GM Parrot's The Ferry and the Depths: Rappan Athuk
(Inactive)
Game Master
parrot familiar
Google Drive for maps, loot, etc.
Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)
Date: Novampire 2
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
So, Bedlam doesn't like these (or any) Hobgoblins. He hates Orcs. The dwarf believes we can take the Hold.
Now, I think that we either continue with the plan (finding a Riddleportian patrol and then a Hob patrol and make introductions) or/and do more recon on what/where that Cave is about?
Although, the challenge of us taking their Hold does appeal to me also...lol.
Rank your preferences:
A: Anzath's ambush into Hansel n' Gretel of blood to free the slaves.
B: Bedlam's we take dem at dawn frontal assault.
C: Adelie's glorious retreat, tattle, popcorn.
Other options? I think we all know what plan D is.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
What is our primary objective? We first set out assuming hobs took our villagers, then we realized we're on the trail of something else, which lead us to Iansville and a bunch of jerk slavers. Anzath feels freeing the slaves is her primary objective (she's a freed slave herself, so she takes that s$#+ personally). The hobgobs to her are just a possible means to that end.
Right now i'm leaning towards bedlam assault, retreat back to fort, with the expectation that hobgobs will attack the fort, free the slaves in the chaos.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam happens to like Anzath's plan....
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
A, B, C.
Talathel is all for rescuing slaves and seeing hobgoblins and Riddleportians murder each other. Or get murdered by us.
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Would it be okay to call them the Riddlers?
I would say A, C, D, B. Kill a hobby patrol, leave a trail going back towards the Riddlefort. Then head up to Rappan Athuk, delve, come back out and see what our attempt yielded. I'm still mindful of the dragon advent calendar we are working our way through.
Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid
C, A, B.
Good point about the dragon calendar. Though, he might be pleased if we eliminate the human squatters on 'his' turf for him, or at least make an effort to, recalling his displeasure with the expansion of Zelkor's Ferry...
Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape
C, A, B.
The hobgoblins are a minor issue as far as Adelie is concerned, and he definitely doesn’t want to get distracted by them. His priority is getting rid of the invaders.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Parrot can you remind us what some of the numbers on the map are again?
Probably, got any particular ones in mind?
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Well I guess locations relevant to our current situation. Zelkors Ferry, Iansville, the bridge, the hobo camp. And Aragnak's lair is 24?
At one point I filled in the map but I think it's on my old computer. I really wish they'd included a "DM's Map" in the book.
Zelkor's: 27
Iansfort: the bay south of the Horsefly Swamp. Homebrew location.
Dragon: 24
Bridge: 10
Harpy tree: 8
Hobgoblin Hill: 7
Rappan Athuk, Graveyard Entrance: 9
It looks like PlAnzath is the most popular option. Please describe in character how you're going to find a hobgoblin patrol or otherwise kick the beehive.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Nicely done, Adelie! You got us our conversation with them without harm. Now we just have to decide what do to with them.
I'm think we ask them if they have prisoners in the cave. And maybe pretend we're from Riddlefort and that "we" are building forces there to attack them?
Edit: This is assuming that they don't hand us our @$$es. The females could be monks and the "baby" could be a wizard that min-maxed so hard that its strength score is too low to walk by itself.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
How'd you guess, Trag?! ;)
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
If our face, Talathel, wants to engage the gobbies, Trag can and will translate.
I'll allow it, but roll some checks. Bedlam's -1 to Intimidate will require a pretty high roll plus some good RP to undo--you'll have to convince me to let you all get anything out of these hobs after that botch.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Hehe...not really known for me diplomacy...lol. Does become a problem a bit when I want to rp at bit...
Although, to be fair; my characters do tend to "help" the DM a lot!
Yep! This is all good fun! Beware if your party face is Bedlam grinning!
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
I hear that! It has me considering taking my Diplomacy from +0 to +15
when we get to 7th level. :P Especially since I seem to have all of the languages.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
If its any consolation, my backup character is a bard.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Talathel has gotten good use out of Student of Philosophy. :D
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
I was thinking the feat Additional Traits. Use it to get Ease of Faith and Clever Wordplay. Dump in some skill points and shake.
I like Anzath a lot. I'm hoping we won't need your backup character for a good long time!
The obvious answer is Anzath taking a level of bard! No, wait, everyone taking a level of bard!
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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid
We shall defeat the evils of Rappan Athuk with the power of FOLK MUSIC.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam joyously begins banging on a banjo!
Where did the dwarf get a banjo; you ask? The same place he got a sandwich.
Bedlam the Bard does sound good!
Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape
Seems like a solid plan to me
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I've gotta find this banjo + sandwich shop...
...I play banjo irl...
...and I love sandwiches.
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Oh! Dibs on the hobgoblin! I have a long simmering idea for a noble hobgoblin monk who tells threatening forces "Be civilized. Or I shall be forced to be... barbaric."
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
haha, a hobgoblin raised by a half-drow slayer and a bunch of loonybin aunts and uncles. This is the perfect backstory for a legendary PC.
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I'll be so happy if it turns out the last two years of play have just been backstory!
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
here's a thought, whadya guys think a baby hobgoblin is worth to an adult (at least?) red dragon?
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And the backstory shifts from a future noble monk to a future lieutenant of the Dragon Lord of Rivenrake...
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
The dragon doesn't need to be more secure in their position!
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Yeah. We don't need to take a hard right into Red Hand of Doom.
I mean, we don't need to, but we could.
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Anzath, if you're going to change your mind and return the baby with a tight spiral, goblin for "Go deep!" is "si qoto dheer u soco!"
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Mone should be looking especially dapper for this encounter (if we talk to them). I believe Mone's cloak of protection +1 and bracers of armor +1 are now ready.
Next up in Trag's crafting queue is upgrading his holy symbol so that the +1 sacred bonus to saving throws becomes +1 to saving throws and armor class.
I won't be available from tomorrow-Sunday evening. See ya on Sunday night or maybe Monday!
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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Tragershen wrote: How did we get to this time, place and circumstance? Tragershen wonders as he casts a spell to purge the filth and odor from the child. And when he's done with Bedlam, he'll do the same for the hobgoblin.
*rim shot!*
You're burning up the discussion thread these days, Tragershen! I might not allow you to play a monk after I kill everyon... I mean, if we ever start another campaign... I want to see what you would do with a wisecracking character! Monk with ranks in perform: comedy?
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam scoffs at such wasted time spent! He thinks his natural scent helps in dungeoneering.
Wolf (6) | HP:37/37 | AC:20 | FF:17 | T:13 | F+7+1; R+8+1; W+2+1 | Init +2 | Perc +5| Active Effects: -
Bedlam Bottomland wrote: Bedlam scoffs at such wasted time spent! He thinks his natural scent helps in dungeoneering. Mone and her nose disagree
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Talathel doesn't mind the obvious distraction. ;)
Tal's diplo is high enough to get you out of this, but into what? Adelie wants to go to the fort. Trag seems to want to visit the Ferry.
If you want to go back to the fort wit the patrol, press one.
If you want to go to Zelkor's Ferry, press two.
If you would like to propose a course of action, press # and an operator will assist you shortly.
If you want to kill these fools where they stand, please hang up and stab, shoot, or cast at the nearest representative of Riddleport authority.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
*whistles innocently*
The dwarf will go kill hobs, warn folks, dungeon delve, or some other fun; but he will not voluntarily be escorted to their Fort.
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