GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Round 1

Iolana hastes the party.

Sebastian: Rapier vs. Manananggal's AC 18: 1d20 + 20 ⇒ (20) + 20 = 40
Crit Confirmation: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 2d6 + 36 ⇒ (5, 6) + 36 = 47

Sebastian comes to the rescue and pierces the remaining creature right through the eye and into the brain. It releases Ayako and falls dead.

Combat over.

Once the second undead is destroyed, the cavern returns to silence except for the occasional drip of water into the pool to the east. A few of you glance around uneasily but it must be shadows of your imagination because you see nothing else around. Standing near the strange brain-like mold, you feel the air vibrating around you. However, except for an uncomfortable feeling and a slight headache, it doesn't seem to be harming you.

The only clear way forward is across the 60 ft. deep, 15 ft. wide chasm. The bridge made of nothing but a few planks nailed together looks treacherous indeed and the sharp rocks at the bottom of the pit would make for a nasty fall.


Ayako taps herself with a charge of the Lesser Restore wand to heal her drain. Mushu scampers up behind.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana carefully looks around. "Who wants to go across that bridge first?"


After the part enters all the way in the room, Ayako sends the elementals over the chasm to use their remaining time to whirlwind the area.

I am certainly not acrobatic.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Then I guess it's me. Tyrandro states and balances over the planks.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19


The air elementals fly over the pit without any problem.

Unfortunately for Tyrandro, his Acrobatics skill doesn't help him when he steps out onto the plank and his foot falls straight through the illusion.

Tyrandro can attempt a Reflex save DC 20 to catch himself on the ledge, otherwise, he falls through the permanent image takes 23 damage falling onto the sharp rocks below.

Damage: 8d6 ⇒ (3, 3, 1, 3, 3, 2, 2, 6) = 23


If Tyrando flubs, the elementals save him!


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Reflex: 1d20 + 15 ⇒ (11) + 15 = 26
"I think something is wrong with this walkway." Tyrandro tells as he hangs on the ledge, after catching himself the last moment after stepping into the void.

He pulls himself back up again. "Are we on the right path? Because that doesn't look like we're getting any further here."


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

"Tyrandro!" Sebastian yelps and lunges for the other man, his arm outstretched, but he manages to catch himself. "Don't step too lightly," he chides. Crouching down, Sebastian attempts to place a hand on the planks. "There's nothing there!"


Looks like we jump? Maybe we can all get in the haversack and Tyrando jump over


Sebastian! Good to see you post.

Jumping the pit shouldn't be too hard for you, especially with Iolana's haste. You need to long jump 15 feet to get across the pit, which is an Acrobatics DC 15. You get a +4 bonus for every 10 ft. of movement you have over 30, so +12. Which basically means you need to make an Acrobatics DC 3.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana gives the chasm a look and takes a flying jump. "Here goes nothing." She lands quite gracefully on the other side.

Acrobatics: 1d20 + 1 + 12 ⇒ (17) + 1 + 12 = 30


Mushu wiggles into Ayako's back and she does a long limp jump
Jummpppp: 1d20 + 12 ⇒ (18) + 12 = 30


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Acrobatic: 1d20 + 11 + 12 ⇒ (14) + 11 + 12 = 37
With a long head start Tyrandro follows the ladies. "Onwards!" he suggests and leads the way further on.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian's just going to Take 10, if that's alright.


Sebastian wrote:
Sebastian's just going to Take 10, if that's alright.

Yes, of course you can.

You all safely make it over the pit and continue deeper into the cavern.

The arched ceiling of this vast, crescent-shaped, cathedral-like cavern rises to a height of nearly forty feet, supported by four natural stone columns. These columns are caked with glowing blue swaths of brain-shaped fungi, while a larger section of the stuff grows along the curved wall to the north and east. A total of nine dark openings near the ceiling to the south and west can be reached only by climbing or flight. To the southeast, eight stone benches face a single pulpit that stands before a flight of stairs. The stairs lead up to a worked stone facade that bears a looming carving of an immense mantis, its arms arrayed downward like an archway over a set of double doors.

Crouched behind the benches are two Red Mantis assassins. An additional guardian dwells here as well: a horse-sized insectile monstrosity crawls among the fungi to the east. This segmented creature has a chitinous body covered in patches of glowing, purple fungus. Syrupy venom drips from its mandibles. It clatters out to attack.

Knowledge (Arcana) DC 16:
This is a cytillipede. Derros have long used other creatures in their experiments with alchemical and magical augmentation. For the most part, these experiments don’t have the results the derros had in mind, and can be considered qualified successes at best. However, on rare occasions derros actually get it right and come up with a powerful and obedient creature they can train and use. The cytillipede arose from one of those rare triumphs.

They can release a flash of light from the fungi growing on their body that can stun or confuse enemies.

The enemy is expecting you, so no surprise round.

I don't know how many more rounds your haste and summon monster are lasting. I'll say they last this fight then are gone.

Ayako: 1d20 + 4 ⇒ (5) + 4 = 9
Iolana Altumas: 1d20 + 5 ⇒ (3) + 5 = 8
Sebastian Merrin: 1d20 + 8 ⇒ (7) + 8 = 15
Tyrandro Amprei: 1d20 + 7 ⇒ (2) + 7 = 9
Red Mantis Assassin: 1d20 + 4 ⇒ (5) + 4 = 9
Cytillipede: 1d20 + 5 ⇒ (15) + 5 = 20

Round 1

Active Effects:
Ayako: Haste; Resist Energy (Fire 30) 26 min.; Iolana: Haste; Remove Fear 9 min., Mage Armor, Resist Energy (Fire 30) 26 min.; Sebastian: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.; Tyrandro: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.

Initiative
20 - Cytillipede (AC 21, T 10, FF 20; SR 17)
15 - Sebastian
9 - Tyrandro
9 - Red Mantis Assassin 1-2 (AC 19, T 15, FF 14)
9 - Ayako
8 - Iolana

Before I ambush you, since its such a wide cavern, I'll let you arrange yourselves however you want to stand behind the dotted line I drew.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Moved Iolana to where I'd like her to be.


Moved Ayako


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro stops as he sees the impressive entrance. "Facing them in the wild is one thing, but stepping into the bugs nest suddenly doesn't feel as easy anymore."

Remembering how that Red Mantis Assassin tried to fascinate him in Vencarlo's home he prepares by activating his adaption ability strengthening his mental defenses.


Round 1

The centipede-like monster skitters forward. When it gets close, it cause the fungi patches that grow along its body to release a bright flash of blue light.

All four of you need to make Will saves DC 22. Failure causes you to be confused for 1d2 rounds. Sebastian is closer than the rest and failure causes him to be stunned for 1d4 rounds. Save negates.

Initiative
20 - Cytillipede (AC 21, T 10, FF 20; SR 17) X
15 - Sebastian
9 - Tyrandro
9 - Red Mantis Assassin 1-2 (AC 19, T 15, FF 14)
9 - Ayako
8 - Iolana


Will save: 1d20 + 13 ⇒ (9) + 13 = 22

Ayako's mind seems to teeter back and forth wildly, her mental fingers scrabble and manage to cling to this reality.

He comes..Za...Ia.....A reck.... Ayako's face almost seems to collapse inwards until it realigns itself.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Will Save: 1d20 + 9 ⇒ (6) + 9 = 15
Confusion: 1d100 ⇒ 33
rounds: 1d2 ⇒ 2
Tyrandro babbles incoherently.

On the plus side I don't try to kill Iolana.


Round 1

Sebastian: Will save DC 22: 1d20 + 5 ⇒ (15) + 5 = 20
Rounds: 1d4 ⇒ 2

The flash stops Sebastian in his tracks, stunning him for 2 rounds.

Tyrandro also stops, babbling incoherently.

The two assassins double move to take advantage of the incapacitated men. They aren't able to attack yet but end up in position right next to them.

Ayako and Iolana are up.

Active Effects:
Ayako: Haste; Resist Energy (Fire 30) 26 min.; Iolana: Haste; Remove Fear 9 min., Mage Armor, Resist Energy (Fire 30) 26 min.; Sebastian: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.; Tyrandro: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.

Initiative
20 - Cytillipede (AC 21, T 10, FF 20; SR 17) X
15 - Sebastian (Stunned 2 rds) X
9 - Tyrandro (Confused 2 rds) X
9 - Red Mantis Assassin 1-2 (AC 19, T 15, FF 14) X
9 - Ayako
8 - Iolana


The three air elementals rush forwards towards the Mantis threatoning Sebastion and attempt to pummel the killer
Elemental 1: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 1 ⇒ (4) + 1 = 5
Elemental 2: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 1 ⇒ (1) + 1 = 2
Elemental 3: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 ⇒ (3) + 1 = 4

Ayako grits her teeth seeing Sebastion's peril and her hand blackens as cod beyond comprehension forms around it, her skin cracks open and stars glimmer briefly before the horrid cold of Space leaps out at the killer

Interstellar Void (Su): You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage for every oracle level you possess(11d6). A successful Fortitude save halves this damageDC 19. At 10th level, the interstellar void is so extreme that a creature that fails its save is fatigued. At 15th level, a creature that fail its save is exhausted and stunned for 1 round. You can use this ability once per day plus one additional time per day at 10th level.

Interstellar void: 11d6 ⇒ (3, 4, 2, 1, 1, 6, 2, 3, 2, 4, 1) = 29

Oh wow, ugh


Round 1

Red Mantis Assassin 1: Fort DC 19: 1d20 + 8 ⇒ (15) + 8 = 23 Success

Ayako's three elementals bellow the assassin with wind. Two successfully bludgeon him for some minor wounds. Ayako also engulfs the assassin with the cold of space. Assassin 1 takes 6 from the elementals and 14 from the Interstellar Void for 20 total.

Iolana: Will DC 22: 1d20 + 8 ⇒ (7) + 8 = 15
Confusion Rounds: 1d2 ⇒ 1
Confusion Action: 1d100 ⇒ 16 Act normally.

Ranged Touch vs. Red Mantis Assassin 2's AC 15: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
Damage: 4d6 ⇒ (3, 3, 1, 3) = 10
Ranged Touch vs. Red Mantis Assassin 2's AC 15: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27
Damage: 4d6 ⇒ (4, 2, 5, 6) = 17
Ranged Touch vs. Red Mantis Assassin 2's AC 15: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
Damage: 4d6 ⇒ (2, 4, 3, 2) = 11

The cytillipede's flash briefly confuses Iolana but she pulls it together to attack the assassin who approached Tyrandro. She blasts him with three rays of cold. Assassin 2 takes 38 cold damage.

Round 2

Cytillipede: Bite vs. Iolana's AC 23: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18

The cytillipede crawls up to Iolana and bites her with its razor-sharp mandibles. A mind-affecting poison flows from the wound towards her brain. Iolana takes 18 damage. She also needs to make a Fortitude save DC 20 or become poisoned. The poison damage is 1d3 Dex damage, dazed, and memory lapse.

Active Effects:
Ayako: Haste; Resist Energy (Fire 30) 26 min.; Iolana: Haste; Remove Fear 9 min., Mage Armor, Resist Energy (Fire 30) 26 min.; Sebastian: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.; Tyrandro: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.

Initiative
20 - Cytillipede (AC 21, T 10, FF 20; SR 17) X
15 - Sebastian (Stunned 1 rds)
9 - Tyrandro (Confused 1 rds)
9 - Red Mantis Assassin 1-2 (AC 19, T 15, FF 14)
9 - Ayako
8 - Iolana


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Confusion: 1d100 ⇒ 14
act normal
Bow+MS+RS+DA: 1d20 + 18 ⇒ (12) + 18 = 302d8 + 26 + 2d6 ⇒ (3, 5) + 26 + (2, 3) = 39
Bow+MS+RS+DA: 1d20 + 18 ⇒ (19) + 18 = 371d8 + 13 + 1d6 ⇒ (8) + 13 + (5) = 26
Bow+MS+RS+DA: 1d20 + 18 ⇒ (4) + 18 = 221d8 + 13 + 1d6 ⇒ (5) + 13 + (5) = 23
Bow+MS+RS+DA: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 13 + 1d6 ⇒ (5) + 13 + (3) = 21

Confirm: 1d20 + 13 ⇒ (2) + 13 = 15

Tyrandro risks the attack from the red mantis assassin and shoots the Cytillipede. Once that one is dealt with he shoots the bug threatening Sebastian.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Dex Damage: 1d3 ⇒ 1

The poison courses through her veins. She takes damage to her dexterity, and is dazed as well as has no idea what just happened.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Can I act normally with Memory Lapse?


Yes, you can act normally under the effects of memory lapse however the daze effect keeps you from acting. You’ll have to pass a Fort save or until the poison rounds end. Memory lapse will just keep you from remembering what happened the number of rounds you are poisoned.


Nushu is the fastest pig alive an scampers up behind Iolana and taps her with a healing wand
CSW: 3d8 + 5 ⇒ (6, 5, 4) + 5 = 20

The three elementals start bashing the mantis again
Elemental 1: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 1 ⇒ (3) + 1 = 4
Elemental 1: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 1 ⇒ (2) + 1 = 3
Elemental 1: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 1 ⇒ (3) + 1 = 4

After the elementals attack, Ayako babbles words of madness at the mantis.
Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier. 8/Day DC 19


Round 2

Sebastian is still stunned from the blast of light. But the spots in front of his eyes begin to clear and he'll be free to act next time.

Red Mantis Assassin: AoO vs. Tyrandro's AC 25: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Tyrandro centers himself from his confusion and hits the cytillipede with four arrows killing it instantly. However, Tyrandro's attack leaves an opening for the assassin to stab him. Tyrandro takes 15 damage.

Red Mantis Assassin 1: Sawtooth Rapier vs. Sebastian's AC 17: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 8 + 3d6 ⇒ (7) + 8 + (5, 6, 6) = 32
Red Mantis Assassin 1: Sawtooth Rapier vs. Sebastian's AC 17: 1d20 + 6 ⇒ (3) + 6 = 9
Red Mantis Assassin 1: Sawtooth Rapier vs. Sebastian's AC 17: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 6 + 3d6 ⇒ (5) + 6 + (1, 6, 2) = 20

The assassin near Sebastian takes advantage of his stunned condition and rips into Sebastian's vitals with his serrated blades. Sebastian takes 52 damage.

Red Mantis Assassin 1: Sawtooth Rapier vs. Tyrandro's AC 25: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Red Mantis Assassin 1: Sawtooth Rapier vs. Tyrandro's AC 25: 1d20 + 6 ⇒ (6) + 6 = 12
Red Mantis Assassin 1: Sawtooth Rapier vs. Tyrandro's AC 25: 1d20 + 11 ⇒ (19) + 11 = 30
Red Mantis Assassin 1: Crit. Confirmation: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

The other assassin also manages to hit Tyrandro twice but isn't able to hit any vulnerable spots like the other. Tyrandro takes 20 damage.

Red Mantis Assassin 1: Will DC 19: 1d20 + 5 ⇒ (12) + 5 = 17

Ayako's elementals continue to attack. Red Mantis Assassin 1 takes 4 damage.
Then Ayako confuses the assassin with babbling madness. Red Mantis Assassin is confused for 11 rounds.

Round 2

Active Effects:
Ayako: Haste; Resist Energy (Fire 30) 26 min.; Iolana: Haste; Remove Fear 9 min., Mage Armor, Resist Energy (Fire 30) 26 min.; Sebastian: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.; Tyrandro: Haste; Remove Fear 9 min., Resist Energy (Fire 30) 26 min.; Red Mantis Assassin 1: Gift of Madness 11 rd.

Initiative
15 - Sebastian X
9 - Tyrandro X
9 - Red Mantis Assassin 1-2 (AC 19, T 15, FF 14) (Confused 11 rds) X
9 - Red Mantis Assassin 1-2 (AC 19, T 15, FF 14) X
9 - Ayako X
8 - Iolana

Iolana's up in Round 2 then Round 3.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Damage Dex: 1d3 ⇒ 3
Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Damage Dex: 1d3 ⇒ 2

Iolana can't shake off the poison and continues to feel the effects draining her, and not allowing her to act or remember what happened.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro Keeps shooting, in hopes to get rid of that annoying red bugs fast. Seeing Sebastian still being stuck, he shoots that assassin first.
Bow+MS+RS+DA: 1d20 + 17 ⇒ (15) + 17 = 322d8 + 24 + 2d6 ⇒ (2, 7) + 24 + (1, 2) = 36
Bow+MS+RS+DA: 1d20 + 17 ⇒ (6) + 17 = 231d8 + 12 + 1d6 ⇒ (6) + 12 + (1) = 19
Bow+MS+RS+DA: 1d20 + 17 ⇒ (20) + 17 = 371d8 + 12 + 1d6 ⇒ (3) + 12 + (1) = 16
Bow+MS+RS+DA: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 12 + 1d6 ⇒ (5) + 12 + (2) = 19

Confirm: 1d20 + 17 ⇒ (4) + 17 = 212d8 + 24 ⇒ (6, 2) + 24 = 32
Sebastians bug is further away than 30ft. Once the arrows go into my assassin, add one to attack and damage.


Round 3

Sebastian: Rapier vs. Red Mantis Assassin 1 AC 19: 1d20 + 19 + 2 + 2 + 1 ⇒ (18) + 19 + 2 + 2 + 1 = 42 Bane, Flanking, Haste
Crit. Confirmation: 1d20 + 19 + 2 + 2 + 1 ⇒ (11) + 19 + 2 + 2 + 1 = 35
Damage: 2d6 + 40 + 2d6 ⇒ (3, 2) + 40 + (1, 2) = 48
Sebastian: Rapier vs. Red Mantis Assassin 1 AC 19: 1d20 + 14 + 2 + 2 + 1 ⇒ (8) + 14 + 2 + 2 + 1 = 27
Damage: 1d6 + 20 + 2d6 ⇒ (1) + 20 + (1, 5) = 27
Sebastian: Rapier vs. Red Mantis Assassin 1 AC 19: 1d20 + 9 + 2 + 2 + 1 ⇒ (7) + 9 + 2 + 2 + 1 = 21
Damage: 1d6 + 20 + 2d6 ⇒ (1) + 20 + (2, 6) = 29
Sebastian: Rapier (Haste) vs. Red Mantis Assassin 1 AC 19: 1d20 + 19 + 2 + 2 + 1 ⇒ (1) + 19 + 2 + 2 + 1 = 25 Miss

Sebastian, free to move again, springs into action and kills the Red Mantis Assassin with a series of quick thrusts.

Tyrandro then turns and fires a barrage of arrows into the second assassin, killing him too.

Combat over.

I also forgot that Ayako hit everyone with delay poison earlier. So Iolana should have been able to act...sorry. I forget. So she hasn't taken any Dex damage yet, she'll have to make the rolls once the spell wears off. Although, out of combat, your allies can aid you as well.

The Red Mantis Assassins are standard version and have the same gear you've found before: potion of bull’s strength (4), potion of resist fire (2), alchemist’s fire (4), +1 leather armor (2), +1 sawtooth sabres (4), daggers (8), cloak of resistance +1 (2), mask of the mantis (2), 54 pp.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"The assassins are annoying at best. But what they bring along to aid them becomes worse every time" Tyrandro states.

As far as I know Iolana would only need to roll, if the poison hasn't run it's course once the spell ends.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"That was terrible. Thank you for your Delay Poison Ayako." She looks around the room for anything interesting. She gives Mushu a pat for the amazing healing.

Pointing to the alcoves, "Do we want to check those before we leave. I'd hate to have someone come up behind us later."

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Ayako taps Sebastion with her wand of CLW to try to stitch him up
CLW: 10d8 + 10 ⇒ (3, 1, 8, 2, 8, 8, 4, 2, 8, 4) + 10 = 58

Tyrando, how are you? Iolana? The spell will prevent the poison from harming you but it isn't healed. I can try some bleeding


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Down 35 points.
"I could use some treatment with your magic stick too." Tyrandro replies.


CLW: 5d8 + 5 ⇒ (7, 5, 7, 7, 2) + 5 = 33


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Thank you very much." Tyrandro tells with a bow.


Once healed up, you have a number of options to check.

1) A total of nine dark openings near the ceiling to the south and west can be reached only by climbing or flight.

2) To the southeast, eight stone benches face a single pulpit that stands before a flight of stairs. The stairs lead up to a worked stone facade that bears a looming carving of an immense mantis, its arms arrayed downward like an archway over a set of double doors.

3) Beyond the larger section of the glowing blue swaths of brain-shaped fungi to the east is another flight of stairs ending in a set of double doors.


Ayako suddenly has visions of brain fungus golems doing her bidding

Let us try north


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Why not." Tyrandro replies. He takes a closer look at the door searching it for traps and such.
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
In case it is not trapped and locked.
Disable Device: 1d20 + 18 ⇒ (7) + 18 = 25


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"I'll follow your lead." Iolana keeps an eye out ready for anything. This place is horrible. What a collection of creatures.


You start to make your way over to the northern door when another Red Mantis assassin opens it before you reach the base of the stairs. Next to the assassin is the goblinoid creature you saw at the bar. Behind them stands a female Red Mantis Assassin who speaks.

"Mogmora told me we had guests. It seems he was telling the truth. I knew you would eventually find your way here after you escaped my assassination attempts in the Cinderlands. Well while you may have defeated my minions, you will not defeat me. You've just walked into your grave."

She doesn't wait for a response and begins casting a spell.

With the door open, you can see into the room that she is in.

Three large stone vats sit in alcoves in this room. Each is big enough to hold a human, but apart from a strange blue residue caking the insides of each, they are empty. A cot and a writing desk sit amid the vats—awkward additions of comfort in what once seems to have been a strange laboratory.

Initiative Rolls:

Ayako: 1d20 + 4 ⇒ (3) + 4 = 7
Iolana Altumas: 1d20 + 5 ⇒ (3) + 5 = 8
Sebastian Merrin: 1d20 + 8 ⇒ (7) + 8 = 15
Tyrandro Amprei: 1d20 + 7 ⇒ (6) + 7 = 13
Red Mantis Assassin: 1d20 + 4 ⇒ (2) + 4 = 6
Mogmora: 1d20 + 8 ⇒ (18) + 8 = 26
Cinnabar: 1d20 + 5 ⇒ (10) + 5 = 15

Round 1

Active Effects:
Ayako: Delay Poison, Resist Energy (Fire 30) 25 min.; Iolana: Delay Poison, Remove Fear 8 min., Mage Armor, Resist Energy (Fire 30) 25 min.; Sebastian: Delay Poison, Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Delay Poison, Remove Fear 8 min., Resist Energy (Fire 30) 25 min.

Initiative
26 - Mogmora (AC 25, T 14, FF 20) X
15 - Cinnabar (26, T 17, FF 20) X
15 - Fiendish Giant Mantis (1-3) (AC 16, T 11, FF 14; SR 5) X
15 - Sebastian
13 - Tyrandro
8 - Iolana
7 - Ayako
6 - Red Mantis Assassin (AC 20, T 16, FF 14)

The goblinoid creature's bones crack in awkward angles and then its body rapidly expands into a giant, snarling, canine beast. It pads forward on all fours, its slender front limbs looking more like hands than a wolf’s paws. "You should have stayed at the bar. The poison would have been much less painful. Hehehe."

1d3 ⇒ 3

The female assassin finishes her spell and three fiendish giant mantises step out of the Abyss to surround you. She then casts a spell that speeds up all of the enemies.

Mantis Attacks:

Giant Mantis 1: Claw (Smith Good) vs. Sebastian's AC 26: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Giant Mantis 1: Claw (Smith Good) vs. Sebastian's AC 26: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Giant Mantis 1: Claw (Smith Good) vs. Sebastian's AC 26: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Giant Mantis 2: Claw (Smith Good) vs. Ayako's AC 22: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Giant Mantis 2: Claw (Smith Good) vs. Ayako's AC 22: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Giant Mantis 2: Claw (Smith Good) vs. Ayako's AC 22: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Giant Mantis 3: Claw (Smith Good) vs. Tyrandro's AC 24: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Giant Mantis 3: Claw (Smith Good) vs. Tyrandro's AC 24: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Giant Mantis 3: Claw (Smith Good) vs. Tyrandro's AC 24: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Giant Mantis 1: Grab vs. Sebastian's CMD 31: 1d20 + 11 ⇒ (1) + 11 = 12
Giant Mantis 3: Grab vs. Tyrandro's CMD 28: 1d20 + 11 ⇒ (8) + 11 = 19

The giant mantises immediately begin flailing at the party with their scythe-like claws. Sebastian gets hit twice and Tyrandro once. Ayako does well fending off all the attacks against her. Sebastian takes 22 damage and Tyrandro takes 11 damage.

Note: The blue patches on the map count as difficult terrain.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Wow! Can cast summon monster as standard action and a quickened haste!
Until Iolana casts haste on the party, Tyrandro uses the benefit of his boots. As the woman made herself known as the true enemy, he decides to ignore the playthings she summoned and shoot at her. "Sebastian, can you take care of these insects? They try to grab me."
Bow HS+MS+RS+DA: 1d20 + 21 + 1 - 2 - 3 ⇒ (9) + 21 + 1 - 2 - 3 = 262d8 + 24 + 2d6 ⇒ (4, 2) + 24 + (6, 5) = 41
Bow HS+MS+RS+DA: 1d20 + 17 ⇒ (12) + 17 = 291d8 + 12 + 1d6 ⇒ (3) + 12 + (6) = 21
Bow HS+MS+RS+DA: 1d20 + 17 ⇒ (15) + 17 = 321d8 + 12 + 1d6 ⇒ (4) + 12 + (4) = 20
Bow HS+MS+RS+DA: 1d20 + 12 ⇒ (6) + 12 = 18


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Menawhile at the bar
~~~~~~~~~~~~~~~~~~~~

Tunstall gets bored. He snoops around to see if there is something that is not bottled sewer water. As he has nothing else to to he takes his time.
Perception: 20 + 6 = 26


Ayako sees them being flanked by the mantis and seeks to protect herself and Tyrando from being bitten and moves her hands and tries to bring up the stone to shield them
Defensively casting Wall of Stone. First point starts one square east of Ayako, down three squares and west three squares
Cast defensively,Combat casting ,DC 25: 1d20 + 20 ⇒ (4) + 20 = 24

It would be like that


Sorry, I don't think my post made it clear. Mogmora is the goblinoid creature. Cinnabar is the Red Mantis leader.

Mogmora: Knowledge (Planes) DC 17:

This creature is a greater barghest. Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.
It has the ability to shapechange into a goblin or a wolf. It has a few spell-like abilities and DR/magic. Nothing too special.

Sebastian: Rapier vs. Mogmora's AC 25: 1d20 + 19 ⇒ (20) + 19 = 39
Crit. Confirmation: 1d20 + 19 ⇒ (4) + 19 = 23 Nope
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Sebastian steps up and attacks the towering giant goblin. His rapier pierces into its flesh. Mogmora takes 19 damage. Since the area you are on currently is difficult terrain, Sebastian can't 5 ft. step, so he only gets one attack.

Giant Mantis 2: AoO vs. Tyrandro's AC 24: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Giant Mantis 3: AoO vs. Tyrandro's AC 24: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Tyrandro nails the Red Mantis woman for significant damage but gets clipped once by one of her mantises during the attack. Cinnabar takes 82 damage. Tyrandro takes 7 damage.

I think you guys were waiting for Iolana to haste? I'll have her to that. Feel free to change it if you get a chance to post.

Iolana casts haste speeding up the party.

Ayako tries to summon a wall of stone but the distraction from all the enemies is too much. And the dice hate her.

The other red mantis assassin rushes forward and double moves ending up next to Tyrandro. He then shouts, "Koriantu!"

Round 2

Mogmora's Acrobatic's DC 31 to avoid Sebastian's AoO: 1d20 + 16 ⇒ (17) + 16 = 33

Mogmora backs up, dodging Sebastian's chance to attack. He then uses one of his spell-like abilities to enhance the strength of himself, the three giant mantises, and the red mantis assassin. Mass bull's strength

Cure Moderate Potion: 2d8 + 3 ⇒ (6, 5) + 3 = 14
Cinnabar steps to the side, to try to avoid Tyrandro's arrows and drinks a healing potion. She also shouts, "Get that archer!" Cinnabar heals 14 damage...Not enough.

Giant Mantis Attacks:

Giant Mantis 1: Claw vs. Iolana's AC 23: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Giant Mantis 1: Claw vs. Iolana's AC 23: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Giant Mantis 1: Claw vs. Iolana's AC 23: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18

Giant Mantis 2: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
Giant Mantis 2: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Giant Mantis 2: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Giant Mantis 3: Claw (Smite Good) vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23
Giant Mantis 3: Claw (Smite Good) vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
Giant Mantis 3: Claw (Smite Good) vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22

The mantises continue their attacks. One attacks Iolana and the other two focus on Tyrandro. Iolana gets raked by one claw and Tyrandro by two. Iolana takes 9 damage. Tyrandro takes 20 damage.

Round 2

Active Effects:
Ayako: Delay Poison, Haste 11 rd., Resist Energy (Fire 30) 25 min.; Iolana: Delay Poison, Haste 11 rd., Remove Fear 8 min., Mage Armor, Resist Energy (Fire 30) 25 min.; Sebastian: Delay Poison, Haste 11 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Delay Poison, Haste 11 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Cinnabar: (4) unidentified spells; Mogmora: Haste, Mass Bull’s Strength; Giant Mantis (1-3): Haste, Mass Bull’s Strength; Red Mantis Assassin: Mass Bull’s Strength

Initiative
26 - Mogmora (AC 26, T 15, FF 20) X
15 - Cinnabar (AC 26, T 17, FF 20) X
15 - Fiendish Giant Mantis (1-3) (AC 17, T 12, FF 14; SR 5) X
15 - Sebastian
13 - Tyrandro
8 - Iolana
7 - Ayako
6 - Red Mantis Assassin (AC 20, T 16, FF 14)


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro used his boots for haste like posted until Iolana hasted the party, which raised his AC to 25 also in the last round. Just clarifying, in case I need that 7 HP later.
"It looks like the big Mrs. 'I'm going to kill you all!' already isn't interested in playing anymore." Tyrandro comments. "So we're back to dispatching minions." he teases the red mantis assassin before him.
Bow+HS+MS+RS+DA+PBS: 1d20 + 18 ⇒ (6) + 18 = 242d8 + 26 + 2d6 ⇒ (8, 3) + 26 + (4, 3) = 44
Bow+HS+MS+RS+DA+PBS: 1d20 + 18 ⇒ (9) + 18 = 271d8 + 13 + 1d6 ⇒ (4) + 13 + (6) = 23
Bow+HS+MS+RS+DA+PBS: 1d20 + 18 ⇒ (18) + 18 = 361d8 + 13 + 1d6 ⇒ (3) + 13 + (5) = 21
Bow+HS+MS+RS+DA+PBS: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22
Starting to shoot the assassin and then the annoying mantis'

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