GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Know Planes: 1d20 + 7 ⇒ (16) + 7 = 23

"This creature is a greater barghest. It has the ability to shapechange into a goblin or a wolf. It has a few spell-like abilities and magic is needed to injure it."

Iolana casts confusion on the Barghest.

Concentration: 1d20 + 17 ⇒ (16) + 17 = 33
DC19 Will Negates otherwise confused for 11 rounds.


Ayako concentrates and focuses on the Barghest as Tyrando pincushions the killer and the bug
Concentration DC 19: 1d20 + 20 ⇒ (14) + 20 = 34

A Spear of Light flies from her fingertips and her Rod glows as she focuses more energy into harming it
Spear of Purity,Touch,Empowered,PBS,PS,Haste: 1d20 + 10 ⇒ (6) + 10 = 1610d6 ⇒ (3, 3, 2, 5, 3, 4, 4, 5, 1, 5) = 35+17=52
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.

An evil creature struck by the spear takes 1d8 points of damage per two caster levels (maximum 5d8). An evil outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is blinded for 1 round. A successful Will save reduces the damage to half and negates the blinded effect. This spell deals only half damage to creatures that are neither evil nor good, and they are not blinded. The spear has no effect on good creatures. DC 17 Will


Round 2

Sebastian: Rapier vs. Giant Mantis AC 17: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Sebastian isn't playing Mogmora's game of chase and turns his attention to the giant mantis on the left. Giant Mantis 1 takes 22 damage.

It takes three of Tyrandro's arrows to kill the Red Mantis assassin. Then he hits the same giant mantis that Sebastian injured with his last shot, killing it too. Red Mantis Assassin takes 88 damage and dies. Giant Mantis 1 takes 22 damage and dies.

Mogmora: Will save DC 19 vs. Confusion: 1d20 + 12 ⇒ (7) + 12 = 19
Mogmora: Will save DC 17 vs. Spear of Purity: 1d20 + 12 ⇒ (5) + 12 = 17 Wow! Really?

Mogmora is assaulted by spells from both Iolana and Ayako but he somehow resists them both. However, Ayako's spear of purity still manages to sear some of his evil flesh. Mogmora takes 26 damage.

Koriantu Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Round 3

Active Effects:
Ayako: Delay Poison, Haste 10 rd., Resist Energy (Fire 30) 25 min.; Iolana: Delay Poison, Haste 10 rd., Remove Fear 8 min., Mage Armor, Resist Energy (Fire 30) 25 min.; Sebastian: Delay Poison, Haste 10 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Delay Poison, Haste 10 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Cinnabar: (4) unidentified spells; Mogmora: Haste, Mass Bull’s Strength; Giant Mantis (2-3): Haste, Mass Bull’s Strength; Koriantu: (5) unidentified spells

Initiative
26 - Mogmora (AC 26, T 15, FF 20) X
15 - Cinnabar (AC 26, T 17, FF 20) X
15 - Fiendish Giant Mantis (2-3) (AC 17, T 12, FF 14; SR 5) X
15 - Sebastian
13 - Tyrandro
11 – Koriantu (AC 30, T 19, FF 28)
8 - Iolana
7 - Ayako

Mogmora touches his fingertips together to form a triangle and blows through them a cone of despair that causes great sadness in all of you. The mindless insects are unaffected.Crushing despair spell-like ability. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Will DC 20 negates.

From the corner where Cinnabar is hiding, out of the corner of your eye, you glimpse her vanish from sight. You deduce it was more an invisibility effect than teleport but aren't able to tell where she ends up.

Giant Mantis Attacks:

Giant Mantis 1: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21
Giant Mantis 1: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Giant Mantis 1: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Giant Mantis 2: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Giant Mantis 2: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
Giant Mantis 2: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22

The two remaining giant mantises continue to focus all their attacks on Tyrandro. He takes two more hits. Tyrandro takes 17 damage.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Will Save: 1d20 + 11 ⇒ (17) + 11 = 28
"I feel gnawed on. Could you spare a healing? I'd take care of your unwanted pet for you." Tyrandro suggests to Ayako. He sends a couple arrows flying at that thing Iolana called a barghest.

Tyrandro has 24 Dmg now. More after the mantis attacks before your turn.
Bow: 1d20 + 18 ⇒ (16) + 18 = 342d8 + 26 + 2d6 ⇒ (7, 6) + 26 + (5, 5) = 49
Bow: 1d20 + 18 ⇒ (4) + 18 = 221d8 + 13 + 1d6 ⇒ (5) + 13 + (4) = 22
Bow: 1d20 + 18 ⇒ (11) + 18 = 291d8 + 13 + 1d6 ⇒ (8) + 13 + (3) = 24
Bow: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 13 + 1d6 ⇒ (4) + 13 + (6) = 23


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy follows through the narrow path to see where the others went.


Mushu oinks in dismay that the nasty bugs separate him from his mistress.


Ayako attempts to cast Cure Critical Wounds on Tyrano Auto succeed against DC 19 Concentration

CCW: 4d8 + 11 ⇒ (2, 1, 4, 8) + 11 = 26


Round 3

Sebastian: Will DC 20 vs. Crushing Despair: 1d20 + 5 ⇒ (15) + 5 = 20

Sebastian: Rapier vs. Giant Mantis 3's AC 17: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
Damage: 1d6 + 18 ⇒ (2) + 18 = 20

Sebastian circles around to the next mantis and stabs it through the carapace causing it to leak green fluids onto the cavern floor. Giant Mantis 3 takes 20 damage.

Tyrandro puts two more arrows into the barghest and it can take no more abuse. Mogmora falls backwards with a thunderous boom and splattering a wide swath of the brain-shrooms. Mogmora takes 73 damage and dies.

Tyrandro has one arrow remaining and kills the injured mantis again. Giant Mantis 3 takes 23 damage and dies.

Then, the doors to the east open and out steps a black-skinned, red-haired woman in studded leather. She looks over the carnage that your inflicted on the enemies and shouts, "What's going on here?! Infidels! I will claim your souls in the name of Achaekek!"

Achaekek: Knowledge (religion) DC 10:
Achaekek is the god of assassins, and the patron god of the Red Mantis assassins.

She then blasts all four of you with a burst of pure evil that threatens to weaken and daze you. Blasphemy: You suffer the following two effects. Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds. Will Save DC 23 for half. Dazed: The creature can take no actions for 1 round, though it defends itself normally. Will Save DC 23 negates. It is one Will save for both effects.

She then quickens another spell calling upon the strength and wisdom of her deity.

Spellcraft DC 26:
Divine Favor

I'll give Iolana a chance to go yet. Ayako also needs to save vs. the crushing despair still.

Round 3

Active Effects:
Ayako: Delay Poison, Haste 10 rd., Resist Energy (Fire 30) 25 min.; Iolana: Delay Poison, Haste 10 rd., Remove Fear 8 min., Mage Armor, Resist Energy (Fire 30) 25 min.; Sebastian: Delay Poison, Haste 10 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Delay Poison, Haste 10 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Cinnabar: (4) unidentified spells; Mogmora: Haste, Mass Bull’s Strength; Giant Mantis (2-3): Haste, Mass Bull’s Strength; Koriantu: (6) unidentified spells

Initiative
15 - Cinnabar (AC 26, T 17, FF 20) X
15 - Fiendish Giant Mantis (2) (AC 17, T 12, FF 14; SR 5) X
15 - Sebastian X
13 - Tyrandro X
11 – Koriantu (AC 30, T 19, FF 28) X
8 - Iolana
7 - Ayako X


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Post got ninjaed.

"Who are you?" Iolana asks the other woman who just appeared. "Nevermind I'm sure you aren't friendly. She is affected by the barghest's spell. She casts rays of ice at the woman.

Will: 1d20 + 8 ⇒ (11) + 8 = 19
Ranged Touch: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Damage Cold: 4d6 ⇒ (3, 4, 2, 3) = 12
Ranged Touch: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage Cold: 4d6 ⇒ (3, 4, 5, 2) = 14
Ranged Touch: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Damage Cold: 4d6 ⇒ (4, 1, 3, 6) = 14

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
Strength: 2d6 ⇒ (2, 1) = 3
Duration: 2d4 ⇒ (1, 4) = 5
So that's one strength damage for 2 rounds.


Will save: 1d20 + 13 ⇒ (18) + 13 = 31

The spell slams into her, but skitters about the fractures in Ayako's mind. Ayako's face seems to crack open and flicking tongues lap out, blunting the spell Crushing despair saved

Will save Blashphemy: 1d20 + 13 ⇒ (17) + 13 = 30

Whatever is peering out from Ayako's head is unassailable and cackles as it gibbers at the woman in an unknown tongue
Strloss: 1d6 ⇒ 6
Duration: 1d4 ⇒ 4

She still feels horribly weak though and staggers under the weight of her gear.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Will Save: 1d20 + 9 ⇒ (14) + 9 = 23
Str: 2d6 ⇒ (1, 6) = 7
Duration: 2d4 ⇒ (3, 4) = 7


Round 3

The cleric dodges two of Iolana's cold rays but the third hits her squarely in the chest. The cold hurts her but not as much as expected. She must have some outsider blood or other elemental resistance. Koriantu takes 9 cold damage.

Sebastian: Will DC 23 vs. Blasphemy: 1d20 + 5 ⇒ (12) + 5 = 17
Str Damage: 2d6 ⇒ (5, 1) = 6
Rounds: 2d4 ⇒ (1, 3) = 4

Sebastian is dazed for 1 round and has -6 Str for 4 rounds.

Round 4

The Red Mantis leader reappears near Sebastian at the base of the stairs. Her body then begins to grow and contort. Her weapons meld into her arms and become a mantis' claws and her legs split and extend into insect legs. Soon she is fully a blood red giant mantis.

Giant Mantis: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Giant Mantis: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Giant Mantis: Claw vs. Tyrandro's AC 25: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23

The last mantis continues its instructions and claws at Tyrandro again. One more claw manages to slash him. Tyrandro takes 11 damage.

Round 4

Active Effects:
Ayako: Delay Poison, Haste 9 rd., Resist Energy (Fire 30) 25 min.; Iolana: Delay Poison, Haste 9 rd., Remove Fear 8 min., Mage Armor, Resist Energy (Fire 30) 25 min.; Sebastian: Delay Poison, Haste 9 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Delay Poison, Haste 9 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Cinnabar: (5) unidentified spells; Giant Mantis (2): Haste, Mass Bull’s Strength; Koriantu: (6) unidentified spells

Initiative
15 - Cinnabar (AC 29, T 15, FF 24) X
15 - Fiendish Giant Mantis (2) (AC 17, T 12, FF 14; SR 5) X
15 - Sebastian
13 - Tyrandro
11 – Koriantu (AC 30, T 19, FF 28)
8 - Iolana
7 - Ayako


Ayako moves 5' away from the giant mantis and then casts Wall of Stone so it surrounds the newcomer cleric that has weakened the party.
Boxing in Korian with the colored line


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro is annoyed by the mantis clawing at him so he shoots it. Once it is done he turns to the one threatening Sebastian.
Bow: 1d20 + 18 ⇒ (10) + 18 = 282d8 + 22 + 2d6 ⇒ (3, 7) + 22 + (1, 3) = 36
Bow: 1d20 + 18 ⇒ (8) + 18 = 261d8 + 11 + 1d6 ⇒ (5) + 11 + (1) = 17
Bow: 1d20 + 18 ⇒ (11) + 18 = 291d8 + 11 + 1d6 ⇒ (7) + 11 + (2) = 20
Bow: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 11 + 1d6 ⇒ (2) + 11 + (2) = 15


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy moves on.
Acrobatics(Jump): 1d20 + 8 ⇒ (10) + 8 = 18


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana casts Magic Circle against Evil on herself. "I hope this helps at least a little."

Magic Circle Against Evil


Round 4

Dark blots flash before Sebastian's eyes from the blasphemy and he stands dazed and unable to act.

Tyrandro kills the last giant mantis with his first arrow then turns his remaining attacks against the transformed assassin. He hits her once and she wobbles unsteadily near death. Giant Mantis 2 takes 36 damage and dies. Cinnabar takes 20 damage.

The cleric moves down the stairs, her feet walking on air rather than touching down onto the stone. She casts a spell and extends her hand to touch the red mantis. The assassins wounds rapidly heal and she looks good as new afterwards.

Spellcraft DC 27:
Heal

Iolana surrounds herself and the party within a magic circle against evil.

Koriantu: Reflex DC 20: 1d20 + 9 ⇒ (5) + 9 = 14

Ayako casts wall of stone and successfully traps the cleric within.

Round 5

Cinnabar: Claw vs. Sebastian's AC 28: 1d20 + 16 ⇒ (11) + 16 = 27
Cinnabar: Claw vs. Sebastian's AC 28: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d8 + 13 ⇒ (5) + 13 = 18
Cinnabar: Grab vs. Sebastian's CMD 31: 1d20 + 21 ⇒ (16) + 21 = 37
Cinnabar: Mandibles vs. Sebastian's AC 28: 1d20 + 11 ⇒ (10) + 11 = 21

The assassin turned mantis slashes Sebastian twice with her claws. Iolana's magic circle flares to life and blocks one of the attacks. The other gets through and in addition to cutting Sebastian, it pulls him in close for the mantis to try to bite him. However, Sebastian squirms out of the way of the mantis' mandibles at the last second. The mantis releases its hold, dropping Sebastian back down onto his feet. Sebastian takes 18 damage. Cinnabar releases the grapple as a free action so neither are considered grappled.

Round 5

Active Effects:
Ayako: Blasphemy 1 rd., Delay Poison, Haste 8 rd., Resist Energy (Fire 30) 25 min.; Iolana: Blasphemy 1 rd., Delay Poison, Haste 8 rd., Remove Fear 8 min., Mage Armor, Magic Circle Against Evil 110 min., Resist Energy (Fire 30) 25 min.; Sebastian: Blasphemy 3 rd., Delay Poison, Haste 8 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Blasphemy 2 rd., Delay Poison, Haste 8 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Cinnabar: (5) unidentified spells; Koriantu: (6) unidentified spells

Initiative
15 - Cinnabar (AC 29, T 15, FF 24) X
15 - Sebastian
13 - Tyrandro
11 – Koriantu (AC 30, T 19, FF 28)
8 - Iolana
7 - Ayako


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"This sucks." Tyrandro sighs as the half dead monster suddenly is in pristine condition again. "I should have gone after it while it was close to death."

As Tyrandro missed with two out of three arrows the last time he decides to go for quality over quantity.
Bow MS+HS+DA+PBS: 1d20 + 20 ⇒ (10) + 20 = 302d8 + 22 + 2d6 ⇒ (7, 1) + 22 + (3, 5) = 38
Bow: 1d20 + 20 ⇒ (18) + 20 = 381d8 + 11 + 1d6 ⇒ (2) + 11 + (1) = 14
Bow: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 11 + 1d6 ⇒ (2) + 11 + (5) = 18


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy closes in and ends up next to that tasty looking bug.


Ayakp's otherworldly babbling reaches a crescendo as she directs her words at the transformed killer
Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier. 8/Day DC 19


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana lets rays of cold fire at the creature that used to be Cinnabar. "This is a horrible place. I guess that's why it's called Deathhead."

Ranged Touch: 1d20 + 9 ⇒ (11) + 9 = 20
Damage Cold: 4d6 ⇒ (5, 3, 5, 1) = 14
Ranged Touch: 1d20 + 9 ⇒ (8) + 9 = 17
Damage Cold: 4d6 ⇒ (3, 1, 5, 4) = 13
Ranged Touch: 1d20 + 9 ⇒ (12) + 9 = 21
Damage Cold: 4d6 ⇒ (3, 6, 4, 5) = 18


Mushu eagerly awaits a meal of giant bug


Round 5

Sebastian: Rapier vs. Cinnabar's AC 29: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Crit Confirmation: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Damage: 2d6 + 36 ⇒ (4, 2) + 36 = 42
Sebastian: Rapier vs. Cinnabar's AC 29: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Sebastian: Rapier vs. Cinnabar's AC 29: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Sebastian: Haste Rapier vs. Cinnabar's AC 29: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28

Sebastian stabs the red mantis in the eye and it screams and ear piercing screech. Cinnabar takes 42 damage.

Tyrandro hits with all three of his arrows. Cinnabar takes 70 more damage.

From within the stone dome you hear the cleric casting a spell but since you can't see inside, you are unable to determine its effect.

Iolana hits the mantis with three ice rays and that's enough to end the assassin's threat. The mantis screams one more time and reverts back into human form. The woman lays dead on the ground.

With the assassin gone, Ayako currently lacks a target. The only remaining enemy is within the wall of stone. Combat is still going because the enemy still has actions she can do.

Round 6

Active Effects:
Ayako: Delay Poison, Haste 7 rd., Resist Energy (Fire 30) 25 min.; Iolana: Delay Poison, Haste 7 rd., Remove Fear 8 min., Mage Armor, Magic Circle Against Evil 110 min., Resist Energy (Fire 30) 25 min.; Sebastian: Blasphemy 2 rd., Delay Poison, Haste 7 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Tyrandro: Blasphemy 1 rd., Delay Poison, Haste 7 rd., Remove Fear 8 min., Resist Energy (Fire 30) 25 min.; Koriantu: (6) unidentified spells

Initiative
15 - Sebastian
13 - Tyrandro
11 – Koriantu (AC 30, T 19, FF 28)
8 - Iolana
7 - Ayako

The green shape on the map is Iolana's magic circle against evil and the yellow shape is the wall of stone.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Will she stay inside and starve to death?" Tyrandro asks. But he keeps his bow at the ready to shoot any enemy that still dares to raise.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy is disappointed that this tasty bug reverted to human. He turns to check out the other dead mantises but they simply vanish. His stomach growls in disappointment.


She might be able to dispel the magic or destroy it with force, we need to tend to our wounds and get ready for another attack. Who is injured? Mushu! No!

Mushu slinks away from where he was trying to nibble on the former mantis woman.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Shall we go in, or wait for her to come out again?" Tyrandro asks nodding at the large door with the mantis decoration.


I believe the wall has to be smashed down Am I correct about that? The longer we wait the more magic and allies she can call upon


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"I have an idea." She casts Fly on Tyrando if he accepts it. "Can you get an angle to attack?"


I can summon an earth elemental to go under the floor and attack


As I just stated in the discussion board. I made a mistake and combat is over.

You smash a hole in the wall of stone, prepared to attack the enemy cleric, only to be surprised to find it empty.

With all enemies finally defeated, you can also look into the room to the east.

Six stone pillars support the roof of this T-shaped chamber. The walls are decorated with incredibly detailed paintings of immense mantis-like monsters destroying towns with various forms of architecture. Strangely, the scenes constantly evolve, playing out an eternal scene of slaughter. The most impressive feature in the chamber is a towering stone statue of a four-armed mantis to the west.

You can look in further detail into the rooms to the north or east.

The barghest Mogmora has no treasure on him.

Cinnabar, the Red Mantis Assassin leader, has: mask of the mantis, potions of cure moderate wounds (2); +2 mithral chainmail, +1 sawtooth sabre (2), boots of striding and springing, ring of protection +1, and 8 pp.

Removing Cinnabar's mask, you find that she is in fact quite beautiful, with strawberry-colored hair.

The other Red Mantis Assassin, is just a standard one with the same gear you've seen before: potion of bull’s strength (2), potion of resist fire, alchemist’s fire (2); +1 leather armor, +1 sawtooth sabres (2), daggers (4), cloak of resistance +1, mask of the mantis, and 27 pp.


The arrow through her skull kind of ruins the effect

Who here is wounded? We have a loose cleric who is no doubt alerting the others.

Ayako taps herself with her wand
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"So we will run into her later again." Tyrandro sighs. Taking a look into the large room Tyrandro is impressed. But as there is s door leading on he takes a look into the other room where Cinabar came out from.

Pondering the might of the vanished cleric he asks "Do we need to make sure this red mantis isn't brought back to life?"

How long does the evil spell last with the Str reduction?


If they want to raise her, they will need most of the body. We could shove her into our sacks.

BWEEE!

No, Mushu. Plus you are too small


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"We could feed her to Fluffy, but that's not civilized. He'd also get heartburn." She follows Tyrando as he examines the rooms. She gathers up the equipment that she can carry.


How about we disguise ourselves as Mantis? Sebastion and Tyrando could be our captors and we could attack with surprise. We have enough of these bloody suits.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy looks disgusted at Iolana for that suggestion.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"You just want to look more badass. Admit it." Tyrandro replies to Ayako with a smirk.


Mushu puts a mantis mask on himself with his mage hand and trots around. He is The Red Pig!


Tyrandro wrote:
How long does the evil spell last with the Str reduction?

Only a few rounds. It's gone now.

Ayako wrote:
How about we disguise ourselves as Mantis?

That's a good idea. Mushu or Tunstall wearing a mask...not so much.

You check the room to the north wear the assassin leader was waiting first.

The description again:

Three large stone vats sit in alcoves in this room. Each is big enough to hold a human, but apart from a strange blue residue caking the insides of each, they are empty. A cot and a writing desk sit amid the vats—awkward additions of comfort in what once seems to have been a strange laboratory.

An investigation of the materials on the writing desk reveals the majority of the notes to be concerned with training exercises, prayers to Achaekek, and detailed illustrations of anatomy and the best methods of delivering fatal coups de grace or sneak attacks.

Perception DC 25:
Searching the desk, you find what appears to be a piece of crimson parchment tucked away, out of sight between two desk drawers. While this sheet seems to have nothing more than additional illustrations of attack methods, it bears a dim magic aura (transmutation).

To the east:

The description again:

Six stone pillars support the roof of this T-shaped chamber. The walls are decorated with incredibly detailed paintings of immense mantis-like monsters destroying towns with various forms of architecture. Strangely, the scenes constantly evolve, playing out an eternal scene of slaughter. The most impressive feature in the chamber is a towering stone statue of a four-armed mantis to the west.

This room radiates illusion magic. When Boule described this area to you, he said there was a regular door to the north and a secret door to the south, but neither is visible to you at the moment.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Perception: 1d20 + 18 ⇒ (19) + 18 = 37
Tyrandro searches the room and the desk. On finding the sheet of parchment between two drawers he states "That's well hidden for being just another training sheet."


Ayako casts Detect Magic on the paper
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28

I will examine the room with the illusion magic

Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19


The paper you found is protected by a secret page spell which hides the true message on the paper. To reveal to contents of the page, a special word must be spoken. Comprehend languages combined with true seeing also works. Or a successful dispel magic will remove the protection.

Ayako is unable to determine the exact spell masking the eastern room but knowing it is an illusion, she is able to feel around. The only things real within the room are the columns. The murals and statue are not actually there. Ayako can also feel where the door to the north is located. Finding the secret door, requires a high perception check, with a better chance if the illusion can be dispelled.


Ayako tries to dispel the magic on the paper
Dispel Magic Caster Check: 1d20 + 11 ⇒ (3) + 11 = 14
But fails. This is beyond my ability to dispel


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"First things firts, let me take a look at the paper." she casts Dispel Magic on the paper.

Dispel Magic: 1d20 + 11 ⇒ (16) + 11 = 27

Iolana pulls out a scroll and moves to the south end of the room. She reads the scroll and casts Detect Secret Door.


Iolana dispels the magic on the paper and the message changes. The new message reads:

Cinnabar—
Agent Koriantu’s reports of your progress in Korvosa paints a very different picture than that you’ve presented previously to the Crimson Citadel, and we are displeased you have downplayed the facts. In particular, we find the disruptions inflicted on the operation by the adventurers you claimed would be ”simple matters to resolve” to be particularly worrisome. If the agents under your command can defeat these adventurers in the Cinderlands as you promise, well and good, but should they continue to act as flies in the ointment, I shall be obliged to relieve you of duty and lead the operation myself. The Blood Mistress is already unhappy with the, shall we say, sloppiness your agents have exhibited to date, and if I am forced to step in to take command of a continually faltering operation, one would hope for your sake that you have not survived this latest mishandling of resources. Any pains inflicted upon you by your simple little adventurers would feel as a lover’s tender caress compared to my ministrations. Trusting you will do what is needed, and may you walk in blood.
—K

Iolana's detect secret doors spell also successfully locates the hidden door on the south wall which leads to a narrow staircase dug through the stone that wraps around to the east.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"It looks like we fulfilled someone's wish." Tyrandro jokes.


Well it looks like we actually saved her some suffering, shall we continue? Ayako gestures to the now revealed doorway.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Uhmm, no. I don't feel like moving on yet. How about I get the special Mushu treatment first?" Tyrandro replies.

recent calculations showed that I'm at 30 of 98HP

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