renken made his. If you make the DC 15 Will save you get to look at the spoiler posted above that begins with "For Those Making a DC 15 Will Save:". Once you make the save and read the info your character can do something with that information. Typically that means letting your comrades know...or you can keep it all to yourself.
So, the problem with Estebahn's turn is essentially too many actions. Bit of Luck is a standard action spell ability and therefore could not be done in the same round as the swift action plus move action plus attack. Also, Bit of Luck lasts just one round, and given that it takes a standard action to cast, if you had cast it on yourself you would not be able to use it to influence any combat rolls that same round (I double checked this interpretation on the Pathfinder discussion threads to make sure I had the right understanding). Basically, it is a very good spell for casting on others, or on yourself if you think you will be making a bunch of saving throws/skill rolls in that same round. Useless for affecting your own combat unless it is "quickened" by some effect so it can be cast as a swift action.
The burst of divine energy from Renken completely shatters several skeletons, including the ones that were beginning to reform next to the old barbarian. Other skeletons caught in the blast show blackened and pitted bones but stumble forward in their mindless pursuit of the living. The center bone devil is also caught in the blast and cringes in pain from the divine power unleashed. Renken and Cohen also hear another unearthly howl of pain just to their right, though the source of the cry is not visible.
For Those Making a DC 15 Will Save:
The center Bone Devil's reactions seem unnatural and out-of-sync, and in another second its hardened flesh seems insubstantial. You then realize that it is but an illusion. Estebahn can re-do his action this round given that Renken's turn had not happened yet and its outcome has significantly changed the battlefield. See the map link. The red X represent recently destroyed skeletons but please note that they are not impediments to movement
Cugal the Cryptic wrote:
Actually, because you have the Psionic Meditation feat you can become psionically focused using a Move Action and not need to spend full round action. Also, when you gain Focus you can select a creature type, such as Devils, not needing to select a specific sub-type. Your Disrupt Pattern is a ray attack with 30ft range, so the Bearded Devil is currently out of range, though the center Bone Devil is just barely within range. You may make a ranged ray attack this turn. This attack will be at +10 to hit and its damage output is 1d6+4+1+3d6. I assume you will also be enhancing this attack with your Dislocating Pattern insight. So, you are Psionically Focused and can now see the infernal and biological patterns that constitute the devils before you. Their specific auras blaze in stark contrast to the skeletons and humans around you, though the Bone Devil that disappeared is still not visible.
Round 2 Same init order as before. Since Crazy Cohen used Cleave, he has -2 to his AC until his turn. Renken - 21
Updated map. Not yet on it are the six skeletons that are reforming on the devil ship between the top and center boarding planks...which is, by the way, next to Crazy Cohen.
Hate to break it to you...but you have failed the advanced placement Pathfinder class. So, it is out to the wood shed for corrective measures and back to riding the short horse.
Cohen the Cursed wrote:
The crazy ol' barbarian lands on the other ship with a reckless ease that belies his age and with a fluid motion cuts his sparking sword clean through the two nearest skeletons. updated the map
Cohen the Cursed wrote:
No prob. We can blame Chock for that oversight and you may administer five lashes to his backside as punishment. And we can keep your initial rolls and actions....crazy geezer.Up next is Estebahn and then round two with the same initiative order for now. Let's see some more posts gents!
Halen:
Three boarding bridges made from tightly interlocking bones levitate off the deck of the fiend ship and quickly float into place as the remaining horde of skeletons begin to cross over brandishing rusty weapons. Scattered skeletons not boarding let loose with crossbow bolts at the panicked crew members of your ship, hitting some sailors. There is utter pandemonium on your side as some crew take cover while most either cower in fear or run for below decks. The captain is one such affected as you see him race for his cabin. A few stalwart crew grab stout cudgels and prepare to meet the skeletons, but not enough are near the boarding planks to push them off.
For Cugal:
When the Bearded Devil activates the item that flared blue and the boarding planks levitated you felt a tremendous pressure in your head. See the linked image for a rough idea of how things look tactically based on what has happened so far. It is Cohen's turn and then we start a new round with the same initiative.
Renken wrote: I take a standard action to cast Holy Smite at a skeleton in the center of the mass. No need for an attack roll for Holy Smite (good thing because that roll sucked). Also, the damage is 4d6 for evil outsiders (such as devils) and 4d8 for all other evils. In the interest of narration I'll go ahead and roll the 4d8 part. damage: 4d8 ⇒ (1, 7, 8, 8) = 24 Flying above the impending melee, Renken is afforded a perfect view of the devil ship's mass of charging skeletons and their infernal leaders. He easily fixes a mental image of where his power unleashed will cause the most damage and then summons the will to call upon Cayden's Smite. With a quick hand he flicks open a silvered flask at his waist containing the blessed wine and boldly speaks the word of power. A tiny drop of the potent liquor flies out and streaks forth gaining in size and taking on a brilliance that sparks with chaotic flashes of purple and white. In an eye blink the gourd sized ball of holy power reaches its destination and bursts forth in a twenty foot explosion that lights up the murky dark, showering the massed creatures in a cascade of divinely infused alcohol that burns and blasts, wreaking devastation to all caught within its power. The bone devil's taut flesh boils and smokes as it howls in obvious pain and rage, its clawed hands reflexively covering its momentarily blinded eyes. I try to throw in flavor text that is unique to a character's style/deity/etc., so please feel free to embellish your game actions accordingly. I took the liberty this time with Renken's Holy Smite. As for the game effects: the Holy Smite proved absolutely devastating to a mass of twenty skeletons, blowing them apart in a spray of shattered bones. Almost half of the boarding force has been destroyed. The bone devil failed its save and is blinded for 1 round, though the actual damage done to it was not that great.
|