GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Drezen Citadel Drezen Dungeon of Drezen

There are a few magical auras in the treasure pile. She would have to separate the items out to get more information.

Navi believes that this was the lair of the Chimera that you defeated earlier.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin smiles as Navi returns, "Good work lass! Seems we found yon beastie from yesterday's filthy lair. Best be careful, no knowing what ya might step inta..."


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"I didnae know chimeras horded like dragons..." Barundar states, trying to peek into the room.


Retired - Adventure Path Complete!

Victrix steps into the room once Navi gives the all-clear. "Wow..." She grins. Not that anyone can see her...

"Anyway, we'll 'ave ta come back fer this later. We've got a job ta do."


Drezen Citadel Drezen Dungeon of Drezen

moving further down? I'll bot Konny

Konny and Navi move further down the tower to the bottom level.
This chamber is furnished as a study and a bedroom, but it looks
as if the room's inhabitant left the area quickly and recently.

Perception DC 15:
From the scattered accouterments you determine that the inhabitant of this room was a powerful priestess of Deskari. You also find some disturbing notes...read the notes spoiler

Notes, only read if you make the Perception:

Chorussina, Apavonicus determined that Drezen was not worth keeping. Use the Nahindrian Crystal to destroy the Citadel and all in it if Staunton Vhane fails.

Perception Konny: 1d20 + 14 ⇒ (19) + 14 = 33

Konny says Desna weeps, someone plans on blowing us up or something.

Ok you guys are at the lowest level of the Senechals Tower. Let me know which way you want to go, I'll bot Konny until he posts again.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

"Aye, it looks that wey. Thay dinnae seem tae think Drezen is worth fightin' fur ony mair. Nahindrian crystal...that soonds familiar..."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

untrained Perception: 1d20 + 1 ⇒ (1) + 1 = 2...
Gee! Look at them sconces!

The proximity of so many demons & their slaves in such a comparatively enclosed space seems to have something of a sensory overload upon Belledonna. While she maintains pace with the others, she only just avoids bumping into things by dint of Brud's careful guidance.


Retired - Adventure Path Complete!

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Victrix looks over to where Konny pointed the notes out and reads them. Her face turns grim.

"Well, looks loike we've got ta take care o' this Chorussina. I'm lookin' forward ta makin' 'er sing." She pats her axe, smiling a little.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Yes, we should definitely dispose of her before facing the dwarf. Let us surch the tower before we proceed further." Konny says.


Drezen Citadel Drezen Dungeon of Drezen

I need you guys to tell me which way yo are going. Take a look at the map.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin suggests "Mebbe we should check is there's aught useful in tha loot pile? If nothin else can pay tha army's wages..."

On the way down, Kaladin and Navi then have a better look at the loot, trying to identify any magic items.

Many Dice Rolls:

Kaladin Spellcraft item 1: 1d20 + 11 ⇒ (6) + 11 = 17
Kaladin Spellcraft item 2: 1d20 + 11 ⇒ (19) + 11 = 30
Kaladin Spellcraft item 3: 1d20 + 11 ⇒ (16) + 11 = 27
Kaladin Spellcraft item 4: 1d20 + 11 ⇒ (2) + 11 = 13

Navi Spellcraft item 1: 1d20 + 12 ⇒ (6) + 12 = 18
Navi Spellcraft item 2: 1d20 + 12 ⇒ (7) + 12 = 19
Navi Spellcraft item 3: 1d20 + 12 ⇒ (7) + 12 = 19
Navi Spellcraft item 4: 1d20 + 12 ⇒ (14) + 12 = 26

When they're downstairs, Navi asks, "I know nothing of this Chorussina or an Nahindrian Crystal. What manner of being is she? And where would this crystal be kept? It sounds valuable so surely it will have a guard."

If I was to store something super valuable in this keep, it would be near F6. That area looks defensible. What do you think?


Drezen Citadel Drezen Dungeon of Drezen

Magical Bag unidentified (DC 24)
Elemental Gem (Earth)
Scroll of Dimension Door (Arcane)
Scroll of Restoration (Divine)
+1 Flaming Heavy Crossbow

A bunch of coin that might have to wait. I'll list it here
3,438 cp, 1,319 sp, 7,753 gp, two pearls, three garnets, eight amethysts, 12 agates, an emerald-and-ivory scepter, a silver candelabra, a gold signet ring

I'll open the map for editing you guys can draw arrows showing where you want to go.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin passes the bag to Belle and asks, "What d'ye make 'o this?"

If I get time I'll try and sort out a loot spread sheet. Reminds me I need to update the loot for another game :<


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I say we check the single room to the immediate south of the tower, then head over to F16. From there, go to the Officer's Court.


Retired - Adventure Path Complete!

Sure, I'm good with that.


Drezen Citadel Drezen Dungeon of Drezen

Konny checks the small room to the south of the tower and finds that it is an unused storeroom.

The party heads over to F16. Konny goes ahead to scout...

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Perception: 1d20 + 17 ⇒ (15) + 17 = 32

Konny is spotted! He sees several Thoxel demons (Kn:Planes DC 16) firing their bows through arrow slits in the Northern Arcade
One wall of this long arcade features several arrow-slits looking out over the northern part of Drezen.

Initiative:

Konny: 1d20 + 13 ⇒ (19) + 13 = 32
Victrix: 1d20 + 2 ⇒ (16) + 2 = 18
Belledonna: 1d20 + 3 ⇒ (8) + 3 = 11
Kaladin: 1d20 + 2 ⇒ (9) + 2 = 11
Navi: 1d20 + 10 ⇒ (14) + 10 = 24
Barundar: 1d20 + 4 ⇒ (18) + 4 = 22
Thoxel: 1d20 + 2 ⇒ (14) + 2 = 16

Please put any active spells in your post so I can add them to the log

Round 1
Konny
Navi
Barundar
Victrix
Thoxel
Belle/Brud
Kaladin

Konny, Navi, Barundar and Vic are up. Belle and Kaladin can post actions but be cognizant that the Thoxel go before you in initiative


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Knowledge(planes): 1d20 + 8 ⇒ (10) + 8 = 18
I will state my actions after the knowledge comes in


Drezen Citadel Drezen Dungeon of Drezen

They are Thoxel demons, regular demon resistances and resistant versus normal weapons, they require cold iron.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaldin urgently hisses, "I can protect ye from fire, if ye all gather round."

Up to you if you do this, you'd have to delay and let Kaladin cast resist energy communal. I'll post actions later when I know what everyone is doing.

Spells and effects:

Cast when setting out:
Air Barrier: 1 hour
False Life: 8 hours - Temporary Hp: 1d10 + 8 ⇒ (1) + 8 = 9
Heightened Awareness: 80 mins (been forgetting this +2 on perception &trained knowledge checks)
Mythic Point: Cast Fly - 10 mins

Cast after examining the loot in the previous room:
Shield of Faith: 7 mins AC= 24
Bear's Endurance: 7 mins HP = 78 plus 9 temporary HP from false life


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Forgot to mention, Life link on: Konny, Vic, Belle & Brud


Retired - Adventure Path Complete!

Round 1: Actions
Misc. Action: Delay until Kaladin casts his spell

Victrix holds position until Kaladin casts his spell.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny casts Shield and moves back to the group.


Drezen Citadel Drezen Dungeon of Drezen

Buffs Current Round 1:

Shield 10 Rounds Konny
Air Barrier: 1 hour Kaladin
False Life: 8 hours - Temporary Hp:9 Kaladin
Heightened Awareness: 80 mins +2 on perception &trained knowledge checks) Kaladin
Mythic Point: Cast Fly - 10 mins Kaladin
Shield of Faith: 7 mins AC= 24 Kaladin
Bear's Endurance: 7 mins Kaladin

Round 1
Konny casts Shield and moves back to the group.
Thoxel raise a shout អ្នកឈ្លានពាន ! អ្នកឈ្លានពាន ! ព្រះដ៏វិសុទ្ធ ទាហាន នៅទីនេះ ! they grab their double bladed swords and move.
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Round 2
Konny
Thoxel
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Abyssal:
Intruders! Intruders! The Crusaders are here!

Ok, Everyone is up! Even Konny since he would be round 2


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Is a charge possible or no, since Konny is in front of me? I doubt the tiny flying faerie would much interfere with a charge line.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin will cast Communal Resist Energy. Everyone who is near enough will get touched and 10mins of fire resist 20 each. Looks like Vic, Konny, Kaladin, Navi so far.


Retired - Adventure Path Complete!

Round 1 Actions Continued
Free Action: RAGE!
Move Action: Move to engage Yellow Thoxel
Standard Action: Power Attack Thoxel!

Once Kaladin has imbued her with protection against fire, Victrix allows her fury to rise. She hefts her axe high and starts running towards the thoxel demons, ready to carve them to bits!

"Toime ta see what my axe can do!"

Will Save (Rage!, Mythic Surge): 1d20 + 6 + 1d6 ⇒ (8) + 6 + (2) = 16

A feeling of arrogance and frustration (directed towards her allies, no less) rises within her, but is swiftly quelled by a surge of mythic power.

She swings her axe wildly at the demon!

Power Attack (Rage!): 1d20 + 13 - 2 + 2 ⇒ (17) + 13 - 2 + 2 = 30
Damage (Demon Bane, Rage!): 1d12 + 18 + 2d6 ⇒ (2) + 18 + (1, 1) = 22


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi tries to fly up to the ceiling to hide. If she can't she holds.

Stealth: 1d20 + 18 ⇒ (1) + 18 = 19


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Is the slightly larger Thoxel noticeable from the others for a reason, or just the vagaries of graphics manipulation?
Is the placement of the Thoxel where they are on Belledonna/Brud's action? This declaration is based on the assumption they are.

Seeing the demons comparatively close together & still far enough from her companions to be of aid, Belledonna calls forth a glittering cloud to impede their vision.

Cast Glitterdust Will DC 18 no SR, centered on the intersection equidistant between green & purple.

Edit: I missed that Kaladin asked me to try identifying the bag. If possible, she would have done that before Konny went investigating again...
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12, with a casting of Detect Magic, to identify the bag.
nope, not a clue.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Stepping toward the top of the stairs, Brud levels his bow at the nearest demon just before Victrix begins her assault.

Move action, move to present location
Longbow attack: 1d20 + 6 ⇒ (18) + 6 = 24, Longbow damage: 1d8 + 3 ⇒ (6) + 3 = 9 Piercing, Magic


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny moves next to the closest demon and attacks with Biggie.

attack: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14

"Andale, let's dance!" he shouts.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar, seeing as how he isn't going to be able to get into combat this round, will double-move, getting as close as he can to the nearest thoxel demon.


Drezen Citadel Drezen Dungeon of Drezen

Belle casts Glitterdust Will Green: 1d20 + 2 ⇒ (16) + 2 = 18Will Purple: 1d20 + 2 ⇒ (6) + 2 = 8 Purple is blinded!/Brud moves up and fires his bow, striking a Thoxel.
Kaladin casts Resist Energy Fire on his allies. He manages to touch everyone.
Navi hides.
Barundar moves up to the doorway, Radiance at the ready.
Victrix moves to engage the Gold Thoxel and smacks it for 22!

Round 2 Buffs/Debuffs:

Shield 9 Rounds Konny
Resist Energy Fire 10 mins everyone.
Air Barrier: 1 hour Kaladin
False Life: 8 hours - Temporary Hp:9 Kaladin
Heightened Awareness: 80 mins +2 on perception &trained knowledge checks) Kaladin
Mythic Point: Cast Fly - 10 mins Kaladin
Shield of Faith: 7 mins AC= 24 Kaladin
Bear's Endurance: 7 mins Kaladin
Konny is Insolent
Vic resisted Aura of Insolence

Round 2
Konny [aura of insolence] dances forward Acro: 1d20 + 17 ⇒ (2) + 17 = 19 Will: 1d20 + 8 ⇒ (4) + 8 = 12 he hits the Thoxel but feels a twinge of anger towards his "allies"
Thoxel
Gold retaliates against Konny with its double bladed sword. TwoBladedSword1: 1d20 + 10 ⇒ (19) + 10 = 29 Twobladedsword2: 1d20 + 10 ⇒ (2) + 10 = 12 Twobladedsword3: 1d20 + 7 ⇒ (11) + 7 = 18 Confirm?: 1d20 + 10 ⇒ (15) + 10 = 25 Konny is critically hit once for 2d8 + 12 ⇒ (8, 3) + 12 = 23
Green charges Konny Charge: 1d20 + 12 ⇒ (8) + 12 = 20 missing.
Purple flails around blindly. Will: 1d20 + 2 ⇒ (6) + 2 = 8 and will continue to do so next round also.
Red fires its bow at Victrix Bow: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 miss
Blue fires its bow at Victrix Bow: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 miss
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Round 3
Konny
Thoxel
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Aura of Insolence:
(Su) Any creature adjacent to a thoxel demon must succeed at a DC 15 Will save or become insolent and uncooperative with its allies. Creatures affected by this aura stop functioning as allies to other creatures. An affected creature can’t provide flanking, can’t serve as an ally for teamwork feats or aid another actions, and doesn’t allow its allies to move through its space. Any spell or effect that requires a willing target fails if it is used on an affected creature, and even harmless effects require an attack roll (if applicable) and require the insolent creature to attempt a saving throw against them. An affected creature remains insolent as long as it is adjacent to a thoxel demon and for 1d4 rounds thereafter. A creature that successfully saves is not subject to the same thoxel’s aura for 24 hours. Thoxel demons are immune to this effect. The save DC is Charisma-based.

Good guys are UP, Vic we can save that attack/damage roll from earlier if you like. Please remember that for movement you can draw an arrow on the map to show me where you wish to move. Otherwise describe it in relation to another token, like Belle did when placing her Glitterdust spell.


Retired - Adventure Path Complete!

Wait--I was able to move 50 feet because of my Boots of Striding & Springing. My Mithril Chainmail is Light Armour (so 40 feet movement rate) + 10 from the boots should have gotten me there.


Drezen Citadel Drezen Dungeon of Drezen

Whoops. Forgot about the Boots and the new armor...sorry. I'll edit the round


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Seeing two of the demons engaged with her compatriots, Belledonna afflicts them with a dazzling flash of light.

Move action; move forward
Standard action; Cast Flare Burst, Fort DC 17, Caster Check to penetrate SR: 1d20 + 13 ⇒ (10) + 13 = 23
area of effect is the upside-down Glitterdust circle


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Witnessing his friend Konny engaged with one of the fiends, Brud calls forth the power of nature, summoning a mighty Aurochs behind them.

Standard action, spontaneously convert one of his memorized third level spells to Summon Nature's Ally III
Since that is a full-round action to cast, the Auroch will not appear until either the end of this round or just before Brud's turn next round, I'm not sure which...
Yes, I know it won't be able to penetrate the Demon's DR. It doesn't have to. It just has to threaten, so Konny can get a Sneak attack off.
The Auroch is the blank square behind the Thoxel demons.


Retired - Adventure Path Complete!

Might be a bit problematic, considering Konny's gone insolent and can't take advantage of flanking at all...

Round 2: Actions
Full-Round Action: Full-Attack Thoxel demons before me, starting with Gold!

Victrix grins at the sight of her axe biting into demon flesh. She starts swinging wildly again!

Power Attack 1 (Rage!): 1d20 + 13 + 2 - 2 ⇒ (16) + 13 + 2 - 2 = 29
Damage (Demon Bane, Rage!): 1d12 + 12 + 6 + 2d6 ⇒ (6) + 12 + 6 + (5, 2) = 31

Power Attack 2 (Rage!): 1d20 + 8 + 2 - 2 ⇒ (19) + 8 + 2 - 2 = 27
Damage (Demon Bane, Rage!): 1d12 + 12 + 6 + 2d6 ⇒ (12) + 12 + 6 + (6, 4) = 40


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Life Link:

Konny: +5 HP
Kaladin: -5 HP

Kaladin shares some of Konny's pain through the link and realizes that Vic is dodging arrows left and right. He darts forward to protect her with a defensive hex but she's too far away.

Double move forward, aiming to move to the square SE of Brud. I can't do it this round but I was hoping to cast Wind Ward on Vic. Unfortunately that's touch range and I don't think it works with Faith's Reach since it's a hex not a spell.

Wind Ward (Su):
The shaman can touch a willing creature (including herself ) and grants a ward of wind. This ward lasts for a number of rounds equal to the shaman's level. When a warded creature is attacked with an arrow, ray, or other ranged attack that requires an attack roll, that attack suffers a 20% miss chance. At 8th level, the ward lasts for 1 minute for every level the shaman possesses. At 16th level, the miss chance increases to 50%. Once affected, the creature cannot be the target of this hex again for 24 hours.

HP updated on map.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Seeing as how he has little choice in the matter, Barundar will barrel past Konny and straight through the Thoxel demon in front of him to get to the other side of the battle, then turn to swing at it from behind.

Soak the AoOs from the bad guys and...
Radiance Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Radiance Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Why am I not surprised?


Drezen Citadel Drezen Dungeon of Drezen

Belle casts Flare Burst. Green: 1d20 + 8 ⇒ (12) + 8 = 20 Gold: 1d20 + 8 ⇒ (1) + 8 = 9 Gold is dazzled. Brud summons an Aurochs (it will appear on his next turn and can act normally)
Kaladin double moves forward.
Navi holds?
Barundar cannot move forward as Konny uncharacteristically blocks his way. Konny growls insolently at Barundar. @Barundar you can hold OR attempt a Bull Rush on Konny/Thoxel or...wait for Vic's turn because she is about to
Victrix completely takes apart the Gold Thoxel with her first swing, she then steps 5' step (I took liberties) and smacks the Green Thoxel hard also. (Barundar can step into Victrix's former square and swing. I'll take that as the default action if Barundar doesn't post elsewise)

Round 3
Konny
Thoxel
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Just waiting on Konny who is affected by the Aura of Insolence.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Let's do that, then; step into Vic's square to swing. Keep the old roll or re-roll?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Life Link:

Konny: +5 HP
Kaladin: -5 HP

Kaladin absent mindedly grits his teeth as he absorbs some of Konny's wounds through the link. He patiently waits for Barundar to move and once the Dwarf has entered the fray, Kaladin will decide what to do.

Deferring until after Barundar since if I deliver a touch range buff I'll block him.

Navi holds.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"This one is mine, you stupid do gooders!" Konny growls and swings Biggie at the demon.

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14


Drezen Citadel Drezen Dungeon of Drezen

Round 3 Buffs/Debuffs:

Shield 8 Rounds Konny
Resist Energy Fire 10 mins everyone.
Air Barrier: 1 hour Kaladin
False Life: 8 hours - Temporary Hp:9 Kaladin
Heightened Awareness: 80 mins +2 on perception &trained knowledge checks) Kaladin
Mythic Point: Cast Fly - 10 mins Kaladin
Shield of Faith: 7 mins AC= 24 Kaladin
Bear's Endurance: 7 mins Kaladin
Konny is Insolent Round 3 only
Barundar is Insolent Round 3 only
Vic resisted Aura of Insolence

Round 2
Barundar steps up Will: 1d20 + 6 ⇒ (2) + 6 = 8 feeling Insolent and swings at the Thoxel, he misses.

Round 3
Konny hit the Thoxel for 14, it falls to the ground dead. Number of Insolent Rounds: 1d4 ⇒ 1
Thoxel
Blue picks up Sword and calls for aid
Red picks up Sword and moves
Purple flails around blindly Will: 1d20 + 2 ⇒ (19) + 2 = 21 but the blindness fades.
Half Fiend Minotaurs appear from area F17! Kn:Planes or Local for more info
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Round 4
Konny
Thoxel
Half Fiend Minotaurs
Belle/Brud
Kaladin
Navi
Barundar
Victrix

Good Guys are UP!


Retired - Adventure Path Complete!

Round 3: Actions
Move Action: Move to engage Blue Thoxel
Standard Action: Whack Blue Thoxel

Noticing that there are more Thoxel demons to kill, Victrix opts to leave the minotaurs for now and focus on them instead. Their powers of insolence are more worthy of attention than a big axe for now anyway.

She moves forward to engage the two Thoxel demons to the north of the room!

Will Save (Rage!, Mythic Surge): 1d20 + 6 + 1d6 ⇒ (7) + 6 + (6) = 19

Their aura of insolence hits her hard again, but her mythic power once again proves stronger. She swings her axe wildly!

Power Attack (Rage!): 1d20 + 13 + 2 - 2 ⇒ (3) + 13 + 2 - 2 = 16
Damage? (Demon Bane, Rage!): 1d12 + 12 + 6 + 2d6 ⇒ (7) + 12 + 6 + (4, 6) = 35


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Kn:Planes: 1d20 + 11 ⇒ (16) + 11 = 27

Navi spots the new demons, foul beings she has heard of! Special attacks and if I rolled well enough defenses too please.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Knowledge(planes): 1d20 + 8 ⇒ (6) + 8 = 14

That is one ugly cowhead... Konny checks the newcomer quickly and decides to continue attacking the demons.

He rushes to engage next one, keeping his back to the pillar in the center of the room.

"Beware the might of dwarf-jutsu, you stinky beast!"

Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16

Current AC 24


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Who ye callin' stupid, ye daft fool!" Barundar calls back to Konny, shoving past Victrix with little care for her presence as he makes his way toward the demons in the northern part of the chamber.

Get to the thoxel demons above the pillar in F16. Double-move if need be.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

The map looks wrong to me. Two of the Thoxel, the Auroxs, & both effect Circles are off the Citadel entirely..?

Quickly drawing forth her now well-prized gift from Aravashniel, Belledonna calls forth it's powers of alacrity in aid of her companions.

Move to present location, draw Wand of Haste
Activate Wand of Haste, targets Barundar, Brud, Konny, Navi & Victrix.


Drezen Citadel Drezen Dungeon of Drezen

I moved them, mostly because they are no longer needed. The Thoxels are dead, the Aurochs doesn't appear until Brud's turn and the flare burst is an instantaneous effect. The Glitterdust I should have left, so I moved it back.

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