GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Retired - Adventure Path Complete!

Victrix raises her mace and takes a couple of steps forward, keeping her eyes peeled for danger.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"All right, lets get down to business." Konny says as he waves his hand and utters a short arcane phrase.

Spell failure chance: 1d100 ⇒ 50 successfully casting shield on himself

He follows Victrix into the vault.


Drezen Citadel Drezen Dungeon of Drezen

Initiative:

Konny: 1d20 + 11 ⇒ (5) + 11 = 16
Victrix: 1d20 ⇒ 11
Belledonna: 1d20 + 1 ⇒ (3) + 1 = 4
Kaladin: 1d20 + 0 ⇒ (20) + 0 = 20
Navi: 1d20 + 8 ⇒ (16) + 8 = 24
Barundar: 1d20 + 2 ⇒ (11) + 2 = 13
Moxshabuul: 1d20 + 6 ⇒ (7) + 6 = 13
Shadow: 1d20 + 2 ⇒ (1) + 2 = 3

Perception:

Kaladin: 1d20 + 14 ⇒ (14) + 14 = 28
Konny: 1d20 + 14 ⇒ (5) + 14 = 19
Victrix: 1d20 + 8 ⇒ (6) + 8 = 14
Belledonna: 1d20 + 1 ⇒ (16) + 1 = 17
Brud: 1d20 + 10 ⇒ (3) + 10 = 13
Navi: 1d20 + 13 ⇒ (14) + 13 = 27
Barundar: 1d20 + 1 ⇒ (7) + 1 = 8

Kaladin:
Navi whispers to you...I don't feel right in here. The entire area is under a Protection from Good spell, but I don't think it forbids Navi from entering right? She isn't a "summoned creature"...I have no idea about this

Victrix moves forward into the room. She spots a door and shoves it, the door resists for a moment but then swings open with a screech. The very shadows of the room begin to move and attack!

Remember, the room and entire Vault are under the effect of a Darkness Spell. This means anyone without Darkvision is blind.

Status Round 1:

Kaladin and Brud cannot see
Shield on Konny 10 rounds
Heightened Awareness: 70 mins duration on Kaladin.
Resist Energy : Negative Energy : 70 mins duration on Victrix.

Round 1
Navi
Kaladin
Konny
Barundar
Moxshabuul
Vic
Belle/Brud
Shadows

Navi, Kaladin, Barundar, Konny


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I don't think it will hedge her out since she's a familiar rather than a summoned creature, but yes it would definitely make her uncomfortable.

Guided by Navi, Kaladin stumbles into the corner out of the way and starts an ululating chant beseeching Pulura to summon the blessing of Daylight to this benighted place. A glimmer of radiance forms at his fingertips but will it be sufficient to pierce the unnatural darkness?

He's using Inspired Spell to do this so the CL is 7 +2 (Mythic Spell Focus: Evocation) + 2 (Inspired Spell) = CL 11. No clue if that will be sufficient, the bad mojo on this place seems strong.

Navi tries to hide for now, she has the wand of CLW however she will attempt to heal Kaladin should he take any HP damage.
Stealth: 1d20 + 18 ⇒ (4) + 18 = 22


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar double moves so he can get in front of Victrix, trying to get to a spot that will let him use his mythic power to give her extra hits should she be attacked by a shadow. I'm thinking the middle square in the column of three below the door.


Drezen Citadel Drezen Dungeon of Drezen

Because I have no idea about how Daylight interacts in this case with both the Darkness spell and the Unhallow spell on the vault...I'll just say that because you mythiced the spell, it allows you to see as if in dim light to a radius of 20'


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 1

Konny steps next to Victrix and readies Biggie. "Come and get me!" he shouts into the vault inner chamber.

5-ft step to the left of Vic, ready action= attack any enemy that approaches.


Drezen Citadel Drezen Dungeon of Drezen

Readied Actions are the bane of my existence...

Status Round 1:

Shield on Konny 10 rounds
Heightened Awareness: 70 mins duration on Kaladin.
Resist Energy : Negative Energy : 70 mins duration on Victrix.

Round 1
Navi moves with Kaladin
Kaladin moves and casts an Inspired Daylight spell, allowing him to see in the now Gloomy chamber.
Konny moves up and "Come at me bros"
Barundar moves into the middle square below Victrix.
Moxshabuul screams! alerting the Party to his presence and drawing his followers closer! 1d4 ⇒ 3 ghouls appear and move to assist their master. Once you have LOS to him its Kn:Religion to identify
Vic
Belle/Brud
Shadows

Vic, Belle and Brud


Retired - Adventure Path Complete!

Round 1: Actions
Move Action: Move next to Barundar
Standard Action: Whack the shadow with the mace!

Victrix glares at the undead creature near Barundar and steps forward to challenge it.

"Alroight then--bring it on!"

She levels her enchanted mace at the beast and swings as hard as she can!

Power Attack: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Damage (2-Handed Power Attack): 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19


Drezen Citadel Drezen Dungeon of Drezen

Round 1
Navi moves with Kaladin
Kaladin moves and casts an Inspired Daylight spell, allowing him to see in the now Gloomy chamber.
Konny moves up and "Come at me bros"
Barundar moves into the middle square below Victrix.
Moxshabuul screams! alerting the Party to his presence and drawing his followers closer! 3 ghouls appear and move to assist their master.
Vic steps up and hits the Shadow! it feels pain and recoils from her mighty blow Magic weapons only do half damage, but it still doesn't like that
Belle uses her wand to Haste Vic, Konny, Barundar, Kaladin and Brud. /Brud shouts Ghouls comin from the North! and he moves forward, casting Barkskin on Konny.
Shadows glide forward, intent on stealing the Souls from your body!
Blue attacks Barundar Touch: 1d20 + 4 ⇒ (20) + 4 = 24 Touch Confirm: 1d20 + 4 ⇒ (16) + 4 = 20 ouch Barundar's strength is sapped for 2d6 ⇒ (1, 6) = 7
Green attacks Barundar Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Red attacks Vic Touch: 1d20 + 4 ⇒ (10) + 4 = 14 ASSUMING BARUNDAR USES A MYTHIC POINT HERE FOR SUDDEN BLOCK 1d20 + 4 ⇒ (13) + 4 = 17 Vic's strength is sapped by 1d6 ⇒ 5 Victrix retaliates with a savage attack Powerattack: 1d20 + 8 ⇒ (10) + 8 = 18 hitting the Shadow for 1d8 + 10 ⇒ (7) + 10 = 17 Used lesser numbers because of the STR damage the Shadow is dispersed by Vic's mighty blow!

Status Round 2:

Haste 5 rounds everyone except Belle
Shield on Konny 9 rounds
Heightened Awareness: 55 mins duration on Kaladin.
Resist Energy : Negative Energy : 55 mins duration on Victrix.
Barkskin 50mins Konny
Barundar -7 Strength (Encumbrance?)
Victrix -5 Strength

Round 2
Navi
Kaladin
Konny
Barundar
Moxshabuul
Vic
Belle/Brud
Shadows

Navi, Kaladin, Barundar, Konny


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Yikes that takes him down to 7 str and another hit would kill him. So Restoration is clearly needed but I've just realized it requires a 100gp diamond dust spell component, which Kaladin doesn't have... Kaladin does have lesser restoration memorized but that only restores 1d4 str which isn't sufficient. Tactical withdrawal? Where the heck would you get diamond dust around here anyway? Only got 150gp on me so I can't afford to cast this spell more than once either.


Drezen Citadel Drezen Dungeon of Drezen

Bull's Strength is a thing... I believe that the party also has some Lesser Restoration potions...like 5-6 of them. Kill those Shadows!


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Damn! I really am a ditz. I knew we were going up against undead when I selected Brud's spells for today & I didn't go for any Lesser Restorations...

"Bother!" Belledonna cries as she rushes past Konny to place herself between Barundar & Victrix. Once there, her eyes once more flare blue as she quickly spits out an arcane phrase whist touching Barundar on the shoulder.

Move action, move to new location
untrained Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10, to avoid the Shadow's attack... Sad trombone.
Swift action; expend a Mythic power to cast magic circle against evil. Barundar, Victrix & herself are now all affected as if under a Protection from Evil spell.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

"Waugh!" Brud cries as he quickly follows his people's spiritual figurehead into the fray. At the doorway, he points an accusatory finger at the Shaodw which took a swipe at Belledonna, spitting forth his own 'magic words'.

Move action, move to present location
Standard action; cast faerie fire on red.

Huh, I thought faerie fire gave them a neg to their AC...
Ah well.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

A scared sounding Kaladin asks, "I donnae suppose any o ye hav enny diamond dust? No? Rats."

Can't risk lesser restoration here.

Kaladin whispers a fervant prayer beseeching holy Pulura to grant Barundar the strength of a bull!

Using inspiration there to cast it.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 2

Konny tumbles under the shadow to get into flanking position with Barundar and to disorient the shadow at the same time.

Acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29 Move through an enemy’s space

He turns around and swings Biggie at the Shadow.

Attack: 1d20 + 9 + 1 + 2 + 2 ⇒ (5) + 9 + 1 + 2 + 2 = 19 haste, flanking and disorienting maneuver
damage: 2d6 + 5 + 3d6 ⇒ (6, 6) + 5 + (6, 5, 3) = 31

He swiftly follows with another attack.

Suprise strike: 1d20 + 9 + 1 + 1 + 2 + 2 ⇒ (15) + 9 + 1 + 1 + 2 + 2 = 30 if the red is already down, Konny attacks the blue - in that case the attack is only 26
damage: 2d6 + 5 + 3d6 ⇒ (6, 1) + 5 + (2, 1, 3) = 18

AC 28 (18+4+1+3+2) - shield + haste + offensive defense + barkskin
MP 6/7


Retired - Adventure Path Complete!

Um... is Biggie enchanted?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

It is a +1 good and cold iron weapon


Retired - Adventure Path Complete!

:D


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Bloody hell!! Barundar shouts loudly as the shadow's touch saps a great deal of his strength, leaving him feeling very much weaker. Thankfully, Kaladin's spell offsets it somewhat, but he can still tell a significant difference in his normal strength and what he has now.

"Bloody stupid bastards!! Gang back tae th' bloody shadows!" he calls aloud, turning his attention to the shadow behind him and striking at it, hoping to take advantage of the flanking position that Konny has given him.

Radiance w/ Flank: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Radiance w/ Flank 2: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

I already reduced the attack/damage rolls by 2 to account for the new strength of 11.


Drezen Citadel Drezen Dungeon of Drezen

Round 2
Navi holds
Kaladin casts Bull's Strength on Barundar (cancels out the STR Drain by 4)
Konny dodges beneath a shadow and strikes it hard! He follows it up with a second strike that destroys the foul undead creature.
Barundar hits the blue shadow once for 4!
Moxshabuul the Unclean drifts down from his perch and attacks Konny! Claw!: 1d20 + 11 ⇒ (11) + 11 = 22 Which I do not think hits. 1d4 ⇒ 3 ghouls arrive to assist their master. Ghouls charge into the vault!
Vic
Belle/Brud
Shadows

Vic, Belle and Brud have posted actions but she might want to revise them. She is now threatened by some ghouls.

Status Round 2:

Haste 5 rounds everyone except Belle
Shield on Konny 9 rounds
Heightened Awareness: 55 mins duration on Kaladin.
Resist Energy : Negative Energy : 55 mins duration on Victrix.
Barkskin 50mins Konny
Barundar -3 Strength
Victrix -5 Strength


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin also has magic circle against evil 10' radius running.

Kaladin stumbles back from the ghouls, the words of a powerful spell on his lips! He thrusts his arms towards the ceiling and shouts "Pulura!" and suddenly the area surges with a flash of holy power accompanied by thunder. Tired he whispers, "I cannae keep this up!"

Kaladin burning mythic power like there's no tomorrow, casts an inspired Holy Smite centered on himself.
Holy Damage for the undead/evil DC 21 will save or be blinded: 5d8 ⇒ (2, 2, 3, 8, 5) = 20
Holy Damage if Moxshabuul is an outsider, DC 21 will save or be blinded: 10d6 ⇒ (6, 4, 3, 6, 5, 3, 1, 1, 5, 6) = 40


Retired - Adventure Path Complete!

Round 2: Actions
Free Action: Rage
No Action: 5-foot step next to Barundar
Standard Action: Full Attack Shadow

With a defiant roar, Victrix's strength comes flooding back into her limbs as she steps forward to slay the last shadow standing!

Haste Attack (Rage): 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Damage (2-Handed): 1d8 + 7 ⇒ (5) + 7 = 12

Attack 1 (Rage): 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Damage (2-Handed): 1d8 + 7 ⇒ (5) + 7 = 12

Attack 2 (Rage): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage?: 1d8 + 7 ⇒ (7) + 7 = 14


Drezen Citadel Drezen Dungeon of Drezen

Round 2
Navi holds
Kaladin casts Bull's Strength on Barundar (cancels out the STR Drain by 4)
Konny dodges beneath a shadow and strikes it hard! He follows it up with a second strike that destroys the foul undead creature.
Barundar hits the blue shadow once for 4!
Moxshabuul the Unclean drifts down from his perch and attacks Konny!Which I do not think hits. 3 ghouls arrive to assist their master. Ghouls charge into the vault!
Vic smacks the shadow for 12 damage, wounding it greatly!
Belle moves away to cast Magic Circle and suffers two AoO AoO: 1d20 + 3 ⇒ (4) + 3 = 7AoO: 1d20 + 3 ⇒ (16) + 3 = 19 one hits for 1d6 + 1 ⇒ (3) + 1 = 4 and Belle must save versus paralysis 1d20 + 3 ⇒ (10) + 3 = 13. Belle casts Magic circle 10' radius./Brud casts Faerie Fire on blue shadow
Shadow attacks Barundar Touch: 1d20 + 4 ⇒ (17) + 4 = 21 sapping 1d6 ⇒ 5 strength from Barundar.

Status Round 3 please review for accuracy:

Haste 4 rounds everyone except Belle
Shield on Konny 8 rounds
Heightened Awareness: 55 mins duration on Kaladin.
Resist Energy : Negative Energy : 55 mins duration on Victrix.
Barkskin 50mins Konny
Barundar -8 Strength
Victrix -5 Strength (raging so only -1)
Magic Circle vs Evil 100 minutes centered on Belle.
Faerie Fire on Blue shadow
Magic Circle centered on Kaladin??? Missed that post.

Round 3
Navi holds again?
Kaladin moves suffering an AoO Claw: 1d20 + 3 ⇒ (2) + 3 = 5 he casts Holy Smite which blasts the Ghouls and the Shadow. No LoS to the other guy Will Save Blue: 1d20 + 7 ⇒ (20) + 7 = 27Will Save Yellow: 1d20 + 7 ⇒ (3) + 7 = 10Will Save Red: 1d20 + 7 ⇒ (19) + 7 = 26 the shadow is blasted out of existence no matter the save. Unfortunately, Belledonna and Brud take 10 damage as they are non good.
Konny
Barundar
Moxshabuul and his Ghoulish buds
Vic
Belle/Brud

Barundar and Konny


Retired - Adventure Path Complete!

GM, Belle & Brud are both NG.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Oops I hadn't realized they where not good aligned. Anyway they get will saves to reduce the damage to 1/4.

The life bond Kaladin is maintaining reflects some of the backwash from the spell onto himself, grunting with surprise as wounds appear on his body, and some vanish from Belledonna and Brud!

They heal 5HP each, Kaladin takes 10HP damage.

Navi takes a 5' step west and tries to attack the ghoul with her wand!
1d20 + 5 ⇒ (6) + 5 = 11
CLW Wand Damage, DC 11 will save for half: 1d8 + 1 ⇒ (6) + 1 = 7

Kaladin takes a 5' step north and with an ululating cry, he attempts to flood the ghoul with the power of a healing hex!
1d20 + 5 ⇒ (14) + 5 = 19
Healing Hex Damage, DC 18 will save for half: 2d8 + 7 ⇒ (7, 4) + 7 = 18

Both attack gold


Drezen Citadel Drezen Dungeon of Drezen

Why did I think that Belle was CN and Brud TN.......Who is Cameron, and I think you already moved Kaladin, there was an arrow and for your turn I moved you to the square you are on.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Got too many characters, getting names mixed up. Anyway Cameron took a 5' step last round and needs to do so again this round because the hex is a touch attack and he is out of range.


Retired - Adventure Path Complete!
GM Niles WotR wrote:
Why did I think that Belle was CN and Brud TN....

Well, to be fair, I can't exactly blame you for getting Belle's alignment mixed up...


Drezen Citadel Drezen Dungeon of Drezen

Are you posting actions for round 4? Because if so please label that....I'm beginning to get confused. Waiting on Barundar and Konny, then it'll go smooth with everyone being able to post before the enemies go again.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 3
"What kind of stinky bastard are you anyway?" Konny asks as he attacks the newcomer.

Attack: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

Haste Attack: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10

Suprise Strike: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
damage: 2d6 + 5 + 3d6 ⇒ (4, 2) + 5 + (1, 6, 1) = 19

Confirm critical: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 It is against flat footed so I hope it confirms...
damage: 4d6 + 10 ⇒ (1, 2, 2, 3) + 10 = 18

AC 28 (18+4+3+2+1)
MP 5/7

Kaladin, did you cast that holy smite or not? If yes, what round are you casting the hex?


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I'm getting really confused which round we're on. Been fighting several fires at work + playing too many games in parallel. Sorry for being rubbish. Was round 4 action I think.


Drezen Citadel Drezen Dungeon of Drezen

Its All good. I'll use your actions posted above for Kaladin for Round 4. Navi can do hers in round 3


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Seeing the undead, Barundar tries to remember something that may prove helpful in bringing the creature down.

Know(Religion): 1d20 + 5 ⇒ (8) + 5 = 13

Whether it proves useful or not, however, Barundar still moves to engage the undead, swinging Radiance at it as soon as he is in range.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Drezen Citadel Drezen Dungeon of Drezen

Edited Brud's damage away. Belle took Will: 1d20 + 4 ⇒ (6) + 4 = 10 the entire 10 damage. Barundar you are at effective 6 strength so take that into consideration when rolling attacks/damage.
Round 3
Navi casts CLW offensively, but misses {she still has the charge though!}
Kaladin moves suffering an AoO, which misses he casts Holy Smite which blasts the Ghouls and the Shadow. the shadow is blasted out of existence no matter the save. Unfortunately, Belledonna takes 10 damage
Konny hits only once, and does not confirm the critical (FFAC is 19) for 19 damage.
Barundar has never encountered a creature such as this. He moves forward and attacks, yet misses.
Moxshabuul cackles in glee at the thought of delicious Dwarf Flesh! Bite: 1d20 + 11 ⇒ (16) + 11 = 27 missing. The evil undead continues to savagely claw at Konny. Claw1: 1d20 + 11 ⇒ (1) + 11 = 12Claw2: 1d20 + 11 ⇒ (8) + 11 = 19 and misses. 1d4 ⇒ 4 ghouls arrive to aid their master.
Ghoulish buds
Grey, Green and Pink move towards the vault.
Yellow attacks Navi Claw: 1d20 + 3 ⇒ (17) + 3 = 20 hitting for 1d6 + 1 ⇒ (4) + 1 = 5 doesnt beat DR
Red attacks Navi Claw: 1d20 + 3 ⇒ (14) + 3 = 17 missing.
Vic
Belle/Brud

Status Round 4 please review for Accuracy:

Haste 3 rounds everyone except Belle
Shield on Konny 7 rounds
Heightened Awareness: 55 mins duration on Kaladin.
Resist Energy : Negative Energy : 55 mins duration on Victrix.
Barkskin 50mins Konny
Barundar -8 Strength
Victrix -5 Strength (raging so only -1)
Magic Circle vs Evil 100 minutes centered on Belle.
Faerie Fire on Blue shadow
Magic Circle centered on Kaladin 55 mins

Round 4
Navi *
Kaladin *
Konny
Barundar
Moxshabuul and his Ghoulish buds
Vic
Belle/Brud

Everyone can post actions EXCEPT Kaladin and Navi.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Apologies, I didn't notice where the shadow had hit me again. Geez, I really hate these things...

Realizing his relative uselessness in this situation, Barundar ignores any risk to himself to move to the opposite side of their enemy and give Konny the benefit of a flanking partner, taking a desperate swing at the creature and at the same time shouting,"Vic! Yer help would be lovely, lass!"

Attack: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: 1d8 ⇒ 5


Retired - Adventure Path Complete!

Round 3? Actions
Move Action: Move next to Konny
Standard Action: Bash Moxshabuul with the mace!
Swift Action: Use Decisive Strike to give Konny another swing!

Victrix heeds Barundar's plea for assistance, stepping forward with her mace coated in shadow remains.

"OI! TRY TAKIN' ME ON FER A CHANGE!" She swings as hard as she can...

Power Attack (Rage, Haste): 1d20 + 12 + 2 - 2 + 1 ⇒ (6) + 12 + 2 - 2 + 1 = 19
Damage (2-Handed): 1d8 + 13 ⇒ (1) + 13 = 14

Her mythic power surges forth and imbues Konny's hammer with swiftness!

Am I allowed to post Round 4 actions or just Round 3?


Drezen Citadel Drezen Dungeon of Drezen

You can post the Round 4 actions, however if you notice the sorted initiative, the enemy will go before your second action. This might mess with your posted actions.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Taking a step forward, Belledonna calls forth to the spirits of her ancestors in this befouled place, urging them to strengthen her allies sinews against the foe!

5' step forward so she has LoE to everyone
Standard action: Rallying Cry, for the next three rounds everyone on her side gets a +2 Morale bonus to attack & damage rolls.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Calling upon the wrath of Nature against such abominations, Brud enfolds himself in the protection of the trees.

Cast Barkskin on himself.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 3 Addendum

Konny takes advantage of Victrix's arrival to attack the fiend again.

Desisive Strike: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27
damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9

Round 4

At this moment, Vic should be next to Konny and Barundar across the Unclean guy providing flanking, right?

Taking even greater advantage of Barundar's bold move to flank the enemy, Konny waits a bit and then follows with an all out attack using his foresight powers to make sure he hits.

Prescience: 1d20 ⇒ 12

Attack: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18
damage: 2d6 + 5 + 3d6 ⇒ (3, 3) + 5 + (2, 2, 2) = 17

Haste Attack: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13 using prescience> attack= 24
damage: 2d6 + 5 + 3d6 ⇒ (4, 2) + 5 + (5, 5, 2) = 23

Surprise Strike: 1d20 + 9 + 1 + 2 + 1 ⇒ (2) + 9 + 1 + 2 + 1 = 15
damage: 2d6 + 5 + 3d6 ⇒ (5, 1) + 5 + (1, 1, 4) = 17

AC=28 if at least one attack hits, otherwise 25
MP 4/7
Prescience 3/4

Oh oh, I caught Barundar's streak of "unluck"


Drezen Citadel Drezen Dungeon of Drezen

Belle gives her allies a Rallying Cry!/Brud casts Barkskin on himself!
Round 4
Navi attacks a Ghoul with a CLW wand 1d20 + 7 ⇒ (15) + 7 = 22 1d8 + 1 ⇒ (7) + 1 = 8 Will: 1d20 + 7 ⇒ (7) + 7 = 14 the ghoul dissapates into gravedust.
Kaladin uses his healing hex on a ghoul Will: 1d20 + 7 ⇒ (7) + 7 = 14 the ghoul dissipates into gravedust.
Barundar moves to give Konny a flank, suffering an AoO Bite: 1d20 + 11 ⇒ (2) + 11 = 13, both Barundar and the enemy miss their attacks.
Vic moves into the vacated place left by Barundar. She tries to smack Moxshabuul the Unclean but she misses. Konny's free attack hits, and because the GM is so damn awesome and delayed Vic's action Konny also sneak attacks! 3d6 ⇒ (4, 2, 4) = 10
Konny attacks a whole bunch but only hits once for 23 thanks to Belledonna's rallying cry (AC is 26)
Moxshabuul screams in rage and lashes out at Konny Bite: 1d20 + 11 ⇒ (20) + 11 = 31 Bite?: 1d20 + 11 ⇒ (8) + 11 = 19 hitting the Dwarf with a bite for Bite: 1d6 + 5 ⇒ (2) + 5 = 7 Konny must save versus Paralysis Fort: 1d20 + 6 ⇒ (16) + 6 = 22 The undead creature then turns his attention to Victrix Claw: 1d20 + 11 ⇒ (11) + 11 = 22 hitting the barbarian with a claw for Claw: 1d6 + 5 - 3 ⇒ (3) + 5 - 3 = 5 Victrix must save versus Paralysis Fort: 1d20 + 10 ⇒ (5) + 10 = 15 Vic is paralyzed for 1d4 + 1 ⇒ (4) + 1 = 5 rounds. Moxshabuul turns his final claw on Barundar Claw2: 1d20 + 11 ⇒ (10) + 11 = 21 but misses.
Ghouls Pink attacks Navi Claw: 1d20 + 3 ⇒ (14) + 3 = 17 but misses. All the others just move. 1d4 ⇒ 2 Ghouls arrive to assist their master.

Status Round 5, please take a look:

Haste 2 rounds everyone except Belle
Shield on Konny 6 rounds
Heightened Awareness: 55 mins duration on Kaladin.
Resist Energy : Negative Energy : 55 mins duration on Victrix.
Barkskin 50mins Konny
Barundar -8 Strength
Victrix -5 Strength (raging so only -1)
Magic Circle vs Evil 100 minutes centered on Belle.
Faerie Fire on Blue shadow
Magic Circle centered on Kaladin 55 mins
3 Rounds Rallying Cry +2 Morale bonus on attacks and ?damage?
Barkskin 50mins Brud
Victrix is Paralyzed for 4more rounds

Good guys are a go. Except Victrix who is paralyzed.
Round 5
Belle/Brud
Navi
Kaladin
Barundar
Vic
Konny
Bad guys


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin grits his teeth as the life link suck up damage from Victrix, Konny and Belledonna.
All three of them are healed for 5hp, Kaladin takes 15 hp damage.

Navi was ready for this, and darts over to Kaladin to tap him on the shoulder, releasing a charge from the wand.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
She takes the equivalent of a 5' step .

Hearing Victrix gasp and no-longer seeing her sword swinging, Kaladin realizes something bad is up. He rushes inside and whispers an urgent prayer to Pulura urging her to free Victrix from the bonds paralyzing her!

He casts a regular remove paralysis spell.

Spell completed, he opens his eyes and gasps at the monstrous form of Moxshabuul!
Kn:Religion: 1d20 + 11 ⇒ (19) + 11 = 30


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Long live the awesome GM! :-)

I forgot about the Rallying Cry...

Round 5

Prescience: 1d20 ⇒ 9

"Bar, we need to put it down quickly, Vic seems to be out..." Konny shouts and swiftly starts hammering the enemy.

Surprise Strike: 1d20 + 9 + 1 + 2 + 2 + 1 ⇒ (8) + 9 + 1 + 2 + 2 + 1 = 23 substituting for precsience - 24 against flat-footed
damage: 2d6 + 5 + 2 + 3d6 ⇒ (3, 4) + 5 + 2 + (3, 4, 4) = 25

attack: 1d20 + 9 + 1 + 2 + 2 ⇒ (13) + 9 + 1 + 2 + 2 = 27
damage: 2d6 + 5 + 2 + 3d6 ⇒ (4, 3) + 5 + 2 + (6, 6, 4) = 30

haste attack: 1d20 + 9 + 1 + 2 + 2 ⇒ (13) + 9 + 1 + 2 + 2 = 27
damage: 2d6 + 5 + 2 + 3d6 ⇒ (2, 2) + 5 + 2 + (2, 3, 5) = 21

AC 28
MP 3/7
Prescience 2/4


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Dinnae have tae tell meh twice!" he answers, though the weakness in his muscles fights with him against bringing this foe down. He shifts into his defensive stance in an attempt to counteract this.

Enter Defensive Stance. +4 STR/CON, +2 AC, +2 Will saves, +14 temp HP.

Radiance Attack 1: 1d20 + 9 - 2 + 2 ⇒ (11) + 9 - 2 + 2 = 20
Radiance Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Radiance Attack 2: 1d20 + 4 - 2 + 2 ⇒ (9) + 4 - 2 + 2 = 13
Radiance Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

You are hasted, you should have one more attack, no?


Drezen Citadel Drezen Dungeon of Drezen

Kaladin, you get 2 questions about the Creature you now identify as an advanced berbelang.

Round 5
Navi heals Kaladin.
Kaladin removes the Paralysis from Vic!
Barundar swings twice, missing. Haste Attack: 1d20 + 9 ⇒ (20) + 9 = 29Haste Attack?: 1d20 + 9 ⇒ (13) + 9 = 22 Barundar hits with his haste attack for 1d8 + 2 ⇒ (7) + 2 = 9
Konny does a massive 76 damage in one round to the undead creature! Wowza.
Belle/Brud
Vic
Bad guys

Moxshabuul the Unclean, devourer of Drezen, Warlord of Ghouls redies. The remaining Ghouls shriek in terror and flee!

Combat is basically over at this point. Unless you feel like chasing down the ghouls on the map, they will all be taking x4 run actions as fast away from you as possible.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

"Deader down, yes!" Konny shouts happily.

"Though it did not get any sunnier in here..."

Redies... really? :-)


Drezen Citadel Drezen Dungeon of Drezen

It was the best I could do at such an early hour. =) Srsly tho...76 damage.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Probably my personal record.
You may rest assured it is not going to happen very often, as I have to be in a possition to sneak attack and be hasted and have MP remaining and roll at least average damage AND be able to hit three times in a row - which can be quite a challenge as seen in the previous round.

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