GM PDK's PFS RPG Crypt of the Everflame (Inactive)

Game Master Purple Dragon Knight

COMBAT MAPS!!!
Area Map
Town Map
Trails
NPCs

Init Rolls:

[dice=Spark]1d20+1[/dice]
[dice=Alezandaru]1d20+5[/dice]
[dice=Aroden]1d20+2[/dice]
[dice=Bram]1d20+2[/dice]
[dice=Findlefarb]1d20+2[/dice]
[dice=Konner]1d20+6[/dice]
[dice=Brother Antonidas]1d20+3[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]


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Knowledge Checks

The group leaves approximately half an hour past high sun. Just 2 hours outside of Kassen, the narrow path winds through the raking claws of the trees, now bereft of their leaves, which crunch loudly underfoot. Up ahead, a fallen tree trunk blocks the path. Suddenly a trio of snarling humanoids leaps up from behind the log, all greenish skin and fearsome tusks, bellowing vulgar challenges.

Spark: 1d20 + 1 ⇒ (20) + 1 = 21
Alezandaru: 1d20 + 5 ⇒ (18) + 5 = 23
Aroden: 1d20 + 2 ⇒ (14) + 2 = 16
Bram: 1d20 + 2 ⇒ (16) + 2 = 18
Findlefarb: 1d20 + 2 ⇒ (11) + 2 = 13
Konner: 1d20 + 6 ⇒ (6) + 6 = 12
Brother Antonidas: 1d20 + 3 ⇒ (3) + 3 = 6
Orcs: 1d20 + 0 ⇒ (3) + 0 = 3

Initiative (bold may go)
Alezandaru
Spark
Bram
Aroden
Findlefarb
Konner
Brother Antonidas

ORCS

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark double moves and tries to get around/behind the orcs...

acro: 1d20 + 5 ⇒ (16) + 5 = 21

cmb to overrun: 1d20 + 3 ⇒ (20) + 3 = 23


Knowledge Checks

You can't charge: log in the way, and no legal space between orcs and log.

charge restrictions:
You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge.

Map will be up soon.


Knowledge Checks

Map is up! Spark, do you wish to double move to the log? trail is normal terrain and green is difficult terrain. You can get to the other side of orcs if you succeed both an acrobatics DC 10 and an overrun maneuver as part of a charge...

Scarab Sages

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M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden swings the Sword of Aroden around his head with a flourish.
"BEHOLD MY GLORY!!"
Although he could just be nuts, he somehow manages to radiate holy power...

Inspiring Sword wrote:
While wielding a longsword, you can perform an impressive display of prowess as a full-round action. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 round + 1 round per 5 points of base attack bonus you have.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

changed my original post to reflect the changes to actions

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

Without a word Antonidas makes a break into the trees, perhaps in the hope of flanking the vile creatures...

Double move

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

At the sight of the green-skinned orcs, Bram's blood starts to boil. He gives a low roar and surges ahead.

Double move. If need be, Bram can wield his axe one-handed to carry the lantern. GM - I looked over my chronicles and I should have a CLW wand on my sheet, purchased with 2 PP during The Consortium Compact (my 4th adventure). I wasn't able to update my profile at work yesterday. If it's too late I understand.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

The Greenblade draws his bow and fires at the Red Orc.

ranged, shortbow deadly aim: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (2) + 2 = 4

I am assuming in the lead-up to the encounter that we handled the lantern being held by Bram, since I had declared the conversation in advance.

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Greenblade, don't forget the +2 sacred bonus from Aroden. Attack rolls, skill checks, and saves (but not damage).


Knowledge Checks

Enhanced by Aroden's divine magic, Spark sails over the orcs' heads. They all choose to avoid the crazy genie so no AoOs. Greenblade becomes Greenbow, and solidly lodges an arrow at the red orc's sternum... the red orc appears indisposed, clutching the arrow with his hands and roaring in protest as the life oozes out of him.

Bold are up:
Alezandaru
Spark
Bram
Aroden
Brother Antonidas
Findlefarb
Konner

ORCS

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none
Aroden Reincarnated wrote:
Greenblade, don't forget the +2 sacred bonus from Aroden. Attack rolls, skill checks, and saves (but not damage).

Praise be to Aroden!

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner rushes forth to close with the orcs. double move to beside log...on phone...someone please move my token...ty

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

"Vile orcs! Recognizable from their brutish faces, guttural whoops, peculiar pungency, and their tendency to rush to cleave your head off. Most likely because you have expressed disapproval to their brutish faces, guttural whoops, and peculiar pungency."

Findlefarb saunters forward, giving everyone a line to enjoy.

Start inspire courage. +1 attack, +1 damage morale bonuses for everyone. Also move.


Knowledge Checks

The orcs surround Spark and swing their greataxes:

Red Orc, flanking: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for 1d12 + 4 ⇒ (2) + 4 = 6 slashing damage.

Blue Orc, flanking: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for 1d12 + 4 ⇒ (5) + 4 = 9 slashing damage.

Green Orc: 1d20 + 5 ⇒ (12) + 5 = 17 for 1d12 + 4 ⇒ (7) + 4 = 11 slashing damage.

Spark crumbles to the ground from the massive greataxe cuts! the orcs howl in delight!!!

Bold are up:
Alezandaru
Spark (-5 hit points; unconscious and dying)
Bram
Aroden
Brother Antonidas
Findlefarb
Konner

ORCS

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

I do not understand the tactical logic behind advancing on the orcs rather than delaying and waiting for them to come to us. I know it's nice to win initiative but sometimes it is better to delay.
Seeing that most of his comrades are too far away to benefit from his blessing, Aroden draws his wand of Mage Armor and moves up 30 feet.
Is it bright daylight here? And if so, are the orcs dazzled?

Sovereign Court

Male Gnome Prankster Bard 1 [HP 10/10 | AC/ff/t 16/14/13 | F/R/W +2/+4/+2 (extra +4 vs. illusions)| CMB -1 CMD 11 | Spd 20', Init +2, Per +6 | Spell 2/2, Song 8/8]

"Oh dear, we'll have to break them up," the gnome observes.

He tosses sand in the air from a hidden pouch. "Success, now rest!"

Casting sleep. Will DC 14.


Knowledge Checks

Aroden: the orcs don't look dazzled. Yes, it is bright sunlight at 2:30pm in the afternoon, but the sun is low due to approaching winter and the light is filtering through the trees... maybe their eyes have adjusted?

Red Orc Will Save vs. DC 14 sleep: 1d20 - 1 ⇒ (9) - 1 = 8

Blue Orc Will Save vs. DC 14 sleep: 1d20 - 1 ⇒ (2) - 1 = 1

Green Orc Will Save vs. DC 14 sleep: 1d20 - 1 ⇒ (19) - 1 = 18

Red and Blue slump to the ground beside Spark. Green roars in defiance, and prepares to kick his friends in the arse. I will wait for everyone's turn before going to the Green Orc...

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

grrr... I hate when the board eats my posts.

stabilize: 1d20 + 1 - 5 ⇒ (11) + 1 - 5 = 7

will: 1d20 + 2 ⇒ (13) + 2 = 15

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Something is strange here...
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner rushes forward and slashes at the last orc standing, his blade arcing in a low sweep.

attack: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 4 ⇒ (2) + 4 = 6

still on phone...cant mive token


Knowledge Checks
Aroden Reincarnated wrote:

Something is strange here...

Spellcraft 1d20+8

Will save Aroden: 1d20 + 3 ⇒ (4) + 3 = 7

Konner misses!
Will save Konner: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Bram continues to hurry closer to the enemy.

Double move again.


Knowledge Checks

[BOTTING: Anton and Alez both double move closer to the action]

Green orc wakes up Blue orc then 5-foot steps on top of Spark's helpless body.

Blue orc stands up as a move action, 5-foot steps to Red orc, and wakes up Red orc.

Red orc stands up as a move action, then takes a move action towards the edge of the log.

Bold are up:
Alezandaru
Spark (-6 hit points; unconscious and dying)
Bram
Aroden
Brother Antonidas
Findlefarb
Konner

ORCS

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade shoots another arrow at the exposed Red Orc.

shortbow, deadly aim: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (4) + 2 = 6

Thank you for botting me, but i am ridiculously close for archery. I will put away my bow as the rest of my action. I have spiked gauntlets in case of Aoo.

Greenblade takes a 5 foot step southwest. Please move me on the map.

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Bram moves up, his mouth just starting to foam a bit. He recalls his special training for fighting orcs and goblins and launches a powerful attack against "green" with his waraxe.

Power Attack, Hatred, Inspire: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Damage, PA, Inspire: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden moves up and uses Mage Armor from his wand.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Next round i will draw my rapier and move to attack

Silver Crusade

Male Human Ranger (beast master, nirmathi irregular) 1 | HP 15/15 | AC 16, T13, F13 | CMD 16 | Fort +3, Ref +5, Will +2 | Init +3 | Perc +6/+8 |

Emerging silently from the forest Antonidas looses a volley at the remaining orc.

Point blank longbow, inspire courage: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Damage, inspire courage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner hops over the log and tries to cut down the closest orc.

acrobatics: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24to hop over log attack: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Knowledge Checks

The green orc drops on top of Spark and begin its death throes.

Konner Will Save: 1d20 + 2 ⇒ (10) + 2 = 12


Knowledge Checks

BOTTING

"Spark"
stabilize: 1d20 + 1 - 6 ⇒ (10) + 1 - 6 = 5
will: 1d20 + 2 ⇒ (4) + 2 = 6

Findlefarb
Maintains inspire courage and double moves


Knowledge Checks

Red Orc Ranged javelin on Alezandaru: 1d20 + 1 ⇒ (13) + 1 = 14 for 1d6 + 1 ⇒ (4) + 1 = 5

Blue Orc Melee Greataxe on Bram: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d12 + 4 ⇒ (11) + 4 = 15


Knowledge Checks

ROUND 4 (I think)

Bold are up:

Alezandaru
Spark (-7 hit points; unconscious and dying)
Bram
Aroden
Brother Antonidas
Findlefarb
Konner

ORCS

Grand Lodge

Male Dwarf Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Bram grins as the orc misses, then aims a return blow at its torso.

Power Attack, Hatred, Inspire: 1d20 + 7 ⇒ (13) + 7 = 20
Damage? with Inspire: 1d10 + 8 ⇒ (2) + 8 = 10

-Posted with Wayfinder

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru uses acrobatics to leap the log and move into position next to Bram.

acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

From there he will attack the Blue Orc with his newly drawn rapier.

rapier: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 191d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

stabilize: 1d20 + 1 - 7 ⇒ (8) + 1 - 7 = 2

sheesh

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

Aroden resumes his Inspiring Sword ability as a full-round action. All allies, 30' radius, +2 sacred bonus to attacks, saves, and skill checks.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Konner scowls after his last miss. He swings his blade angrily at the orc.

attack: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 161d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Knowledge Checks

Bram splits Blue Orc's skull in half, then begin the lengthy process of dislodging his axe from orc collarbone, while Alezandaru and Konner flank the Red Orc and between them, puncture every single organ in the orc's body. The orcs all fall still to the ground... then disappear eerily... as if slowly fading from the world... (which causes Bram's axe to suddenly go free, and the unexpected upswing lands him on his back in the grassy ditch)

Simultaneously, all of the wounds suffered by the victorious heroes are healed, which causes Spark to sit up suddenly and gasp for air, as if he was back from a 3 min dive in deep water. You are all at full health!


Knowledge Checks

After dealing with the strange orcs, the heroes are able to travel for most of the day in peace. Following the map is relatively easy, but as you go further it becomes quite grown in and will require a Survival check DC 10 - failure means you need 2 trail rations and two waterskins today instead of one . (everyone can aid for this if they choose)

After the heroes have followed the map for most of the day, the sunlight begins to fade and a cold wind begins to rattle through the leafless forest. There is now no sign of civilization in sight. As nightfall approaches, you must find a suitable campsite. Survival check DC 10 - success locates a nice level spot, surrounded on three sides by a thicket of bushes; failure means lumpy ground (DC 13 Fort save of be fatigued all of next day) and no cover on two sides

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

survival dc 10: 1d20 ⇒ 13

survival dc 10: 1d20 ⇒ 16

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

For avoiding the need for extra rations, aiding:
survival: 1d20 + 1 ⇒ (15) + 1 = 16

Finding Campsite, aiding:
survival: 1d20 + 1 ⇒ (9) + 1 = 10

"That situation back there with the Orcs... I realize no one may want to discuss it, but that was certainly odd. Do any of you spellcasters know what that could have been?"

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Well, that was definitely odd....you figure that was part of our quest? Very odd...

survivsl: 1d20 + 1 ⇒ (3) + 1 = 4
survival: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"I'm... alive? I thought i was a goner for sure... what happened back there?"

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

Illusions of some sort....thankfully...

Scarab Sages

M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None

"A haunt? A dreamscape? An illusion, perhaps to ward off trespassers? I am not certain."
Aroden looks around.

"Should we encounter real orcs, I would suggest engaging them at range. An orc berserker with a greataxe can decapitate an ogre with a single swing; they are not nearly as proficient at ranged combat. I would not engage them in melee unless there were no other choice."

Is it just one Survival check needed for each problem? Then it looks like Spark has it.


Knowledge Checks

Trailblazing and camping checks are both a success.

As the heroes are sitting around the camp, they hear howling off in the distance. Over the next hour, the howling seems to grow closer before becoming eerily silent.

About half an hour into this dreadful silence, make a Perception check.

Perception DC 18:
Wolf's Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Those who make the DC 18 perception check see a lone wolf at the edge of the firelight and they will be entered in the surprise round before initiative begins.

Grand Lodge

male human swashbuckler(rondelero)3, HP 31/231 AC 20, T 15, FF 15, F +2, R +7; W +3, Init. +6(+8); Perception +7

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Konner leaps to his feet and yells Wolf! To arms!

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