GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Retired - Adventure Path Complete!

Victrix calls out to the rest of the team.

"More of 'em coming!"


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

On his action, Barundar will step forward into the open doorway to the next room, though he leaves some space in front of himself to let others go by if they want to forge ahead through the doorway; holding the weighted ball of his weapon in hand, ready to throw it out towards the first thing to come in range, the dwarf yells,"Let them come!"

If I can, move action to go through the doorway and then down so that I should be in the square through the wall from Victrix (I think 20 feet of move will get me there), then ready an attack action for the first enemy that moves through the doorway.

My apologies, by the way, for not posting yesterday at all. I'm at a competitive events conference with fifteen students that I teach and I got so busy yesterday that I didn't have a chance to come on and post. Tomorrow is potentially the same way, so if you need to bot Barundar to move the combat forward, GM Niles, please feel free to do so.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Belledonna quickly enchants Brighton with a dweomer of Protection as he prepares to aid the other combatants.
Cast Protection from Evil


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Ready action is for first enemy in range, not first one through door.


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 4
Mongrelmen
Red [-19] shouts an alarm Wake up you blokes! We are under attack
Green attacks Victrix and hits for 5.
Daenal attacks again and hits for 9.
Victrix strikes Green down with her mighty blow
Barundar moves into the room and readies a strike [to hit 25, 8 dam]
Konny [prot. from evil] holds.
Brighton holds
Aravashnial follows Brighton
Horgus follows Brighton
Anevia follows Brighton
Lann moves into the room with Barundar.
Belledonna casts Protection from Evil on Brighton.

Combat Round 5
Mongrelmen
Red [-19] moves to attack Barundar who takes him out!
Pink moves and attacks Lann Club: 1d20 + 6 ⇒ (13) + 6 = 19Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Orange moves and attacks Lann Club: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d6 + 5 ⇒ (6) + 5 = 11 Lann goes down in a flurry of blows!
Wenduag fires her bow at Barundar and moves Bow: 1d20 + 8 ⇒ (5) + 8 = 13
Daenal
Victrix
Barundar
Aravashnial
Horgus
Anevia
Lann [-7/15, prone, dying]
Belledonna
Konny
Brighton

Konny and Brighton have round 4 actions everyone has round 5.


Retired - Adventure Path Complete!

Round 5: Actions
Move Action: Move in toward Orange
Standard Action: Power Attack Orange!

Victrix's eyes widen when she sees Lann go down.

She turns her eye to the one who took him out.

She races toward Orange, heedless of danger.
Acrobatics: 1d20 - 2 ⇒ (7) - 2 = 5
Her run provokes an attack of opportunity from Pink.

She raises her mace. Brings it down in full force.

"WAAAAAGGGHHHHH!"

Power Attack!: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirm?: 1d20 + 7 ⇒ (19) + 7 = 26
Damage (2-Handed): 1d8 + 10 ⇒ (8) + 10 = 18
Crit Damage (2-Handed): 1d8 + 10 ⇒ (4) + 10 = 14

Oh my.

Rage Rounds Remaining: 5/8
Rage Effects: +4 HP, +4 STR, +4 CON, +2 Will Saves, -2 AC, +1 HP/caster level/character level when healed.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I ira tenei, i reira he tino kore take ki te pupuri ia ratou i roto i e taea e kite ahau i te pouri... Belledonna thinks to herself, as she turns to the refugees. "Anevia, hand me your torch, would you? The element of surprise is no longer a concern & you are likely to be better off if matters do go 'gainst us if you can see them coming."
Having said that, Belledonna's action this round will be to light Anevia's torch so that she & Horgus can see.

Hallit:
At this point, there is really no reason to keep them in the dark that I can see...


Drezen Citadel Drezen Dungeon of Drezen

What are you using as Hallit, I'd like to continue that if I decide to use the language.


Retired - Adventure Path Complete!

We're using the Maori language.


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 5
Mongrelmen
Red [-19] moves to attack Barundar who takes him out!
Pink moves and attacks Lann hitting for 11
Orange moves and attacks Lann Chitting for 11 Lann goes down in a flurry of blows!
Wenduag fires her bow at Barundar but misses and moves
Daenal double moves into the room acrobatically moving to avoid an AoO Acrobatics: 1d20 - 4 ⇒ (19) - 4 = 15 and succeeding.
Victrix moves in and takes the AoO AoO: 1d20 + 6 ⇒ (19) + 6 = 25 and gets hit for Damage: 1d6 + 5 - 1 ⇒ (5) + 5 - 1 = 9 then she pulps Orange's skull.
Barundar
Aravashnial
Horgus
Anevia
Lann [-7/15, prone, dying]
Belledonna
Konny
Brighton


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar turns his attention to Pink, roaring in outrage at their comrade brought low and bringing his dorn dergar down on Pink's head.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d12 + 6 ⇒ (7) + 6 = 13


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 5
Mongrelmen
Red [-19] moves to attack Barundar who takes him out!
Pink moves and attacks Lann hitting for 11
Orange moves and attacks Lann Chitting for 11 Lann goes down in a flurry of blows!
Wenduag fires her bow at Barundar but misses and moves
Daenal double moves into the room acrobatically moving to avoid an AoO and succeeding.
Victrix moves in and takes the AoO and gets hit for 9 then she pulps Orange's skull.
Barundar strikes Pink for 13.
Aravashnial stays with Brighton
Horgus stays with Brighton
Anevia stays with Brighton
Lann [-7/15, prone, dying] Stabilize: 1d20 - 5 ⇒ (19) - 5 = 14 stabilizes
Belledonna lights a torch. Anevia says Thank goodness.
Konny
Brighton

I'll be botting Konny and Brighton soon.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 5
Konny moves into the next room (between Barundar and fallen Lann - can not go further...) and swings Biggie at the mongrelman.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Tactics for next rounds (if botting necessary)

Konny tries to flank any enemy to have better chance of hitting and to do more damage. Preferably without provoking AoO.

Strikes with Biggie while flanking:
Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1: 2d6 + 3 + 1d6 ⇒ (6, 4) + 3 + (4) = 17

Attack 2: 1d20 + 6 ⇒ (20) + 6 = 26
Damage 2: 2d6 + 3 + 1d6 ⇒ (3, 1) + 3 + (2) = 9
Confirm critical: 1d20 + 6 ⇒ (9) + 6 = 15
Extra Damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11

Attack 3: 1d20 + 6 ⇒ (9) + 6 = 15
Damage 3: 2d6 + 3 + 1d6 ⇒ (4, 3) + 3 + (3) = 13

If flanking is not possible:
Attack 1 /without: 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1 / without: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Attack 2 /without: 1d20 + 4 ⇒ (20) + 4 = 24
Damage 2 / without: 2d6 + 3 ⇒ (2, 6) + 3 = 11

Attack 3 /without: 1d20 + 4 ⇒ (11) + 4 = 15
Damage 3 / without: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Confirm critical: 1d20 + 6 ⇒ (12) + 6 = 18
Extra Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 4
Brighton double moves
Konny moves in and swings at pink but misses.
Combat Round 5
Mongrelmen
Red [-19] moves to attack Barundar who takes him out!
Pink moves and attacks Lann hitting for 11
Orange moves and attacks Lann Chitting for 11 Lann goes down in a flurry of blows!
Wenduag fires her bow at Barundar but misses and moves
Daenal double moves into the room acrobatically moving to avoid an AoO and succeeding.
Victrix moves in and takes the AoO and gets hit for 9 then she pulps Orange's skull.
Barundar strikes Pink for 13.
Aravashnial stays with Brighton
Horgus stays with Brighton
Anevia stays with Brighton
Lann [-7/15, prone, dying] Stabilize: 1d20 - 5 ⇒ (19) - 5 = 14 stabilizes
Belledonna lights a torch. Anevia says Thank goodness.
Konny 5' step right and swings, connecting and taking down pink.
Brighton moves and channels positive energy healing everyone for 1d6 ⇒ 2

Combat Round 6
Wenduag shouts Come and help us you human pieces of filth. then fires her bow at Victrix Bow: 1d20 + 8 ⇒ (13) + 8 = 21 hitting for 1d8 ⇒ 1
Daenal
Victrix
Barundar
Aravashnial
Horgus
Anevia
Lann [-5/15, prone, stable] S
Belledonna
Konny
Brighton


Retired - Adventure Path Complete!

Round 6: Actions
Move Action: Move to Archer
Standard Action: Power Attack Archer!

As Brighton's channeling of positive energy strikes Victrix, the glow around her intensifies. Her wounds begin to close, but not all the way. Still, it's more than the channeling would've allowed.

As the arrow strikes Victrix, she snorts and just tears it out of her skin. It stings, but she could care less.

She glares at the archer. "Yeh shouldn't 've done that." She growls before lifting her mace and running at him.

She swings.

Power Attack!: 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirm?: 1d20 + 7 ⇒ (19) + 7 = 26
Damage (2-handed): 1d8 + 10 ⇒ (6) + 10 = 16
Crit Damage (2-handed): 1d8 + 10 ⇒ (4) + 10 = 14

Rage Rounds Remaining: 4/8
Rage Effects: +4 HP, +4 STR, +4 CON, +2 Will Saves, -2 AC, +1 HP/caster level/character level when healed.

Victrix gained 4 HP back from Brighton's channeling because of her lesser celestial totem rage power.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Geez, Victrix. Two crits in a row? You have a vendetta against these guys or something?


Retired - Adventure Path Complete!

They beat up the Chief's friend, so yes.


Drezen Citadel Drezen Dungeon of Drezen

Sorry Victrix, I updated to reflect the extra healing. I forgot about the rage power. I hadn't updated the map on your last post so you might want to change your actions.

Wenduag summoned allies, these are three humans! They are dressed as crusaders wearing chainshirts and carrying glaives and scythes. This room h10 is well lit with several magical balls of light.


Retired - Adventure Path Complete!

Oh, it's a tough decision... give up a crit, or stay with the group and have a better chance of survival?

Alright, REVISED ACTIONS!

Round 6: Actions (Revised)
Move Action: Move next to door (right side)
Standard Action: Ready Action: Power Attack first person to come through the door

As Brighton's channeling of positive energy strikes Victrix, the glow around her intensifies. Her wounds begin to close, but not all the way. Still, it's more than the channeling would've allowed.

As the arrow strikes Victrix, she snorts and just tears it out of her skin. It stings, but she could care less.

As the archer flees, Victrix yells "BLOODY ROIGHT YEH SHOULD RUN! BAPHOMET CAN KISS MY ARSE!"

She takes up a position to the right of the door, her mace readied to brain the next cultist to come her way.

Please see my original rolls for my readied Power Attack.

Rage Rounds Remaining: 4/8
Rage Effects: +4 HP, +4 STR, +4 CON, +2 Will Saves, -2 AC, +1 HP/caster level/character level when healed.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Handing the now-lit torch to Horgus, "Here, you will have more use for this than I." before turning back to be of what aid she can, muttering to herself as she does so. "E rua atu toa & titiro matou ki te e mahi kino atu i te aroaro o matou..."
Double move to get into the room.

Hallit:
"Three more warriors & we seem to be doing worse than we were before..."


Hermaphroditic Tiefling (demon-spawn) HP: 19/20 | AC: 18 (22 smite), 10 (14 smite) T, 18 (22 smite) FF | CMD: 15 (19 smite), FCMD: 15 (19 smite)| Saves: +9 Fort, +4 Ref, +7 Will | Initiative: +4 | Perception: +0 | Smite 1/1 | LOH 5/5

I will continue with my previous strategy. If anybody gets too close, I will 5-ft step back to be able to keep attacking.

Daenal continues striking without saying a word.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8

damage: 1d10 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 6 ⇒ (1) + 6 = 7

damage: 1d10 + 4 ⇒ (4) + 4 = 8

Attack: 1d20 + 6 ⇒ (8) + 6 = 14

damage: 1d10 + 4 ⇒ (9) + 4 = 13

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

damage: 1d10 + 4 ⇒ (4) + 4 = 8

I am quite clumsy right now


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 6
Wenduag shouts Come and help us you human pieces of filth. then fires her bow at Victrix but Victrix shrugs off the arrow.
Daenal moves to cover the door.
Victrix moves and readies an attack.
Barundar also moves up to cover the door.
Aravashnial moves up to Belledonna
Horgus moves forward a little, helping the elf along but grumbling a bit.
Anevia presses forward, grimacing in pain but glad to be able to see.
Lann [-5/15, prone, stable] lays quietly, not dying.
Belledonna double moves into the room.
Konny moves near Victrix
Brighton moves into the room and channels again healing 1d6 ⇒ 4
Cultists cast spells, spellcraft DC 16 to identify.

Combat Round 7
Wenduag Go, slay the crusaders! and fires her bow at Daenal Bow: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 ⇒ 6
Daenal
Victrix
Barundar
Aravashnial
Horgus
Anevia
Lann [-1/15, prone, stable]
Belledonna
Konny [PFE]
Brighton [PFE]
Cultists


Retired - Adventure Path Complete!

Round 7: Actions
Move Action: Move to Brown Crusader
Standard Action: Power Attack Brown Crusader

Brighton's healing resonates with Victrix's glow. Her wounds close more fully.

This time she notices. She nods to Brighton in thanks before racing into the room.

Ignoring the archer, Victrix focuses her wrath on the crusader in the back right corner of the room. Sure, his buddy was in the way, but she could get past him, right?
Acrobatics: 1d20 - 2 ⇒ (4) - 2 = 2
She races past him, her gait provoking an attack of opportunity. Not that it stops her from swinging her mace at his head.
Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage (2-Handed): 1d8 + 10 ⇒ (5) + 10 = 15

Rage Rounds Remaining: 3/8
Rage Effects: +4 HP, +4 STR, +4 CON, +2 Will Saves, -2 AC, +1 HP/caster level/character level when healed.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

"Ka tamata e ahau ki te kanga ki runga ki te hunga i te tika, i runga i te whakaeke i te hunga i te maui." Belledonna calls out before once more beginning her spell of slumber.
Since she has line of effect to just be able to see the the group on the right side of the room, Belledonna will attempt to cast Sleep again, effect centered on the intersection just to the right of the 10 in H10 on the map.

Hallit:
"I will try to enspell those on the right, attack those on the left."


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar moves quickly into the next chamber, stepping to the left of the entrance and heaving his weapon at Red.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d20 + 6 ⇒ (6) + 6 = 12

Critical Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Critical Damage: 1d20 + 6 ⇒ (8) + 6 = 14


Drezen Citadel Drezen Dungeon of Drezen

Combnat Round 7
Wenduag Go, slay the crusaders! and fires her bow at Daenal hitting for 6.
Daenal moves into the room and swings at Red but misses.
Victrix moves into the room provoking an AoO from green AoO Scythe: 1d20 + 4 ⇒ (2) + 4 = 6 and Tan AoO Glaive: 1d20 + 4 ⇒ (4) + 4 = 8 however they miss and she smacks Tan for 15.
Barundar rolls in and hits red for Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Aravashnial Lead on Horgus. We must catch up with the Crusaders!
Horgus leads the NPC's onward.
Anevia Thank you Gwerm....
Lann [-1/15, prone, stable] lies unconcious
Belledonna begins chanting and waving her hands around mystically.
Konny [PFE] moves in to assist the other meleers Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7 taking an attack from Red Glaive: 1d20 + 4 ⇒ (17) + 4 = 21 and getting hit for Glaive: 1d10 + 3 ⇒ (3) + 3 = 6 striking at Wenduag and hitting her critically, killing her instantly.
Brighton [PFE] moves to Lann and heals him with a Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7
Cultists
Red 5' step left and casts a spell provoking an AoO from Daenal who misses. Konny must save versus Fear! Will: 1d20 + 4 ⇒ (18) + 4 = 22 Konny is fearless!
Green 5' step and attack Victrix Scythe: 1d20 + 6 ⇒ (19) + 6 = 25 hitting for Scythe: 2d4 + 3 - 1 ⇒ (3, 1) + 3 - 1 = 6
Tan casts defensively Concentration: 1d20 + 4 ⇒ (12) + 4 = 16 healing himself for CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 8
Daenal attacks Red, misses.
Victrix
Barundar
Aravashnial
Horgus
Anevia
Lann [prone]
Belledonna
Konny
Brighton
Cultists


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Crap, I need to do a better job of reading other's posts...
Victrix is right in the middle of the spell effect...
Did Lann have any weapons?

Once her spell goes off, Belladonna quickly searches Lann's fallen form for anything she might use to fight the foe.


Retired - Adventure Path Complete!

Round 8: Actions
Full-Round Action: Attack Tan!

The *whistling* of scythes and glaives being swung at her does little to dissuade Victrix. Even when one of them comes dangerously close to slicing her neck open.

She focuses on Tan, seeing him cast a healing spell on himself. "That ain't gonna 'elp yeh." She growls before controlling herself and swinging with precision. This one ought to lay him low... she'd save her strength for the cultist with the scythe.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage (2-Handed): 1d8 + 9 ⇒ (2) + 9 = 11

Rage Rounds Remaining: 2/8
Rage Effects: +4 HP, +4 STR, +4 CON, +2 Will Saves, -2 AC, +1 HP/caster level/character level when healed.


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 8
Daenal attacks Red, misses.
Victrix takes down Tan with prejudice.
Barundar
Aravashnial
Horgus
Anevia
Lann [prone]
Belledonna
Konny
Brighton
Cultists

Belle, Lann is conscious and carries a club he has carved to look like a crude sword. He doesn't have any other belongings really, a sack tied to his belt with a few pieces of mushrooms and some shiny gemstones to trade for items later.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Well, than Belladonna's action is going to be 'grab the club'.


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 8
Daenal attacks Red, misses.
Victrix takes down Tan with prejudice.
Barundar 5' step left and attack Red 1d20 + 4 ⇒ (16) + 4 = 20 hitting for 1d10 + 3 ⇒ (6) + 3 = 9 Red goes down.
Aravashnial Are we there yet Horgus? The Crusader's seem so far away.
Horgus Yes, Elf we are almost there, between you and the cripple I don't know who is worse.
Anevia Cripple!?
Lann [prone] stands up Thank you Master Dwarf. scoops up a club from a fallen mongrelman for Belledonna.
Belledonna now has a club, her spell goes off prompting Victrix 1d20 + 1 ⇒ (12) + 1 = 13 Konny 1d20 + 4 ⇒ (1) + 4 = 5 and the Cultist 1d20 + 5 ⇒ (19) + 5 = 24 to save versus sleep. Konny and Victrix slump forward, asleep.
Konny [PFE, Sleep 2] snoozes.
Brighton moves into the room, warhammer in hand
Cultists
Green attacks Konny Scythe: 1d20 + 4 ⇒ (17) + 4 = 21 hitting for 2d4 + 3 ⇒ (2, 2) + 3 = 7


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 9
Daenal moves behind Brighton and hits Green for 8.
Victrix [sleep 1] snoozes
Barundar
Aravashnial
Horgus
Anevia
Lann
Belledonna
Konny [PFE, Sleep 1]
Brighton [PFE]
Cultists


Drezen Citadel Drezen Dungeon of Drezen

I'm out of prerolls for Daenal. Barundar, check your sheet, your damage modifier with a 2 handed weapon should be +3.


Retired - Adventure Path Complete!

Victrix promptly falls asleep.

Hey, she needed a nap anyway.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Back home! Sorry again for taking so long to post once more. Ended up falling asleep at 9:00 last night and didn't get up until 9:30 this morning. It's exhausting babysitting 15 teenagers for three days, I tell ya what. Also, thanks for pointing that out, GM Niles! Sheet updated now.

Barundar moves ten feet to his left, getting around Konny and giving him a clear shot straight at Green. Cocking his dorn dergar far behind his head as he can, he heaves the heavy ball straight at his foe.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d12 + 3 ⇒ (9) + 3 = 12


Retired - Adventure Path Complete!

GM, since Konny was wounded by Green, he should be awake now, right?


Hermaphroditic Tiefling (demon-spawn) HP: 19/20 | AC: 18 (22 smite), 10 (14 smite) T, 18 (22 smite) FF | CMD: 15 (19 smite), FCMD: 15 (19 smite)| Saves: +9 Fort, +4 Ref, +7 Will | Initiative: +4 | Perception: +0 | Smite 1/1 | LOH 5/5

Here are a few more prerolls. Sorry for not responding much, I've been busier than expected.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d10 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d10 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d10 + 4 ⇒ (10) + 4 = 14

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

damage: 1d10 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 6 ⇒ (8) + 6 = 14

damage: 1d10 + 4 ⇒ (6) + 4 = 10

Attack: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 1d10 + 4 ⇒ (3) + 4 = 7


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 9

Konny awakens on the ground feeling disoriented and hurting badly.
Yes, getting hurt awakens a person...

"Desna weeps, what happened?" Why am I lying on the ground all bloody?

Konny looks around seeing the cultist standing above him.

"Ha, enemy"

Konny swings Biggie while still lying on the floor.

Attack from prone: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage: 1d20 + 3 ⇒ (12) + 3 = 15


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 9
Daenal moves behind Brighton and hits Green for 8.
Victrix [sleep 1] snoozes
Barundar moves and hurls his weapon at Green, but misses.
Aravashnial I can hear the crusaders more clearly now. What is happening
Horgus They're mopping the floor with some mongrels and what looks to be Cultists of Baphomet
Anevia Hold on, do you guys hear that?
Lann They have a pet! Lann charges the newly appeared Cave Lizard Club: 1d20 + 6 ⇒ (10) + 6 = 16 Club: 1d6 + 3 ⇒ (3) + 3 = 6
Belledonna moves
Konny [PFE] Already standing, my rules for Sleep are that is occurs standing up. swings Biggie but misses the Cultist.
Brighton [PFE] attacks the Cultist Warhammer: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Cultists
Green attacks Brighton Scythe: 1d20 + 4 ⇒ (6) + 4 = 10 but misses wildly.

Combat Round 10
Daenal hits Green for 5.
Victrix [sleep]
Barundar
Aravashnial
Horgus
Anevia
Lizard
Lann
Belledonna
Konny
Brighton
Cultist


Retired - Adventure Path Complete!

Victrix continues to emulate a horse by sleeping standing up.

Gods above only know how she does it; she appears to have calves of steel.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"We do not have time for this"

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Believing that the present situation is well in-hand, Barundar turns to return to the previous chamber, rushing to Lann's aid and heaving his weapon at the cave lizard that has suddenly appeared in the cavern.

Move to square diagonally up and left from Lann, then attack the cave lizard.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Thanks! Yep, I'm sticking with the 3 defenseless. I won't leave them to attack unless I know that they aren't open to attack from elsewhere. Anyone need channeling?


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 10
Daenal hits Green for 5.
Victrix [sleep]
Barundar moves and helps Lann, but fails to harm the scaled hide of the Lizard.
Aravashnial Is...is that a reptile! Is it infected with Abyssal energies, check its teeth are they serrated!? Its eyes, do they shine with an eerie red light?
Horgus Shut up elf, and hold here against this wall.
Anevia Hush Aravashnial. and fires an arrow at the Lizard Shortbow: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 which goes wide.
Lizard attacks Lann Bite: 1d20 + 5 ⇒ (12) + 5 = 17 Bite: 1d8 + 4 ⇒ (7) + 4 = 11
Lann [-4/15] Stabilize: 1d20 - 2 ⇒ (13) - 2 = 11 stabilizes so he won't die just yet.
Belledonna uses her Club to attack the Cultist? Club: 1d20 + 3 ⇒ (11) + 3 = 14 but she misses.
Konny smacks the cultist for 13, dropping her in her tracks!
Brighton moves into the lower room.

Brighton, since your back whil you were out I botted you and used 1 spell slot and 2 channels to heal the party.


Drezen Citadel Drezen Dungeon of Drezen

Combat Round 11
Daenal double moves into position to strike next turn.
Victrix
Barundar
Aravashnial
Horgus
Anevia
Lizard
Lann [-4/15, prone]
Belledonna
Konny
Brighton
Cultist


Retired - Adventure Path Complete!

Round 11: Actions:
Move Action: Move north of Lann
Standard Action: Drag him out of the lizard's way!

Victrix's eyes snap open, and she nearly falls over. "Ugh... what'd I miss?"

Hearing the sounds of battle behind her and seeing the corpses of cultists around her, she heads out of the room, seeing Barundar & Daenal facing off against a cave lizard. Lann's body lies before it.

Without hesitation, Victrix goes over and begins hauling Lann away from the hungry lizard.

Out of Rage! Fatigued for: 10 rounds. Cannot run nor charge and takes a –2 penalty to Strength and Dexterity.


Drezen Citadel Drezen Dungeon of Drezen

Victrix, your ability to post mere seconds after my updates is uncanny. Also, rage ended as soon as you fell asleep, so you might have a couple rounds left, not sure. However, you are fatigued.


Retired - Adventure Path Complete!

Yep, I should have 2 rounds remaining. So I'd actually be fatigued for 10 rounds, not 12.

10 rounds because 2 passed while I was snoozing.

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