
Aurora Fallowarc |

Aurora winces at the scene before them, the cleric taking position up by Tragershen's side; perched on her shoulder is Nicothoe, who looks around with the wide-eyed wonder of a child at the carnival.

GM Parrot |
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Saracek raises her-its head. Somehow, the change in posture makes her seem to grimace, although you can't say that her expression has actually changed. She anything but a one: 1d20 ⇒ 6 looks straight at Anzath and says,
"Perish, blasphemers of the Blasphemer. Hail Orcus!"
Aurora: 1d20 + 1 ⇒ (5) + 1 = 6
Anzath underground: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Bedlam: 1d20 + 6 ⇒ (12) + 6 = 18
Gelver: 1d20 + 0 ⇒ (4) + 0 = 4
Ippolit: 1d20 + 1 ⇒ (9) + 1 = 10
Lolly: 1d20 + 6 ⇒ (19) + 6 = 25
Talathel: 1d20 + 7 ⇒ (11) + 7 = 18
Tarapen: 1d20 + 2 ⇒ (6) + 2 = 8
Tragershen: 1d20 + 7 ⇒ (12) + 7 = 19
Saracek the Fallen: 1d20 + 7 ⇒ (2) + 7 = 9
Alas, Sara rolled a 2... but hail Orcus, that 2 still beat a lot of ya!
Lolly
Tragershen
Talathel [weapon specialization]
Bedlam [mutagen, barkskin, see invis, h.'d awareness]
Ippolit
Saracek the Fallen
Aurora
Anzath [studied target, hide from unlucky undead]
Tarapen [ablative barrier, walter, the Ring]
Aurora
Gelver
Lol, Tra, Tal, Bed, and Ipp may act!
Tarapen: we usually allow all party members who are not separated by a monster to act on the same initiative. Don't think I've explained that yet.

Tragershen |

Tragershen's insides chill and quiver before the undead creature, but his practiced hands and keen mind manage to carry off a spell.
Casting extended haste, giving 14 rounds of effect to: Lolly, Talathel,Bedlam, Anzath, Ippolit, Gelver and himself.
Haste: Extra attack at full BAB when making full attack,+1 to attack rolls, +1 dodge to AC and Reflex. Speed increases by 30' to a max of twice normal speed.
AC 20, FF 16, Touch 14.
Active Effects: Haste, See Invisibility, Mage Armor, Darkvision.

Lolygert " Lolly " Endeferr |
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Lolygert gives Tragershen a wink as he feels his friend's quickening magic tingle over his body. He moves forward, muttering "Pardon me.." to those he must push by. By the time he goes by the last of his friends, he merely grunts as he's fully enraged!
He moves swiftly up to the undead champion of Orcus, saying something eloquent like, "GRNNRRRNNNNRAAAAH!!!!!!"
Using his Knockdown rage power, Trip attack, no AoO provoked, if successful Sara takes 7 damage and is knocked prone
Trip, CMB vs CMD, use Auspicious Mark to add 1d6: 1d20 + 14 + 1d6 ⇒ (8) + 14 + (2) = 24

Bedlam Bottomland |

Bedlam launches a bomb at the skinny fellow!
Range bomb touch, Tanglefoot Ref DC 17, splash weapon mastery, precise bombs, Unstable Accelerate, splash 9: 1d20 + 6 ⇒ (18) + 6 = 244d6 + 4 + 1d6 ⇒ (1, 2, 4, 1) + 4 + (3) = 15
The dwarf then marches next to him! He grins.

Talathel Rhuiren |

Talathel rushes forward, his spear ready to thrust at the undead foe!
Haste and charge so AC 20 this turn, AC 22 after that
+2 Elven branched spear, haste, charge vs Saracek the Fallen: 1d20 + 15 + 1 + 2 ⇒ (17) + 15 + 1 + 2 = 35
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
+2 Elven branched spear, haste: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

GM Parrot |
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Ref save vs Bedbomb: 1d20 + 12 ⇒ (3) + 12 = 15
...Saracek is blasted by Bedlam's bomb, entangled, and glued to her throne.
Talathel's branched spear slides beyond Saracek's breastplate and digs into her bones... but he doesn't seem to slow her down all that much.
Ippolit rushes backward, his guisarme ready to thrust at... anyone approaching the party from behind in the hallway! "G'luck, mates!"
All who have approached Saracek feel that she's surrounded by an uncanny aura of fear:
Will Save Lol: 1d20 + 9 ⇒ (15) + 9 = 24
Will Save Tal: 1d20 + 6 ⇒ (12) + 6 = 18
Talathel's training and experience have hardened him against mere fright. Lolly doesn't even seem a little worried.
DC 19. Aren't you glad I decided to let you have Bravery delayed, Tal?
The ancient warrior, still stuck to her throne, no snake eyes: 2d6 ⇒ (1, 4) = 5 cuts herself free and stands.
AOO Lol: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 212d6 + 12 ⇒ (5, 1) + 12 = 18
AOO Tal: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 311d8 + 6 ⇒ (6) + 6 = 12
Lolly, you haven't rolled a big attack yet after leveling so I haven't got one to reference, that's a hit but check my damage numbers and let me know if you get more!
The frontliners damage the ancient queen.

Aurora Fallowarc |

Aurora does that thing a cleric does best and PRAYS!
Prayer — Aurora and all of her allies in a 40ft. radius burst gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while their foes takes a -1 penalty on such rolls. 7 round duration.

Lolygert " Lolly " Endeferr |

Just missed a +1 to damage...and hasted and raging +16 to hit. Noticed that my profile's combat stats wasn't updated...is now!
Lolygert grunts from his momentum being stopped quite abruptly by the skeletal Orcus Queen. Taking a step back he regathers his energy, his sword held poises above his shoulder.....and strikes!
Attack 1, Hasted, Raging, Prayer: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Damage: 2d6 + 13 + 1 ⇒ (1, 4) + 13 + 1 = 19
Attack 2, Hasted, Raging, Prayer: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Damage: 2d6 + 13 + 1 ⇒ (5, 6) + 13 + 1 = 25
Attack 3, Hasted, Raging, Prayer: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage: 2d6 + 13 + 1 ⇒ (5, 5) + 13 + 1 = 24

Bedlam Bottomland |

Bedlam begins looking if she got any meat on dem bones!
Feral Mutagen claw, power attack, heroism, hasted, prayer: 1d20 + 10 - 2 + 2 + 1 + 1 ⇒ (6) + 10 - 2 + 2 + 1 + 1 = 181d6 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14
Feral Mutagen claw power attack, heroism, hasted, prayer: 1d20 + 10 - 2 + 2 + 1 + 1 ⇒ (12) + 10 - 2 + 2 + 1 + 1 = 241d6 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15
Feral Mutagen bite power attack, heroism, hasted, prayer : 1d20 + 10 - 2 + 2 + 1 + 1 ⇒ (11) + 10 - 2 + 2 + 1 + 1 = 231d8 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
Hasted Feral Mutagen bite power attack, heroism, hasted, prayer : 1d20 + 10 - 2 + 2 + 1 + 1 ⇒ (5) + 10 - 2 + 2 + 1 + 1 = 171d8 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

Anzath |

Startled that she was seen, Anzath hesitates, then follows on Tal's heels.
Kritfisher+ST+Charge+Haste+Prayer: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (6) + 11 + 2 + 2 + 1 + 1 = 23
slashing dmg+ST+Prayer: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Will vs fear: 1d20 + 3 ⇒ (15) + 3 = 18

Tragershen |

You mentioned she had a sword? Let's see if we can't do something about that.
Tragershen dips his finger into his pouch, coming out with a glimmer of grease on the tip of it. He points at the undead warrior and utters a word.
Casting grease to try and disarm the skeletal warror, DC 15 reflex save.

Talathel Rhuiren |

Talathel begins circling the undead queen, seeking weaknesses in her form to stab and stab hard.
5ft step, hopefully to a flanking position.
Full attack with haste and possibly flanking. AC 22.
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
x3 Critical hit?: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Damage: 3d8 + 12 + 6 ⇒ (2, 7, 8) + 12 + 6 = 35
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 - 5 ⇒ (5) + 15 + 1 - 5 = 16
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 Elven branched spear, haste vs Saracek the Fallen: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Terapin |

To those who can see him, Tarapen seems to be counting something on his fingers; anyone within an arms’ length of him can hear a faint murmuring of “Let there be light.”
Tarapen uses Summon Monster IV as a spell-like ability to summon 1d3 Lantern Archons.
Summon Monster: 1d3 ⇒ 1
Bah.
The air across the room from where Tarapen stands hidden distorts and a piercingly bright orb of light flashes into being, sending two glittering beams of radiance into the begooped undead queen.
Light Rays ranged touch attack: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 51d6 ⇒ 2
They are deadly accurate but only stingingly effective.

GM Parrot |

Aurora
Anzath [studied target, hide from unlucky undead]
Tarapen [ablative barrier, walter, the Ring]
Aurora
Gelver Lolly
Tragershen
Talathel [weapon specialization]
Bedlam [mutagen, barkskin, see invis, h.'d awareness]
Ippolit
Saracek the Fallen [d107, entangled]
Saracek the Fallen, the Goopy, the Greasy, Saracek the Clawed and Battered and Stabbed and Burned, thanks her unholy stars for her resilient bones that absorb much of the physical damage thrown at her. But she's flagging. She growls and slaps out at the nearest foes:
1 anz 2 bed 3 lol 4 tal: 1d4 ⇒ 1
...Anzath!
touch of corruption: 1d20 + 16 ⇒ (15) + 16 = 315d6 ⇒ (2, 6, 6, 5, 6) = 25
fort save vs. Bestow Curse: 1d20 + 8 ⇒ (4) + 8 = 12
ability score targeted: 1d6 ⇒ 5
Anzath feels the anguish of negative energy breaking across her body, but what is worse is her sense that she's lost some of her poise, her judgment, her intuition...
"It was unwise of you to come here... see how wise you feel now, interloper!"
Anzath is hit by Bestow Curse CL 10 for -6 wisdom!
ALL MAY ACT!

Lolygert " Lolly " Endeferr |

Lolygert's big sword rises and falls with a steady rhythm, much like the cadence one would use in chopping down a tree! CHOP....CHOP....CHOP
Attack 1, raging, hasted, Prayer: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 Crit threat!
Attack 1, crit confirm: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
Damage: 2d6 + 13 + 1 ⇒ (1, 5) + 13 + 1 = 20
Damage, if crit confirms: 2d6 + 13 + 1 ⇒ (4, 3) + 13 + 1 = 21
Attack 2, raging, hasted, Prayer: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
Damage: 2d6 + 13 + 1 ⇒ (4, 4) + 13 + 1 = 22
Attack Haste extra, raging, hasted, Prayer: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Damage: 2d6 + 13 + 1 ⇒ (4, 2) + 13 + 1 = 20
if that one missed, Lolygert's Ring of Double or Nothing suddenly blazes with light!
Ring of Double or Nothing re-roll: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Not a crit, but a normal hit I think....so a miss!

Talathel Rhuiren |

Talathel continues circle-stabbing the undead figure, whether or not her bones resist such strikes!
5ft step, hopefully to a flanking position.
Full attack with haste and possibly flanking. AC 22.
+2 Elven branched spear, haste vs Saracek the Fallen, plus possibly flanking: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 Elven branched spear, haste vs Saracek the Fallen, plus possibly flanking: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
+2 Elven branched spear, haste vs Saracek the Fallen, plus possibly flanking: 1d20 + 15 + 1 - 5 ⇒ (7) + 15 + 1 - 5 = 18
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Elven branched spear, haste, plus possibly flanking: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Anzath |
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Posting while getting a commemorative tattoo.
Anzath's mind swims like those nights of too much drink. She unwisely continues her attack.
Kritfisher+ST+Haste+Prayer+Flank: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (14) + 9 + 2 + 1 + 1 + 2 = 29
dmg+ST+Prayer+SA: 1d6 + 4 + 2 + 1 + 2d6 ⇒ (6) + 4 + 2 + 1 + (2, 5) = 20
Kritfisher+ST+Haste+Prayer+Flank: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (11) + 9 + 2 + 1 + 1 + 2 = 26
dmg+ST+Prayer+SA: 1d6 + 4 + 2 + 1 + 2d6 ⇒ (1) + 4 + 2 + 1 + (4, 4) = 16
Kritfisher+ST+Haste+Prayer+Flank: 1d20 + 4 + 2 + 1 + 1 + 2 ⇒ (2) + 4 + 2 + 1 + 1 + 2 = 12
dmg+ST+Prayer+SA: 1d6 + 4 + 2 + 1 + 2d6 ⇒ (2) + 4 + 2 + 1 + (1, 6) = 16
Vael's Blade+ST+Haste+Prayer+Flank: 1d20 + 7 + 2 + 1 + 1 + 2 ⇒ (14) + 7 + 2 + 1 + 1 + 2 = 27
dmg+ST+Prayer+SA: 1d6 + 2 + 2 + 1 + 2d6 ⇒ (6) + 2 + 2 + 1 + (5, 3) = 19
Vael's Blade+ST+Haste+Prayer+Flank: 1d20 + 2 + 2 + 1 + 1 + 2 ⇒ (2) + 2 + 2 + 1 + 1 + 2 = 10
dmg+ST+Prayer+SA: 1d6 + 2 + 2 + 1 + 2d6 ⇒ (4) + 2 + 2 + 1 + (4, 2) = 15

Tragershen |

Tragershen flicks his wrist, and a wand slides down into his hand. He points to wand at the undead warrior and triggers it, sending a beam of white light at it.
Use wrist holster to get his wand of disrupt undead. Activates it.
To hit, ranged touch attack 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19.
Damage 1d6 + 0 ⇒ (1) + 0 = 1 positive energy damage.
Pleasepleaseplease tell me that, after all that damage the warriors did, that 1 point of damage puts her over the top!

Tragershen |

In the sudden quiet, Tragershen sighs in relief. They appeared to get through, mostly unscathed.
He looks at the gnome, and then the bobbing latern archon, and then the gnome again. "Nicely done. That's a neat ability."
He begins to examine the remains of Saracek, and then the room as well.
Does Trag know if anything needs to be done to keep her from coming back? Like a lich's phylactery or a skeletal warrior's circlet?
Trag will use detect magic and a keen appraising eye to look for anything of interest in the room.

Lolygert " Lolly " Endeferr |

Still angry, Lolygert uses his sword to chop some of the bigger bits of Sara into smaller bits, then he stops , lets out a big breath and begins to calm down. He steps back and lets Tragershen do his thing, watching for any bits of Sara that might get frisky.
Fatigued for 2 rounds

GM Parrot |

That idea actually clarifies something for me, Tragershen! I was confused by a few mentions of a circlet in Saracek's statblock... must have been one those in some old version of the book. I don't think that manner of monster is a thing in Pathfinder... but good intuition!
Tragershen spots Saracek's evil and powerful greatsword, her fancy armor, and her definitely not magical crown. And a door to another room.

Terapin |

Observing Lolygert and a little self conscious about not fitting in, Terapin silently asks his Lantern Archon to start cremating the remains of the undead queen, starting from the toes and moving upwards systematically. The chamber is lit by a near-constant beam of light as the archon passes slowly back and forth over the corpse, patiently dissolving it in a grid pattern.
"What kind of self-respecting monarch wears a crown but not even a single ring to complement?" he sighs.
Slight change to the spelling of the name just because I figured I ought to drop the surname for convenience but somebody else on paizo already took the original spelling, apparently. I hope that doesn't cause any confusion; they're both just corruptions of "terrapin" which was likewise taken.

Anzath |

Anzath stumbles back, drops a glowing blade to the ground and puts a hand to her brow. She winces and moans, "Ohhh I have vicked hangover."

Aurora Fallowarc |

"Well," Aurora says, gaze slowly panning towards Anzath, "that was certainly a way to get the heart pounding."
Nicothoe hops off of Aurora's shoulder and flutters over to help ('help') Tragershen look over Saracek's remains, chirping 'ooh!'s over particularly shiny or fleshy bits of the fallen queen.
I don't think that manner of monster is a thing in Pathfinder... but good intuition!
A Skeleton Warrior does actually appear in a Paizo-published AP for Pathfinder, crediting Tome of Horrors Complete (the Pathfinder version) for the creature type. If Saracek looks like she's supposed to be one but isn't listed as one, maybe check if there's any errata for it?

GM Parrot |

I took a look around and confirmed that Tome of Horrors does contain that monster, but I don't own that book. For what it's worth, in the Pathfinder 1e Rappan Athuk book, there's no mention of any of the actual powers of a skeleton warrior, just a couple random spots that mention a circlet. I think maaaybe Tome of Horrors hadn't come out yet? Maybe? Any way you slice it, she's dead-dead.
The cooing of Nico and the heavy panting breaths of Lolly are eerily amplified in the small chamber. You feel a sense of accomplishment at having defeated such a mighty undead with no casualties. Or is that just the wisdom damage talking?
You consider your next moves. There's another fancy door in this room that remains unopened. There's the entire dungeon behind you.

Tragershen |

Does the throne she was sitting on look valuable? If so, is it bolted down?
We'll go to the door in this chamber next. We'll do the usual checks for traps and magic, then go for it.

Anzath |

Perception door: 1d20 + 15 - 3 ⇒ (4) + 15 - 3 = 16 +3 for trapz.
Anzath feels like there's something about that door. She stares confusedly at it, her head full of cotton.

Bedlam Bottomland |

Bedlam waits for the elf to look at the door. The dwarf makes a noise that sounds suspiciously like empathy before walking next to her.
Be mind'n ifa me tak'n un look? Just be in case.
He smiles.
Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Nope! nutt'n dere!

GM Parrot |

Bedlam tries the knob. It's locked, again.
Disable Device: 1d20 + 14 ⇒ (16) + 14 = 30
He pops it open with no trouble.
Inside is another hellish little room covered in abysso-celestial ramblings. There's a big bronze treasure chest and, hanging on the wall upside down and covered with similar graffiti, a shield bearing the winged figure of Sarenrae's angelic ankh.

Tragershen |

Trag will cast detect magic on the shield and the chest, and the room in general. He'll murmur as he scans, so anyone paying attention will know what he discovers.
Then he'll take a look at the graffiti, in case there is anything of importance mixed with the ramblings.

GM Parrot |

The shield is definitely magic. You don't detect anything else of interest.
The text around the room is mostly hymns to Orcus--descriptions of His Royal Lowness and his many crimes. You learn from context that there is a Temple of Orcus not too distant from here, but you've probably already figured that out.

GM Parrot |

The eyes
Anzath underground: 1d20 + 15 - 3 ⇒ (3) + 15 - 3 = 15
The aids
Aurora and Nico: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Bedlam (auto-assist): 1d20 + 10 ⇒ (6) + 10 = 16
Lolly: 1d20 + 10 ⇒ (13) + 10 = 23
Talathel (unleveled as yet): 1d20 + 8 ⇒ (18) + 8 = 26
Tarapan: 1d20 + 3 ⇒ (14) + 3 = 17
Tragershen: 1d20 + 7 ⇒ (16) + 7 = 23
The party gathers around and takes a look. Anzath yawns and says it looks fine and reaches for the latch, but everyone else has a contribution to make and after the crowdsourcing you all agree that there's a trap on it.
Bedlam tries to disarm it:
DD: 1d20 + 14 ⇒ (2) + 14 = 16
He fails, but he doesn't trip it. Try again?

Bedlam Bottomland |

Bedlam gets drunk!
Mutagen, Barkskin, heroism, see invisibility (he winks at Tarapen), heightened awareness
Since he got drunk, Bedlam feels heroic!
Heroism +2 skills, saves; just in case!
GM Parrot |

DD: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Bedlam's dad fold him the frufh. On his second attempt, he disables the lock and pops the chest open. Inside are many beautiful things.
Inside the chest you find currency and fungible gems worth 1500 GP.
Also found inside the chest are an arcane scroll, a mysterious tome, and a quiver of perfectly preserved arrows in a rotten quiver. All detect as magical.
You find 3 potions, too.

Tragershen |

When the coast looks clear, Tragershen settles in with the various treasures they have found. He pulls out a tome to reference as he does so (arcane family workbook).
Sword Spellcraft 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26
Armor Spellcraft 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33
Shield Spellcraft 1d20 + 15 + 2 + 2 ⇒ (16) + 15 + 2 + 2 = 35
Arcane Scroll Spellcraft 1d20 + 15 + 2 + 2 ⇒ (16) + 15 + 2 + 2 = 35
Mysterious Tome Spellcraft 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26
Arrows Spellcraft 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33
Potion Spellcraft 1d20 + 15 + 2 + 2 ⇒ (1) + 15 + 2 + 2 = 20
Potion Spellcraft 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30
Potion Spellcraft 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36