GM PDK's PFS RPG Crypt of the Everflame (Inactive)

Game Master Purple Dragon Knight

COMBAT MAPS!!!
Area Map
Town Map
Trails
NPCs

Init Rolls:

[dice=Spark]1d20+1[/dice]
[dice=Alezandaru]1d20+5[/dice]
[dice=Aroden]1d20+2[/dice]
[dice=Bram]1d20+2[/dice]
[dice=Findlefarb]1d20+2[/dice]
[dice=Konner]1d20+6[/dice]
[dice=Brother Antonidas]1d20+3[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]


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Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

heal: 1d20 ⇒ 12
survival: 1d20 ⇒ 7

"He's very dead, guys. Look, a well crafted short sword, if anyone wants it."

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

That sword is of good craftmanship....nice edge on it...nicely done. Konner says as he looks at tge blade. It would make a fine backup...Brother Antonidus? You want it?


Knowledge Checks
Brother Antonidas II wrote:
[dice=Survival]1d20+6 + 2 if against humans

Antonidas Survival 18: the camp to the left has not been used in months.

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

Knowledge(Local): 1d20 + 2 ⇒ (20) + 2 = 22
Heal: 1d20 ⇒ 15
Survival: 1d20 ⇒ 20

Looking at the corpse, Findlefarb muses, "Wait, didn't we share a round of drinks a few months back?"


Knowledge Checks

Findlefarb Local 22: this man is not from Kassen—his clothing is in poor condition from exposure, but it is obviously of a kind purchased in larger cities.

Findlefarb Heal 15: this man has been dead for a few months.


Knowledge Checks

The heroes travel 3 hours to reach the valley that contains the Crypt of the Everflame. The trees in this part of the forest are very old and quite gnarled. The weather makes the journey even more miserable, as a cold rain begins to fall halfway through this part of the forest. Towards the end of the hike, the trail leads through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it. The entrance of the crypt is in this valley, but the heroes will have to navigate a steep slope to get to it. Brother Antonidas thinks the slope will take at least half an hour to navigate, more if you're being careful. Acrobatics checks will be required due to the slick and steep conditions. Depending how you approach the descent, bonuses or penalties may apply.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

I have an idea...we tie some rope to a stump and I can act as a guide from up here. I am pretty nimble so I can get down unaided the easiest. Thoughts?i have a modified +7 acobatics roll....

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"If we have enough rope, we might want to leave some tied here after our descent... are ARE going to have to come back up again later."


Knowledge Checks

Setting up your two 50' ropes at critical points during the descent gives you all +2 to acrobatics; if you take an hour to go down, you gain another +2.

Each of you: roll 3 acrobatics checks.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"I think we can take our time."
+2 for the ropes, +2 for the hour. Untrained Acrobatics +2.
Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

acro: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
acro: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
acro: 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

acro: 1d20 + 5 ⇒ (5) + 5 = 10
acro: 1d20 + 5 ⇒ (15) + 5 = 20
acro: 1d20 + 5 ⇒ (5) + 5 = 10

aww, you guys used up all the high rolls, lol


Knowledge Checks

Aroden leads the way, repelling like a champ, then somehow, akin to some kind of spider man, Konner bypasses Aroden, making it first to the bottom. Spark descends slow and steady, careful not to turn an ankle and waste a perfectly good sword swinging day.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade carefully climbs down, using all instruments provided.

acrobatics+2: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (6) + 9 = 15

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

"Woah... woah... wooaaahhhh..."

Acrobatics: 1d20 + 4 ⇒ (16) + 4 = 20
Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17
Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8


Knowledge Checks

BOTTING:

Bram Acrobatics: 1d20 - 2 + 4 ⇒ (13) - 2 + 4 = 15
Bram Acrobatics: 1d20 - 2 + 4 ⇒ (15) - 2 + 4 = 17
Bram Acrobatics: 1d20 - 2 + 4 ⇒ (1) - 2 + 4 = 3

Findlefarb Acrobatics: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16
Findlefarb Acrobatics: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Findlefarb Acrobatics: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16

Bram Reflex Save: 1d20 + 2 ⇒ (2) + 2 = 4
Brother Antonidas Reflex Save: 1d20 + 5 ⇒ (2) + 5 = 7

Bram slides all the way to the bottom of the ravine, taking 2d6 ⇒ (1, 5) = 6 points of damage and 1d4 ⇒ 3 points of Dexterity damage from a horribly sprained ankle.

Brother Antonidas slides down a muddy hill and then falls down a 20-foot cliff, taking 2d6 ⇒ (6, 6) = 12 points of damage.

After the adventurers all make it to the bottom and pick themselves up, they see the entrance to the crypt not far off. An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar.

A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby.
A swarm of flies hangs lazily in the air above them.

DC 10 Heal check:
reveals that the animals outside were slain 2 days ago with crude blades or perhaps claws.

DC 15 Perception check:
uncovers the scattered bones of a human underneath one of the horses. The beast’s carcass must be moved to uncover the entire skeleton, which requires a DC 15 Strength check.

DC 10 Perception check while searching the packs:
uncovers one that is still full. Inside are 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows and 2 pints of lamp oil.

Unless mentioned otherwise, the crypt is unlit. Ceilings are 15 feet high and all the surfaces are made of stone. The walls are decorated with a scrolling pattern of villagers fighting off masked bandits and monsters. This artwork is still in relatively good condition, although
water damage and lichen have taken their toll. The stench of mold and rot hangs heavy in the air.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"Brother Antonidas, either you are very unlucky to have such injuries, or very lucky to keep surviving them. Have you had any encounters with witches, haunts, or other sources of curses lately?
Please take my wand again. Erastil is a good sort, perhaps not so forward-looking but a fair, just, and honorable deity. Use this wand to call down Old Deadeye's blessing."

Aroden examines the rune in the keystone and makes a mental note of it.
He looks around the site.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
"There is a skeleton under one of these horses. Would anyone care to help me move the horse?"
Str check to Aid Another: 1d20 + 1 ⇒ (20) + 1 = 21


Knowledge Checks

The wizard shoves the dead horse aside singlehandedly.


Knowledge Checks

Aroden: the skeleton under the horse is clearly very old.

The wooden doors that open onto the first chamber of the crypt are unlocked, but very heavy...

--> STR check please.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark attempts to open the doors.

str check: 1d20 + 2 ⇒ (19) + 2 = 21


Knowledge Checks

As the heavy doors swing open, the faint light from outside reveals
a long chamber with risen platforms on either side. A faded
painting of Kassen is on the far wall. The room appears to be the
site of a gruesome battle, with two bodies piled in the center and
a number of skeletons scattered around. An echoing wail can be
heard somewhere in the distance, beyond this foul chamber, but of
immediate concern is six skeletons rising to assault whoever has
dared opening the doors of this crypt.

Spark: 1d20 + 1 ⇒ (17) + 1 = 18
Alezandaru: 1d20 + 5 ⇒ (1) + 5 = 6
Aroden: 1d20 + 2 ⇒ (5) + 2 = 7
Bram: 1d20 + 2 ⇒ (18) + 2 = 20
Findlefarb: 1d20 + 2 ⇒ (7) + 2 = 9
Konner: 1d20 + 6 ⇒ (1) + 6 = 7
Brother Antonidas: 1d20 + 3 ⇒ (14) + 3 = 17
Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9

ROUND 1: (Bold may go)
Bram
Spark
Antonidas

Skeletons
Findlebarb
Konner
Aroden
Alezandaru

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"Truly, without your support I could very well be dead right now. I shall not forget it."

Antonidas will secure the blunt arrows unless anyone else would like them.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark steps forward, drawing her earthbreaker off his back and swings.

to hit: 1d20 + 4 ⇒ (4) + 4 = 8
dmg if hits: 2d6 + 3 ⇒ (5, 1) + 3 = 9

... wildly it seems.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Botting instructions, just in case

Greenblade draws a blunt arrow and notches it with his shortbow, and will shoot at the closest skeleton (if in combat -4) using deadly aim.

shortbow, deadly aim, blunt arrow: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (5) + 2 = 7


Knowledge Checks

Spark misses the skeleton but a blunt arrow whizzes past her and destroys a skeleton at the back of the room!

Two skeletons shuffle to close in the distance between them and Spark, while the rest of the undead take double moves to press forward into position.

Skeleton Claw vs. Spark: 1d20 + 2 ⇒ (6) + 2 = 8 for 1d4 + 2 ⇒ (2) + 2 = 4 damage. [MISS]
Skeleton Claw vs. Spark: 1d20 + 2 ⇒ (8) + 2 = 10 for 1d4 + 2 ⇒ (2) + 2 = 4 damage. [MISS]
Skeleton Claw vs. Spark: 1d20 + 2 ⇒ (15) + 2 = 17 for 1d4 + 2 ⇒ (4) + 2 = 6 damage. [HIT!]
Skeleton Claw vs. Spark: 1d20 + 2 ⇒ (7) + 2 = 9 for 1d4 + 2 ⇒ (2) + 2 = 4 damage. [MISS]

ROUND 1: (Bold may go)
Alezandaru
Spark 6dmg
Skeletons
Findlebarb
Konner
Aroden
DELAY -- Antonidas, Bram

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"BEHOLD THE GLORY!!"
Aroden swings his sword dramatically and radiates holy power.

Inspiring Sword wrote:


All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 round + 1 round per 5 points of base attack bonus you have.

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

I am back on the internet.

After his fall, Bram waits for Antonidas to heal himself, then pulls out a wand and asks the ranger to help him.

"Me ankle ain't doin so well, but would ye mind fixin up me scrapes and bruises?"

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

As they enter the Crypt, Bram steps gingerly, but still tries to swing hard at a skeleton.

Power Attack, Cold Iron Waraxe: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Dmg?: 1d10 + 7 ⇒ (10) + 7 = 17

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Blast...I can't get through...I'll watch you side, Spark... Konner says as he tries to fend off any attacks on Spark's flank.

aid AC: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru begins to ready another blunt arrow for deadly aim, seeing the battle evolve in almost slow motion he eyes his next target...


Knowledge Checks

BOTTING FINDLEFARB: INSPIRE COURAGE +1 atk / +1 dmg for everyone.

BOTTING ANTONIDAS: targeting back row skeleton with longbow/blunt arrow; incl. inspiring sword and inspire courage: 1d20 + 5 - 4 + 2 + 1 ⇒ (14) + 5 - 4 + 2 + 1 = 18 for 1d8 ⇒ 5 bludgeoning damage (I'm assuming 5 blunt arrows went to Antonidas and 5 to Alezandaru)

Alezandaru, Bram and Antonidas each destroy a skeleton!

Skeleton Claw AoO vs. Konner a he moves into postion to aid Spark: 1d20 + 2 ⇒ (1) + 2 = 3 for 1d4 + 2 ⇒ (3) + 2 = 5 damage. [MISS]

ROUND 2: (Bold may go)
Alezandaru
Spark ::AC 18:: 6dmg

Skeletons
Findlebarb
Konner
Aroden
Bram
Antonidas

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark attacks the skeleton again...

to hit with earthbreaker: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
dmg if hits: 2d6 + 2 ⇒ (2, 4) + 2 = 8

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"That's it fellas, maybe the damn things will see some sense and flee!"

After lining up his arrow, he lets it loose against one of the two remaining skeletons.

blunt arrow, deadly aim: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 11d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

"Need a better bow..." he mutters.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden's Inspiring Sword feat applies to both of those attack rolls. It's an at-will aura buff that he'll be using frequently (takes a full-round action though so he can't use it in rounds that he moves).


Knowledge Checks

Alezandaru's arrow misses the mark but Spark completely flattens the skeleton in front of her. The remaining lone skeleton shuffles next to Konner and attacks!

Skeleton Claw vs. Konner: 1d20 + 2 ⇒ (20) + 2 = 22 for 1d4 + 2 ⇒ (2) + 2 = 4 damage. [POTENTIAL CRIT!]
Skeleton Claw vs. Konner: 1d20 + 2 ⇒ (2) + 2 = 4 for 1d4 + 2 ⇒ (4) + 2 = 6 damage. [MISS]

CONFIRM CRIT vs. Konner: 1d20 + 2 ⇒ (12) + 2 = 14 for 1d4 + 2 ⇒ (1) + 2 = 3 damage. [NOT A CRIT!]

ROUND 2: (Bold may go)
Alezandaru
Spark 6dmg
Skeletons
Findlebarb
Konner 4dmg
Aroden
Antonidas
Bram

BOTTING BRAM: Power Attack, Cold Iron Waraxe: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28 for 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15

BOTTING KONNER: Falcata: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 for 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Bram and Konner do short work of the remaining skeleton.

The two bodies at the center of the room are badly mauled, and a

DC 15 Knowledge (local) check:
identifies them as Gerol and Vark, both of whom are friends of the mayor.

Also in the chamber is a pair of backpacks. One of the packs contains a large pillow and two quivers (each containing 10 blunted arrows). The other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks. Amidst the 8 skeleton bone piles you can also find a total of 8 broken chain shirts and 8 broken scimitars. You notice the skeletons were extremely old.

The wailing is coming from

DC 15 Perception check:
the east.

What do you do?

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

knowledge local: 1d20 ⇒ 8
perception: 1d20 + 5 ⇒ (2) + 5 = 7

"All clear. I could use one of the smokesticks, and potentially some of the rations as I just brought two."

He recovers his fired arrows, and eyes the additional quiver of blunt arrows with interest. "I already have 20 of these, if someone else needs arrows that work against skeletons."

Alezandaru looks around for the source of the wailing but has no idea. Once they quickly divide the loot, he attempts to stealth near the exit and ready to start scouting with the ranger, bard, and whoever else wants to scout.

stealth: 1d20 + 7 ⇒ (16) + 7 = 23


Knowledge Checks

If you are scouting please move your character(s) accordingly.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

perc dc 15: 1d20 + 4 ⇒ (19) + 4 = 23

"That wailing is coming from the east... maybe we should check that out." Spark takes a few steps to the east, hoping the others come along, but if they don't she'll stop, cross her arms and tap her foot, like an impatient Sonic.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Those arrows won't work with my crossbow, so use them as you want. After seeing that Spark has pinpointed where tge sound is coming from, Konner moves to follow her. Lead on, Spark....I've got your flank.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Local: 1d20 + 8 ⇒ (15) + 8 = 23
"These two are Gerol and Vark, friends of the mayor. Why would they be here? Why the large pillow in a backpack?
These skeletons are extremely old. Yet people have come to this crypt every year, correct? So perhaps something different transpired to awaken the living dead.
A sad fate for these souls."

Aroden says a quick prayer for the (human?) deceased, then follows Spark.

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

"If we're expecting more of these creatures I will take the arrows. This should have been an easy task, something terrible must have happened to raise these souls from their rest."

Antonidas moves to join his companions heading east. "Do we have more of that magical light, or should I light one of my torches?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark has darkvision... what can she see?


Knowledge Checks

The room to the east is pitch black. As Spark opens the door, you hear the volume of the wailing increase considerably. You can make out that it's probably coming from an adult male of some kind.

I've put the two darkvision PCs up front in the absence of light

This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

I have a sunrod..i just noticed it says Konner is an elf..he's human..i forgot to change the race..sorry for the confusion

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden casts Light on his sword.

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Bram peers intently through the pillars, then begins to advance slowly, keeping pace with Spark assuming she does the same.


Knowledge Checks

Bram and Spark see one passage going south and one passage going north. The wailing seems to be coming from the south.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark points to her ear, then south... and turns, heading that direction now.

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

Findlefarb grabs a broom and sweeps ahead of him, keeping an ear open for screams.


Knowledge Checks

Spark you see a small switch on the wall in the alcove to the south.

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Knowledge Checks

OOC discussions here please. Thank you!


Knowledge Checks
Aroden Reincarnated wrote:

Player Name: Aldizog

Character Name: Aroden Reincarnated
PFS ID: 108731-7
Faction: Scarab Sages
Day Job: [dice=Craft (Sculpture) of the horrific thing he sees in his dreams]1d20+10

About his name, I've never heard that concern before. In his case, he thinks he really is Aroden. He is either a delusional amnesiac, or contains a fragment of Aroden's soul, or has some other explanation. But I would expect the name isn't that rare on Golarion, just as people on Earth sometimes name children after heroes of the past.

Hey, I get that there's people naming their kids Jesus on Earth, but I don't think I've heard "Jesus Reincarnated" yet.

Edit: my NPCs will assume your character is full on delusional. :)

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Some discussion about how to handle the identity for the vigilante - would help to assume that the PCs are aware of my "hidden" identity as the Greenblade, so that they aren't surprised when I'm in my social identity as a well-known and respected townie that is known to work with the pathfinder society.

Let me know if anyone has played vigilante before and has a better suggestion.


Knowledge Checks

they've all been briefed about your undercover ops

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden understands that not everyone is ready to accept his return, but even so they may appreciate his assistance, his power, his generosity, and perhaps in time his message of hope.

As long as he doesn't mention his nightmares of the Dark Tapestry.


Knowledge Checks

lol

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

here's my info

PFS 125048-07
character Konner Therinor
Player grimdog73
Grand lodge
no day job...he's a slacker

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

GM - my apologies for the delay, but I will get my online profiled leveled to 2nd tonight.

Bram actually has 5 XP currently. I don't think I'll be doing much gear-wise. I do have a CLW wand so long as someone can use it (my UMD is not great).

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

First time playing the vigilante class, so hopefully you all can bear with me. I've considered the ritual itself, and it seems like something Alezandaru would not personally do. I have suggested to Cygar that there was a pre-arranged plan for his other identity to meet them there for the ritual itself and for the remainder of the adventure out of town.


Knowledge Checks

The entire party has been briefed by Cygar about your undercover operations. They haven't seen your ninja suit yet but they are aware you have skills beyond you let on but haven't witnessed it yet. Imagine the party is the Justice League or the Avengers (semi-secret operation) and that you are Batman or Hawkeye. Bruce Wayne or Clint Barton is the social personae (i.e. without the uniform, when at the inn). But when you step out of town for adventuring, your regular adventuring gear will come out, and you'll drop the charade of being a Bruce Wayne-like businessman whenever you're all alone and no one is listening. When the Avengers or Justice League are out having pizza, out of uniform, they are not different persons. They just wear jeans, act low key and don't use their powers...

Which leads me to another point. In real-life, most people are neutral-like in alignment. If you've ever seen a good-aligned person in real-life (I have), it's quite the sight. There's some kind of energy coming out of (truly) good people... the ones volunteering 3 times a week at the soup kitchen, or building houses for the poor. They are almost larger than life. Similarly, real evil folks (I've seen one or two in my life... arms length and no personal interactions with these thank you) seem to emanate a really creepy vibe and always want to tempt you into doing things that will end up hurting you or your reputation.

So, a good-aligned vigilantes in his neutral social personae is very easy to pull off: like you've done so far, the dude acts normal. When in good vigilante mode, I'm expecting altruism, compassion and a real vibe of goodness will be displayed. That is an exciting part of this class: to showcase what a good alignment should be.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Are you intending to gloss over how we are carrying the lantern now that we have it, just to avoid bogging down discussion?

My character will want to use a bow and switch to rapier at times. Happy to carry the lantern if we can say it is strung from my belt or something.

Otherwise, is there a character in the party that does not need two hands at all times?

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

My most profuse apologies. A conference ate up all my available time for the past couple days; I did not expect that. I'm back in it.


Knowledge Checks

The carrying of the flame is critical for the mission success. It would be unwise to tie it on one's belt after it is lit. Beyond that I will say no more.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

would it interfere with my swashbuckler abilities? if not ill carry it...


Knowledge Checks
Konner Therinor wrote:
would it interfere with my swashbuckler abilities? if not ill carry it...

Does not interfere. In fact, it adds flair to your character! :)

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

ok...ill take it then...

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Bram should be fine with taking any watch necessary. Middle of the night is good if it helps the casters.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden will take the morning watch (4 am-8 am). He likes watching the sunrise.

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

I'll take last watch with Aroden.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

ill take midwatch...


Knowledge Checks

By default, Spark, Alezandaru and Antonidas are on the first watch then.

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Update to all my games:

I will be moving tomorrow. I will shut down my PC sometime tonight, and with luck will be back up running by Saturday (Sunday at the latest).

If my home internet goes sideways, I will try to keep up via the Wayfinder app on my phone

Please bot me as necessary.


Knowledge Checks

thanks Bram. I'll have to check out wayfinder at some point....

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

Just letting you know I've been about, but waiting for the battlefield to change. In the interim I'm happy to keep delaying.

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

Ended up out for the 4th, then work piled on, but I'm out from under it now.


Knowledge Checks

Hey all! TGIF!

I won't be posting until Sunday, so have a good weekend!

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

Work has swamped me this week, and next week I'm traveling on business (but will still check in as I can). Please bot me as necessary, and I'll go along with whatever people choose.


Knowledge Checks

@Findlefarb: I'm guessing you're waiting for versatile performance to kick in hence no ranks in diplomacy? *if* you could apply versatile performance now what would be your diplomacy bonus? (I think it's a silly rule and like James Jacobs I'm partial to allow PCs to transfer their diplomacy ranks to perform at level 2 OR count bard PCs as if they had versatile performance from the get go... it makes little sense from a story perspective that a bard would suck at diplomacy at level 1 and become silver-tongued devil at level 2...)

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

Yup. With Versatile Performance, I would have a +7 instead of a +3 right now.

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

I am back.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

I'll have reduced access from the 8th through the 16th. Will still try to check in daily but bot me if you need to.

Default is Inspiring Sword; Burning Hands for a swarm, or Vanish on an ally stuck in a bad position (like prone). In either case boosted to CL3 with Arcane Reservoir.

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

Friends! Apologies for the absence, started a new job and have been in and out of hospital. All is well now, and I'll get back to regular posting.


Knowledge Checks

Glad to know you're ok!

I threw out my knee this Monday and I can now barely walk; heading to the doc at lunch because painkillers don't fix the problem, they just allow you to make it worse! LOL :P

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Really am enjoying the game, but not enjoying the vigilante so much. Likely going to respec before hitting level 2. Probably rogue will make more sense, but keeping the same basic character.


Knowledge Checks

No problem.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.


Knowledge Checks

Brother Antonidas and Findlefarb: if I don't hear from you by the end of tomorrow I'll assume you've quit this game.


Knowledge Checks

Findlefarb and Antonidas are out. Let's finish this quickly please before we lose more players. Thank you.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Apologies that I've been a bit out of touch lately. Appreciate the botting to this point and will try and keep better on top of posting.


Knowledge Checks

I'll be busy until Saturday but I should be able to post this weekend.

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Major tax filing deadline here on Friday. I'm still here, and will be able to post much more often starting on Saturday.


Knowledge Checks

Ok... this was a crazy week but the next 48 hours should be good. I should be a be able to produce a stream of posts tonight, and perhaps another stream Saturday afternoon.

I'd like to apologize to everyone for dragging this... I tried to finish before Gameday VI but when I wasn't able, I knew this PbP would have accrued some delays.

Luckily, we might be able to finish this before the end of the weekend; chronicles are ready to go...

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

No worries; three months is about what I thought it would take. I think you've done great all things considered.

Bram, when you have a chance to post, don't forget a Knowledge Nature check on the fungus and a Str check on the door. Aroden has an Enlarge Person spell if needed.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

You know what would be nice now?
Someone who can use a wand of CLW.
Like a ranger.
Or a bard.


Knowledge Checks

LOL

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

I'm willing to buy a legal re-roll item. I can't get a t-shirt in time, but I could stop by an FLGS after work today to grab a folio (I've wanted to have one for this reason anyway). I'd then send a photo of it and the receipt to GM PDK if he wishes.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Can players give each other rerolls? I do have a Folio.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

i have a folio as well


Knowledge Checks

Do you gents know if a GM can grant a reroll? if so, I'm giving Bram a 2-star GM reroll (+2 bonus on reroll)

If you want to use your own reroll then you need a reroll item I think.

@Bram: you're a 2-star GM as well... I think this grant you a 2-star reroll without a reroll item, if I'm reading the PFS GUIDE correctly...

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