GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

So, you want Frostfall to act as glitterdust or Fairie Fire? Sorry, but no. There are a ton of ways to counter magic invisibility. In fact you guys have or had I'm not sure, a helmet that helped with that, and it worked for everyone not just the magic users.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Ah well, I could try. I've seen flour used to the same effect so it might have worked.

In that case Mort in Raven form will fire a ray of sickening instead.

Ranged Touch Attack: 1d20 + 9 ⇒ (6) + 9 = 15 Fort Save Dc 16 or Sickened for 6 minutes.

Miss Chance 1-50: 1d100 ⇒ 68


Current Map

Fort: 1d20 + 8 ⇒ (6) + 8 = 14 The Ray strikes the Creature and effects it...it continues flying away invisibly.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Does Mort reveal the square or not? Does my bomb hit?


Current Map

He does not, so no your bomb does not hit.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

The ray doesn't hit a square?


Current Map

Sure I guess. Although, using a ray of magic as basis to hurl a bomb into the air....seems off. Do the rules even cover that sort of thing....this is why I rail against Pathfinder sometimes.

Omo's bomb hits dealing 20 damage.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

It would take both a great deal of hand eye coordination and spatial reasoning.


Current Map

Yeah, which Omo has in spades, so we are good...however the creature is still not dead, close but not dead.

The Rhu-Chalik continues gaining altitude and distance from the party....

Anything else before it gets away?


Meh, I'm not quite well equipped to deal with this creature Frost spells and disease spells. I could try to poison him, but will draw an AoO anyway I cut it. Thus losing the spell possibly.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen seems bizarrely happy, "Running away with it's tail between it's legs. We'll kill it next time."

She claps her hands and like a switch is all business, "We should seek loging. Perhaps at the Warren again?"

Although she does inquire if Dinvaya has any Arcane scrolls for trade.

Seventeen is looking for:

CRB:
1st level Alarm
2st level Fog Cloud
3rd level Stinking Cloud

Any of the technology guide spells

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

The helmet, which Mort has, will act as an alarm spell Seven.

After pointing out where the creature was heading, Jarreck lowers his bow looking for any other forms of trouble that might be approaching while their attention is collectively drawn upwards to a raven flying erratically.

"Rest sounds like a wonderful idea, have we finished with our visit to Dinvaya?"


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"I want to get a Shield of Faith potion from Dinvaya. Yes, let's return to the warren after trading."


Current Map

Potion?: 1d100 ⇒ 69
Scrolls?1: 1d100 ⇒ 77
Scrolls?2: 1d100 ⇒ 54
Scrolls?3: 1d100 ⇒ 68

None of that stuff is available from Dinvaya....try again next week.

The party makes it to the Warren without issue, no one gets the feeling their mind is being messed with, and no one spots any invisible aberrations on the way there.

Redtooth says We heard the Boom. The Cylex worked?

Whiskifiss is far more amped up Ohmigoodness. Why didn't you let me come! I'm sure that explosion woulda been awesome!

Do you guys have plans for the next couple of days?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Can I remove the staggered quality from Mr. Robot in two days? Otherwise, no. I'm good until the arena.

"It did the Lords of Rust will no longer be able to use it."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

No plans in particular, stock up on arrows at most.
Not much else for me.


Current Map

I'll wait until tonight/tomorrow morning for anyone's updates before moving you to the Arena. @Omo, no it would take longer than that.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Back at the warren Jarreck seeks out Redtooth and Whiskifiss.
" The arena, is it one on one combat, or team combat? We fight as a team, ones weaknesses cover by the others strengths and visa versa. If combat is to be individual combat then we should look to see who's combat abilities will best work against this troll, although if she runs the arena I'm sure defeats for her have been few and far between.

Granted Dinvaya mentioned she is a talkative creature, might we be able to use that to our advantage?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Short of hunting for spells to trade not really no. Researching a particular spell doesn't seem practical until we get back to civilization unless I've misunderstood things. As for other stuff we might do, there are no particularly obvious side quests, available although it's possible I haven't been paying attention.


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Current Map

After a couple days, the party makes its way towards the Scrapmaster's Arena. As the party walks through Scrapwall...they notice the other denizens watching and soon the party has as sizable group of Scrappers following them at a discrete distance.

When the party arrives there are hundreds of orcs, half orcs, humans, ratfolk and several other humanoids already there, packed into makeshift stands and cheering wildly...the party is pointed to the Arena floor. As they make their way to the center of the Arena Floor.

The Challengers! Slayers of Birdfood and Marrow, Smiler Slayers! there is somewhat of a muted response, although you do note that both Whiskifiss and Redtooth are clapping wildly

The Lord of Rust! The Battlemaster Helskarg, she of tooth and claw! the crowd erupts in cheers

An enormous battle field sprawls here-a fighting arena that measures several hundred feet in diameter, ringed by mounds of junk and refuse stacked in tiers for seating. The ring has an arched opening in its western most end to allow access to the arena , while against the eastern side, a large metallic structure akin to a squat tower extends from the hard-packed earth. A wooden stairway wraps around the tower's sides, and a twenty foot-tall stage protrudes from its western facade, overlooking the arena below.

A massive Troll, in a chariot pulled by four Ogres circles the arena.

She boasts I will flay them, and use their skins as decoration for my War Rig!

From Loudspeakers Two parties enter, only one may leave!

Map is up we aren't in initiative yet, so you can buff or whatever


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Is there a hidden pressured canister on the back of said chariot?

"Well...big, ugly and loud mouthed. Who's in for making that tone down a bit?"

After the party buffs, Guaire offers to pull a foul and shoot at the troll to initiate?

If party and Niles agree, attack rolls.:

Rapid: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
Rapid: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
Crit?: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15Extra: 2d8 + 4 ⇒ (5, 7) + 4 = 16


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo drinks his Cogaton (+2 Nat Armor, +4 Alchemical bonus to Int), a Shield Extract, uses alchemical allocation to drink a potion of Fox's Cunning, and a Bullet Shield extract (+5 Deflection bonus against all ranged attacks).

Current AC: 24 (29 against Ranged Attacks)

Omo offers two Shield extracts to his friends for their protection.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I don't suppose one of Ogres has a midget on his back whispering things now does he...

Seventeen dismisses the Ogre's bravado by remarking, "Primitive. Little wonder, it has a woefully inefficient cranium."

Seventeen casts Mage Armor and Shield (AC 23) and then spends 1 arcane reservoir point to switch Mage Armor for Obscuring Mist. She casts Enlarge Person on Jarreck.

She also notes what weapons if any the Troll appears to have.

Perception:
1d20+7[/dice]

[spoiler=Spells Memorized]
1st
Enlarge Person
Obscuring Mist
Shield
Vanish

2nd
Create Pit
Mirror Image

3rd
Haste


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

A shield potion would be welcome.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I don't think this campaign has enough downtime to justify crafting feats but I'll bear that in mind for future campaigns ;)


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I'm taking it Guaire is meaning the Shield infusion from Omo, Seven.

Mort casts Cat's grace on himself.

My 2nd level spells have been changed as we prepared, 1 Blindness, 1 Cat's Grace, 1 Flaming Sphere and 1 Pox Pustules.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Yes, that's what i meant.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck will claim the other shield potion and take the Cat's Grace potion he has on him.

ToSaveMeAndYouTheMathLater:
+4 shield bonus, cats grace +4 enhancement dexterity(2 mins), Enlarge person +2 Strength size bonus -2 dexterity -1 AC and -1 attack, So with all of that....
AC +22 = 19+4+2-2-1
AC(Rage)= 24
attack(Melee) +8 = +5 BAB, +3 Str, +1 WF, -1 EP (damage=1d8+4)
attack(Melee w/Rage) +10 (damage=2d6+6)
attack(Ranged) +9 = +5 BAB, +4 Dex
attack(Ranged w/PBS) +10 and +1 damage
attack(Ranger w/Rage) +11

BattleMaster Helkar, You claim you will flay our flesh from our bones; yet Marrow, Birdfoot and the smilers all thought the same thing. Today the worms are feeding on Marrow's bones, and the crows have feasted on Birdfoot, and the Smilers well they were still smiling as we removed their heads from their bodies. If you persue this course of action you will be joining them!

intimidate: 1d20 + 8 ⇒ (7) + 8 = 15


Mort would already be in Raven Form, before entering the arena.


Current Map

Ok, thats alot of buffing. I hope you guys don't think I'm gonna let you have a 15 minute adventuring day....ugh my crappy satellite internet is bugging out due to cloud cover, I'll roll initiative in the morning.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Buffing is a sign of respect that we fear the carnage that you are about to unleash upon us. :-) Seven, how did you get 23? Wouldn't it be 21?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Whoops yes it should be ac 21. And no Niles I don't expect a 15 min day, Seventeen still retains most of her resources.


Current Map

Ok, a couple of things about this fight. 1) There are four ogres pulling the chariot, right now they are considered as "part" of the chariot but can be targeted separately. 2) This fight is supposed to use a ton of rules from Ultimate Campaign that I am very unfamiliar with, so I'll probably screw them up....have fun.
Crowd's Starting Attitude to Party: Unfriendly
Unfriendly: While still biased against a side, the crowd reserves its most vocal disdain for failed performance combat checks. Unfriendly crowds demoralize combatants in a performance combat. In these battles, while the crowd is unfriendly toward a given side, those combatants take a –1 penalty on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. This is a mind-affecting effect.
Crowd's Starting Attitude to Helskarg: Helpful
Helpful: The crowd loves what it is seeing from a given side. Audience members stand up, chant, cheer, and scream for the combatants to push on toward ultimate success. A helpful crowd grants its chosen champions a +2 morale bonus on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws. This is a mind-affecting effect.

Initiative:

Guaire: 1d20 + 3 ⇒ (7) + 3 = 10
Omo: 1d20 + 3 ⇒ (4) + 3 = 7
Seven.Teen: 1d20 + 3 ⇒ (20) + 3 = 23
Mort: 1d20 + 2 ⇒ (17) + 2 = 19
Jarreck: 1d20 + 4 ⇒ (12) + 4 = 16
Helskarg: 1d20 + 6 ⇒ (5) + 6 = 11

I'm going to let you guys keep track of the buffs, just please use a tag line in your posts that lets me see your updated stats

Round 1
Seven casts a buff spell
Mort hangs out like Poe.
Jarreck poses for the Crowd, he wins some of them over with his bravado (see rules for Performance Combat in above link, one more successful check and the crowd won't hate you anymore)
HelskargIntimidate: 1d20 + 14 ⇒ (7) + 14 = 21 whips her ogres into a fast acceleration! Helskarg eggs the crowd on! She's going to run over the Scrappers!
Guaire
Omo

Round 2
Seven
Mort
Jarreck
Helskarg
Guaire
Omo
Good guys are up


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire moves out of the estimated track for the overrun.

"Hear us, spectators! We did not come to mess around, we are here to give the example of why we have come this far! We'll hang this Helskarg's head from the wall when we're done!"

Intimidate: 1d20 + 10 ⇒ (13) + 10 = 23

As support to his claim, Guaire holds his arrow aimed directly at Helskarg.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Mr. Robot. Aim for their tendons!

Omo moves to where he would not be in a direct line for an overrun from the chariot.

Readied Action: The Troll Comes in Bomb Range.

Bombs Away (RT): 1d20 + 9 + 1 - 1 ⇒ (20) + 9 + 1 - 1 = 29
Fire Damage: 3d6 + 9 + 1 ⇒ (1, 6, 1) + 9 + 1 = 18

Bombs Away (RT) (Confirmation): 1d20 + 9 + 1 - 1 ⇒ (5) + 9 + 1 - 1 = 14
Fire Damage: 3d6 + 9 + 1 ⇒ (6, 4, 6) + 9 + 1 = 26

Splash Damage: 26

AC: 24/29


Current Map

How does the Splash damage do more than the normal damage?

Guaire works the crowd, getting a reaction! Some of the booing turns to cheers! I was doing it wrong, a performance combat check is based off your BaB and Charisma, not a skill. So for Guaire it would be a flat +3, but that hits DC 15. Also, you can make performance combat checks after certain actions as immediate or swift actions. See HERE if you want to read more about the rules. but for now the crowd is indifferent so no more penalty.
Omo readies a bomb!

Round 2
Seven
Mort
Jarreck
Helskarg
Guaire
Omo

Seven, Mort and Jarreck


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Oh, I guess it wouldn't. I just doubled the base without thinking about it.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Performance Check for making Fire with a Bomb: 1d20 ⇒ 8
Performance Check for a Crit: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck eyes the on coming chariot and ogres; taking his cloak he holds the edge of it up like bullfighter egging the creatures on.

"Come you goblin spawn of a ettin!"

As they near to trample him he raises the cloak in a flourish while simultaneously burying the dagger in his hand to the hilt in the lead ogre.

acrobatics: 1d20 + 13 ⇒ (20) + 13 = 33 to avoid being trampled or hopefully the resulting crash.

attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage if hit: 1d6 + 4 ⇒ (1) + 4 = 5 using silver dagger from main hand wrist sheath - swift action to put in play.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen casually moves to the back of the file and mutters an arcane phrase, "Tempus fugit!"

Suddenly the rushing chariot seems slow, almost stately. Dodging any attacks will be no effort at all...

She moves west and casts Haste.


Mort flies up until he's at 30 feet height and casts a spell. 40 feet range.

Pox Pustules, DC 17 Fort Save or -4 DEX and Sickened for 6 minutes


Current Map

Omo readies a bomb!

Round 2
Seven moves west and casts Haste (everyone keep up with duration also please.)
Mort casts Pox Pustules on Helskarg Fort: 1d20 + 17 ⇒ (14) + 17 = 31
Jarreck readies an attack!
Helskarg allows the Chariot to continue on its course, Overrun!: 1d20 + 14 ⇒ (8) + 14 = 22 Jarreck and Seven are effected if the roll is more than 5 over your CMD you fall prone otherwise you take 1d8 ⇒ 3 damage Omo's bomb flies at Helskarg, hurting the troll but not critically. Helskarg fires her Autograpnel at Omo as she passes him Autograpnel: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21 it flies past the Ratfolk. Jarreck's attack wounds an Ogre for 5
Guaire
Omo

Round 3
Seven
Mort
Jarreck
Helskarg
Guaire
Omo

Good guys up

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

The acrobatics roll didn't go into effect? Since it was specific to avoiding being hit by the chariot? Was trying to be flashy for the crowd :-)
Good on the CMD at any rate..Oh yeah did the the chariot continue on or is Jarreck still in melee range of the orges feet?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire takes two quick shots.
Rapid vs ugly one: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28Dmg: 1d8 + 2 ⇒ (5) + 2 = 7
Rapid vs ugly one: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

"How's that for you?"


Drat, I had anticipated his Fort Save to be high, but 17 wow. Change of tactics then.

Mort flies after the chariot and readies a spell to throw at one of the ogres pulling the chariot when they come into range.

Snowball, Ranged Touch: 1d20 + 11 ⇒ (4) + 11 = 155d6 ⇒ (3, 4, 5, 4, 1) = 17 Fort Save DC 14 or staggered for 1 round


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Niles' favorite curveball.....


Current Map

Unfortunately I looked at the Overrun maneuver in the vehicle section of ultimate campaign (rules for which I am very much not familiar) and it just called for CMD vs CMB roll. The chariot continues on, its moving like 80' a round now. @Omo I'll have you target the Ogre that has already taken damage....


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Oo +17 fort, is that for real?

Seventeen is knocked back by the speeding cart and only just manages to stay on her feet.
Haste raised her CMD by one, enough not to be knocked prone.

She whispers, "Now that will never do." She clicks her finger, vanishes and moves to the south."

Buffs:

Mage Armor: Hours
Shield: 6 mins
Haste: 2/6
Vanish: 1/6


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Readied Action

Bombs Away (RT): 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19
Damage: 3d6 + 9 + 1 ⇒ (1, 4, 4) + 9 + 1 = 19

Omo waits for the troll to swing back around for another pass.

AC: 24; Ranged AC: 29

Do the bombs damage the chariot as well?


Current Map

She's an Advanced Troll with class levels in Fighter be glad it isn't barbarian!.....@Omo, no not unless you target the Chariot.
Guaire hits Helskarg once for 7.
Omo readies another bomb

Round 3
Seven vanishes and moves
Mort flies forward and nukes an Ogre Fort: 1d20 + 6 ⇒ (2) + 6 = 8 it staggers, slowing the chariot down.
Jarreck Waiting on Jarreck...
Helskarg
Guaire
Omo

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