GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Somewhat mollified, Belledonna refrains from snapping back at him, instead she focuses her attention to the rest of you & to Irabeth. "What news? Is our camp secure?"


Retired - Adventure Path Complete!

Victrix glances over at Belle. "Looks loike our camp's secure..." She then shrugs. "I'll admit I kinda want some idiot demons ta come an' try ta take us on in the night." She runs a hand along the head of her new greataxe. "It'll give me an excuse ta test out my newest weapon."


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Dinnae rush it, lass...we'll be gettin' oor chance soon enough, I'm sure." Barundar replies as he joins the others again.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kalandin snores softly by the squad's campfire, although he twitches every so often apparently beset by dreams. Navi has fallen asleep on his shoulder and is making tiny almost musical snores.


Drezen Citadel Drezen Dungeon of Drezen

The party receives some well deserved rest.

Kaladin and Victrix:
The familiar dream comes again. The Angel robed in the colors of the northern lights on a lake of ice, locked in combat with an ice giant who has a curious metal torc around his neck. A beautiful frozen waterfall lies silent in the background. You remember your Oaths....oaths..oaths..oaths..oaths The air around you takes on the quality of a deep winter freeze... and you awake with the chill still touching your body. Something else touches Victrix though, silvery armor that glows with the light of the North, its touch as chilly as a winter morning.

Belledonna and Brud:
All of the Kellids who follow Kaiārahi the Guide as they call her, have the same dream, a variation of one Belledonna has had for some time. They see the Demon invasion wrack the land, they see the butchery brought forth by the outsiders, and then they see it, Menhirs in the distance, a surging band of Toa meeting the evil headlong, washing it away in blood. The Moemoeā, or Dream as they will come to call it, fills them all with a grim determination. Drezen will serve as Sarkoris reborn...

Barundar:
The familiar rhythmic pounding fills your soul...but there is a problem. The tenor of steel on steel is discordant. You see a Dwarf forging metal...but his forge, his forge is a pile of corpses. You see him with a familiar weapon his hands...a golden hammer that he is reforging...it twists in his hands into something hideous. The imperfections remain and must be purged Dwarf-son. you feel the voice of the Creator upon you. Drezen will be where you do him a great service, you can feel it.

Konny:

You hear singing. It comes from inside the Citadel. As you explore to find who sings this wonderful music you come across a being so beautiful it takes your breath away...but when you awaken you cannot remember what she looked like, only her voice remains.

Alright. Up and at it...we have a Citadel to storm General Irabeth's voice cracks the dawn's silence.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Are there still any functioning catapults on the watchtowers?


Drezen Citadel Drezen Dungeon of Drezen

Yes, but none that can molest the army in any significant way.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

When he rises and joins the others, Barundar looks into the distance, staring at the fortress city of Drezen. His grip on Radiance tightens as he gazes upon it and he draws in a slow, deep breath. "We dae a bloody good wirk t'day, lads; greater than ony we've yit dane. Ah'm nae a dwarf o' pretty wurds, sae ah will bae simple: let's go'n hunt doon some demons." he says to his companions.


Retired - Adventure Path Complete!

Victrix blinks and yawns as she awakens. She stretches and sits up in bed...

...and is surprised by the *clinking* of mail.

That's weird--I didn't wear my armour to bed...

She looks down at herself and her eyes widen. "Wha--?!" She leaps out of bed, clad in silvery chainmail that appears to have been tailored specifically for her.

She stands there, bewildered. "'Ow did I get this now?"


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Some fine-lookin' armor, lass. I didnae know ye found ony like tha' yesterday. Wearing it tae bed, though? I dinnae know that e'en I love it tha' much." he remarks with a grin on seeing Vic's new wardrobe.


Retired - Adventure Path Complete!

Victrix gives Barundar a quizzical look. "I didn't wear this ta bed, Barundar. I didn't even find it in the trove yesterday..."

She blinks. "...was I sleepwalkin' and found this?"


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny wakes up early and studies his spellbook while the army prepares for the battle.

"Yes Barundar, let's kick some demon butt!"

When he hears Victrix he stares at her armor wondering what has happened. "Dwarven axe wielder needs proper armor." he grins.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin wakes up shivering, "Burr! Its mickle cold this morn. Dinnae get a proper nights sleep, dreams o angles n giants."

Kaladin gets a mug of coffee going and soon the camp is alive with the unmistakable phut phut of the percolator.

When its brewed, he offers the pot around, "Ahh! Tha more lik it! Black n strong." He then asks, "Enny intel over today's foes? I guess we'll be fighting more o those fireball throwers?"


Drezen Citadel Drezen Dungeon of Drezen

Thanks for carrying the day guys. I'll move things along...feel free to continue in spoilers that say Earlier if you want to continue the conversation.

The party heads to the center of the encampment. The Crusaders seem...determined today. An air of finality winds about the camp.

Come in. We have been waiting for you.

Irabeth, Sosiel, Aron and of all people Nurah Dendiwhar, the traitorous halfling, are inside the tent.

Irabeth gestures to a map of Drezen We have done it. Drezen is ready to be retaken... Aron coughs and Irabeth says Ok ok. I'll temper my good spirits. We still have the Citadel to take, and that will be a tough nut to crack. But we have a secret weapon. Irabeth gestures to Nurah who stands there resolutely. We have an inside source. Someone who has been there and knows the layout of the inside!

Irabeth pulls out a new map and lays it over the one of Drezen She's done us a kindness and labeled it. Remember, we get the Sword of Valor and we can stop the demons from teleporting! We can deny them their biggest advantage!


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Niles you forgot to share that map.


Drezen Citadel Drezen Dungeon of Drezen

Argh. Fixed


Retired - Adventure Path Complete!

Still mystified by her new armour ("But not ungrateful, don't get me wrong!"), Victrix attends the meeting decked out in her new gear.

She looks over the map Nurah provided, making sure to memorize its layout before turning to the lady again. "Thanks fer this, Nurah. Yeh've given us a great foightin' chance 'ere!" She grins.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny studies the map.

"Is there any other entrance except the main one? And do we have any idea where the Sword might be located now?"


Drezen Citadel Drezen Dungeon of Drezen

Nurah speaks up, embolded by Victrix's praise Aside from the main entrance. You could gain access by climbing the ramparts or the Senechal's tower. I've marked where the Sword of Valor once was...it could have been moved..or it could still be there.

She is refering to Areas f24, f14b and f9b

Nurah waits to see if anyone has any more questions.

Irabeth however, speaks up I'll lead the army in an attack on the citadel proper... this should encumber most of the defenders leaving you with few to stand in your way. I'll need Aron and Anevia as my scouts. Sosiel would also be welcome to assist us. Do you trust Nurah to go with you?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin asks, "Ma'am do ye have enny clues as to the manner o' fighting we can expect? Just thinkin' on what precautions ta take. Seems more than like we'll face fireballs 'n' arrows, an' daemons o'course. But ennything special?"


Drezen Citadel Drezen Dungeon of Drezen

Well. Apavonicus did mention a powerful Shadow Demon that was going to the Citadel. However, I'm not certain that it ever made it...of course, there is always Staunton Vhane and his brother Joran the Smith. I remember a few Vrocks and Succubi as well as many lesser demons.


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Kn:Planes: 1d20 + 11 ⇒ (3) + 11 = 14

Navi listens to the conversation with interest, but the names mean nothing to her.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

For the first time that the rest of you can recall, Belledonna awakens in good humor. Even Irabeth's description of the forces arrayed against them does little to dampen her mood. "Before, you stated this...
Sword of Valor, it would prevent the fiends from...
teleporting. How is it that it does not do so now?"


Drezen Citadel Drezen Dungeon of Drezen

@Belle, that is actually a REALLY good question. So much so that I had to look it up because I was wondering the same thing.

I think the magic only works if the Sword is affixed to the outside of the Keep. I...don't know how or why. Nurah says hesitantly

Irabeth confirms this but she also has no explanation.

Mechanics from the Book:

The Inheritor herself carried this crimson
banner into battle during the Shining
Crusade. An army commander who carries
the Sword of Valor increases the DV and OM
of her army by 4 against armies of undead
or evil outsiders. Yet the Sword of Valor's
greatest power lies not in offense but
in defense. Mounted firmly upon an interior wall in a visible,
public place, the Sword of Valor creates a 10-mile-radius area
that bars demons and those who worship demons from using
teleportation spells and effects and imparts on such creatures
a -4 penalty to Armor Class and on all saving throws. Once per
month while the banner is mounted on a wall, a worshiper of
Iomedae within 30 feet of the banner can use it to summon a
planetar to protect the banner and its surroundings for 1 day.
Any nonevil creature that sleeps within a 1-mile radius becomes
immune to fear effects from demons and demon worshipers
for 24 hours.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin feeling slightly out of place in meetings of war and tactics, bows out saying, "I must commune with Holy Pulura and ask for protection from fire and arrows. I'll be ready to take the fight to them in an hour."

Spells Memorized:

1. CLW, Protection From Evil, Remove Fear, Shield of Faith x2, Heightened Awareness
2. CMW, False Life, Bear's Endurance , Spear of Purity
3. CSW, Sleat Storm, Communal Resist Energy
4. CCW, Holy Smite


Retired - Adventure Path Complete!
Irabeth wrote:
"I'll lead the army in an attack on the citadel proper... this should encumber most of the defenders leaving you with few to stand in your way. I'll need Aron and Anevia as my scouts. Sosiel would also be welcome to assist us. Do you trust Nurah to go with you?"

Victrix stands up from the table and nods. "Aye, I will. She's done enough fer me ta believe that she's earned it."

She gives Nurah a smile of encouragement.


Drezen Citadel Drezen Dungeon of Drezen

Let me know when you guys are ready to proceed and what the plan is...if you have questions of Nurah and/or Aron/Irabeth feel free to ask them. I'd advise gathering as much information as possible.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar casts a glance back at Nurah, eyes narrowed. "Hmm. Ye've proven yer loyalty with this intel, lass, so I'll give ye the benefit o' the doubt. Just watch yer step...them inside'll not be as forgivin' o' ye switchin' sides as the Crusaders've been."


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

With Kaladin ensconsed in prayer, Navi finds herself bored and worried. She heads back to the meeting and studies the map. To others, much of the time she appears as a floating puff of light. This morning she is in her natural form, a tiny slender woman, with gossamer wings, almond shaped eyes and aubern hair.

In a musical voice, she asks a series of questions, "There are two, no three rooms labelled as 'garrison'. Do we know how big the enemy force is? What's their morale like? Will they all fight to the last? And what's the best way to enter the keep? It seems the keep was designed to force the attacked to come in via the gatehouse under withering enemy fire but that section of wall north of the western garrison looks to be breached. They will be expecting us to come that way, right?"


Drezen Citadel Drezen Dungeon of Drezen

Nurah pauses at the questions from the strange outsider I haven't been inside for years...nearly a dozen. I don't know how large the force is, but they won't retreat...not while their Leaders live, demons fear punishment and death just like we do.

Nurah says If I were attacking, I'd do so from above. I'd climb the Tower or the Rampart...or fly up to it. The army's attack would provide a significant distraction. I can make you invisible so you would have less of a chance of being caught.

The crumbled section of wall isn't supposed to be there...I was supposed to give you a "rough" map of the citadel that was hand drawn....but that was too much work for me to recreate via MS paint/GIMP (Two hours of messing with it and it still wasn't right) so I just gave you the map from the Book.

Also, if you guys want info on any of the demons I've named, ask Sosiel he can identify and name defenses of most of the Demons.

If you speak with Sosiel look under here:

Vrocks embody all the rage, hatred, and violence of the Abyss. They resist all except weapons Aligned to Good.
Succcubi are formed from the souls of particularly lustful and rapacious evil mortals. They delight in tempting and betraying. They can be harmed with Cold Iron
Shadow Demons,shadow demons are incorporeal. When a particularly envious and evil mortal soul is pulled into the Abyss, it is transformed, split apart, and combined with other souls until what emerges is little more than jealous malevolence without the impediment of a physical body. They can be harmed with Cold Iron, but magical weapons are required.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"If someone 'ere cuid render us all invisible, flying up is th' best option...i'm nae daein' ony climbing in all o' this armor."


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Nodding at Nurah's suggestion, Belledonna adds, "If you can render us all invisible, I can grant us flight."
As the others discuss tactics, she corners Sosiel, peppering him with questions regarding the more puissent fiends likely to be encountered within.


Retired - Adventure Path Complete!
Barundar wrote:
"If someone 'ere cuid render us all invisible, flying up is th' best option... I'm nae daein' ony climbing in all o' this armor."

Victrix nods in agreement. "I could cloimb the walls meself, but I'd be the least stealthy person fer the job. Flyin' up sounds loike a great idea."

Victrix listens in as Belle bombards Sosiel with questions regarding their demonic foes.


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi nods at the invisibility suggestion and asks, "Apart from the obvious murder holes and kill zones, are there any traps we need to be aware of?"


Drezen Citadel Drezen Dungeon of Drezen

There were none that I remember...but that doesn't mean they haven't made some in the interim.

Ok, So Nurah can make 5 people invisible....do you guys have any potions/scrolls of Invisibility. Or else Brud and Nurah have to stay back...Also, Belle how many people can you make fly?

Sosiel answers Belledonna's insistent questions, he also reveals 1d4 ⇒ 1 other bits of information about the various demons.

Vrock:

Spores (Ex)
A vrock can release a cloud of spores from its body once every 3 rounds as a free action. Adjacent creatures take 1d8 points of damage from the spores, plus 1d4 points of damage per round for 10 rounds as the spores grow into thick green vines. Although ugly, the vines are harmless and wither away in 1d4 days if not shaved off before then. The spores can be destroyed by casting bless on the affected creatures or by sprinkling them with holy water. This attack can also be halted by effects that remove or provide immunity to disease.

Shadow Demon:

The Shadow Demon that Nurah named as Eustoriax has a history of possession. Yaniel herself named him an as enemy in her first travel into the Worldwound.
Spell-Like Abilities (CL 10th)
At will—deeper darkness, fear (DC 18), greater teleport (self only) telekinesis (DC 19)
3/day—shadow conjuration (DC 18), shadow evocation (DC 19)
1/day—magic jar (DC 19), summon (level 3, 1 shadow demon 50%)

Succubus:

Nurah named a particular Succubi, Kiranda. Who she said enjoys corrupting Crusaders.
At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)

Please note, DC's might change...I regularly add templates and/or class levels to listed creatures in the AP. I jusy copy/pasted info from the bestiary so you have an idea the types of things that you will be facing.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar has a potion of Invisibility.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

An hour later, Kaladin comes back to the meeting feeling invigorated. He enquires about the plan and when the others tell him they intend to fly to the top invisible, he replies "Flyin eh? I know a charm, tho I dinnae prepare it. Nae problem, I'm sure Pulura will provide..."

Do we have more questions?


Retired - Adventure Path Complete!

Victrix rests her axe across her shoulders. "Well, it sounds loike we've got everythin' ready ta go."


Drezen Citadel Drezen Dungeon of Drezen

Ok. Nurah makes the five of you (minus Barundar) including Brud invsible, Navi can turn herself invisible. Barundar used his potion

Belledonna casts Fly 5 times, Navi can fly herself, Brud can fly himself. Please mark those spells as cast

Where are you guys heading? The three options are the Senechal's Tower (f24), or the Southern Ramparts (f9B) or the Northeast Ramparts (F14B)


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I don't think Navi can go invisible, but she's pretty good at sneaking which amounts to about the same thing in this instance :)

Kaladin nods at Vic, "Aye, I'm getting restless ta tell tha truth..." With an after thought he adds, "If ye canne give me notice of impening arrow storms, I have a charm to frustrate em. Tis nae good once combat's joined though..."

Later outside as they depart, and where none of the army can hear him, Kaladin says, "Luck be with ye all! Oh and if I canne see ya, I canne heal ya proper, makes meh right testy tha. Had several good friends die when I coulda saved them. Such a pity."

Spell casting when it's time to go:

Air Barrier: 1 hour
False Life: 8 hours - Temporary Hp: 1d10 + 8 ⇒ (1) + 8 = 9
Heightened Awareness: 80 mins
Mythic Point: Cast Fly - 10 mins


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi suggests, "Maybe we should start at the very top from the Senechal's Tower and work our way down? Be good knowing we don't have enemies at our backs."


Retired - Adventure Path Complete!

Victrix, not entirely sure where Navi is, merely nods. It's a rather silly gesture, considering she's invisible.

"Roight--start from the top and work our way down."


Drezen Citadel Drezen Dungeon of Drezen

Ok, If Kaladin uses a Mythic Point, then Belle only needs 4 casts of fly.

The party makes it to the top of the Senechal's tower unseen. They see the attack on the gatehouse led by Irabeth and a second attack led by Sosiel and Aron on the Eastern Rampart to distract the defenders.

The tower's open rooftop seems to have once featured a gold and-
ivory inlay of a conjuration circle, but only the faintest
remnants of the magic circle are visible today.

Kn:Arcana DC 17:
This was once used to summon creatures from the planes to assist with the defense of the Citadel.

Going down, who goes first?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Once at the top of the tower, Barundar releases a sigh of deep relief. He knew flying was second only to teleportation for overland travel speed, but still...not having his feet on the ground made him feel like a fish out of water.

Kneeling, he lightly traces his fingers along the ancient remnants of the gold circle on the ground, wondering what it would've looked like in its heyday.

Standing once more after the moment passes, he looks to the others, then to Konny. "Well, lad, you're the sneak among us..."


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin eyes the circle not knowing what it is, and tells the party in a harsh whisper, "Afore we get inta combat, I have some blessings ta cast on ye. Only last a few minutes though, don wanna waste em. Should send a scout."

Konny and Navi seem to have the best stealth scores, I think we should send both of them ahead a little? OH and Lifelink is on everyone except Barundar who probably doesn't need it.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

knowledge (arcana): 1d20 + 10 ⇒ (4) + 10 = 14

Gazing intently at the remains of the circle, Belledonna shakes her head in annoyance after a moment before nodding agreement with the others.


Retired - Adventure Path Complete!

Victrix looks at the circle, but just shrugs and readies her axe once more.

"Konny, we need ya ta scout roight now..."


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Not trying to take the lime light from Konny, just trying to move things on a bit.
While the others are talking nobody except Kaladin notices as Navi slips away. He giver her a look as if to say "Careful now lass..."

She flies a short distance ahead and keeping well up in the air, she searches for a suitable entrance. If there's an unbarred entrance for one of her small stature, she'll have a peek inside before returning. If engaged she'll use total defense / withdraw.

Stealth: 1d20 + 18 ⇒ (12) + 18 = 30
Perception: 1d20 + 13 ⇒ (14) + 13 = 27


Drezen Citadel Drezen Dungeon of Drezen

Konny hasn't posted in a while...

Navi heads down into F23

An open-air terrace looks out from the northwest side of the
citadel, its interior shattered and broken. A pile of treasure lies
gathered in the southeast corner, while a narrow band of stairs
is half-seen just above the nearby rubble choking its entrance.

Navi does not see anything untoward in this area...however the stench of animal is almost overwhelming. Something lairs here...

Navi notices several white scales among the rubble. Navi also spots a pile of treasure heaped together in one corner. Coins and other valuables are piled up.


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

White dragon anybody?

Navi doesn't touch any of the loot but tries to have a good look at it without getting too close.
Appraise: 1d20 + 10 ⇒ (2) + 10 = 12

Before departing (to report her findings), she looks to see if there are any magical or evil auras in the area. If she spots any magical auras she trys to understand what they are.
Spell craft: 1d20 + 12 ⇒ (18) + 12 = 30

On the way back she tries to puzzle out what type of creature may be lairing there.
Kn:Planes: 1d20 + 11 ⇒ (14) + 11 = 25

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