Tweiford Shenk

Harrisk Grothurk's page

101 posts. Organized Play character for Greatgamingguru.


Full Name

Harrisk Grothurk

Race

Halfling

Classes/Levels

Hunter 1 | HP: 8/8 Str: 8 Dex: 20 Con: 10 Int: 12 Wis: 13 Cha: 10 | Init: +5 AC: 18 T:16 F: 13 CMD: 13 | Fort: +3 Reflex: +8 Will +2 | Handle Animal: +4 Knowledge (Geography/Nature): +5 Perception: +7 Stealth:+13 Ride: +9 | 1st Level Spells: 2/2

Gender

M

Size

S

Age

18

Special Abilities

Lay of the Land (Forest), Poverty Stricken, Teaching Mistake, Link

Alignment

N

Languages

Common, Halfling

Strength 8
Dexterity 20
Constitution 10
Intelligence 12
Wisdom 13
Charisma 10

About Harrisk Grothurk

Harrisk

Stats:

Strength: 8
Dexterity: 20
Constitution: 10
Intelligence: 12
Wisdom: 13
Charisma: 10

Skills:

Acrobatics: +7
Climb: +5
Handle Animal: +4
Knowledge (Geography/Nature): +5
Perception: +7
Ride: +9
Stealth: +13
Survival: +6

Combat:

Speed: 20 ft
Initiative: +5 (+7 in Forest)
Armor Class: 18 Touch: 16 Flat-Footed: 13
Base Attack Bonus: 0
Fortitude: +3
Reflex: +8
Will: +2 (additional +2 against fear)
CMB: -2 CMD: 13

Shortbow 20/x3
60 ft.
17 arrows
[dice=Attack]1d20 + 6[/dice]
[dice=Damage]1d4 - 1[/dice]

[dice=Crit Confirm]1d20 + 6[/dice]
[dice=Crit Damage]2d4 - 2[/dice]

Medium Masterwork Javelin 20/x2
30 ft.
[dice=Attack]1d20 + 5[/dice]
[dice=Damage]1d6 - 1[/dice]

[dice=Crit Confirm]1d20 + 5[/dice]
[dice=Crit Damage]1d6 - 1[/dice]

Feats:

Weapon Proficiency (Sling, Halfling) (Halfling)
Weapon Proficiency (Simple, Martial) (Hunter)
Armor Proficiency (Light, Medium, Shiled) (Hunter)
Lay of the Land (Forest) Grants Favored Terrain (Forest): +2 to Initiative, Knowledge (Geography), Perception, Stealth, Survival

Traits:

Poverty Stricken +1 to Survival
Teaching Mistake A natural 1 on a saving throw grants a +1 bonus on the next saving throw. (Once per scenario)

Abilities:

Small +1 bonus to AC and Attack Roll, -1 to CMB and CMD, and +4 to Stealth
Fearless +2 to resist Fear
Halfling Luck +1 on all Saving Throws
Keen Senses +2 to Perception
Sure-Footed +2 to Acrobatics and Climb
Animal Companion (Wolf) Goliath (See below)
Link With Animal Companion: Handle Animal as Free Action, Push it as Move Action; +4 to Wild Empathy and Handle Animal
Share Spells Can target Animal Companion with a spell that has a target of "you"
Animal Focus Swift Action 1 min per day (Unlimited on Animal Companion)
Bat Darkvision 60 ft
Bear +2 to Constitution
Bull +2 to Strength
Falcon +4 to Perception
Frog +4 to Swim and Acrobatics for jumping
Monkey +4 to Climb
Mouse Evasion: A successful Reflex Save for half damage instead results in no damage
Owl +4 to Stealth
Snake +2 to make AOO and to AC to dodge AOO
Stag 5 ft bonus to base land speed
Tiger +2 to Dexterity
Wolf Scent 10 ft
Wild Empathy Can check to improve attitude of animal like a Diplomacy check. [dice=Wild Empathy]1d20 + 1[/dice]

Inventory:

Shortbow
Arrows x17
Medium Masterwork Javelin
Leather Armor
Potion of Cure Light Wounds x2

Spells:

Level 0
Spark
Details
Mending
Details
Guidance
Details
Create Water
Details

Level 1
Abundant Ammunition
Details
Speak with Animals
Details

Miscellaneous:

Languages: Common, Halfling, Dwarven
Gold: 186
EXP: 1
Prestige: 1
Fame: 1

Goliath

Stats:

Strength: 13
Dexterity: 15
Constitution: 15
Intelligence: 2
Wisdom: 12
Charisma: 6

Skills:

Perception: +5
Stealth: +6

Combat:

Speed: 50 ft
Initiative: +2
Armor Class: 14 Touch: 14 Flat-Footed: 14
Base Attack Bonus: +1
Fortitude: +5
Reflex: +5
Will: +1
CMB: +2 CMD: 14

Bite and Trip 20/x2
[dice=Attack]1d20 + 2[/dice]
[dice=Damage]1d6 + 3[/dice]
[dice=Trip]1d20 + 2[/dice]

[dice=Crit Confirm]1d20 + 2[/dice]
[dice=Crit Damage]1d6 + 3[/dice]

Feats:

Combat Reflexes 3 AOO per round

Abilities:

Low Light Vision
Scent
Combat Training Attack Anything, Come, Defend, Down, Guard, Heel

Inventory:

Waterskin

Backstory:

This is my section for personal reflection on the scenarios I played. Actual spoilers follow.

Scenarios: