GM Parrot's The Ferry and the Depths: Rappan Athuk

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Anz, you'll have to move back a bit into the original dirt room to have any chance of seeing goblins. Is that what you'd like to do?


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Oh i thought they were in the same room as us. So, lets see, Aurora is probably exposed in the back of the group, huh?


Yup. And your foes, while prone, do still have reach--roll acro vs aoo if you decide to check on the gobs!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Something is behind us." Tragershen hisses to Bedlam, Anzath and Lolly. "We have to act quickly." With that, he casts haste. He'll target Bedlam, Anzath, Lolly, Adelie, Mone and himself. Six round duration.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

"Sh!t. Ve are outflanked."

Seeing as how the rest of the frontline gang can likely handle the fungi, Anzath spins back to behind Aurora, taking up the rear guard.
Acrobatics+Cat's Grace+Prayer: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
Total Defense as standard action after move, AC 26 with Haste. If I can roll over that perception check as a defense against sneak attacks.

Meanwhile, I'm sure Dimitri is screaming his little hobbaby head off.


Anzath wrote:


Meanwhile, I'm sure Dimitri is screaming his little hobbaby head off.

Not to mention Molotov. I'll assume that "pack animal" means he fits in your pack... and I'll try to remember him next time!

As the shriekers quiet down, Mitya's shrieks fill the void. But at least you can hear each other now.

Anz has no trouble rolling out from the prone and counter-Prayered mushrooms' threatened area. She lands in the Dirt Room with its many dark side passages. At first, there's no sign of goblins, unless you count the arrows planted in Ippolit's back. As she scans the darkness, she does see one little goblin in one of the side passages.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

”Ippolit iz down,” Anzath informs Aurora.

I can’t recall if we have Molotov on this outing... certainly he didn’t follow us down the sarcophagus trap.


Yeah, let's say he's safely back at the ferry.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Can Talathel reach the mushrooms to continue stabbing?


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Talathel Rhuiren wrote:
Can Talathel reach the mushrooms to continue stabbing?

If there are any mushes left when it's your turn again, you should have no trouble reaching them.


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam chews and chews and chews the delicious mushrooms. The dwarf eyes yet more when the (best friend of his; by the way) druid mentions the word Goblins!
Bedlam whoops and hollers for joy! The Alchemist grabs an Enlarge Person Extract and downs it. The dwarf-hulk then runs screaming bloody murder back into the dirt room!
Where ye be ya stupid filthy goblins!

Edit: Bedlam looks at Parrot.
Ye be post blocking me! Har, har, har!


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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

At Tragershen's call that something is behind them and Anzath's call that Ippolit is down Aurora casts shield of faith on herself for an additional 2 deflection AC, then readies her shield as she moves closer to the fallen backliner.

She'll toss out a Divine Vessel with that shield of faith, as well.

Divine Vessel — This boon grants allies within 15ft. a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn.


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Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape
Bedlam Bottomland wrote:
the (best friend of his; by the way) druid

If the druid that actively hates him is his best friend, he might have some serious issues when it comes to picking friends. Then again, with CHA 6, he might not have many to choose from.


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Don't make me stop this car.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I will always set you up for success, Parrot!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Obviously Bedlam lives in his own reality.


I think that Lolly may still act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam winks.


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Goblin Leader
Goblin Scout
Ippolit (d28, -7)
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Talathel
Bedlam (enlarge person)
Lolly
Aurora (prayer 5/6 rounds, shield of faith)
Anzath (defense mode)
Tragershen (web, haste 6/6 rounds)
Goblin Leader
Mush (d12, grappled, prone)
Mush (d20, prone)
Mush (d7, prone)
Gelver
Mush (grappled)
Mush (grappled)
Mush (d10, prone)

Edit: some of the dice have inexplicably changed between preview and post. I needed to adjust some narration. Should be fixed now! Let me know if anything is wrong.

Taking a deep breath, this'll be a long turn!

Lolly swings his greatsword at the most damaged mush:

Greatsword: 1d20 + 10 + 1 + 1 ⇒ (9) + 10 + 1 + 1 = 212d6 + 7 ⇒ (2, 5) + 7 = 14

He slices it in half.

The prone mushrooms begin to writhe their tentacles at the party, not bothering to stand when targets a-plenty present themselves:

1 lol 2 gel 3 tal 4 tra: 1d4 ⇒ 41d4 ⇒ 41d4 ⇒ 3

They need nat 20s to hit, so I won't be rolling these super carefully.

v. Trag

Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (20) + 4 - 1 - 4 = 191d20 + 4 - 1 - 4 ⇒ (14) + 4 - 1 - 4 = 131d4 + 1 ⇒ (1) + 1 = 2
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (3) + 4 - 1 - 4 = 21d4 + 1 ⇒ (2) + 1 = 3
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (5) + 4 - 1 - 4 = 41d4 + 1 ⇒ (1) + 1 = 2
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (5) + 4 - 1 - 4 = 41d4 + 1 ⇒ (2) + 1 = 3

v. Trag

Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (2) + 4 - 1 - 4 = 11d4 + 1 ⇒ (4) + 1 = 5
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (13) + 4 - 1 - 4 = 121d4 + 1 ⇒ (1) + 1 = 2
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (6) + 4 - 1 - 4 = 51d4 + 1 ⇒ (1) + 1 = 2
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (17) + 4 - 1 - 4 = 161d4 + 1 ⇒ (3) + 1 = 4

v. Tal

Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (15) + 4 - 1 - 4 = 141d4 + 1 ⇒ (3) + 1 = 4
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (19) + 4 - 1 - 4 = 181d4 + 1 ⇒ (2) + 1 = 3
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (19) + 4 - 1 - 4 = 181d4 + 1 ⇒ (3) + 1 = 4
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (4) + 4 - 1 - 4 = 31d4 + 1 ⇒ (4) + 1 = 5

Despite his many-layered defenses, Tragershen feels the sting of a tentacle.

Fort: 1d20 + 4 ⇒ (9) + 4 = 131d4 ⇒ 41d4 ⇒ 4

His flesh begins to rot under the digestive juices of the fungal carnivore, leaving him with massive wounds--four STR and CON damage!

Gelver keeps swingin'

Longsword: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 5 ⇒ (7) + 5 = 12

But he doesn't achieve much.

Two still-Webbed mushes try to break free:

CMB: 1d20 + 4 ⇒ (5) + 4 = 9
CMB: 1d20 + 4 ⇒ (8) + 4 = 12

They fail, leaving one more prone mush to attack:

d4 as above: 1d4 ⇒ 3

v. Tal

Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (7) + 4 - 1 - 4 = 61d4 + 1 ⇒ (4) + 1 = 5
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (13) + 4 - 1 - 4 = 121d4 + 1 ⇒ (2) + 1 = 3
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (19) + 4 - 1 - 4 = 181d4 + 1 ⇒ (4) + 1 = 5
Tentacle, Prone: 1d20 + 4 - 1 - 4 ⇒ (4) + 4 - 1 - 4 = 31d4 + 1 ⇒ (1) + 1 = 2

The subdued mushrooms don't manage much beyond that one shot at Tragershen.

Adelie gets a sudden, urgent message from Mone: "Forget about the goblins, I smell rats!"

Mone drags Adelie into a corner, where both suddenly fall into a pit trap with a slide at the bottom. They whoosh out of sight. Ratty laughter echoes through the pit-slide-tunnel before it suddenly collapses.

Fear not for Adelie, I know where he's going and you can meet him again if you ever get there, and he can find his way back if he ever wants to. But also don't try to follow him, plz!

The goblins will try to swarm Anzath. The first leader uses Fast Stealth to try to get around her without being spotted:

Stealth: 1d20 + 22 ⇒ (8) + 22 = 30

Perc Anz, Aur, Bed: 1d20 + 12 ⇒ (7) + 12 = 191d20 + 10 ⇒ (5) + 10 = 151d20 + 3 ⇒ (16) + 3 = 19

He moves as swiftly and silently as a shadow, placing himself between 1 anz, 2 aur, 3 bed: 1d3 ⇒ 3 Bedlam and the rest of the party. Then, he strikes!

Dagger and Sneak: 1d20 + 11 ⇒ (4) + 11 = 151d3 + 1 + 3d6 ⇒ (1) + 1 + (6, 2, 3) = 13

Bedlam shrugs off the attack. The leader whistles in the rest of the team, and a swarm of dangerously roguish lookin' gobbos pour into the room, dodging Bedlam's hulked-out reach-endowed muscles:

Acro vs CMB of 19: 1d20 + 12 ⇒ (3) + 12 = 15
Flanking sneaky dagger: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 161d3 + 1 ⇒ (3) + 1 = 42d6 ⇒ (1, 1) = 2
Acro vs CMB of 19: 1d20 + 12 ⇒ (18) + 12 = 30
Flanking sneaky dagger: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 181d3 + 1 ⇒ (1) + 1 = 22d6 ⇒ (5, 6) = 11
Acro vs CMB of 19: 1d20 + 12 ⇒ (16) + 12 = 28
Flanking sneaky dagger: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 161d3 + 1 ⇒ (1) + 1 = 22d6 ⇒ (2, 4) = 6
Acro vs CMB of 19: 1d20 + 12 ⇒ (1) + 12 = 13
Flanking sneaky dagger: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 211d3 + 1 ⇒ (1) + 1 = 22d6 ⇒ (2, 5) = 7
Acro vs CMB of 19: 1d20 + 12 ⇒ (13) + 12 = 25
Flanking sneaky dagger: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d3 + 1 ⇒ (3) + 1 = 42d6 ⇒ (3, 3) = 6

Two take AOOs before they get close enough to stab the dwarf! Well, probably just one. Roll it for me, Bedlam!

A bunch of poorly aimed dagger blows fail to touch the Hulk Unless that 21 gets ya, check your Large Prayer Haste AC for me?

Moving the other Goblin Leader down in initiative because I want to yell ALL MAY ACT before I disappear to the mountains again! Take your time on your replies. I'll be back on Monday.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam Perception +12

Bedlam roars with glee as the goblins swarm him!
Feral Mutagen claw x2: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (2) + 5 = 71d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (2) + 5 = 7

AC 21

Bedlam takes the scratch with good nature trash talking.
Yer mudder hit harder den dat!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Jeez that post must have taken days to write up!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel continues spearing mushrooms, stepping forward if necessary.

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 - 5 ⇒ (1) + 12 + 1 - 5 = 9
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

AOO:

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath moves to interpose the goblin leader between herself and Bedlam, then sneaks her own attack in.
VS Kritfisher+Prayer+Haste+Flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (11) + 8 + 1 + 1 + 2 = 23
VS Dmg+Prayer+SA+immediate ST: 2d6 + 2 + 1 + 1d6 + 2 ⇒ (6, 2) + 2 + 1 + (4) + 2 = 17


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen reels from the lashing he receives. He steps back a pace from the fungi and opens a dimensional space to get them away from him.

5' step away from the fungi, then cast create pit. He'll try to get the ones closest to him in it, and block as much of the cavern as possible with it. If it doesn't close off the approach from that side, he'll leave the gap on one side so Tal can try to hold it with his spear.

STR 6, CON 10, HP 32


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

With a few words and a flick of her wrist, Aurora casts stabilize on the fallen Ippolit—an ember of white energy settling against his chest before dissolving.

Stabilize — Exactly what the name suggests. Stabilizes a dying character.

"Don't spread out too much!"


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Sorry...the post # wasn't updating at all....nice roll Parrot!!


No worries, Lolz, but it's your turn again! Go get a good roll for yaself!


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Starting to enjoy julienning walking mushrooms, Lolygert continues hacking and slashing the fungi!

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15


Cruel, cruel fate.


Apologies to Bedlam for messing up your perception, not sure how that one happened. Fortunately, the goblins' incompetence made it a non-issue.

Ippolit's heavy bleeding stops through the mercy of Nethys.

Rolling Bed's AOO after all:

Claw: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 5 ⇒ (4) + 5 = 9

Bedlam's maniacal claws rake one of the goblin leaders at the exact moment Kritfisher slashes his unprotected back. The goblin howls with pain and rage:

Goblin:
If they don't go down quickly, fall back! [/ooc]

Talathel plunges his branched spear into the most-damaged mushroom within reach, ripping its fibrous body to shreds.

Lolly misses his shot.

The wizard, having crept too close to the monsters in his eagerness to lay them out with a Burning Hands, turns to the Pit to gain some space:

how many?: 1d2 + 2 ⇒ (1) + 2 = 3

He places the pit so as to catch three shrooms:

Ref grappled: 1d20 - 2 ⇒ (16) - 2 = 14
Ref: 1d20 ⇒ 2
Ref: 1d20 ⇒ 9

All go down into the depths.

damage: 3d6 ⇒ (5, 5, 5) = 153d6 ⇒ (2, 3, 2) = 73d6 ⇒ (6, 1, 6) = 13


Goblin Leader
Goblin Scout
Ippolit (d28, -7)
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Talathel
Bedlam (enlarge person)
Lolly
Aurora (prayer 4/6 rounds, shield of faith)
Anzath (defense mode)
Tragershen (web, haste 5/6 rounds, pit 7/7 rounds)
Goblin Leader
Mush (d28, grappled, prone, pitted)
Mush (d14, prone, pitted)
Gelver
Mush (d13 grappled, pitted)
Mush (grappled)
Mush (d10, prone)

Status quo ante my turn


The mushes at the bottom of the pit try to get out:

Climb: 1d20 + 1 ⇒ (6) + 1 = 7
Climb: 1d20 + 1 ⇒ (1) + 1 = 2
Climb: 1d20 + 1 ⇒ (11) + 1 = 12

...they are thoroughly trapped.

The merely Webbed mush tries to break free:

CMB: 1d20 + 4 ⇒ (5) + 4 = 9

No dice.

The simply prone mush lashes out at Talathel and Gelver:

1 gel 2 tal: 1d2 ⇒ 2

Tender tentacles, prone, prayer: 1d20 + 4 - 4 - 1 ⇒ (11) + 4 - 4 - 1 = 10
Tender tentacles, prone, prayer: 1d20 + 4 - 4 - 1 ⇒ (9) + 4 - 4 - 1 = 8
Tender tentacles, prone, prayer: 1d20 + 4 - 4 - 1 ⇒ (14) + 4 - 4 - 1 = 13
Tender tentacles, prone, prayer: 1d20 + 4 - 4 - 1 ⇒ (19) + 4 - 4 - 1 = 18

At this point, the mushroom needs perfect luck to land a blow. Its fortunes are... imperfect.

Turning to the goblin combat, we find Bedlam swarmed by goblins, a goblin leader swarmed by Anzath, and Aurora standing protectively over the mercenary. The goblin leaders act first--the one tries to get out of danger by rolling to safety:

Acro vs AOO Anz DC 21 then Bed DC 19: 1d20 + 14 ⇒ (1) + 14 = 151d20 + 14 ⇒ (20) + 14 = 34

Kritfisher flashes: Kritz copied from Anz' turn: 1d20 + 12 ⇒ (17) + 12 = 293d6 + 5 ⇒ (5, 6, 3) + 5 = 19

The goblin's head lands at some distance away from the combat, and through its rotational momentum, it succeeds where the goblin failed. It rolls for quite some time before spinning to a stop.

The other goblin leader demurs to join melee, instead shooting his bow, issuing orders, and then slipping out the door into the main passage:

Shortbow v Anz 1 Bed 2: 1d2 ⇒ 11d20 + 10 ⇒ (16) + 10 = 261d4 ⇒ 3

Gratified at seeing the warrior bleed (a little), the goblin hollers before disappearing around the corner:

"Waxay dileen Gazhol, marka waxaan u roonnahay scram. Fleabog! Scumbug! Mid ka mid ah toogashada ninka weyn, ka dibna i soo raac. Saddexda kale ee yaasiyiinta waa inay xoogaa yar isku dayaan, ka dib isku soo bax oo macbudka iga ilaaliya! Zehn waa inuu ogaadaa tan."

Goblin:
"They killed Gazhol, so we better scram. Fleabog! Scumbug! One more shot at the big guy, then follow me. The other three of yaz should try a little harder, then duck out and meet me in the temple! Zehn should know about this."

Fleabog and Scumbug try to stab Dwarfhulk:

Sneaky flank dagger: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 301d3 + 1 + 2d6 ⇒ (3) + 1 + (3, 4) = 11
Sneaky flank dagger: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 321d20 + 10 + 2 ⇒ (9) + 10 + 2 = 212d3 + 2 + 2d6 ⇒ (2, 1) + 2 + (2, 1) = 8

They manage to slash the mighty foe for 19 damage before running:

AOO claw v Fleabog: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 5 ⇒ (5) + 5 = 10

The goblins scamper out into the hall beyond, dodging the fearsome claws of the alchemist.

The other three goblins continue their assault:

Sneaky flank dagger: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 231d3 + 1 + 2d6 ⇒ (2) + 1 + (5, 1) = 9
Sneaky flank dagger: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 141d3 + 1 + 2d6 ⇒ (1) + 1 + (2, 1) = 5
Sneaky flank dagger: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 291d3 + 1 + 2d6 ⇒ (2) + 1 + (6, 2) = 11

Bedlam realizes that these goblins, children of proud "mudders," might actually be respectable foes when the combined efforts of the squad leave him surgically dismantled and near unconsciousness! Total of 38 damage over the whole turn, I think!


Tragershen wrote:


STR 6, CON 10, HP 32

Is that HP total or current max, Trag?


Goblin Leader
Goblin Scout
Ippolit (d28, -7)
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Talathel
Bedlam (enlarge person)
Lolly
Aurora (prayer 4/6 rounds, shield of faith)
Anzath (defense mode)
Tragershen (web, haste 5/6 rounds, pit 7/7 rounds)
Mush (d28, grappled, prone, pitted)
Mush (d14, prone, pitted)
Gelver
Mush (d13 grappled, pitted)
Mush (grappled)
Mush (d24, prone)

Forgot Gelver

sword: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (11) + 3 = 142d8 + 4 ⇒ (7, 1) + 4 = 12

Gelver's blade slices a prone mushroom!

Apologies for forgetting to yell: ALL MAY ACT!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

47! You confirm on 21...lol. Bedlam hp -8.

The dwarfhulk roars with fanatical glee; as his claws rip and shred the goblins. He hoots with determination as they swarm him and the dwarf collapses....again.


Just to be sure we've got this right, Bedlam! Dagger one: 11. Dagger 2, crit confirmed, but just 8 damage (a crit only adds 1d3+1 in this case). Total 19. Dagger three: 9 damage, total 28. Dagger 4: 11 damage. Total 39. That's different from my last attempt at addition, but I have you at 3 and not -8, what say you?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I may have just doubled the crit damage. I plead too much PF2...lol!

Bedlam then stands back up. He smiles.
Just be practicing!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
Tragershen wrote:


STR 6, CON 10, HP 32
Is that HP total or current max, Trag?

Max. I missed that the tentacle did 2 hp damage. Current total should be 30, unless I missed recording some other damage somewhere.


Gotcha! Also, you, Bedlam, and everyone else may act!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen casts vanish on himself, then double moves past the scene of Bedlam's bedlam and tries to get sight of the fleeing goblins.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath adjusts her position to continue flanking goblins with Bedlam, smirking momentarily at the mad dwarf’s antics.
Full Attack with a 5ft Step.
Kritfisher+Prayer+Haste+Flank: 1d20 + 6 + 1 + 1 + 2 ⇒ (8) + 6 + 1 + 1 + 2 = 18
dmg+Prayer+SA+Immediate ST: 1d6 + 2 + 1 + 1d6 + 2 ⇒ (5) + 2 + 1 + (2) + 2 = 12
Kritfisher+Prayer+Haste+Flank+ST: 1d20 + 6 + 1 + 1 + 2 + 2 ⇒ (18) + 6 + 1 + 1 + 2 + 2 = 30
dmg+Prayer+SA+ST: 1d6 + 2 + 1 + 1d6 + 2 ⇒ (3) + 2 + 1 + (1) + 2 = 9
Krit Konfirm: 1d20 + 6 + 1 + 1 + 2 + 2 ⇒ (9) + 6 + 1 + 1 + 2 + 2 = 21
Krit dmg+Prayer+ST+Killer: 1d6 + 2 + 1 + 2 + 2 ⇒ (5) + 2 + 1 + 2 + 2 = 12
Let me know if that kills the first goblin and I’ll keep rolling dice.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam--appreciating the crowd--returns service!

Feral Mutagen claw flank: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 161d6 + 5 ⇒ (4) + 5 = 9
Feral Mutagen claw flank: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 131d6 + 5 ⇒ (5) + 5 = 10
Feral Mutagen bite flank: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 161d8 + 5 ⇒ (5) + 5 = 10


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

As usual Lolygert has no idea what's going on, and lays about him with his sword at mush or gob, whatever is within reach...

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18


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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora throws out a blessing, energy swelling around the group.

Bless — Each ally within 50ft. gains a +1 morale bonus on attack rolls and on saving throws against fear effects for the next 6 minutes.

"Kill them! Quickly! We need a safe point of retreat."


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

"Vorking on it."


Anzath's flashing violet blade chops into the goblin scout. It is badly hurt, but it does not fall!

Keep rollin'!

The quick little goblins dodge Bedlam's clumsy swipes, laughing the whole time.

Lolly dispatches the last-but-one of the unpitted mushrooms--there's still one that's been hung up in the Webs this whole time.

Tragershen slips past the swarming combat and into the doorway beyond. In the shadowy darkness, he can just see the goblin leader and two scouts ahead of him in the passage.

Anz gets another swipe, Tal may act!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

two swipes, actually.
Vael's Blade+Prayer+Haste+ST+Flank: 1d20 + 4 + 1 + 1 + 2 + 2 ⇒ (18) + 4 + 1 + 1 + 2 + 2 = 28
dmg+Prayer+ST+SA: 1d6 + 1 + 1 + 2 + 1d6 ⇒ (6) + 1 + 1 + 2 + (2) = 12
Krit Konfirm: 1d20 + 4 + 1 + 1 + 2 + 2 ⇒ (3) + 4 + 1 + 1 + 2 + 2 = 13
krit dmg+Prayer+ST+Killer: 1d6 + 1 + 1 + 2 + 2 ⇒ (2) + 1 + 1 + 2 + 2 = 8
Kritfisher+Prayer+Haste+ST+Flank: 1d20 + 1 + 1 + 1 + 2 + 2 ⇒ (10) + 1 + 1 + 1 + 2 + 2 = 17
dmg+Prayer+ST+SA: 1d6 + 2 + 1 + 2 + 1d6 ⇒ (5) + 2 + 1 + 2 + (1) = 11
If the first hit drops the gob, then I lose ST and Flank bonus on the next attack on the next goblin if any are within reach. Also ST and SA dmg, but a 13 prob doesnt hit.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel maintains his slow and steady advance, his spear whirling to stab and strike the closest foes - fungi or goblin alike!

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 - 5 ⇒ (15) + 12 + 1 + 1 - 5 = 24
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

AOO:

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (14) + 12 + 1 + 1 = 28
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

+2 Elven branched spear with Prayer and Bless: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


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Goblin Leader
Goblin Scout
Ippolit (d28, -7)
Goblin Scout (in hall)
Goblin Scout (in hall)
Goblin Scout (d24)
Goblin Scout
Talathel
Bedlam (enlarge person)
Lolly
Aurora (prayer 3/6 rounds, shield of faith)
Anzath (defense mode)
Tragershen (web, haste 4/6, pit 6/7, vanish 5/6)
Mush (d28, grappled, prone, pitted)
Mush (d14, prone, pitted)
Gelver
Mush (d13 grappled, pitted)
Mush (grappled)
Mush (d24, prone)

Bedlam's massive form flails around, but he fails to hit any of the squirmy little dodgers.

Anzath has better luck: Kritfisher flashes brilliantly as it cleaves a goblin in twain.

Lolly dispatches the last of the unsorceled mushrooms, which leaves

Talathel free to counterattack the goblins. His attack strikes home.

Tragershen, invisible, sees the retreating goblins approaching the formerly locked door. They pop it open and enter the room beyond.

CMB v Web: 1d20 + 4 ⇒ (14) + 4 = 18

The last merely Webbed mushroom finally breaks through and enters the clear area of the room. Facing Lolly and Gelver, it strikes!

Tentacle: 1d20 + 4 ⇒ (16) + 4 = 20

Lolly's armor protects him from the foul thing.

The two remaining goblins now begin their retreat:

Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32
Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20

One of them makes it out of combat, but the other takes shots from Anz and Tal on the way:

Kritfisher: 1d20 + 10 ⇒ (6) + 10 = 16
Branched Spear: 1d20 + 16 ⇒ (16) + 16 = 321d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Talathel sticks it as it tries to escape. Both then scamper down the hall.

Your option to take an AOO on either the wounded or the well goblin, Tragershen! Or neither, if you'd prefer to stay Vanished.

Gelver counterattacks the mushrooms: Sword: 1d20 + 3 ⇒ (11) + 3 = 14

Hampered by his tower shield, he misses.

All may act!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen lets the two goblins get past him. As soon as the second one goes past, he raises a hand that holds a bit of fur and a tiny glass rod. When the second is past him enough that he couldn't reach the elf with his blades, Tragershen unleashes a lightning bolt down the hallway.

Waiting until the trailing goblin is ten feet away, then casting lightning bolt to catch the both of them. If any of the others are within 120', maybe they'll get a bit of it too?

Damage 6d6 ⇒ (3, 4, 6, 6, 3, 2) = 24 damage, DC 17 reflex save for half damage.

When he's cast that spell, he'll move back towards the group.

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