Axe Lord

Bram Stonefist's page

194 posts. Organized Play character for Derek Weil.


Race

Dwarf

Classes/Levels

Barbarian (Invulnerable Rager) 2 | HP 21/25 (4 NL) | AC 18 T 12 FF 16 | Saves: F: +5 R: +2 W: +2 | CMD: 17 | Init: +2 Percep: +6 | SM: +1

Gender

Male

Size

Medium

Age

80

Alignment

Chaotic Good

Deity

Desna

Strength 16
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 12
Charisma 8

About Bram Stonefist

Pathfinder Society #: 85794-8

Scenarios Completed:
#6: Black Waters (1 XP, 2 PP)
#51: City of Strangers Part I: The Shadow Gambit (1 XP, 2 PP)
#52: City of Strangers Part II (1 XP, 2 PP)

#7-10: The Consortium Compact (1 XP, 2 PP)
#7-22: Bid for Alabastrine (1 XP, 2 PP)

Initiative: +2 (+2 Dex)
Perception: +6
Speed: 30/30

Defense
AC: 18 Touch: 12 FF: 16
(+2 Dex, +6 Armor)
HP: 15/15
Fort: +4
Ref: +2
Will: +2
CMD: 16

Offense
BAB: +2

Melee
Masterwork Cold Iron Dwarven Waraxe (2-handed) +6 / 1d10+4 / x3 / S (Raging PA +7 / 1d10+10)
Alchemical Silver Light Mace +5 / 1d6+3 / x2 / B (Raging +6 / 1d6+5)

Ranged
Shortbow +4 / 1d6 / x3

Abilities:
Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Rage Powers:
Superstition (Ex): The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

Traits:
Indomitable Faith: +1 bonus to Will saves
Dangerously Curious: +1 to UMD and it's a class skill

Feats:
Power Attack: -1 to hit, +2 to damage

Skills:

-4 Armor Check Penalty included

Acrobatics -2
Appraise +1
Bluff +0
Climb +4 (2)
Craft +1
Diplomacy +0 (1)
Disguise -1
Escape Artist -2
Fly -2
Heal +1
Intimidate +4 (2)
Know: Nature +5 (1)
Perception +6 (2)
Perform -1
Ride -2
Sense Motive +1
Stealth -2
Survival +1
Swim +3 (1)
Use Magic Device +4 (1)

Equipment:

Masterwork Chainmail 40.0 lbs.
Masterwork Cold Iron Dwarven Waraxe 8.0 lbs.
Silvered Light Mace 4.0 lbs.
Shortbow 3.0 lbs.

20 Cold Iron arrows 3 lbs.
Backpack 2 lbs.
Bedroll 5 lbs.
Waterskin 4 lbs.
Rope, silk 5 lbs.
Trail rations (5) 5 lbs.
Alchemists' Fire (2) 2 lbs.

- GP - SP

Total weight: 81.0 lbs.

Background: