GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


3,051 to 3,100 of 3,597 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>

Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Strength: 1d20 + 4 ⇒ (13) + 4 = 17

Konny starts loading the catapult, then stops surprised, when he feels the magic entering his mind.

When someone helps and the catapult is ready...

"Ok, let's give it a shot. Pun intended"

First shot: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9

I guess Victrix would be a better choice with her higher BAB

He watches the flying stone.

"Hmm, at least we got the direction more or less right."


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"I'm ginnae let Vic 'ave her a shot afore I try it."


Drezen Citadel Drezen Dungeon of Drezen

The stone flies through the air 1d8 ⇒ 7 and falls short, inside the walls of the citadel.

Perception DC 25:
There appears to be movement on the catapult you are firing at.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

"Not bad for a first shot. Let's load another one"


Retired - Adventure Path Complete!

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Victrix's eyes widen as she watches the other tower. "Oh, shit. They're turnin' ta fire on us." She says, her tone deadpan. "Moight want ta hurry up an' load the bloody thing."

She tries loading another catapult stone...

Strength: 1d20 + 4 ⇒ (3) + 4 = 7
...except this one is incredibly awkwardly-shaped. "Uh... little 'elp 'ere?"


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin Perception: 1d20 + 14 ⇒ (6) + 14 = 20
Navi Perception: 1d20 + 13 ⇒ (7) + 13 = 20

Both Kaladin and Navi are too distracted watching Konny work to pay attention to his target.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Oh,oh. Not good. Maybe get ready to fly there."

Konny helps with loading.

Strength: 1d20 + 4 ⇒ (1) + 4 = 5


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar moves to give as much help as he can, himself.

Strength: 1d20 + 2 ⇒ (17) + 2 = 19


Drezen Citadel Drezen Dungeon of Drezen

Ok, someone take aim and let fly. The stone is loaded.

Catapult: 1d20 + 7 ⇒ (20) + 7 = 27Catapult?!?!?!?: 1d20 + 7 ⇒ (10) + 7 = 17 Wow, I wonder if Catapult can crit? Turns out it can...

Catapult Damage: 8d6 ⇒ (6, 1, 6, 4, 5, 6, 4, 5) = 37

The closer Catapult hurls a stone that lands directly on top of the tower!

Randomness: 1d6 ⇒ 4

Victrix Reflex: 1d20 + 3 ⇒ (1) + 3 = 4

The stone careens off the tower and strikes Victrix for 15 damage 1/2 total -3 reflex save would have knocked another 1/2 off the damage

The tower has taken 29 points of damage..at 80 it collapses.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Still say Vic should be the shooter since she has the highest attack. If you want Barundar to give it a shot, he will.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

attack: 1d20 + 5 ⇒ (1) + 5 = 6


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi sounds alarmed, "Hey guys, I know you're doing your best but do we stand a chance? They uh seem to know exactly what they're doing..."

She cures some of the bruising Vic just took. CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Uncle Anvil always said there is first time for everything. And I know almost exactly what I am doing... It looks like I'm tryin' to scare them and it ain't workin'." Konny replies.


Drezen Citadel Drezen Dungeon of Drezen

Konny aims the catapult and lets fly 1d8 ⇒ 4 this time the stone flies to the left. However, because he bracketed the tower he gets a +2 bonus on all successive shots! The bonus goes up if you actually hit on one.

So now it would be BaB+Int+2 (for Konny)

Ok, time for the crew serving the catapult to make some STR checks

The Dueling Crew: 2d20 ⇒ (17, 10) = 27

Perception DC 25:
You notice that the crew (Brimoraks) has loaded another missile.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I assume the serving crew would be us?


Retired - Adventure Path Complete!

Victrix flinches from the catapult stone hitting her, and gives Navi a nod of thanks.

"...yeh know what? To hell with this." She flies from the tower! "I'm just gonna beat the shite outta them. Feel free ta come along!" She calls back as she flies!

Can I tell how many brimoraks are in the other watchtower?


Drezen Citadel Drezen Dungeon of Drezen

Vic, its a good 60' from the top of the tower to the other tower. So while you can get there in a single round....your allies would take several rounds to get there.
@ Victrix there are three brimoraks
@Barundar yep you and Victrix were the loading crew DC 15 STR to load a stone. Up to 2 people can help.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar screams after Vic,"Probly nae a good idea, lass!!" as he moves to load the next stone.

Strength Check: 1d20 + 2 ⇒ (16) + 2 = 18


Drezen Citadel Drezen Dungeon of Drezen

Ok, Vic you moving to the Tower? You can charge a Brimorak from your position...Konny the stone is loaded, fire away...


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

attack: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12 Konny fires another shot.


Drezen Citadel Drezen Dungeon of Drezen

Ugh...another miss! RNG hates you dueling catapults

Dueling Crew: 1d20 + 7 ⇒ (11) + 7 = 18 the stone strikes the tower dealing 4d6 - 8 ⇒ (3, 3, 5, 4) - 8 = 7

The tower has taken 36 points of damage..at 80 it collapses.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Desna wheeps, it is not one of my good days..." Konny comments on his luck.


Retired - Adventure Path Complete!

Victrix turns and yells "Belle! If yeh've got any more floight magic, yeh moight want ta use it now!"

She then turns and flies at a brimorak operating the enemy catapult, getting close enough to take a powerful swing at one!

Power Attack (Heroism): 1d20 + 12 + 2 - 2 ⇒ (10) + 12 + 2 - 2 = 22
Damage: 2d6 + 12 ⇒ (4, 1) + 12 = 17


Drezen Citadel Drezen Dungeon of Drezen

Victricx smacks one of the Brimorak who turns to face her, the other continue loading the Catapult.

STR: 1d20 + 5 ⇒ (17) + 5 = 22

Their Catapult is loaded, the two Brimorak fire! Catapult: 1d20 + 5 ⇒ (4) + 5 = 9 however they wound the coils too tightly and 1d8 ⇒ 4 the stone flies harmlessly over the tower!

The Brimorak that faces Vic attacks her mercilessly
Longsword: 1d20 + 13 ⇒ (9) + 13 = 22 Longsword2: 1d20 + 8 ⇒ (16) + 8 = 24 Hoof: 1d20 + 2 ⇒ (4) + 2 = 6 hitting her twice for 2d6 + 10 - 3 + 2d6 ⇒ (1, 3) + 10 - 3 + (6, 1) = 18

Good guys are up! The distance is only 60' away so ranged attacks are an option, as are spells. If Konny and Barundar continue manning the catapult Barundar has to make the DC 15 STR check to load the stone/wind the catapult, Belle and Kaladin can assist with that if he fails. Navi can fly over and assist Vic if you want also.


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi rushes over to try and keep Victrix alive... I'm guessing that's a x4 move.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin knowing that he is too weak to physically aid Konny decides to ask for Divine aid instead. He utters a prayer to Pulura for help.

Kaladin casts a Prayer spell, if there's time he'll cast Guidance on Konny too. Probably should have done that before Vic left, but I didn't know she was going to do that :)


Drezen Citadel Drezen Dungeon of Drezen

No, Navi has 80' fly speed...the other tower is only 60' away. That's one move action with a standard to spare.
Hmm that +1 will help Konny! the Brimorak are too far to be effected by the -1


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi surprises herself, 'I keep on forgetting quite how fast I can move, that tower looked a long way away...'

CLW on Vic: 1d8 + 1 ⇒ (5) + 1 = 6

Note I've not adjusted the map for the last two heals.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Bloody fool redhead..." Barundar mumbles to himself as he tries to load another stone into the catapult by himself.

STR Check: 1d20 + 2 ⇒ (17) + 2 = 19


Drezen Citadel Drezen Dungeon of Drezen

I have been Kaladin.

Navi heals Vic and Barundar loads a stone while Brud assists him in winding the crank, the Catapult is reloaded!

Konny, Vic and Belledonna


Retired - Adventure Path Complete!

Actions
Free Action: RAGE!
Full-Round Action: Beat the Brimorak down!

Victrix roars in defiance at the demon, feeling her rage boil over into a murderous frenzy! She swings mightily at the beast, hoping to cut it to pieces!

Power Attack 1 (Rage, Heroism): 1d20 + 12 - 2 + 2 + 2 ⇒ (6) + 12 - 2 + 2 + 2 = 20
Damage (Rage, Power Attack): 2d6 + 9 + 6 ⇒ (1, 5) + 9 + 6 = 21

As she takes her second swing, she feels her mythic power flow into her blade, guiding it's swing!

Power Attack 2 (Rage, Heroism, Mythic Surge): 1d20 + 7 - 2 + 2 + 2 + 1d6 ⇒ (7) + 7 - 2 + 2 + 2 + (3) = 19
Damage? (Rage, Power Attack): 2d6 + 9 + 6 ⇒ (4, 6) + 9 + 6 = 25


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny takes aim and fires the engine again.

attack: 1d20 + 4 + 1 + 2 + 1 ⇒ (4) + 4 + 1 + 2 + 1 = 12

He watches the flying stone. "Not a good day for learning siegecraft...", he mutters.


Drezen Citadel Drezen Dungeon of Drezen

you can use a mythic surge on these rolls.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I have last one and I would prefer to keep it in reserve... One shot will not be a game-changer anyway.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

At Konny's next miss, Barundar's shoulders sag slightly as he moves to pick up the next projectile.

"Bloody hell, Konny...I'm startin' tae think ye jus' wanna see me pickin' up these bloody rocks..."

1d20 + 2 ⇒ (14) + 2 = 16


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi will try to cure more of Victrix's wounds!

CLW: 1d8 + 1 ⇒ (8) + 1 = 9 I'm not sure if she gets another +1 from lesser celestial totem or not.


Drezen Citadel Drezen Dungeon of Drezen

Konny fires the catapult 1d8 ⇒ 5 and it flies off northwest of the tower.

Vic hits the Brimorak for 21 38 total damage
Belle assists Barundar and Brud in loading the catapult.

Brimorak! Str: 1d20 + 5 ⇒ (12) + 5 = 17 the two demon crew loads and fires!
Catapult: 1d20 + 7 ⇒ (14) + 7 = 21 Damage!: 4d6 ⇒ (4, 4, 5, 2) = 15

The tower has taken 51 points of damage. It wobbles unsteadily, it will collapse at 80 points of damage.

The Brimorak attacks Victrix savagely Longsword: 1d20 + 13 ⇒ (6) + 13 = 19 Longsword2: 1d20 + 8 ⇒ (18) + 8 = 26 Hoof: 1d20 + 2 ⇒ (14) + 2 = 16

The Demon hits Vic three times for 2d6 + 10 + 1d3 + 3 - 9 + 3d6 - 5 ⇒ (6, 2) + 10 + (2) + 3 - 9 + (2, 6, 5) - 5 = 22

Barundar loads the catapult once more We've found where all your above average rolls have gone...
While Navi heals Vic for 10!

Konny, Vic, Belle/Brud and Kaladin are up! The Catapult is loaded, I also owed Vic 5 damage since I forgot last round that she has FR 5.


Retired - Adventure Path Complete!

Actions
Full-Round Action: Beat Brimorak!

Victrix keeps swinging, intent on cutting the demon before her to pieces!

Power Attack 1 (Rage, Heroism): 1d20 + 12 - 2 + 2 + 2 ⇒ (15) + 12 - 2 + 2 + 2 = 29
Damage (Power Attack): 2d6 + 9 + 6 ⇒ (2, 3) + 9 + 6 = 20
Power Attack 2 (Rage, Heroism): 1d20 + 7 - 2 + 2 + 2 ⇒ (18) + 7 - 2 + 2 + 2 = 27
Damage (Power Attack): 2d6 + 9 + 6 ⇒ (6, 1) + 9 + 6 = 22


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"While it is nice to see you excercising, I would prefer to do that in safer enviroment. Looks like my success with shooting is similar to yours striking anything with Radiance." Konny smiles to take the edge off. "There might be some higher power behind our misfortune..."

He takes aim and shoots...

Attack: 1d20 + 4 + 1 + 2 + 1 ⇒ (16) + 4 + 1 + 2 + 1 = 24


Drezen Citadel Drezen Dungeon of Drezen

Cheer!
Damage: 4d6 ⇒ (6, 5, 4, 1) = 16

Brimorak Tower has taken 16 damage it collapses at 80.

============================
Meanwhile; at the Brimorak Tower
Victrix cuts the Brimorak attacking her to pieces.

Kaladin, Belle or we can begin a new round and I'll keep botting Belle/Brud


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Desna smiles! Finally. Now if this tower holds together a bit longer, we might have a chance to destroy the other one. Although judging from the tremors - I am not so sure..."


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin casts Guidance on Konny, hoping Pulura's blessing will guide his aim. "Ideally before tha tower collapses, if it please ye Pulura!" he quips.

Half tempted to rush after Vic but that would probably take many rounds.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Snarling in frustration, Belledonna calls upon the mythic forces fueling her. Eyes flashing with blue fire, she leaps into the air, hurtling toward the opposing tower, blistering invective blasting from her lips as she does so. "សត្វ! គោក្របីដែលខ្ញុំបានដាក់ឈ្មោះអ្នកនិងជាគោក្របីទៅសម្លាប់អ្នកបើកបរខ្លួន! គស្រែករោទ៍សត្វ, លះបង់ខ្លួនសម្រាប់មេបានបរាជ័យដែលនឹងមិនបានដឹងក៏មិនខ្វល់ទេប្រសិនបើអ្នកទទួលបានជ ោគជ័យឬស្លាប់!"

Swift action: expend one Mythic Power to cast Fly upon herself.
Move action: fly to the other tower.
Standard action: Intimidate: 1d20 + 11 ⇒ (14) + 11 = 25, to Demoralize one of the crew.

Abyssal:
"Beasts! Cattle I name you and as cattle to the slaughter you drive yourselves! Dumb, lowing, beasts, sacrificing yourselves for a doomed master who will neither know nor care if you succeed or die!"


Drezen Citadel Drezen Dungeon of Drezen

@Kaladin 1 round to get down the tower, 1 round to run to the other tower, 1 round to get up that tower.

Belle goes a little crazy on the Brimorak, demoralizing one of them.
The Brimorak serving as Crew decide that Victrix is a bigger threat and they BOTH charge her!

Longsword1: 1d20 + 13 ⇒ (11) + 13 = 24 hit for 1d5 + 5 - 3 ⇒ (3) + 5 - 3 = 5
Longsword2: 1d20 + 15 ⇒ (6) + 15 = 21 hit for 1d5 + 5 - 3 ⇒ (3) + 5 - 3 = 5

GGT 29/80
BGT 64/80

==================================
Everyone is up!


Retired - Adventure Path Complete!

Actions
Full-Round Action: Full Attack on one brimorak!

Victrix keeps swinging as wildly as she has before, focusing on the first brimorak to charge her!
Power Attack 1 (Rage, Heroism): 1d20 + 12 - 2 + 2 + 2 ⇒ (4) + 12 - 2 + 2 + 2 = 18
Damage? (Rage): 2d6 + 9 + 6 ⇒ (4, 1) + 9 + 6 = 20

Power Attack 2 (Rage, Heroism): 1d20 + 7 - 2 + 2 + 2 ⇒ (3) + 7 - 2 + 2 + 2 = 12
Damage?: 2d6 + 9 + 6 ⇒ (4, 3) + 9 + 6 = 22

GM, did you mean to roll 1d5 for damage on Victrix for both brimorak attacks?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

What will it take to re-aim the catapult we are firing?


Drezen Citadel Drezen Dungeon of Drezen

Same as before, DC 15 STR check (up to 2 aid anothers allowed) and then an attack roll (from someone NOT involved in the loading).

@Vic no, but the extra d1 damage won't make a difference, I'm not gonna reroll all that.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Why do you want to re-aim the catapult?


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi continues to try and keep Vic up.

CLW, with lesser celestial totem: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Is the next one in a straight line from this one? Or is it on the other side? I was under the impression it was opposite the one we've been firing on.

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