Bard

Trapper Joden's page

30 posts. Alias of pinvendor.


Gender

HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)

About Trapper Joden

Crunch:
Trapper Joden
Dwarf ranger (deep walker, dungeon rover, trapper) 2 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Ultimate Combat 66, Pathfinder RPG Ultimate Magic 65)
CG Medium humanoid (dwarf)
Init +3 (+-1 when underground); Senses darkvision 60 ft.; Perception +8 (+10 to discover traps, +-1 when underground, +10 in underground environment to notice traps, potential cave-ins and dangerous flora, +10 to notice unusual stonework)
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 21 (2d10+6)
Fort +5, Ref +6, Will +1; +1 trait bonus vs. fear effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee battleaxe +4 (1d8+2/×3) or
. . light shield bash +4 (1d3+2) or
. . unarmed strike +4 (1d3+2 nonlethal) or
. . warhammer +4 (1d8+2/×3)
. . +1 scimitar +4 (1d6+3/18-20X2)
Special Attacks combat style (weapon and shield[APG]), favored enemy (undead +2), hatred
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 12, Cha 9
Base Atk +2; CMB +4; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Alertness, Two-weapon Fighting
Traits fearless defiance, kobold's neighbor
Skills Acrobatics +4 (+0 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +6, Craft (traps) +4, Disable Device +7, Handle Animal +3, Heal +5, Knowledge (geography) +5, Perception +8 (+10 to discover traps, +-1 when underground, +10 in underground environment to notice traps, potential cave-ins and dangerous flora, +10 to notice unusual stonework), Sense Motive +3, Stealth +7 (+-1 when underground), Survival +6 (+-1 when underground), Swim +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin
SQ stone scouting, trapfinding +1, vermin affinity
Other Gear studded leather, light steel quickdraw shield[APG], battleaxe, warhammer, bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], pot, trail rations (5), waterskin, 13 gp, 1 sp
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Tracked Resources
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Trail rations - 0/5
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Vermin Affinity +1 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.