GM Oni's Ruby Phoenix Tournament

Game Master Samuel Stone

Roll20.net
Tournament Bracket


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Female Elf Cleric (Herald Caller) of Shelyn 10/Holy Vindicator 8 | HP: 173/173 | AC: 43, Touch: 23, FF: 43| CMD 43 | Fort: +20, Reflex: +12, Will: +25 (+2 vs. enchantment; +4 vs. mind-affecting effects) | Init: +5 | Perception: +20 | Buffs: MoP, LB, MV x2, GMW, WW, Eaglesoul, WotS (Summer), Vindicator's Shield

From seemingly nowhere, Jeevika's rain of blows fly out of the mist and catch the blonde monk off guard. All three attacks hit him dead on. The elf sees an opening and takes it. With a flick of one watery whip arm, she manages to connect a fourth hit.

AoO Merciful Slam (Power Attack): 1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25
Nonlethal Damage: 1d8 + 8 + 6 + 1d6 ⇒ (4) + 8 + 6 + (6) = 24


Male Human Fighter 4

Enlarge person actually translates to +2 damage for Corlis, because it brings his strenght up from +5 to +6, or, with the 1.5x modifier from his two-handed weapon, +7 to +9 damage.

I looked it up, Jake: The reach is extended, but so is the "blind spot". A large creature wielding a reach weapon can hit at 15 and 20 feet, but not at 5 or 10

Finding his opponents a little close to reliably attack, Corlis takes a five foot step back, and whirls his weapon, turning his attention to the Hammer monk. He takes care to keep his weapon in rhythm, tapping his foot all the while, and gives a playful twirl of his own body as he keeps the weapon's momentum going.

Applying Combat Expertise: -1 to attack roll, +2 dodge bonus

"Let's see how the crowd likes this one!"

With immense momentum, the Talon dives for the monk's legs, whistling threateningly.

Trip: 1d20 + 27 ⇒ (11) + 27 = 38For the sake of posting swiftly, I am going to assume that this succeeds. If it doesn't, I'll probably change the following attacks a little.

Forgoing the AoO from tripping, keeping it for later in the round.

All nonlethal. Substract 4 to the to-hit rolls if the trip is unsuccessful. Corlis will attack a different target if he knocks his opponent out or causes him to surrener before the end of his attacks.
Flying Blade (Haste Bonus Attack): 1d20 + 27 ⇒ (15) + 27 = 42Damage: 1d12 + 16 ⇒ (6) + 16 = 22
Flying Blade: 1d20 + 22 ⇒ (12) + 22 = 34Damage: 1d12 + 16 ⇒ (11) + 16 = 27
Flying Blade: 1d20 + 17 ⇒ (13) + 17 = 30Damage: 1d12 + 16 ⇒ (7) + 16 = 23

If Corlis scored a successful trip or multiple hits:

With each strike, the weapon whirls around Corlis, proudly displaying the fresh spatters of blood upon its otherwise-pristine white flag. With a deft maneuver from Corlis, the weapon performs a corkscrew through the air, seeking to dazzle the crowd. The gladiator accompanies this with a series of taunting steps, very much dancing in mid-swing.

Performance Check: 1d20 + 13 ⇒ (9) + 13 = 22

I'm not sure if Hammer is still conscious after this. If he isn't, Corlis will take the free action perform chance as well:

Performance Check: 1d20 + 13 ⇒ (19) + 13 = 32

Corlis's current bonuses, for my own reference: +3 damage, AC +0, +3 saves, +2 to hit. If the perform check is successful, an additional +2 to attacks and +1d6 to damage will be added.


For reference:

Crowd Base DC to Improve Attitude
Hostile 24
Unfriendly 19
Indifferent 14
Friendly 19
Helpful 24

Jeevika's deluge bursts forth from the mist to knock the monk carrying a spade out cold. His unconscious body hits the arena's base with a sound lightly muffled by the mist.

Corlis' attack successfully removes his opponent's footing. The monk wielding the meteor hammer makes a convincing show of masking his pain, but is unable to keep consciousness after receiving Corlis' third and final attack.

The sword monk rushes in for an attack against Corlis.

AoO (Trip): 1d20 + 27 ⇒ (9) + 27 = 36
AoO (Disarm): 1d20 + 31 ⇒ (14) + 31 = 45

However, Corlis' blade whips out and strikes the legs out from underneat the monk, then flies to neatly remove his sword from his hands. The monk stands up afterwards. I assume this is your action, Corlis?

Move: Move towards Corlis
Standard: Stand up

Jake is up!


Male Human Fighter 4

I only have one AoO right now because of the size increase, but yeah, that's pretty much what I'd have done. Monk still has his weapon.

[ooc]Am I correct in understanding that my performance successfully shifted the audience's attitude? Also, please remind me, what bonuses are gained from the audience's attitude, outside of potential victory?


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

I should still be invisible then.

Jake moves swiftly out of the mists, darting forward to give the illusion that he's going to attack Spade as the curling mists releases his form. Instead, he twirls around to stand behind Sword and casts a spell to force Sword into the midst of his allies. As Jake's fist fly out with a deadly red aura, he breaks out of his invisibility and attempts to slam Sword with all his might.

Melee Touch Attk: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Force Punch Dmg (up to 25ft Push, negate forced movement w/ DC18 Fort Save): 10d4 ⇒ (3, 3, 2, 3, 3, 1, 2, 1, 3, 1) = 22

IF Sword does fly towards Jeevika...
"It looks like I do not need to even use my sword against you..." taunts Jake.
Performance check: 1d20 + 12 ⇒ (9) + 12 = 21


Sword Fort: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
The monk reels from the force of the attack, but manages to keep his ground.

The remaining monk armed with a spade shuffles towards Jake and unleashes a flurry of quick attacks with his weapon.

Attack: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The monk will abstain from a performance check.

@Corlis: Yes, the audience is now Helpful (Jake's Force Punch would count towards "Energy Spells and Effects", so you are all granted a "+2 morale bonus on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. This is a mind-affecting effect."

Jeevika:
Whoops, forgot this part from earlier!

"Aye, th' dragon's a right royal bastard, that one. Seems to have an acid breath o' some sort, judgin' by th' rocks and land around his victims. Not many've seen 'im an' survived."


N Female human Cleric of Besmara 5/Envoy of Balance 4 | AC 17, T 10, FF 17 | hp 73/73 | Fort +6, Ref +2, Will +11 | Channel energy 11/11 | Diplomacy +24, Kn. planes +13, Spellcraft +8, UMD +12 | Perception +5, Init +0

Sorry, I was waiting for Oni to say it was my turn, my bad LOL

Karlia's Shae will move forward out of the mist and attack Sword guy with her falchion.
Falchion: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13 plus cold: 1d6 ⇒ 5

Karlia will move forward out of the mist, her duplicate doing the same. She will use Twinned Channeling to channel both positive and negative energy at the same time, excluding her allies and fallen foes from the negative and her foes from the positive energy.

Positive energy: 5d6 ⇒ (2, 3, 5, 4, 4) = 18 healing to allies.

Negative energy: 5d6 ⇒ (2, 6, 3, 4, 5) = 20 damage to only Sword and Spade.

If Sword and/or Spade are still standing after this, she will expend an additional two uses of channel energy for the day to use Swift channel, just using negative energy.
Negative energy: 6d6 ⇒ (6, 1, 6, 5, 6, 5) = 29 damage to only Sword and Spade (and only if they are conscious. She will not deal damage to any unconscious enemies).


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

I'm posting this with the following attack success check flow:
Attack vs AC > Blur miss chance > Mirror Image
If my assumptions are wrong, just let me know and I'll adjust.

Attack 2 hit vs Blur (20%): 1d100 ⇒ 6
Attack 2 hit vs Mirror Images: 1d6 ⇒ 5
Attack 4 hit vs Blur (20%): 1d100 ⇒ 76

As the monk's spade swipes rapidly into the blurry images of dodging Jakes, one dashes away one of the images with a stab to its chest.


Human - Bladebound Gladiator | [HP 72/72 | Arcane Pool: 8/10 | Total Weapon Enchancement: +5 Flaming| AC 21, 12T, 19F | CMD 26 | 10F 5R 6W | Init +2 | Perception +1]

Oh man. I had that backwards, 20% miss chance (not hit). Same result though, but the Mirror Image hit roll applies to Attack 4. Sorry about that.

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