Senma Set-en-et
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@Elutheria: How do you get 45 damage? I don't know what weapon you are using because you do not have a character sheet in your character's profile, but normally you just reroll the damage again if it hits on the critical confirmation. If your weapon has a x3 or x4 modifier, then you do three times or four times the damage on a hit, so your normal damage + (the modifier-1 x normal damage).
Example: If your weapon is 1d8+3 and x2, then you would roll 1d8+3 again. If it is x3, then you roll 2d8+6.
| GM NotEspi |
No worries. Well, you hit him. That is a crit confirmed. Damage depends on what weapon do you have in hand. Don't be afraid to ask questions either. (Though I feel like this helping hand is probably coming a bit late, with what is probably the last swing in the game.)
Edit: Warhammer is x3 crit multiplier, so just roll twice your normal damage ( 2*(1d8 + 3) = 2d8 + 6 ) and add that to the original result of your damage roll. The sum of those two values will be your total damage for the crit.
Ryllkwynne Purebow
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still in transit back to the states. found some weak but free wifi. catching up
Ryll scans the room for any more threats after the warhammer squashed the visible foe...
Elutheria
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Thanks for the help. I'm sorry, I'm new to Pathfider Society. I guess I can try it again.
damage: 2d8 + 6 ⇒ (6, 7) + 6 = 19
19+10=29
better?
| GM NotEspi |
Yeah that's it. No worries. Ask questions if you are not sure. People here are usually a helpful bunch.
Elutheria brings her hammer down on the corocodile, and it lands with a loud crack. Afterwards, the animal seems to make its best impression of a squatted fly. No movement, no breathing, legs stretched across the floor pointing to four different corners of the world...
It's dead.
Looking out of the western window, you recognise Absalom a few miles out. The room, tiled with previously uncracked marble, contains four windows - heading north, west, south and east - a large stone throne or a really uncomfortable chair in the eastern wing, one dead troglodyte, one dead crocodile, one chest, and seven pathfinder agents.
Elutheria
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Elutheria nods and slings her hammer over her shoulder. She saunters to the western window to view Absalom. A smirk sneaks across her lips, although she faces away from the others so they don't see it.
Kaa Slith
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Kaa empties the chest into the one he is carrying (or into whichever best holds it all). If anyone wants something specific, he let's them grab it first.
Senma Set-en-et
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"It appears we have finished our mission." Senma says as he holds up the amethyst and stares through it. "Shall we head back?" he asks to the group.
Kaa Slith
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"Our ressscue and exsssploration sssseeem complete. I would like to releasssse or ssssave that electric lizard we found sssso it will not ssstarve to death. But other than thisss, I am ready to depart."
We can just send back an animal handler crew to save the lizard, can't we?
Harrisk Grothurk
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"Good thinking, Kaa!" Harisk says with a smile.
"On the way out, I'd like to see if we can find anything to show Captain Wilridge when we get back." Harrisk takes a 20 on perception to carefully inspect each of the rooms to find any documents, maps, or the like from when this was a functioning fortress.
| GM NotEspi |
As you progress back down the tower, you don't manage to locate any other historical documents. You only take back the shield you found earlier.
Balenar uses prestidigitation to lure the lizard to the platform, gets shocked while he ties a rope to it, and lowers the creature to the ground level.
After finishing your business in the tower, you head back to Absalom's Eagle Garrison. Somehow, the scenery of the way back seems less malevolant. Perhaps it's just you getting used to carnage in the tower. Who knows?
Returning to Wilridge with Balenar, you submit your report to the Captain. Wilridge congratulates you on the job well done and pays you your well earned reward, but scoffs at Balenar and tells him to be more careful in the future.
Balenar invites you for a round on him into the Flax lodge, and assures you that he would put in a good word for you in the Pathfinder Lodge.
All in all, a good day or two.
Harrisk Grothurk
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Harrisk stays behind in the Captain's office and recounts the entire adventure with the enthusiasm of a young child retelling his favorite bedtime story.