GM NotEspi's Master of the Fallen Fortress (Standard) 1 (Inactive)

Game Master NotEspi

Map

Initiative Roll:

[dice=Opposition]1d20 + x[/dice]
[dice=Elutheria]1d20 - 2[/dice]
[dice=Harrisk]1d20 + 5[/dice]
[dice=Kaa]1d20 + 1[/dice]
[dice=Lissaya]1d20 + 3[/dice]
[dice=Ryllkwynne]1d20 + 5[/dice]
[dice=Senma]1d20 + 4[/dice]


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Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Notified about the bats Ryll backs away from the bat area in case they go crazy...'do we sneak by?' she asks in a whisper...


The bats seem more and more aggressive every moment.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

"Maybe we just clear out the batssss?"

Does this look like a swarm, or individual attacks?


There's a looooooooooooot of bats.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk looks at Kaa, "I was just thinking we could leave them alone." A smirk crosses his face as an idea comes to him, "But...if we had something flammable we could toss in, I could light it and someone can slam the door before the fireball happens." Harrisk is trying desperately to keep his voice at a whisper, but his excitement is shining through.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

"I just checked my backpack and I have nothing to help defeat a bat swarm."

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya pulls out a flask of acid and grins. "I have this... and I have a better idea. I think I can lead them on a merry chase." She guides her roc out onto the ground. She grins at the bats, "Hey, RATFACES! Over here!" Then she directs her bird to take flight at top speed out into the night.

The idea is to outrun the bats and then make her way back after a few minutes. The bird has an 80ft. fly speed

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria gracefully slides out of the way.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

As does Kaa.


Curses! Foiled again!

One by one, the bats take flight after the roc moving through the room. Soon after, the entire flock flaps its wings in unison as they follow the bird.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

"Good ploy" Ryll tells Lissaya

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya is on the Roc, flying through the night

-Posted with Wayfinder

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

"OK, let'sss move through."


With the bats gone, the room still smells like a guano barrel. Thankfully, the wall on this room is collapsed and the air is blowing all of the stench into the wilderness.

Perception 20:

Looking around the room, you notice a potion burried in the debris.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk looks visibly impressed. "Well, THAT works! Let's see what we can find before they come back!"

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

"Ooh!" Harrisk says as he moves over to the potion. Once he comes out, he uses Create Water to remove any bat droppings from the potion and his feet. He dips his finger in the vial to try to taste and identify the contents.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Having no success, he wrinkles his nose at the taste.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

"That was quite smart and we didn't need to needlessly kill the bats!" remarks Senma as he looks around for the next area to check for the missing Pathfinder. "Anyone seen any doors?" he asks.

I can't tell where we are and where we've checked on the maps.


You are on the 3rd floor, near the "S", in the collapsed wing of the tower. Everything not covered with an octagon is what you saw / visited already.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

"It appears that we have exhausted the first through third floors. We should continue with the fourth and fifth." Senma surmises. "Let us check the door to the north on the fourth floor."

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya returns, grinning in exhilaration.

"Sure; fourth floor sounds great."

-Posted with Wayfinder


Upon reaching the 4th floor, you discover that the northern door in the western wing is locked.

Perception 15:

The troglodyte stench almost obfuscates it, but the northern door reeks of mold and fungi. The bottom section of the door seems dampened as well.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

"Wait- notice the stench again... and that door reeks of mold and fungi...water nearby... and look at the bottom of the door...signs of damp..." Ryll tells the others.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

"Should be easy to kick open, then." remarks Senma, thinking back to when he got his door moldy as a child and his parent berated him for twenty minutes about how it will eat away at the wood.

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Harrisk tucks his newfound potion in his pouch, grabs his javelin, and rides Goliath upstairs with the others. Pausing only for a moment to check to make sure the banner he left outside the bunk room is still there.

Upon hearing Ryll's discovery he questions, "Is the door wet because of something on this side, or by something that might be on the other side?" Thinking the latter, he adds, "We should be careful when we open it."

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria stands by the door waiting for someone else to open it.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

"Of coursssse!" Kaa opens the door.

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya grins with a hint of insanity at the violence to come.


Kaa opens the door. With some difficulty. The mold and fungus took their toll on the door. Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling.

Within the room, sits an overgrown frog as you open the door it turns towards you and croaks loudly, getting its tongue ready to attack someone.

Init:

Opposition: 1d20 + 1 ⇒ (15) + 1 = 16
Elutheria: 1d20 - 2 ⇒ (7) - 2 = 5
Harrisk: 1d20 + 5 ⇒ (2) + 5 = 7
Kaa: 1d20 + 1 ⇒ (16) + 1 = 17
Lissaya: 1d20 + 3 ⇒ (2) + 3 = 5
Ryllkwynne: 1d20 + 5 ⇒ (6) + 5 = 11
Senma: 1d20 + 4 ⇒ (10) + 4 = 14

Turn 1 - Go if bolded
Kaa
Frog
Senma
Ryll
Harrisk
Lissaya
Elutheria

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

"Bah!"

Kaa swings his nodachi, hoping that 10 feet away is enough to avoid this creatures tongue.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


Kaa hits the overgrown amphibian hard, but it keeps standing. It moves towards him and attempts to take a bite from some nagaji meat.

Bite: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (2) + 2 = 4

No dice on that one. The frog snaps air.

Turn 1+2 - Go if bolded
Kaa
Frog
Senma
Ryll
Harrisk
Lissaya
Elutheria

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya readies a cantrip and then directs her bird into the room. When she reaches the doorway, a splash of acid jets from her fingers at the frog. Then the Roc approaches and bites the frog.

acid splash, ranged touch attack: 1d20 + 4 ⇒ (5) + 4 = 9 for acid: 1d3 ⇒ 3

roc, bite, attack: 1d20 + 5 ⇒ (10) + 5 = 15 for b/p/s: 1d6 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma rushes into the room and grins as he sees the water. "Ah, a veritable swamp!" he proclaims happily as he sees the battle with the frog. "Sadly, this vicious of an amphibian is a threat to the nearby travelers..." he whispers to himself as his hands crackle.

Electric Blast - Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Ryll moves to a better spot and sends an arrow at the frog...

CLB+PBS: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16..DMG: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


The frog collapses under the collective barrage, leaving the room more smelly than it was before.

Perception 15:

Looking around the room, you manage to locate a jade figurine of an angelic creature. Possibly of religious significance.

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

"Good work!"

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

"Hey look - a jade figure. Might be worth sssomething."

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

"Nice find, Kaa!" Harrisk is amazed by the figure.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma grows impatient as the group fawns over some inconsequential trinket. "Guys! We have to find... uh... what's his name!" he implores.

Senma ushers the group to the door to the south. "Let's get in there!"

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Elutheria, following Senma's directions, nods and opens the door.

Was it the door to the south of the room, or to the south of the floor?


Elutheria opens the door to the southern wing. A solitary troglodyte stands in the room next to a chest. It looks at you and draws its javelin.

Initiative:

Opposition: 1d20 - 1 ⇒ (3) - 1 = 2
Elutheria: 1d20 - 2 ⇒ (15) - 2 = 13
Harrisk: 1d20 + 5 ⇒ (12) + 5 = 17
Kaa: 1d20 + 1 ⇒ (5) + 1 = 6
Lissaya: 1d20 + 3 ⇒ (10) + 3 = 13
Ryllkwynne: 1d20 + 5 ⇒ (3) + 5 = 8
Senma: 1d20 + 4 ⇒ (13) + 4 = 17

Turn 1 - Go if bolded

Elutheria
Harrisk
Kaa
Lissaya
Ryllkwynne
Senma

Troglodyte

Silver Crusade

F Half Elf Paladin 1 HP11/11 STR14 DEX7 CON12 INT14 WIS14 CHA14 INIT-2 AC13 TAC8 FFAC13 FORT3 REF-2 WILL4 CMB3 CMD11 Perception 2 Diplomacy 6 Knowledge (Nobility) 6 Ride 1 Sense Motive 6

Upon seeing the javelin raised, Elutheria sidesteps so the trog is no longer visible through the doorway.

"Help!" She calls.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma sends out a blast of electricity before the group can get into his way. "Hiya!" he yells in surprise, arcing out with electricity all around.

Electric Blast - Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa moves in, and regards the reptilian being. This must be what it is like for a human to see a caveman...

Snapping out of his wandering thought, Kaa brings his blade to bear, trying to cut this creature.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18 (Just assuming I need this)


You should probably be used to it at this point. The entire tower reeks of troglodytes.

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Ryll rushes from one room to the next to help in the fight...

will be able to attack next round

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

I went with The assumption that we went to the next door as a party altogether

Lissaya directs her bird through the door and at the troglodyte, once again adding a dash of acid before approaching.

acid splash, ranged touch attack: 1d20 + 4 ⇒ (19) + 4 = 23 for acid: 1d3 ⇒ 1

bite, attack: 1d20 + 5 ⇒ (1) + 5 = 6 for slashing: 1d6 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder

Grand Lodge

M Halfling Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Hearing the commotion and cry for help, Goliath races off with Harrisk in tow. Harrisk then throws his javelin at the creature.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 - 1 ⇒ (3) - 1 = 2


The troglodyte in the room drops the javelin to the ground and lashes out at Lissaya with both hands and a bite. Some of your attacks hit it, but it remains up and kicking.

2 claws +2 (1d4+1), bite +2 (1d4+1)

Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 1 ⇒ (2) + 1 = 3

Turn 2 - Go if bolded

Elutheria
Harrisk
Kaa
Lissaya
Ryllkwynne
Senma
Troglodyte

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Seeing the creature still standing makes Senma sad. "Aye, you should have just played dead!" he shouts as he tries to knock it unconscious.

Electric Blast | PBS/No Precise: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Electric Blast Confirmation | PBS/No Precise: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Female LVL 7
ATK:
Melee: +8 / Ranged: +12
Archetype:
Freebooter/Trapper/Zen Archer/Divine Hunter
Half Elf
Skills:
//Disable+15/Handle Animal+6/Heal+2/Stealth+10/Survival+7/Nature +7/Acro +14/Diplomacy +9
Ranger 2/Zen Archer Monk 3/ Paladin 2 (HP:50/50)(AC:22 FF:16 T:19)(F:+12 R:+13 W:+12)(Init:+11)(Perception:+13)

Ryll sends another arrow at the trog...

CLB+PBS: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22..DMG: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Grand Lodge

Male Nagaji Nagaji Bloodrager 6 | HP: 26/52+12 tmp | AC: 18 (11 Tch, 17 Fl) | CMD: 21 | F: +9, R: +5, W: +4/+9* | Init: +3 | Perc: +8, SM: +0 | Active conditions: Bloodrage, enlarged

Kaa slashes again.

1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

I bet 18 damage does it

-Posted with Wayfinder

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