Ryllkwynne Purebow |
Notified about the bats Ryll backs away from the bat area in case they go crazy...'do we sneak by?' she asks in a whisper...
Harrisk Grothurk |
Harrisk looks at Kaa, "I was just thinking we could leave them alone." A smirk crosses his face as an idea comes to him, "But...if we had something flammable we could toss in, I could light it and someone can slam the door before the fireball happens." Harrisk is trying desperately to keep his voice at a whisper, but his excitement is shining through.
Ryllkwynne Purebow |
"I just checked my backpack and I have nothing to help defeat a bat swarm."
Lissaya |
Lissaya pulls out a flask of acid and grins. "I have this... and I have a better idea. I think I can lead them on a merry chase." She guides her roc out onto the ground. She grins at the bats, "Hey, RATFACES! Over here!" Then she directs her bird to take flight at top speed out into the night.
The idea is to outrun the bats and then make her way back after a few minutes. The bird has an 80ft. fly speed
Ryllkwynne Purebow |
"Good ploy" Ryll tells Lissaya
Lissaya |
Lissaya is on the Roc, flying through the night
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Harrisk Grothurk |
Harrisk looks visibly impressed. "Well, THAT works! Let's see what we can find before they come back!"
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
"Ooh!" Harrisk says as he moves over to the potion. Once he comes out, he uses Create Water to remove any bat droppings from the potion and his feet. He dips his finger in the vial to try to taste and identify the contents.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Having no success, he wrinkles his nose at the taste.
Senma Set-en-et |
"That was quite smart and we didn't need to needlessly kill the bats!" remarks Senma as he looks around for the next area to check for the missing Pathfinder. "Anyone seen any doors?" he asks.
I can't tell where we are and where we've checked on the maps.
Senma Set-en-et |
"It appears that we have exhausted the first through third floors. We should continue with the fourth and fifth." Senma surmises. "Let us check the door to the north on the fourth floor."
Lissaya |
Lissaya returns, grinning in exhilaration.
"Sure; fourth floor sounds great."
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Ryllkwynne Purebow |
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
"Wait- notice the stench again... and that door reeks of mold and fungi...water nearby... and look at the bottom of the door...signs of damp..." Ryll tells the others.
Senma Set-en-et |
"Should be easy to kick open, then." remarks Senma, thinking back to when he got his door moldy as a child and his parent berated him for twenty minutes about how it will eat away at the wood.
Harrisk Grothurk |
Harrisk tucks his newfound potion in his pouch, grabs his javelin, and rides Goliath upstairs with the others. Pausing only for a moment to check to make sure the banner he left outside the bunk room is still there.
Upon hearing Ryll's discovery he questions, "Is the door wet because of something on this side, or by something that might be on the other side?" Thinking the latter, he adds, "We should be careful when we open it."
GM NotEspi |
Kaa opens the door. With some difficulty. The mold and fungus took their toll on the door. Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling.
Within the room, sits an overgrown frog as you open the door it turns towards you and croaks loudly, getting its tongue ready to attack someone.
Opposition: 1d20 + 1 ⇒ (15) + 1 = 16
Elutheria: 1d20 - 2 ⇒ (7) - 2 = 5
Harrisk: 1d20 + 5 ⇒ (2) + 5 = 7
Kaa: 1d20 + 1 ⇒ (16) + 1 = 17
Lissaya: 1d20 + 3 ⇒ (2) + 3 = 5
Ryllkwynne: 1d20 + 5 ⇒ (6) + 5 = 11
Senma: 1d20 + 4 ⇒ (10) + 4 = 14
Turn 1 - Go if bolded
Kaa
Frog
Senma
Ryll
Harrisk
Lissaya
Elutheria
Kaa Slith |
"Bah!"
Kaa swings his nodachi, hoping that 10 feet away is enough to avoid this creatures tongue.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Lissaya |
Lissaya readies a cantrip and then directs her bird into the room. When she reaches the doorway, a splash of acid jets from her fingers at the frog. Then the Roc approaches and bites the frog.
acid splash, ranged touch attack: 1d20 + 4 ⇒ (5) + 4 = 9 for acid: 1d3 ⇒ 3
roc, bite, attack: 1d20 + 5 ⇒ (10) + 5 = 15 for b/p/s: 1d6 + 1 ⇒ (3) + 1 = 4
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Senma Set-en-et |
Senma rushes into the room and grins as he sees the water. "Ah, a veritable swamp!" he proclaims happily as he sees the battle with the frog. "Sadly, this vicious of an amphibian is a threat to the nearby travelers..." he whispers to himself as his hands crackle.
Electric Blast - Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Ryllkwynne Purebow |
Ryll moves to a better spot and sends an arrow at the frog...
CLB+PBS: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16..DMG: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Harrisk Grothurk |
"Nice find, Kaa!" Harrisk is amazed by the figure.
Senma Set-en-et |
Senma grows impatient as the group fawns over some inconsequential trinket. "Guys! We have to find... uh... what's his name!" he implores.
Senma ushers the group to the door to the south. "Let's get in there!"
Elutheria |
Elutheria, following Senma's directions, nods and opens the door.
Was it the door to the south of the room, or to the south of the floor?
GM NotEspi |
Elutheria opens the door to the southern wing. A solitary troglodyte stands in the room next to a chest. It looks at you and draws its javelin.
Opposition: 1d20 - 1 ⇒ (3) - 1 = 2
Elutheria: 1d20 - 2 ⇒ (15) - 2 = 13
Harrisk: 1d20 + 5 ⇒ (12) + 5 = 17
Kaa: 1d20 + 1 ⇒ (5) + 1 = 6
Lissaya: 1d20 + 3 ⇒ (10) + 3 = 13
Ryllkwynne: 1d20 + 5 ⇒ (3) + 5 = 8
Senma: 1d20 + 4 ⇒ (13) + 4 = 17
Turn 1 - Go if bolded
Elutheria
Harrisk
Kaa
Lissaya
Ryllkwynne
Senma
Troglodyte
Elutheria |
Upon seeing the javelin raised, Elutheria sidesteps so the trog is no longer visible through the doorway.
"Help!" She calls.
Senma Set-en-et |
Senma sends out a blast of electricity before the group can get into his way. "Hiya!" he yells in surprise, arcing out with electricity all around.
Electric Blast - Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Kaa Slith |
Kaa moves in, and regards the reptilian being. This must be what it is like for a human to see a caveman...
Snapping out of his wandering thought, Kaa brings his blade to bear, trying to cut this creature.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18 (Just assuming I need this)
Ryllkwynne Purebow |
Ryll rushes from one room to the next to help in the fight...
will be able to attack next round
Lissaya |
I went with The assumption that we went to the next door as a party altogether
Lissaya directs her bird through the door and at the troglodyte, once again adding a dash of acid before approaching.
acid splash, ranged touch attack: 1d20 + 4 ⇒ (19) + 4 = 23 for acid: 1d3 ⇒ 1
bite, attack: 1d20 + 5 ⇒ (1) + 5 = 6 for slashing: 1d6 + 1 ⇒ (1) + 1 = 2
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Harrisk Grothurk |
Hearing the commotion and cry for help, Goliath races off with Harrisk in tow. Harrisk then throws his javelin at the creature.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
GM NotEspi |
The troglodyte in the room drops the javelin to the ground and lashes out at Lissaya with both hands and a bite. Some of your attacks hit it, but it remains up and kicking.
2 claws +2 (1d4+1), bite +2 (1d4+1)
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 1 ⇒ (2) + 1 = 3
Turn 2 - Go if bolded
Elutheria
Harrisk
Kaa
Lissaya
Ryllkwynne
Senma
Troglodyte
Senma Set-en-et |
Seeing the creature still standing makes Senma sad. "Aye, you should have just played dead!" he shouts as he tries to knock it unconscious.
Electric Blast | PBS/No Precise: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Electric Blast Confirmation | PBS/No Precise: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Ryllkwynne Purebow |
Ryll sends another arrow at the trog...
CLB+PBS: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22..DMG: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10