GM Parrot's The Ferry and the Depths: Rappan Athuk

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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How many mushes can Bedlam splash-blast?: 1d8 + 1 ⇒ (2) + 1 = 3

Bedlam's bomb smacks the nearest mushroom right on its cap. The blast reverberates outward from the source. The room shudders slightly at the impact, causing rivulets of dirt to cascade down from the ceiling:

Ref save: 1d20 ⇒ 17
Ref save: 1d20 ⇒ 13
Ref save: 1d20 ⇒ 4
Ref save: 1d20 ⇒ 15

The main mush is miraculously able to dodge the worst of it. The rest are splashed and entangled.

Lolly leaps past Talathel and slashes the already-hurt mushroom.

Edit inbound, sorry!

BEFORE the above rolls take place, Bedlam takes AOOs from four of the mushrooms who are within range:

Tentacle+rot and fort save, don't roll a 1, Bedlam!: 1d20 + 4 ⇒ (10) + 4 = 141d20 ⇒ 5
Tentacle+rot and fort save, don't roll a 1, Bedlam!: 1d20 + 4 ⇒ (4) + 4 = 81d20 ⇒ 2
Tentacle+rot and fort save, don't roll a 1, Bedlam!: 1d20 + 4 ⇒ (7) + 4 = 111d20 ⇒ 18
Tentacle+rot and fort save, don't roll a 1, Bedlam!: 1d20 + 4 ⇒ (9) + 4 = 131d20 ⇒ 12

None of the tentacles even manage to touch the alchemist, so we can proceed as above.


Tragershen [delays, may act when he'd like]
Mush (d8)
Mush (d8, entangled)
Mush (d8, entangled)
Ippolit
Mush (d29, entangled)
Talathel
Mush
Bedlam
Lolly
Mush
Aurora
Anzath
Mush
Mush
Mush
Gelver
Mush
Mush
Mush
Adelie and Mone

Six remain, three close, three far: 1d6 ⇒ 4

Another mushroom double-moves into range.

Aurora and Anzath may act!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath gulps down a potion of Cat's Grace, then spins her way up to the front line. She illuminates the scene with purple and gold light.
Acrobatics to avoid AoO+Cat's Grace: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
AC is currently 21, Touch 15.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Hmm. The dwarf seems immune to them, but they may be dangerous to the less hardy of us... Not being sure how tough or dangerous these things are, Tragershen watches for a few moments. He decides that there are too many to force the warriors to attack at once, so he acts. He dips a finger into his pouch and brings out a minuscule white ball stuck to the tip of his index finger. He flicks it out with an arcane syllable and the passageway blossoms with huge strands of webbing.

Casting web. I'm trying to place it to entangle the fungi's front line and restrict the further away ones from coming up easily. DC 16 reflex save for them.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

A pulse of white energy crackled with black briefly flares through the room as Aurora invokes a prayer.

Prayer — Aurora and all of her allies in a 40ft. radius burst gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of their foes takes a -1 penalty on such rolls. 6 round duration.

She then retrieves her crossbow.


Tragershen's Web cooks off among the mushrooms just as Aurora's Prayer envelops the crew. The Web fills the entire half of the room not facing the party, triggering a series of shriekers that fill the underground caverns with baleful wailing. The Webbing also pops a lot of Yellow Mold, the poison of which is now dusting the webs yellow.

Just noticed that shriekers drown out all other sound, so factor that in, here!

who hears the shriekers:

shriekers: 1d7 ⇒ 42d4 ⇒ (3, 1) = 41d3 ⇒ 2

Ref Save v Web: 1d20 ⇒ 12
Ref Save v Web: 1d20 ⇒ 13
Ref Save v Web: 1d20 ⇒ 17
Ref Save v Web: 1d20 ⇒ 16
Ref Save v Web: 1d20 ⇒ 18
Ref Save v Web: 1d20 ⇒ 8
Ref Save v Web: 1d20 ⇒ 20
Ref Save v Web: 1d20 ⇒ 15
Ref Save v Web: 1d20 ⇒ 18
Ref Save v Web: 1d20 ⇒ 5
Ref Save v Web: 1d20 ⇒ 4
Ref Save v Web: 1d20 ⇒ 13

A few mushes avoid the grappling strands, but others are tangled.

Anzath slips through the first of the mushrooms, but there's another to dodge: Acro: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

She lands gracefully in front of the mushroom/Web line.


Mushes near or far? low close, high far, reroll duplicates: 1d6 ⇒ 11d6 ⇒ 21d6 ⇒ 11d6 ⇒ 21d6 ⇒ 11d6 ⇒ 5

Close mush moves through Web: 1d20 + 4 ⇒ (5) + 4 = 9
Close mush tries to break Web: 1d20 + 4 ⇒ (13) + 4 = 17
Far mush moves through Web: 1d20 + 4 ⇒ (19) + 4 = 23

The mushrooms move towards the party, except one that is hung up in the strands.

The close mush that made its check is close enough to take a shot:

1Anz 2Bed 3Tal: 1d3 ⇒ 2

Tentacle v Bed: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1 ⇒ (3) + 1 = 41d20 + 17 ⇒ (14) + 17 = 31

Bedlam is slapped by another poisonous tentacle--again, he shrugs off the venom. Four normal damage, though

Gelver is, for once, inaudible. His mouth hangs open, but he's drowned out by the sea of noise. He follows Anzath to the front and swings at a mush:

Longsword: 1d20 + 3 ⇒ (7) + 3 = 10

He misses.

Far mush tries to break Web: 1d20 + 4 ⇒ (10) + 4 = 14
Far mush tries to break Web: 1d20 + 4 ⇒ (2) + 4 = 6
Close tries to break Web: 1d20 + 4 ⇒ (2) + 4 = 6

The rest of the mushrooms remain trapped in the Web.

Adelie and Mone may act!

Something
Mush (d8 grappled)
Mush (d8, entangled, grappled)
Mush (d8, entangled)
Ippolit
Mush (d29, entangled)
Talathel
Mush
Bedlam
Lolly
Mush (grappled)
Aurora (prayer 6 rounds)
Anzath
Tragershen (Web)
Mush (grappled)
Mush
Mush
Gelver
Mush (grappled)
Mush (grappled)
Mush (grappled)
Adelie and Mone


Wolf (6) | HP:37/37 | AC:20 | FF:17 | T:13 | F+7+1; R+8+1; W+2+1 | Init +2 | Perc +5| Active Effects: -

Mone watches for anything moving towards her, ready to jump out of the way if anything seems to be coming her way.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie wildshapes into a small air elemental and stays next to Mone.


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Something happens somewhere.

The front line of mushrooms unleashes its tentacles upon the party rather than push against the webs and goops:

1anz 2bed 3tal: 1d3 ⇒ 31d3 ⇒ 11d3 ⇒ 2

Each selects a combatant for a full attack!

The first web-grappled mush goes after Talathel:

Tentacle: 1d20 + 4 - 2 - 1 ⇒ (10) + 4 - 2 - 1 = 111d4 + 1 ⇒ (1) + 1 = 2
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (19) + 4 - 2 - 1 = 201d4 + 1 ⇒ (1) + 1 = 2
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (8) + 4 - 2 - 1 = 91d4 + 1 ⇒ (2) + 1 = 3
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (19) + 4 - 2 - 1 = 201d4 + 1 ⇒ (2) + 1 = 3

Talathel is saved by the grace of Nethys aka by the DM remembering that Prayer is a debuff as well as a buff.

The entangled AND grappled AND Prayer'd mushroom throws its tentacles halfheartedly in Anzath's direction:

Tentacle: 1d20 + 4 - 2 - 2 - 1 ⇒ (5) + 4 - 2 - 2 - 1 = 41d4 + 1 ⇒ (1) + 1 = 2
Tentacle and Threat: 1d20 + 4 - 2 - 2 - 1 ⇒ (20) + 4 - 2 - 2 - 1 = 191d20 + 4 - 2 - 2 - 1 ⇒ (11) + 4 - 2 - 2 - 1 = 101d4 + 1 ⇒ (2) + 1 = 3
Tentacle: 1d20 + 4 - 2 - 2 - 1 ⇒ (8) + 4 - 2 - 2 - 1 = 71d4 + 1 ⇒ (1) + 1 = 2
Tentacle: 1d20 + 4 - 2 - 2 - 1 ⇒ (13) + 4 - 2 - 2 - 1 = 121d4 + 1 ⇒ (1) + 1 = 2

Sheer luck means one gets through!

Fort: 1d20 + 7 ⇒ (2) + 7 = 91d4 ⇒ 31d4 ⇒ 2

Check my work, please! Probably:

Anz takes 3 Strength and 2 Constitution damage.

The last tries for Bedlam, so let's see how that goes:

Tentacle: 1d20 + 4 - 2 - 1 ⇒ (2) + 4 - 2 - 1 = 31d4 + 1 ⇒ (2) + 1 = 3
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (18) + 4 - 2 - 1 = 191d4 + 1 ⇒ (2) + 1 = 3
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (19) + 4 - 2 - 1 = 201d4 + 1 ⇒ (1) + 1 = 2
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (10) + 4 - 2 - 1 = 111d4 + 1 ⇒ (1) + 1 = 2

Nothing, as usual.

Ippolit, peering into the darkness and muttering about how he should have bought an Ioun Torch, draws and lights a mundane one.

The next mush, entangled, tries to slash its foe:

d3 as above: 1d3 ⇒ 2

Tentacle: 1d20 + 4 - 2 - 1 ⇒ (15) + 4 - 2 - 1 = 161d4 + 1 ⇒ (1) + 1 = 2
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (7) + 4 - 2 - 1 = 81d4 + 1 ⇒ (4) + 1 = 5
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (4) + 4 - 2 - 1 = 51d4 + 1 ⇒ (3) + 1 = 4
Tentacle: 1d20 + 4 - 2 - 1 ⇒ (18) + 4 - 2 - 1 = 191d4 + 1 ⇒ (3) + 1 = 4

Bedlam is pummeled by ineffective tentacles. The thumpings on his armor has a nice massaging effect.

Talathel may act!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen winces and then grimaces when the shrieks start to sound. He looks behind him and signs to those in the back "Eyes open in case the noise draws others!"


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

+5 against poison from antitoxin, if that helpz. Also, blades are drawn and provide illumination, if Ippolit wants to retcon his turn.


Alas, DC 15 on fungus rot! Ippolit is out of the mush-room in the passage behind you, so while you're providing plenty of light for the room you're in, I think Ipp would want his own source.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam chews on his roasted 'shroom. The dwarf closes his eyes and he makes a happy moan.
Dis be better den da places ov Calistrians!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath screams at the burning pain of exposed flesh on her arm being rotted away. But her screams are drowned out in the cacophony of shrieking fungi filling the cavern. Atrophied, she braces herself for payback.

13 Str, 11 Con. AC 21.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Also, 39/42 current HP.


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TalBot unleashes a full attack on the closest, most damaged mushrooms, hoping to put a few out of the fight:

Stabby: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 221d8 + 4 ⇒ (3) + 4 = 7
Stab: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 201d8 + 4 ⇒ (4) + 4 = 8

One of the violet fungi collapses. Another is increasingly perforated.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam begins to laugh!
Be un guud idea! Shik-ka-bobs! Me got da rats fer da meat!


The next mush slashes its many tentacles at:

1 Anz 2 Bed 3 Tal: 1d3 ⇒ 1

Tentacle: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 181d4 + 1 ⇒ (3) + 1 = 4
Tentacle: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 61d4 + 1 ⇒ (1) + 1 = 2
Tentacle: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 71d4 + 1 ⇒ (3) + 1 = 4
Tentacle: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 91d4 + 1 ⇒ (3) + 1 = 4

Whirling blades, deft dodging, and mithral protect the warrior from the depths from further damage, for now.


Something
Mush (d8 grappled)
Mush (d8, entangled, grappled)
Mush (d16, entangled)
Ippolit
Talathel
Mush
Bedlam
Lolly
Mush (grappled)
Aurora (prayer 6 rounds)
Anzath
Tragershen (Web)
Mush (grappled)
Mush
Mush
Gelver
Mush (grappled)
Mush (grappled)
Mush (grappled)
Adelie and Mone

Bedlam and Lolly may act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam unleases bestial fury while laughing and chewing!
Feral Mutagen claw x2: 2d20 + 9 ⇒ (7, 9) + 9 = 251d6 + 5 ⇒ (3) + 5 = 81d6 + 5 ⇒ (4) + 5 = 9
Feral Mutagen bite: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 5 ⇒ (1) + 5 = 6


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Lolygert can't help but laugh along with the jolly, but crazy dwarf, "Hells, Bed, you'll turn 'em in to soup if you keep that up!" he shouts, as the dwarf tears at the mushes with hand and tooth.

The equally jolly barbarian spies a mush that isn't tied up with Tragershen's web, and so swipes at it with his sword...

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15


Bedlam knocks down a mushroom before he and Lolly (I've been leaving him off the melee randomizer! whoops!) bring another to the brink of fungal death.

The next mushroom accepts the Webbing's tangles and reaches through the Webbing to attack, meaning that Tal is out of range and both sides have cover:

1 anz 2 bed 3 lol: 1d3 ⇒ 1

Anzath seems to be especially attractive to the tentacled mushrooms. Maybe they've had drow before?

Tentacle, Prayer, vs. Cover included as negative: 1d20 + 4 - 1 - 4 ⇒ (3) + 4 - 1 - 4 = 21d4 + 1 ⇒ (2) + 1 = 3
Tentacle, Prayer, vs. Cover included as negative: 1d20 + 4 - 1 - 4 ⇒ (2) + 4 - 1 - 4 = 11d4 + 1 ⇒ (4) + 1 = 5
Tentacle, Prayer, vs. Cover included as negative: 1d20 + 4 - 1 - 4 ⇒ (13) + 4 - 1 - 4 = 121d4 + 1 ⇒ (1) + 1 = 2
Tentacle, Prayer, vs. Cover included as negative: 1d20 + 4 - 1 - 4 ⇒ (8) + 4 - 1 - 4 = 71d4 + 1 ⇒ (2) + 1 = 3

The mushroom lashes out in frustrated hunger, but Anzath is easily able to parry and dodge the danger.


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Something
Mush (d29 grappled)
Mush (d8, entangled, grappled)
Ippolit
Talathel
Mush
Bedlam (tanglebomb 5/6 rounds remain)
Lolly
Mush (grappled)
Aurora (prayer 6 rounds)
Anzath
Tragershen (web, shrieker 1 round remains)
Mush (grappled)
Mush
Mush
Gelver
Mush (grappled)
Mush (grappled)
Mush (grappled)
Adelie and Mone

Tactical summary: the party has mostly killed the front line of mushrooms. There are two left on the very edge of the Web, and one of those looks to be in very bad shape. Behind that layer of mushrooms gather most of the rest of them. Many will be able to attack as the one above, using their reach.

Aurora, Anzath, and Tragershen may act!

tanglebomb duration: 2d4 ⇒ (2, 4) = 6
Shrieker duration: 1d3 ⇒ 2


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Feeling targeted, Anzath takes a more defensive stance, and slashes into the nearest shrumps.
5ft step where necessary. Combat Expertise, -2 attack, +2 dodge.
Kritfisher+Prayer-CE: 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
dmg+Prayer: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Vael'z Blade+Prayer-CE: 1d20 + 4 + 1 - 2 ⇒ (20) + 4 + 1 - 2 = 23
Krit Konfirm: 1d20 + 4 + 1 - 2 ⇒ (1) + 4 + 1 - 2 = 4
Boooooo dmg+Prayer: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Kritfisher+Prayer-CE: 1d20 + 1 + 1 - 2 ⇒ (13) + 1 + 1 - 2 = 13
dmg?+Prayer: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

AC is 23 this round.


Anzath cuts down the most damaged mushroom, leaving one in relatively good shape standing at the edge of the Web spell.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam suddenly stops. The dwarf freezes in place. Silence itself dwarfed by the...err...dwarf's self-control! His blue eyes stare straight; unmoving, steady, still. Even the solid thump of his dwarven heart beats free of sound. The slashed and sliced bits of 'shroom freeze in place; coloring the still air like a Picasso.

Da GM Parrot be up ta tom foolery! Me be seeing un Initiative List, ya be knowing...hur, hur, hur!


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora loads and fires her crossbow, aiming for the one at the edge of the web.

Light Crossbow Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie bobs up and down in the air, letting the shrieks of the mushrooms wash over him. He feels a peace and serenity he hasn’t felt in a long time as he watches Bedlam move his mouth and have all his words completely drowned out by the noise.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen steps forward, right behind Anzath. He extends a hand with fingers spread towards the remaining nearby lashing fungi. With a word, a gout of flame expels from his fingers, engulfing the fungi.

Casting burning hands. I am trying to catch the nearby violet fungi as well as any shriekers that may be close enough to catch in the 15' cone. Damage 5d4 ⇒ (4, 1, 1, 3, 4) = 13, reflex DC 15 for half damage.

That will also set the webs on fire. Anything in the webs should take 2d4 ⇒ (4, 3) = 7 fire damage.


Bedlam Bottomland wrote:


Da GM Parrot be up ta tom foolery! Me be seeing un Initiative List, ya be knowing...hur, hur, hur!

Did I mess something up?


Twanng goes the crossbow--whooosh go the flames!

How many mushes in the flames?: 1d4 + 2 ⇒ (1) + 2 = 3

With the front rank already thinned, Tragershen's flames manage to catch just three of the violet mushrooms. As he can hear that some of the shreikers are stuck in distant corners of the Web, he knows it won't make sense to target them at the moment.

Ref: 1d20 ⇒ 19
Ref: 1d20 ⇒ 8
Ref: 1d20 ⇒ 6

Two take the full force of the flames.


The shriekers fall silent.

The remaining mushrooms surge forward into the space cleared by the flames:

CMB v Web: 1d20 + 4 ⇒ (8) + 4 = 12
CMB v Web: 1d20 + 4 ⇒ (14) + 4 = 18
CMB v Web: 1d20 + 4 ⇒ (17) + 4 = 21

Two are now clear of the Web and each lashes out at the party:

1 anz 2 bed 3 lol 4 tal 5 tra: 1d5 ⇒ 51d5 ⇒ 4

Tentacle vs Trag: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 141d4 + 1 ⇒ (4) + 1 = 5
Tentacle vs. Tal: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 41d4 + 1 ⇒ (4) + 1 = 5

Our heroes avoid their attacks.

Gelver rushes the remaining mushrooms, sliding in under their tentacles to stab away:

Tentacle AOO: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 151d4 + 1 ⇒ (1) + 1 = 2
Tentacle AOO: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 51d4 + 1 ⇒ (4) + 1 = 5

The heavily armored warrior fends off their counterattacks, screaming his battlecry while the tentacles reach over his tower shield, probing for a chink in his armor...

CURSSEEED!: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (3) + 3 = 61d8 + 2 ⇒ (8) + 2 = 10


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Three mushrooms attempt to advance:

CMB: 1d20 + 4 ⇒ (13) + 4 = 17
CMB: 1d20 + 4 ⇒ (2) + 4 = 6
CMB: 1d20 + 4 ⇒ (10) + 4 = 14

One moves into the empty space and takes a look at the party. The others remain trapped.

1 anz 2 bed 3 gelv 4 lol 5 tal 6 tra: 1d6 ⇒ 5

Mushrooms must like elf.

Tentacle: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 1 ⇒ (4) + 1 = 5

Talathel avoids the attack.


Something
Mush (d21, entangled)
Ippolit
Talathel
Mush (d20)
Bedlam (tanglebomb 5/6 rounds remain)
Lolly
Aurora (prayer 6 rounds)
Anzath
Tragershen (web, shrieker 1 round remains)
Mush (grappled)
Mush
Mush
Gelver
Mush (grappled)
Mush (grappled)
Mush
Adelie and Mone

Aurora, Tragershen, and Gelver each kill a mushroom.

Adelie and Mone may act!


Wolf (6) | HP:37/37 | AC:20 | FF:17 | T:13 | F+7+1; R+8+1; W+2+1 | Init +2 | Perc +5| Active Effects: -

Mone remains ready to dodge if anything approaches her.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie advances slightly, so that he can still see Mone and he isn’t fully in the cavern. He floats the front line of fighters, and, hitting as many mushrooms as possible while not hitting Talathel or Anzath, casts Ice Slick.


Ref Save: 1d20 ⇒ 91d6 + 6 ⇒ (5) + 6 = 11
Ref Save: 1d20 ⇒ 181d6 + 6 ⇒ (3) + 6 = 9
Ref Save: 1d20 ⇒ 11d6 + 6 ⇒ (6) + 6 = 12
Ref Save: 1d20 ⇒ 121d6 + 6 ⇒ (3) + 6 = 9
Ref Save: 1d20 ⇒ 151d6 + 6 ⇒ (1) + 6 = 7
Ref Save: 1d20 ⇒ 91d6 + 6 ⇒ (4) + 6 = 10

The mushrooms go down like bowling pins. Only one manages to stay on its feet... erm, its mycorrhizal bundles.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Stealth: 1d20 + 20 ⇒ (15) + 20 = 35

Ipp Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Something sees Ippolit and successfully sneaks up on him.

Init Goblin Leader: 1d20 + 9 ⇒ (3) + 9 = 12
Init Goblin Leader: 1d20 + 9 ⇒ (16) + 9 = 25
Init Goblin Scout: 1d20 + 5 ⇒ (12) + 5 = 17
Init Goblin Scout: 1d20 + 5 ⇒ (19) + 5 = 24
Init Goblin Scout: 1d20 + 5 ⇒ (12) + 5 = 17
Init Goblin Scout: 1d20 + 5 ⇒ (9) + 5 = 14
Init Goblin Scout: 1d20 + 5 ⇒ (9) + 5 = 14

Before he can react (before he even knows there's a problem), arrows whistle from the darkness:

Shortbow: 1d20 + 10 ⇒ (12) + 10 = 221d4 + 3d6 ⇒ (4) + (6, 2, 3) = 15
Shortbow: 1d20 + 10 ⇒ (13) + 10 = 231d4 + 2d6 ⇒ (2) + (6, 5) = 13

He slumps to the ground, unconscious and bleeding badly.


Goblin Leader
Goblin Scout
Ippolit (d28, -7)
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Talathel
Goblin Leader
Mush (d24)
Bedlam (tanglebomb 5/6 rounds remain)
Lolly
Aurora (prayer 6 rounds)
Anzath
Tragershen (web, shrieker 1 round remains)
Mush (d12, grappled, prone)
Mush (d9, prone)
Mush (d7, prone)
Gelver
Mush (grappled)
Mush (grappled)
Mush (d10, prone)
Adelie and Mone

The remaining goblin scouts swarm into the dirt room behind the party. Melting into the shadows, they try to stay out of view. The second leader stays in the hall beyond.

Stealth: 1d20 + 20 ⇒ (11) + 20 = 31
Stealth: 1d20 + 20 ⇒ (1) + 20 = 21
Stealth: 1d20 + 20 ⇒ (15) + 20 = 35
Stealth: 1d20 + 20 ⇒ (13) + 20 = 33
Stealth: 1d20 + 20 ⇒ (19) + 20 = 39

Mone only has a chance to perceive one of them:

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

...she fails.

If I'm understanding how scent and sneak attack interact, I think Mone knows the room is now full of goblins, but this does not mean Mone is immune to their sneak attacks. Does that sound right? I want to be sure because it's pretty dangerous to be caught off guard by a troop of goblin rogue archers (vide Ippolit).


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Scent ability

Seems that is correct...sneaky goblins! Are we aware of them joining the throng?


Only Mone is, so far! Unless Ippolit screamed, I guess. Adelie reminded me about Mone's readied action on our backchannel, so that's what'll happen for now! By the way, the part that has me tripped up is the line in Stealth that says "Being Observed: If people are observing you using any of their senses (but typically sight), you can’t use Stealth. "

Mone may not be able to see any goblins, but her Scent notifies her of the presence of goblin stench. Being a big brave guard dog, tensed and ready to dodge out of danger, she flees the unknown foe and places herself behind Adelie.

At that point, the gobs shoot down Ippolit.

Does Ippolit scream? 1 no 2 yes: 1d2 ⇒ 1

Ippolit slumps to his slumber in silence.

Now that the goblins have no targets:

With the shriekers kicking up a ruckus and the sounds of raging combat at hand, the goblins begin to set themselves up for their attack. They fade into the side passages of the dirt room.

Talathel may act!


Wolf (6) | HP:37/37 | AC:20 | FF:17 | T:13 | F+7+1; R+8+1; W+2+1 | Init +2 | Perc +5| Active Effects: -

Mone and Adelie have Bonded Mind, and so as soon as Mone is able (I do not know if that is right now or on her turn), she notifies Adelie of her discovery.

Bonded Mind:

Goblin! Goblin goblin goblin. I smell a goblin!! There’s a goblin somewhere.

I don’t know if using Message is a free action, a swift action, a move action, or something else. Bonded Mind functions as Message, except there is no need to whisper or point and messages passed using Bonded Mind cannot be overheard.


Adelie gets the message.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Alarmed, Adelie repeats Mone's message via sign language.

I believe Tragershen and Aurora can see him.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

@Parrot: To confirm, all the mushrooms are dead and the non-canine party members can't currently see any of the goblins?


Seven mushrooms remain. Many are damaged and prone in the space cleared out by the Burning Hands spell that was subsequently Iced. Two are still in the Web. The goblins are not visible, but Mone and Adelie know they are behind you somewhere within sniffing range and have communicated that fact to the party.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Duly noted. Thanks, Parrot!

Talathel nods at Adelie and continues moving smoothly in between stabs at fungi.

5ft step if needed

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 - 5 ⇒ (5) + 12 + 1 - 5 = 13
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

AOO:

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

+2 Elven branched spear with Prayer: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


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Talathel throws the last standing mushroom in the burnt patch down into death. Its soul returns to the Plane of Fungus, ready to be reborn as a spore somewhere, someday.

He also stabs one of the prone mushrooms, but this one lingers here a while longer.


Goblin Leader
Goblin Scout
Ippolit (d28, -7)
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Goblin Scout
Talathel
Goblin Leader
Mush (d24)
Bedlam
Lolly
Aurora (prayer 6 rounds)
Anzath
Tragershen (web)
Mush (d12, grappled, prone)
Mush (d20, prone)
Mush (d7, prone)
Gelver
Mush (grappled)
Mush (grappled)
Mush (d10, prone)
Adelie and Mone

Goblin Leader:

The final goblin remains in the hall outside the dirt room, ready to supervise the operation. He melts into the shadows:

Stealth: 1d20 + 22 ⇒ (5) + 22 = 27

The shriekers finally fall silent.

Bedlam, Lolly, Anzath, Aurora, and Tragershen may act!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Having been alerted to the presence of gobbos, Anzath first surveys the battlefield.
Perception+Prayer: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27

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