| GM PDK |
Roldare slumps back and closes his eyes. His faint breathing settles into a soft snoring sound after a few seconds, as the accumulated days of sleep deprivation take their toll...
Bram Stonefist
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Bram looks at Aroden and Antonidas and grins:
"Many thanks. That arrow nearly took me in tha' knee. Coulda' been headed for an early retirement."
To Konner:
"I don't mind waitin' fer a bit."
| GM PDK |
Bram does that mean you guys are resting? :)
Status:
Spark
Bram
Alezandaru 5ndmg
Findlefarb
Aroden 3ndmg
Konner 4dmg
Antonidas
The crossbow he put on the ground is masterwork, and half asleep he adds, "feel free to use it and all the rest if it means it'll bring back my sis..."
There are a number of bedrolls here, a pair of bullseye lanterns with 4 flasks of oil, 5 days’ worth of rations, and two potions of cure light wounds that are labeled as “healing.”
"Spark"
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"He seems to want us to go on.. and while I'm not inclined to leave him alone, we've now got an obligation to go find his sister and she is in more danger than he is... I say we take what we might need from here and move on."
Aroden Reincarnated
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"I agree with Spark. We cannot wait for him to awaken and tell us any more; we must try to rescue his sister from this undead fiend."
He looks lost in thought for a few moments.
I could not save Arazni from torture and death at the hands of The Whispering Tyrant. Why not? I wish I could remember. I had to watch, unable to intervene.
This is but a mortal girl, not a demigoddess and herald, but I will save her. Atonement?
Is that why I am here?
| GM PDK |
I'm really loving the roleplay angle of Aroden... nicely done! :) Now I'll have to copy you and play a character that's convinced he's the son of Cayden. :) Creating alias now...
Konner Therinor
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Aye...let's get moving.. Konner says as he moves to the closest door just up the hall from Roldare. He checks to see if it is locked, then if not, proceeds to open it, blade at the ready.
| GM PDK |
Upon opening the door, Konner sees a small chamber that is mostly empty, save for the body of a villager sprawled in the center.
Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner where a pile of trash and filth awaits. The beetle appears very territorial about this chamber, and turns angrily towards Konner!
Bold may go!
Surprise Round:
Konner
Round 1:
Alezandaru
Bram
Antonidas
Konner
Aroden
BEETLE!!!
Findlefarb
Spark
Spark: 1d20 + 1 ⇒ (1) + 1 = 2
Alezandaru: 1d20 + 5 ⇒ (17) + 5 = 22
Aroden: 1d20 + 2 ⇒ (9) + 2 = 11
Bram: 1d20 + 2 ⇒ (20) + 2 = 22
Findlefarb: 1d20 + 2 ⇒ (1) + 2 = 3
Konner: 1d20 + 6 ⇒ (6) + 6 = 12
Brother Antonidas: 1d20 + 3 ⇒ (14) + 3 = 17
Man-sized beetle: 1d20 + 0 ⇒ (8) + 0 = 8
Alezandaru Skenec
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Alezandaru moves into the room and takes a shot with his bow before the beetle can fully engage in melee combat with the others.
bow, deadly aim: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (4) + 2 = 6
| GM PDK |
Alezandaru moves into the room and takes a shot with his bow before the beetle can fully engage in melee combat with the others.
[dice=bow, deadly aim]1d20+3; 1d6+2
Not enough! Alezandaru's arrow bounces off the beetle's shell!!! :)
(my daughter told me to put the happy face! lol)
Konner Therinor
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Surpise round:Konner darts forward and swings his blade at the beetle's thorax. Might need some help here.... attack: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 4 ⇒ (5) + 4 = 9
Round 2:Konner presses his attack.
attack: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (7) + 4 = 11on phone...please move my token up to contact please...ty!
| GM PDK |
Konner almost skewers the beast dead, ichor and fluids oozing out by the liters from its abdomen!
| GM PDK |
...but the beetle is still going, now trying to curl its abdomen underneath itself to try to spray Konner!
Bram, Antonidas, Aroden: you still have a go before the beetle's turn
| GM PDK |
The beetle sprays Konner with its acidic explosion!
Bombardier Beetle goes BOOM! 10-ft. cone Reflex DC 13 half: 2d6 ⇒ (5, 6) = 11 acid damage, re-useable in another 1d4 ⇒ 2 rounds
Konner Reflex Save vs. DC 13: 1d20 + 6 ⇒ (7) + 6 = 13 --> saves for half! 5 acid damage only!
Bold may go!
Round 1:
Alezandaru
Bram
Antonidas
Konner
Aroden
BEETLE!!!
Findlefarb
Spark
"Spark"
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Spark moves up on the beetle and slashes with her scimitar.
to hit: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
dmg if hits: 1d8 + 2 ⇒ (4) + 2 = 6
"Take THAT ya big bug!" hopefully that hit
| GM PDK |
Hits! the bug appears worse for wear, but it can still drag itself!! and prepares to bite Spark next round, instinctively moving towards the new source of damage...
Findlefarb you're up
| GM PDK |
The bug is flattened to the ground by Bram. Door to the south and stairs going down towards the west.
Aroden Reincarnated
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Aroden will examine the body of the villager. Trying to see if it is anyone he knows.
Knowledge-Local: 1d20 + 8 ⇒ (9) + 8 = 17
Then he will say a quick prayer.
"We should continue on. Which way?"
Alezandaru Skenec
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"As there seems to be light in this next room, I will volunteer to stealth ahead and search."
stealth: 1d20 + 7 ⇒ (3) + 7 = 10
perception (trap finding): 1d20 + 5 ⇒ (18) + 5 = 23
Aroden Reincarnated
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Pretty sure the campaign trait "Trap Finder" from the Mummy's Mask AP is not PFS-legal. Anybody can look for traps and try to disable mundane ones, but magical traps we have to avoid or endure.
| GM PDK |
Alezandaru opens the south door and makes his way down the hall. After a bend to the east, the corridor opens in a broad chamber. The remains of a small fire smolder in the center of this room, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke...
Hazard: The smoke in this chamber is quite harsh,
causing eyes to water and breathing to become labored.
Living creatures in this room take a –2 penalty on
Perception checks and on attack rolls. Any living
creature that spends more than 1 minute in this room
must make a DC 10 Fortitude save or be overcome with
coughing fits (treat as nauseated) for 1d4 rounds. Every
additional minute requires another check, with the DC
increased by +2 for each previous check. The fire can
be extinguished with a create water spell or 1 gallon of
water. Doing so causes a large plume of smoke to fill
the room that increases the penalty to –4 and forces
living creatures to make a Fortitude save every round
to avoid coughing. Once extinguished, the smoke
dissipates after 10 minutes through a chimney in the
ceiling of the room.
...as he enters the room, barely seen from the corner of his eye, Alezandaru spots a wisp of shadow that is vaguely humanoid in outline and writhing with unholy life!
Surprise Round: [bold may go - standard or move action only]
Alezandaru
Shadow
Round 1:
Alezandaru
Brother Antonidas
Shadow
Konner
Findlefarb
Spark
Bram
Aroden
Spark: 1d20 + 1 ⇒ (5) + 1 = 6
Alezandaru: 1d20 + 5 ⇒ (17) + 5 = 22
Aroden: 1d20 + 2 ⇒ (2) + 2 = 4
Bram: 1d20 + 2 ⇒ (3) + 2 = 5
Findlefarb: 1d20 + 2 ⇒ (13) + 2 = 15
Konner: 1d20 + 6 ⇒ (10) + 6 = 16
Brother Antonidas: 1d20 + 3 ⇒ (15) + 3 = 18
Shadow: 1d20 + 2 ⇒ (16) + 2 = 18
Shadow Perception vs. Stealth DC 10: 1d20 + 8 ⇒ (17) + 8 = 25
| GM PDK |
Konner you haven't seen it yet - I made a typo in my original post and meant to say Alezandaru....
Alezandaru Skenec
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Alezandaru raises a single eyebrow and pulls back out of the room to rejoin the others and warn them of the shadow. "Alert! Something unholy ahead sees us!"
Double-move back to the party, drawing bow as he moves
| GM PDK |
The shadow immediately seeks the source of living essence that is Alezandaru, and flies right at him, like a dark mist with claws!
incorporeal touch: 1d20 + 4 ⇒ (8) + 4 = 12 for 1d6 ⇒ 1 Strength damage. [MISS!!]
| GM PDK |
Round 1 (Bold may go)
Alezandaru
Brother Antonidas
Shadow
Konner
Findlefarb
Spark
Bram
Aroden
The whole party can see the shadow now. It is in the hallway right on the other side of Alezandaru, who just barely avoided the angry undead spirit's claws!
Alezandaru Skenec
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Greenblade tumbles backwards out of the reach of this strange creature, using his acrobatics training, and attempts to shoot at it with the second sharpest arrow in his quiver.
acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
shortbow, deadly aim: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (1) + 2 = 3
Mechanics question - could I just take 10 on the acrobatics check given my score is high enough to pass a typical check?
| GM PDK |
Unless you have the Skill Mastery advanced rogue talent, no, I do not believe you can take 10 in combat or any stressful situation or anytime failure could generate an adverse effect.
The shadow's evil eyes narrow when Alezandaru stumbles, and it attempts to plunge it's dark right claw through Alezandary heart!
Shadow AoO - incorporeal touch: 1d20 + 4 ⇒ (2) + 4 = 6 for 1d6 ⇒ 4 Strength damage.
Aroden Reincarnated
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I believe Take 10 is fine even when there is an adverse consequence for failure (like Climb, Craft, Diplomacy, lots more). However, it cannot be used when "threatened or distracted", so couldn't be used here.
It's Take 20 that you can't do when there's an adverse consequence for failure.
Brother Antonidas II
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Antonidas moves forward to unleash an arrow...
Longbow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
"By the gods what is this creature!?"
Deadeye Bowman: When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.
| GM PDK |
Antonidas' nonmagical arrow flies harmlessly right through the shadow and clatters against the stone wall down the hallway.
The shadow hesitates at the sight of Konner glowing brightly but tentatively steps forward to take a swipe at him:
incorporeal touch, fighting defensively: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 for 1d6 ⇒ 6 Strength damage.
Round 1 (Bold may go)
Alezandaru
Brother Antonidas
Shadow [+2 dodge bonus to AC]
Konner
Findlefarb
Spark
Bram
Aroden
Aroden Reincarnated
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Foresight 1/7: 1d20 ⇒ 11
Good enough. Aroden will use that:
Knowledge (Religion): 11 + 8 = 19
"A shadow! Magic weapons, healing wands or holy water!"
Aroden gathers his might (Arcane Reservoir for +1 CL) then unleashes a blast of arcane power at the shadow.
Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8
As a move action, he draws a flask of holy water and holds it out.
"Spark"
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Spark shrugs, steps back, throws a vial at the shadowy form.
ranged touch to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d6 ⇒ 3 fire damage
| GM PDK |
BOTTING FINDLEFARB: inspire courage.
The shadow hisses from the force missiles sent by Aroden and wisps of his shadowy essence boil off from the holy water sent by Konner, who narrowly missed the mark but caused one point of damage from the splash anyhow. Spark's alchemist fire vial has no effect however, and it passes through it only to explode down the hall. Even the fiery splash doesn't seem to affect the shadow.
Round 2 (Bold may go)
Alezandaru
Brother Antonidas
Shadow [+2 dodge bonus to AC]
Konner
Findlefarb
Spark
Bram
Aroden
Brother Antonidas II
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At Aroden's words Brother Antonidas drops his longbow unceremoniously to the ground, reaching for the wand at his belt. A quick prayer to Erastil, and the wand glows ever so slightly. Sweat beads on his furrowed brow.
Holding the charge!