GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I appreciate the offer, but invisibility wears off as soon as you attack and Sebastian doesn't rely on precision damage, so it isn't necessary at the moment. It could be a useful spell for getting out of a bind, though. Btw, did you mean for Iolana to dive into the five-foot-deep pit to melee with that ghoul? Because that's where your token is...

After dealing with the sewer, Sebastian has no intention of putting up with the ghasts' olfactory assault. He'll procure some fragrant Vudran flowers to ward off the smell. Is it cool to use the stats for soothe syrup (25 gp/dose for a +5 bonus to Fort saves vs sickened or nauseated for 1 hour)?

Sebastian, only suffering from the beginning stages of blood veil, still feels miserable. He awoke with a pounding headache and terrible exhaustion. With Ayako's care (thankfully without any terrifying divine aid), the headache has dulled and the his muscles, while still sore, at least respond like normal. But he's still in no mood to deal with the undead roaming about the Grey District. The red rash has been worsening over the course of the day, but he keeps covered up (to protect his vanity if nothing else). The scarves wrapped around his face hold the Vudran flowers in place, and the aromas of rose and jasmine ward off the worst of the stench.

Armed with the new rapier gifted him by the wererats, he advances on the nearby ghast, making sure to keep away from the precarious edge of the pit. Ayako's blessing grants him some reprieve from the muscle soreness, and his sword arm feels a little quicker. All the better for cutting these fiends to ribbons!

Fort save: 1d20 + 3 + 2 + 5 ⇒ (5) + 3 + 2 + 5 = 15 Using Charmed Life for +2, soothe syrup for +5

Attack: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage: 1d6 + 5 + 5 ⇒ (4) + 5 + 5 = 14


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I can't get all three with burning hands unless I"m right up against Mr. Ghoul. Hopefully they won't make their saves, and the damage knocks a good chunk of HP off of him.


Surprise Round:

Ghoul 2 Reflex Save DC 15: 1d20 + 2 ⇒ (4) + 2 = 6
Ghoul 3 Reflex Save DC 15: 1d20 + 2 ⇒ (20) + 2 = 22
Ghast 1 Reflex Save DC 15: 1d20 + 4 ⇒ (1) + 4 = 5

The ghoul directly in front of Iolana's skin frosts over. It staggers backward then falls and shatters on the ground dead. The second ghoul dodges to the side but can't fully escape the blast. Its right side blisters with frostbite. The ghast also takes the full spray of ice. It is heartier than the ghouls so it doesn't die outright but still looks severely weakened.

Sebastian steps up to the injured ghast and runs it through. Foul black blood pours out of its wound and it collapses dead.

Sebastian successfully saves against the stench.

Since the ghast is dead, I'll change Ayako's target to the next nearest ghoul.

Ayako flings a stone at the remaining frozen ghoul. The stone shatters against its skull. It turns its attention from Iolana to Ayako with a quick twist of its head and stares with hateful red eyes.

Lucien accepts Iolana's enlarge person spell and lumbers south towards ghoul 1.

Greatsword: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 2d8 + 6 ⇒ (3, 3) + 6 = 12

He separates the ghoul's top half from its bottom with a single swipe of his giant sword.

Round 1:
Active Effects: Ayako: Bless 5 min.; Iolana: Bless 5 min., Mage Armor 5 hr.; Lucien: Bless 5 min., Enlarge Person 5 min.; Sebastian: Bless 5 min., Sooth Syrup 1 hr.

Initiative:
24 - Iolana - (+1 hit, AC 18)
17 - Ghoul 3 - (AC 14; FF 12); Injured
17 - Ghouls 4-6 - (AC 14; FF 12)
11 - Sebastian - (+1 hit, +5 vs. sickened)
11 - Ayako - (+1 hit)
10 - Ghast (AC 18; FF 14)
7 - Lucien - (+1 hit, +2 damage, AC 18, Large)


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana points at the ghoul (3) and uses her cantrip Disrupt Undead. She misses and decides to move away from the creature.

Ranged Touch Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 ⇒ 1


Ayako hobbles behind Sebastion(move) and draws a vial of holy water to toss (Move action again I believe)


Round 1:
Active Effects: Ayako: Bless 5 min.; Iolana: Bless 5 min., Mage Armor 5 hr.; Lucien: Bless 5 min., Enlarge Person 5 min.; Sebastian: Bless 5 min., Sooth Syrup 1 hr.

Initiative:
24 - Iolana - (+1 hit, AC 18) √
17 - Ghoul 3 - (AC 14; FF 12); Injured √
17 - Ghouls 5-6 - (AC 14; FF 12) √
11 - Sebastian - (+1 hit, +5 vs. sickened)
11 - Ayako - (+1 hit) √
10 - Ghast (AC 18; FF 14) √
7 - Lucien - (+1 hit, +2 damage, AC 18, Large) √

Ghoul 3 Bite vs. Ayako's AC 17: 1d20 + 3 ⇒ (9) + 3 = 12

The injured ghoul heads straight towards Ayako, eager to return some of its pain. It bites at her with festering fangs but Ayako jams the edge of her shield it its mouth to block.

Lucien's AoO vs. Ghoul 4's AC 14: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 2d8 + 6 ⇒ (1, 8) + 6 = 15

The next ghoul maneuvers around the pit to get at giant Lucien but before it can even get within reach, Lucien cleaves his second ghoul in two.

Ghoul 6's Bite vs. Sebastian's AC 21: 1d20 + 3 ⇒ (1) + 3 = 4

Another ghoul lunges forward to bite at Sebastian but slips on the surrounding gore and fumbles.

The last ghoul moves up but is too far to reach anyone this round.

Since Sebastian's action is unlikely to affect the ghast or Lucien's actions, I'll just take the now to keep things moving. Its harder for me to post more than once a day than I used to be able to.

After seeing Lucien cleave through the ghouls like butter, the ghast wisely moves up cautiously and stops outside of Lucien's reach.

Lucien's Fortitude save vs. Stench DC 15: 1d20 + 9 ⇒ (8) + 9 = 17

Lucien's Greatsword vs. Ghast's AC 18: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13

Lucien sucks in his breath against the ghast's stench and steps up to attack it. He swings his sword in an overhead chop but it comes down next to it and kicks up nothing but dirt.

Sebastian can take his action in Round 1, and Iolana can start round 2.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian punishes the ghoul for its mistake, viciously sticking his rapier into its back. Removing his sword, he flicks the blood onto the ground at his side as he roars at the undead. "Well come on then! We haven't got all night!"

Attack: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage: 1d6 + 5 + 5 ⇒ (6) + 5 + 5 = 16

That should put an end to Ghoul 6.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana steps forward and casts Magic Missile on the ghast. Thee missiles fly out and hit the creature.

Concentration Check: 1d20 + 10 ⇒ (13) + 10 = 23
Missiles: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10


Round 1:

Sebastian kills ghoul 6.

Round 2:
Active Effects: Ayako: Bless 5 min.; Iolana: Bless 5 min., Mage Armor 5 hr.; Lucien: Bless 5 min., Enlarge Person 5 min.; Sebastian: Bless 5 min., Sooth Syrup 1 hr.

Initiative:
24 - Iolana - (+1 hit, AC 18) √
17 - Ghouls 3 & 5 - (AC 14; FF 12) √
11 - Sebastian - (+1 hit, +5 vs. sickened) - Injured
11 - Ayako - (+1 hit)
10 - Ghast (AC 18; FF 14) - Injured
7 - Lucien - (+1 hit, +2 damage, AC 18, Large)

If there aren't any enemies next to you Iolana, you don't need to make a concentration check.

The ghast is slammed by Iolana's energy balls that leave round welts on its body where they hit.

Ghoul 3 Bite vs. Ayako's AC 17: 1d20 + 3 ⇒ (12) + 3 = 15
Ghoul 3 Claw vs. Ayako's AC 17: 1d20 + 3 ⇒ (5) + 3 = 8
Ghoul 3 Claw vs. Ayako's AC 17: 1d20 + 3 ⇒ (13) + 3 = 16

The ghoul on Ayako bites and claws ferociously at her, coming very close but not breaching her defenses.

Ghoul 5 Bite vs. Sebastian's AC 21: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Ghoul 5 Claw vs. Sebastian's AC 21: 1d20 + 3 ⇒ (8) + 3 = 11
Ghoul 5 Claw vs. Sebastian's AC 21: 1d20 + 3 ⇒ (6) + 3 = 9

The ghoul on Sebastian does the same but manages to land a bite into Sebastian's arm. Sebastian can feel the wound riddled with disease and paralytic poison.

Sebastian takes 2 damage and needs to make two Fortitude saves. One against the disease, Ghoul Fever, and one against the paralysis (not actually poison, just a magical effect). Both are Fortitude DC 13.

Sebastian and Ayako are up in Round 2


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Fort save vs. Ghoul Fever: 1d20 + 3 ⇒ (15) + 3 = 18
Fort save vs. paralysis: 1d20 + 3 ⇒ (10) + 3 = 13

Sebastian screams as the ghoul bites him, but his scream quickly transforms into brutal laughter. "That's more like it!" Pushing the creature off of him, he takes a quick step to the side, opening the creature's guard as it follows his movement. Capitalizing, his thrusts through with his rapier and enjoys the moment while the foul creature dies a second time on his blade. Grinning like a madman, he pushes the corpse off with his boot, consigning it back into the mass grave.

Attack: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d6 + 5 + 5 ⇒ (5) + 5 + 5 = 15

I can't believe I've been missing this opportunity every time Ayako casts bless.


Ayako 5'steps back and tosses a flask of holy water at the ghoul.
Holy water, touch: 1d20 + 3 ⇒ (17) + 3 = 202d4 ⇒ (2, 2) = 4


Round 2:

Sebastian dispatches another ghoul.

Ayako's holy water smashes against the injured ghoul. The water burns the creature like acid and it dissolves into a vile pool of liquefied flesh.

Ghast's Bite vs. Lucien's AC 18: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Ghast's Claw vs. Lucien's AC 14: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Ghast's Claw vs. Lucien's AC 14: 1d20 + 5 ⇒ (5) + 5 = 10

Lucien's Fortitude save vs. Ghoul Fever DC 15: 1d20 + 9 ⇒ (8) + 9 = 17
Lucien's Fortitude save vs. Paralysis DC 15: 1d20 + 9 ⇒ (1) + 9 = 10
Rounds of Paralysis: 1d4 + 1 ⇒ (4) + 1 = 5

The ghast is able to safely step up to Lucien and bites at the enlarged Lucien's leg. Its teeth find a leather joint and sink in. Lucien's muscles immediately paralyze and he can move nothing but his eyes as the ghast continues its assault. With Lucien unable to move, one of the ghast's claws also scratches skin while the other just scratches against his metal armor.

Lucien takes 12 damage and is paralyzed for 5 rounds.

Round 3:
Active Effects: Ayako: Bless 5 min.; Iolana: Bless 5 min., Mage Armor 5 hr.; Lucien: Bless 5 min., Enlarge Person 5 min., Paralysis 5 rd.; Sebastian: Bless 5 min., Sooth Syrup 1 hr.

Initiative:
24 - Iolana - (+1 hit, AC 18)
11 - Sebastian - (+1 hit, +5 vs. sickened) - Injured
11 - Ayako - (+1 hit)
10 - Ghast (AC 18; FF 14) - Injured
7 - Lucien - (+1 hit, +2 damage, AC 14, Large) - Paralyzed

Everyone is up in Round 3. Just the one ghast remains.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana panics a little when she sees Lucien bitten an paralyzed. She uses one of her most powerful spells Scorching Ray. A ray of crystal clear ice flies from her hand and attempts to strike the ghast.

Ranged Touch: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 4d6 ⇒ (2, 5, 2, 6) = 15


Ack! Hold on Lucian!


Iolana's ray destroys the remaining ghast in a burst of flames. 30 seconds later, the paralysis wears off and Lucien is able to move again. The Gray should be safe again...for now.


Ayako taps Lucian twice with her healing wand.
CLW: 2d8 + 2 ⇒ (5, 5) + 2 = 12


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian groans as he examines his wound. "I liked this shirt!" Once the battle is over, he feels drained again. The pounding returns to his head and his muscles ache even more. After cleaning his sword, he drags himself over to where Ayako is treating Lucien. "I think I've had my fun for the evening."


Let's get you back to the inn. Do you want me to use the wand that cures disease on you?


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana will follow the group. "We should report our victory to the church on our way out."


Quite. Ayako will head into the church to see the priest who directed them to the undead.


You report your success back to Bishop D'Bear and then retreat for the evening back to the inn where Ayako finishes administering treatment to Sebastian for the day.

8:00 am – 9 Abadius 4709 AR
The Three Rings Tavern
Weather: Clear

You wake up the next morning ready to go. It is a clear sunny day although a little chilly which is typical for this time of year: ideal weather to go searching for the sunken ship.

Con Damage: 1d3 ⇒ 1
Cha Damage: 1d3 ⇒ 2

If Ayako doesn't use her remove disease wand, Sebastian needs to make a Fortitude save DC 16 with a +4 bonus or take 1 point of Con damage and 2 points of Cha damage.


Ayako uses her wand to help Sebastion.


Sebastian feels much better. Oh I also forgot to role for the rest of you this morning.

GM Notes:

Ayako: 1d100 ⇒ 82
Iolana: 1d100 ⇒ 16

No one else wakes up sick. Everyone is healthy to go.


Time for a swim it seems. I hope everyone has their swim clothes and warm towels.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

How are the orphans? Have they caught Blood Veil?

Despite refusing treatment, Sebastian is in no state to fight off the wand-wielding Ayako. Once the spell takes effect, his fever subsides, his headache fades, and he feels right as rain.

As they prepare themselves to dive down to the ship, Sebastian questions Iolana. "I thought your source had information about a potential cure?"


Just wait until Ayako gets Summon Monster. Giant spiders while be crawling out of her mouth.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana runs out and grabs a potion of swimming as well. 250GP

She arrives at the Inn in the morning in old clothes and light shoes. "Anyone can store towels in my Haversack if you would like. They will stay dry there.


11:00 am – 9 Abadius 4709 AR
The Jegarre River

You get prepared and make a few last minute purchases before heading east to the shores of the Jeggare River. You can't see any sign of the ship from the shore but you trust that Eries' report is correct. After drinking you potions of water breathing and potions of swimming, if you have one, you dive in.

Search 1
Ayako: 1d20 + 4 ⇒ (20) + 4 = 24
Lucien Endrin: 1d20 + 6 ⇒ (15) + 6 = 21
Iolana Altumas: 1d20 + 3 ⇒ (10) + 3 = 13
Sebastian Merrin: 1d20 + 3 ⇒ (10) + 3 = 13

11:10 am – 9 Abadius 4709 AR
The Jegarre River
Lighting: Darkness

The Jegarre's muddy waters restrict visibility but Ayako spots the shipwreck within minutes of your search. The ship lies beneath nearly 80 feet of water, its masts shattered and hull split in two.

The ship bears obvious scars from fire and trebuchet strikes mar the ship's broken hull, which lies on its side in two pieces amid the splinters of its masts. The ship has broken over a rock outcropping, its bow fallen to one side and a larger section of the stern on the other. Two relatively intact interior decks lie within both halves of the ship, along with the captain's quarters situated at the stern. While the bow sunk in a way that allows explorers easy access to any of its levels, the stern cleaved to the rocks it fell upon, limiting entrance to its lower decks. Upon the stern section's upper deck, the 10-foot-square main hatch and a covered ladder lead to the berth below. The trebuchet stone that struck the ship its killing blow also punched a sizable hole into the ship. This 10-foot-diameter hole allows easy access to the ship's hold.

Between the mud and the depth, it is pitch black down here, but easily remedied by a light spell which I assume you'll automatically cast.


Ayako drinks both the Swimming Elixer and Water breathing. Casting light, she points towards the ship and burbles to the others suggesting the ladder.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana shrugs so show she has no preference on where the group searchers first, and nods in agreement with Ayako to head toward the ladder.


Strength checks:
Ayako: 1d20 ⇒ 16
Iolana: 1d20 - 1 ⇒ (5) - 1 = 4
Lucien: 1d20 + 3 ⇒ (4) + 3 = 7
Sebastian: 1d20 + 1 ⇒ (11) + 1 = 12

You swim up to the hatch covering the ladder and attempt to pull it open. Unfortunately, the hatch has swelled shut and does not budge.

You can open it with a high enough Str check. Do you want to try again or try a different way in?


Ayako points to the lower decks of the stern.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana swims toward the lower decks. She is grinning happily. Water is her element.


11:15 am – 9 Abadius 4709 AR
The Jegarre River

You swim over to the hole in the side of the ship, which is now on the top of the ship since it tipped over. You peer over the lip of the hole to look inside and nearly have your head bitten off as a giant ten foot long blue shark bursts out of the opening seeking its next meal.

Ayako: 1d20 + 4 ⇒ (3) + 4 = 7
Lucien Endrin: 1d20 ⇒ 11
Iolana Altumas: 1d20 + 4 ⇒ (20) + 4 = 24
Sebastian Merrin: 1d20 + 7 ⇒ (6) + 7 = 13
Skinshear: 1d20 + 5 ⇒ (12) + 5 = 17

Round 1:
Active Effects: Ayako: Elixir of Swimming 45 min, Light 35 min., Water Breathing 10 hr.; Iolana: Elixir of Swimming 45 min, Water Breathing 10 hr.; Lucien: Water Breathing 10 hr.; Sebastian: Water Breathing 10 hr.

Initiative:
24 - Iolana
17 - Skinshear (AC 14, T 10, FF 13)
13 - Sebastian
11 - Lucien
7 - Ayako

Relevant Rules:

Swimming
Underwater Combat

Let me know if you have any questions. The water is considered calm water for the sake of swim checks.

Skinshear is the name of the shark.

You can reposition yourselves however you want around the hole as you were looking in before combat starts.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana jumps when Skinshear comes out of the ship. She reflexively throws up her hand and out comes her ray of ice (scorching ray with bloodline type), and swims back.

Swim Check: 1d20 + 9 ⇒ (5) + 9 = 14
Touch Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Ray of Ice Damage: 4d6 ⇒ (5, 1, 2, 2) = 10


Ayako kicks forwards a bit, trying to use her magically enhanced body to get a good position.
Swim: 1d20 + 10 ⇒ (10) + 10 = 20

She then stabs!
Shortspear: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 3


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian lets out a muffled yelp, air bubbles escaping from his mouth. He panics momentarily as he forgets to breathe, but the potion's magic prevents him from drowning as he begins sucking in water. Recovering, Sebastian pulls his rapier from its scabbard, thrusting the enchanted silver blade at their unexpected guest.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Critial confirmation: 1d20 + 10 ⇒ (1) + 10 = 11 I'm assuming that's a no...

Damage: 1d20 + 5 + 5 ⇒ (1) + 5 + 5 = 11


Round 1:

Iolana's ray of ice hits into the shark's side freezing a patch of thick leathery skin.

Shark's Bite vs. Iolana's AC 18: 1d20 + 5 ⇒ (19) + 5 = 24 Iolana has mage armor going?
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

The shark turns towards Iolana after her attack and bites down hard filling the water with a cloud of fresh blood.

Iolana takes 8 damage.

Sebastian stabs and wounds the shark. His rapier is well suited for underwater combat.

Lucien's Swim Check: 1d20 - 1 ⇒ (16) - 1 = 15
Lucien's Greatsword: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9 Halved = 4

Lucien also hits the shark but his greatsword does not work as well and much of the power behind his attack is stolen.

Ayako stabs with her spear but the shark thrashes out of the way.

Round 2:
Active Effects: Ayako: Elixir of Swimming 45 min, Light 35 min., Water Breathing 10 hr.; Iolana: Elixir of Swimming 45 min, Water Breathing 10 hr.; Lucien: Water Breathing 10 hr.; Sebastian: Water Breathing 10 hr.

Initiative:
24 - Iolana - Injured
17 - Skinshear (AC 14, T 10, FF 13) - Injured
13 - Sebastian
11 - Lucien
7 - Ayako

The shark is still alive but looks badly wounded.


Ayako stabby stabs again
Spear: 1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 4


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana cries out when she's bitten, but it comes out as bubbles. I hope there aren't any more sharks. This blood might draw them in. She casts Magic Missile, and moves a little further back. Three waves of force burst from her hand and hit the shark.

Swim Check: 1d20 + 9 ⇒ (8) + 9 = 17
Magic Missiles: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

I didn't specifically say I'd cast it when we started swimming so no. Either way that bite would have hit.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

It should be noted that Sebastian is not wearing his armor for this encounter. Swimming with a chain shirt on is just not a great plan.

Frantically, Sebastian stabs at the shark again. Underwater he is far outside of his element, unable to maneuver with any grace.

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 5 + 5 ⇒ (3) + 5 + 5 = 13


Round 2:

Iolana's magic missiles cut through the water and slam into the shark.

The badly wounded shark retreats back into the hull of the ship, using the withdraw action to avoid attacks of opportunity. Inside, the shark butts its head against one of the shut doors and circles nervously.

Sebastian follows the shark inside and slays it with his rapier.

The yawning wound in the ship's charred timbers allows murky water to flow easily through this debris-cluttered hold. Loose timbers, small fish, and dozens of identical boxes float eerily in the quiet darkness.

No soon after, the nearby door swings open and an enraged humanoid figure emerges.

Hair like rotting seaweed drapes this ancient witch. Loose, algae-colored skin sags off her starved frame. The mere sight of this creature is so revolting that you instantly feel weakened.

Ayako's Fortitude save DC 15: 1d20 + 3 ⇒ (14) + 3 = 17

Iolana's Fortitude save DC 15: 1d20 + 3 ⇒ (1) + 3 = 4
Str Damage: 1d6 ⇒ 4

Lucien's Fortitude save DC 15: 1d20 + 9 ⇒ (2) + 9 = 11
Str Damage: 1d6 ⇒ 4

Sebastian's Fortitude save DC 15: 1d20 + 3 ⇒ (12) + 3 = 15

Iolana and Lucien take 4 Str damage for merely looking upon the sea hag. Ayako and Sebastian resist and takes no Str damage.

"Skinshear!" It shouts. "Murderers! Intruders! This treasure is mine. And you just killed my animal companion. Now I will kill you!"

Yvicca's Initiative: 1d20 + 7 ⇒ (7) + 7 = 14

Round 3:
Active Effects: Ayako: Elixir of Swimming 45 min, Light 35 min., Water Breathing 10 hr.; Iolana: Elixir of Swimming 45 min, Horrific Appearance -4 Str, Water Breathing 10 hr.; Lucien: Horrific Appearance -4 Str, Water Breathing 10 hr.; Sebastian: Water Breathing 10 hr.; Yvicca: Spell 1 5 min., Spell 2 50 min.

Initiative:
24 - Iolana - Injured; -4 Str
14 - Yvicca (AC 21, T 13, FF 18)
13 - Sebastian
11 - Lucien - -4 Str
7 - Ayako

Sea Hag - Knowledge (Local) DC 15:

Monstrous sea witches, these wicked hags possess terrifying features that few dare look upon. Reveling in discord, the foul creatures drag sailors to watery graves and torment the peoples of the oceans with wicked promises. Sea hags are always terrible to look upon, and despite their gluttonous ways, they are usually emaciated creatures who look half-starved.

Sea hags prefer to dwell relatively close to shore where fishermen and trading vessels are more commonly encountered. Most choose to live far from urban areas so that their acts don't draw as much attention from would-be enemies, but it's not uncommon for a particularly brave or eager sea hag to settle in a city harbor or in the mouth of a deep river.

Sea Hag - Knowledge (Local) DC 20:

A sea hag can cast her dire gaze upon a creature which causes the victim to be plagued by a gnawing sense of impending doom.

Sea hags have no particular strengths or weaknesses.

The sea hag, Yvicca, is going to begin casting a 1 round casting time spell on her turn, so you can all post actions now.

The diagonal lines are stairs. They don't block movement left or right through the room.


Ayako casts Bless on the group. +1 hit/saves vs. fear


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Knowledge (local): 1d20 + 10 ⇒ (8) + 10 = 18

Sebastian, barely able to stomach looking at the creature, recognizes it from stories he's heard.

"Sea hag! I'd heard rumors there might be one lurking in the river!"

Seeing her begin to cast her spell, he begins swimming toward her, hoping to disrupt it in time. He may not know anything about magic, but whatever this is can't be good.

Swim: 1d20 + 3 ⇒ (15) + 3 = 18

I think that's 10 feet from where Sebastian started (1 vertical, 1 horizontal), but it takes a full-round action to get that far, so Sebastian can't attack until next round.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

If I had time to cast Mage Armor on myself and Sebastian I would have. If I had time to only cast it once, it would go on Sebastian since he'll be in melee more than I will.

Iolana feels weak. Good thing I carry everything in a Handy Haversack otherwise I'd be sinking. She casts Magic Missle on the Sea Hag.

Swim: 1d20 + 7 ⇒ (13) + 7 = 20
Magic Missile: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I was hoping you would cast Magic Missile :) Is your MM icy like your other spells? Like tiny icicles flying at your enemy.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I don't see why not for story purposes with no mechanical change. GM?


Iolana wrote:
I don't see why not for story purposes with no mechanical change. GM?

I don't see why not either. It will still do force damage, but you can flavor your spells with an icy look. I don't mind personalizations like that.

I'll also allow you to have cast mage armor on both you and Sebastian before heading underwater. No problem.

Round 3:

Iolana's CL check vs. Yvicca's Spell Resistance DC 15: 1d20 + 5 ⇒ (12) + 5 = 17

Iolana's sparkling missiles unerringly smack into the sea hag and burst like snow globes.

I assume once you cast a spell at it, you can notice it has spell resistance whether the spell succeeds or fails. You can roll CL checks against the spell resistance yourselves the next time you cast a spell. I just did this time for the sake of keeping things moving.

The hag scowls and begins casting a spell. She weaves her hands through the air gathering power around her.

Spellcraft DC 17:

Summon Nature's Ally II

Let's say Lucien also left his armor on the shore. Full plate isn't a good idea for swimming in either.

Lucien's Swim check DC 10: 1d20 + 1 ⇒ (10) + 1 = 11

Sebastian and Lucien both swim up in front of the hag and Ayako casts bless.

Round 4:
Active Effects: Ayako: Bless 5 min., Elixir of Swimming 45 min, Light 35 min., Water Breathing 10 hr.; Iolana: Bless 5 min., Elixir of Swimming 45 min, Horrific Appearance -4 Str, Mage Armor 5 hr., Water Breathing 10 hr.; Lucien: Bless 5 min., Horrific Appearance -4 Str, Water Breathing 10 hr.; Sebastian: Bless 5 min., Mage Armor 5 hr., Water Breathing 10 hr.; Yvicca: Spell 1 5 min., Spell 2 50 min.

Initiative:
24 - Iolana (AC 18) - Injured; -4 Str (-1 melee, +1 ranged)
14 - Yvicca (AC 21, T 13, FF 18; SR 15) - Injured
13 - Sebastian (AC 19) - +1 hit
11 - Lucien (AC 10) - -4 Str (-1 hit)
7 - Ayako - +1 hit

Iolana is back up.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Seeing her Magic Missiles worked, she'll try it again. Shards of ice fly through the water and hit the Hag hard. Exploding like puffs of snow as the force strikes her. "She's summoning something." Iolana tries to convey that the group will have a second creature to deal with in jut a moment.

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21
Spell Resistance: 1d20 + 5 ⇒ (9) + 5 = 14
Magic Missile: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12
Edit: Swim Check: 1d20 + 7 ⇒ (20) + 7 = 27


Round 4:
Active Effects: Ayako: Bless 5 min., Elixir of Swimming 45 min, Light 35 min., Water Breathing 10 hr.; Iolana: Bless 5 min., Elixir of Swimming 45 min, Horrific Appearance -4 Str, Mage Armor 5 hr., Water Breathing 10 hr.; Lucien: Bless 5 min., Horrific Appearance -4 Str, Water Breathing 10 hr.; Sebastian: Bless 5 min., Mage Armor 5 hr., Water Breathing 10 hr.; Yvicca: Spell 1 5 min., Spell 2 50 min.

Initiative:
24 - Iolana (AC 18) - Injured; -4 Str (-1 melee, +1 ranged) √
14 - Yvicca (AC 21, T 13, FF 18; SR 15) - Injured √
14 - Jigsaw Shark (AC 14, T 12, FF 12) √
13 - Sebastian (AC 19) - +1 hit
11 - Lucien (AC 10) - -4 Str (-1 hit)
7 - Ayako - +1 hit

Iolana's magic missiles hit against the hag again but this time they dissipate harmlessly around her innate magical field allowing it to finish its spell.

As Yvicca's spell reaches a crescendo, a small portal opens behind Iolana and summons forth a Medium-sized jigsaw shark from some unknown ocean. The shark immediately bites into Iolana's exposed flesh leaving another jagged wound.

Bite vs. Iolana's AC 18: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Iolana takes 4 damage.

Yvicca floats back a step then turns her attention towards Sebastian. Her eyes flash open wide and inside those black orbs Sebastian sees his impending doom.

Sebastian needs to make a Will save DC 15 or be staggered. This is a curse and lasts as long as the hag is alive or removed with a remove curse spell.

Sebastian, Lucien, and Ayako up.

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