GM NotEspi |
Ryllkwynne knees in front of the door, takes her tools out again and starts working the lock. In a minute, a loud click announces that the door is unlocked, and she puts her tools back. Opening the door reveals the room beyond - Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
This room is a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book.
The room has one more surprise, however. As you enter, you notice two humanoid skeletal beings engulfed in flames turning their attentions towards you. Their jaws open in a noiseless shriek and long finger bones ready to rend and char flesh of the living once again.
This is a separate check from the above. Feel free to roll twice.
These undead are burning skeletons. Compared to their "regular" counterparts, the heat they are known for causes severe burns to anyone who remains in their close proximity for even a short while. Much like their non-burning cousins, they are easily destroyed with blunt instruments.
Apart from the burns they cause, they also emit a small "last will" fiery explosion when destroyed.
Opposition: 1d20 + 6 ⇒ (6) + 6 = 12
Elutheria: 1d20 - 2 ⇒ (18) - 2 = 16
Harrisk: 1d20 + 5 ⇒ (15) + 5 = 20
Kaa: 1d20 + 1 ⇒ (16) + 1 = 17
Lissaya: 1d20 + 3 ⇒ (13) + 3 = 16
Ryllkwynne: 1d20 + 5 ⇒ (5) + 5 = 10
Senma: 1d20 + 4 ⇒ (16) + 4 = 20
Turn 1 - Go if bolded
Harrisk
Senma
Kaa
Lissaya
Elutheria
Bones
Ryllkwynne
Harrisk Grothurk |
The map hasn't been updated yet, so I'm going to do my best here.
Harrisk moves within 25ft of one of the skeletons (but out of the way of the melee characters) and casts Create Water above its head. He watches as 16 pounds of water come crashing down.
If the skeleton is no longer on fire Harrisk will send Goliath out to attack, otherwise Goliath will stay and defend Harrisk.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5
Harrisk Grothurk |
Okay, thanks. I attacked, er, watered the blue one.
Senma Set-en-et |
Senma follows Harrisk into the room and sees the flaming skeletons and has no remorse for the destruction of these creatures. "Flaming undead! We must destroy them!" he cries as he sends a gout of electricity at the blue-flamed skeleton.
Electric Blast - Touch Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Kaa Slith |
Kaa brings his blade to bear, hoping to take one down quickly, but the blade passes through air between the skeletons ribs.
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Lissaya |
Lissaya spurs her bird into the room. She draws her Morningstar and prepares to swing a the first skeleton to come within reach. She instructs the bird to protect her and presumes it will make a similar attack.
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GM NotEspi |
The party moves into the room to take care of business. True to his words, Senma dispatches one of the undead with a single blast. The bones collapse to the floor, where they continue to burn for a second, then turn into dust in a fiery explosion. The fire from the explosion briefly licks Kaa's weapon, but nobody is harmed.
Turn 1 - Go if bolded
Harrisk - create water
Senma - blast
Kaa - miss
Lissaya - draw
Elutheria
Bones
Ryllkwynne
Elutheria |
Elutheria doesn't want another blast to hit her, as she's still low on hp, so she stands by Kaa and uses total defense. AC=17
Can she get another heal, pretty please? She doesn't have anything of her own to heal with, and she's currently at 4/11.
Ryllkwynne Purebow |
Ryll moves away from the stairs and into the room for a better shot at the skeleton next turn
Harrisk Grothurk |
Harrisk will hold his action. If there comes a point where the skeleton is not in melee, he will throw his javelin.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Senma Set-en-et |
Senma inches along the wall before letting the lightning pulse through his veins once more. "Take this!" he yells as he sends another gout at the last undead.
Electric Blast | No Precise Shot: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Elutheria |
Elutheria swings at the skeleton two handed as she normally does.
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Lissaya |
Sorry for the delay, everyone; the last few days were more full than I expected
Lissaya draws her Morningstar and then spurs her bird forward at the skeleton to attack it.
Morningstar, attack, adaptable luck, Fate's favored: 1d20 + 1 + 2 + 1 ⇒ (20) + 1 + 2 + 1 = 24 for bludgeoning/piercing: 1d6 ⇒ 3
confirm crit: 1d20 + 1 + 2 + 1 ⇒ (14) + 1 + 2 + 1 = 18 for bludgeoning/piercing: 1d6 ⇒ 3
bite, attack: 1d20 + 5 ⇒ (16) + 5 = 21 for b/p/s: 1d6 + 1 ⇒ (2) + 1 = 3
talon, attack: 1d20 + 5 ⇒ (3) + 5 = 8 for slashing: 1d4 + 1 ⇒ (3) + 1 = 4
talon, attack: 1d20 + 5 ⇒ (20) + 5 = 25 for slashing: 1d4 + 1 ⇒ (1) + 1 = 2
crit confirm: 1d20 + 5 ⇒ (20) + 5 = 25 for slashing: 1d4 + 1 ⇒ (1) + 1 = 2
-Posted with Wayfinder
Lissaya |
lissaya, reflex: 1d20 + 3 ⇒ (4) + 3 = 7
roc, reflex: 1d20 + 7 ⇒ (10) + 7 = 17
-Posted with Wayfinder
Ryllkwynne Purebow |
After the battle ends Ryll rushes over to the others and checks on them. The she looks around the room Perception: 1d20 + 8 ⇒ (10) + 8 = 18
NotEspi |
The altars still contain their silver altar services, worth 100 gp altogether, as well as two silver holy symbols of Nethys. In addition, a divine scroll rests atop each altar.
Elutheria: 1d20 + 2 ⇒ (17) + 2 = 19
Harrisk: 1d20 + 7 ⇒ (12) + 7 = 19
Kaa: 1d20 + 6 ⇒ (19) + 6 = 25
Lissaya: 1d20 + 9 ⇒ (11) + 9 = 20
Ryllkwynne - self roll
Senma: 1d20 + 1 ⇒ (17) + 1 = 18
You notice an unusual pattern on the northeastern wall in the eastern room. A closer observation reveals small slits in the wall itself and something that looks like a keyhole.
Harrisk Grothurk |
"Hey, Kaa, can I borrow the wand again? Elutheria is looking a bit rough and I'd like to heal Goliath some."
With Kaa's permission:
Cure Light Wounds, Elutheria: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds, Elutheria: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds, Elutheria: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds, Goliath: 1d8 + 1 ⇒ (5) + 1 = 6
"Anyone else want some?"
Lissaya |
hmm, -1hp for Lissaya and the Roc. Probably not worth any charges.
Lissaya points at a crack in the wall. "Maybe this opens... ?"
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Elutheria |
"You have my thanks." Elutheria says as she looks at Harrisk. She then wanders behind Kaa and Lissaya, trying to figure out what they're looking at.
Harrisk Grothurk |
"You're welcome!" Harrisk smiles as he wanders over to the black alter and looks at the items sitting on it. As he reaches for the scroll, he stops himself. Check for traps. Right.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Okay. Looks safe. He picks up the scroll, turns and calls to the others, "Can anyone figure out what this is for?"
Senma Set-en-et |
"There were some other doors on the fourth floor!" adds Senma jovially as the group looks around on the third floor.
Harrisk Grothurk |
Harrisk runs over to the other alter, snatches the scroll, and tucks them both in his belt.
He curiously walks over to the others to see what they're looking at. "Hmmm. A keyhole you said, Kaa?" He turns to Ryll, "Do you think you could open it like you did the one to get in here?"
Ryllkwynne Purebow |
"Let me give it a shot. Stand back in case I fail." Ryll tells the others and then proceeds to take out her tools.
Disable Device: 1d20 + 8 ⇒ (11) + 8 = 19
Ryllkwynne Purebow |
She will take 20 if allowed.
Ryllkwynne Purebow |
"Tis a skill i need to get batter at one day. Let us continue." and with that Ryll opens the odd door.
GM NotEspi |
Ryll pushes the odd door into the wall. It makes a clicking sound and slowly opens into the room you are standing in. Beyond the door, a living, moving fabric seems to cover the ceiling of the half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.
Harrisk Grothurk |
"Great job, Ryll!" Harrisk exclaims and jumps on Goliath's back.
He rides up next to her and looks in the room. "Hey, Goliath, can you see anything in there?" he gives Goliath's head a rub as he changes the wolf's aspect to bat. (Darkvision 60ft)
Harrisk Grothurk |
Harrisk pets Goliath to get him to calm down, "Shhh."
He looks up at the bats. "Sorry. We didn't mean to wake you. Go back to sleep," he says in as soft and soothing a voice as he can muster.
Wild Empathy: 1d20 + 1 ⇒ (11) + 1 = 12
He turns to the others and whispers, "There are bats up there. Let's be very quiet."