GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I posted right above your most recent post. Guaire also posted. I even asked a question. :-)


Current Map

Check my earlier post, someone came into my office while I was in the middle of typing and our posts crossed

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck spins away from the chariot catching a buckle across the shoulder for his troubles. Drawing his sword he awaits the next pass from the chariot. Focusing the pain into a simmering rage at the haughty creature approaching.

2H Adm LS w/rage&PA: 1d20 + 9 ⇒ (3) + 9 = 12
(haste)2H Adm LS w/rage&PA: 1d20 + 9 ⇒ (15) + 9 = 24
damage (haste): 2d6 + 7 + 4 ⇒ (2, 5) + 7 + 4 = 18

AC=26, CMD=27


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

If Guaire is in no risk of the chariot, rapid, if not just the single shot.

"Well she took 1, but we'll need a bit more."

Add +1 to rolls & dmg if within 30ft.

Shot, rapid: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17Dmg: 1d8 + 2 ⇒ (5) + 2 = 7
Shot, rapid: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29Dmg: 1d8 + 2 ⇒ (1) + 2 = 3


Current Map

Guaire hits Helskarg once for 7.
Omo readies another bomb

Round 3
Seven vanishes and moves
Mort flies forward and nukes an Ogre it staggers, slowing the chariot down.
Jarreck readies an attack(sorry not two of them, readying an attack is an action and you cannot ready a full round action)
Helskarg Intimidate: 1d20 + 14 ⇒ (5) + 14 = 19 whips her ogres into a quick turn, she now approaches the party again for another pass!
Guaire fires two arrows only one hits
Omo *readied attack

Omo, Seven, Mort and Jarreck are up, if you readied an action I'll keep that as your new action unless you post something different
Round 4
Seven
Mort
Jarreck *readied attack
Helskarg
Guaire
Omo


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Figuring that the chariot is bound to make another pass, Seventeen decides to make things interesting... She pulls out a tiny shovel, mimes a digging motion and mutters some spider like words. Suddenly a 30' deep pit appears between Omo and Mort! That done she moves away under cover of invisibility.

I guess we now get to see how now maneuverable this chariot is. If anyone gets a chance, bull rush one of the ogres down the hole! 10gp deduced from Seventeen's loot log, she has 5gp left t.t.


Current Map

I fear the short answer is "Not Very" I think she can attempt a 90 degree turn at a considerable drive DC, I'll look it up at home

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles did my first attack roll resolve last round and this readied action is the second or how are things sitting right now. Just making sure. At daughters VB game right now will be checking in periodically


Mort flies towards the chariot again and readies another snowball for another ogre.

Snowball, Ranged Touch, Haste: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 145d6 ⇒ (3, 5, 5, 1, 4) = 18
Fort Save DC 14 or Staggered for 1 round


Current Map

@Jarreck It did not, Helskarg spent the round turning the chariot around and coming around for another pass. I'll update in the morning since Mort has posted...


Current Map

Guaire fires two arrows only one hits
Omo *readied attack

Round 4
Seven creates a Pit!
Mort flies forward and hurls a snowball at an Ogre 1d4 ⇒ 2 Fort: 1d20 + 6 ⇒ (9) + 6 = 15
Jarreck *readied attack
Helskarg attempts a turn! Intimidate: 1d20 + 14 ⇒ (11) + 14 = 25 a champion ogre chariot driver, she manages to turn the Chariot enough to miss the hole! Fortunately she must alter her course to miss the party so she cannot overrun anyone this turn I also read more on those rules, she should be making 3 CMB checks per target and doing 1d8 damage on each success.... However, she does fire her autograpnel at Jarreck RTA: 1d20 + 11 ⇒ (9) + 11 = 20 I think that hits... dealing 1d8 + 7 ⇒ (4) + 7 = 11 AND CMB: 1d20 + 16 ⇒ (13) + 16 = 29 Jarreck is about to have alot less fun....he is stuck with the autograpnel.

Autograpnel:
An autograpnel strikes with an effective Strength score of 22 for the purposes of determining damage. If it strikes a creature, it remains lodged in the target and connected to the rifle and its wielder by the metal cord. This cord has AC 12, hardness 10, and 20 hp. A successful DC 32 Strength check is required to snap the cord. If the wielder retracts the cord while it's attached to a creature, the autograpnel attempts a pull combat maneuver check with a CMB of +16. If used against objects, an autograpnel can pull an item that weighs 25 pounds or less back to the user as a full-round action, or it can pull a heavier object that weighs no more than 100 pounds back to the user at a speed of 20 feet.
Omo hurls his bomb and deals 19 damage to Helskarg, she screams in pain.
Guaire
Omo

Round 5
Seven
Mort
Jarreck
Helskarg
Guaire
Omo

Good guys are up...Map is edited, Jarreck is "grappled" by the autograpnel.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"By the elder's beard, Jarreck!"

Rapid: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27Dmg: 1d8 + 2 ⇒ (3) + 2 = 5
Rapid: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23Dmg: 1d8 + 2 ⇒ (6) + 2 = 8

Add +1 to attack & dmg if within 30 ft.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Now that the Troll stayed in range, Omo unloads another bomb, burning her. He then moves to position the hole between her and himself.

Bombs Away!! (RT): 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
Fire Damage: 3d6 + 9 + 1 ⇒ (1, 3, 4) + 9 + 1 = 18 Spalsh on an Ogre: 13

I don't know what to do for Jarreck! Besides killing her of course.


Current Map

Cannot splash an ogre since they aren't next to Helskarg and they count as being "part" of the chariot for now


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seeing Jarreck snagged by the auto-grapnel there was only one logical course of action, but she had to move fast! Seventeen uttered a peculiar arcane phrase and finger painted a whole in the air and slid though it, appearing the other side of Jarreck.

She aimed a wand labeled grease at his armor and whispered the command word!

Move action: Dimensional Slide + haste = 130' movement at the cost of 1 arcane reservoir point
Standard action: Cast Grease from a wand on Jarreck's armor. That gives him a +10 circumstance bonus to break the grapple.


Mort flies towards Jarreck and the chariot, coming to a halt close by and readies a spell just as Hellskarg spurns her chariot and team on.

Casting Flaming Sphere at the moment they are set on course and picking up speed. Focusing on the ogres, aiming to catch them all in the flaming sphere.

Flaming Sphere Damage: 3d6 ⇒ (6, 2, 6) = 14 Reflex Save DC 15 to negate, though where would they jump to? I'm guessing the chariot itself would go through the fire as well Niles?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Bad day to be me it appears, thank you Seven

Surprised first by the thud of the autograppel against him and then once again as Seven appears from nowhere and coats him in grease, Jarreck's surprise changes to hope as he struggles to remove himself from the grapple.

"Whaa?? Seven, thanks but now run! Gettaway from this monstrosity."

escape artist + grease: 1d20 + 10 + 10 ⇒ (9) + 10 + 10 = 29


Current Map

He was stuck with the spike and being reeled in....I put grappled in quotes because its stuck to him. But since two people used their actions to combat it, I'll call it a wash.

Guaire deals 13 damage to Helskarg
Omo hurls another bomb dealing 18
Round 5
Seven casts Grease.
Mort casts a timely Fire Sphere right in front of the Ogres Reflex Saves: 4d20 ⇒ (8, 16, 5, 14) = 43 three of the Ogres are burned horrifically, one falls dead.
Jarreck manages to pry the autograpnel off of himself.
Helskarg Stop: 1d20 + 14 ⇒ (10) + 14 = 24 halts the chariot and uses her claws to sever the harness holding the Ogres. She tosses the Autograpnel aside and prepares to charge!
Guaire
Omo

Round 6
Seven
Mort
Jarreck
Helskarg
Guaire
Omo

Good guys are up


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo moves to stand behind Mr. Robot and readies to hurl a bomb at the troll when she reaches 30' from the alchemist.

Burn, Baby, Burn (RT): 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12
Fire Damage: 3d6 + 9 + 1 ⇒ (5, 3, 5) + 9 + 1 = 23

The bomb misses and hits Miss Square: 1d8 ⇒ 4 to the side of her splashing for 13 fire damage.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"She's looking some worse for wear. Keep it up!"

*Looking for proper aim*

Rapid: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21Dmg: 1d8 + 2 ⇒ (8) + 2 = 10
Rapid: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28Dmg: 1d8 + 2 ⇒ (1) + 2 = 3


Mort flies closer, then forces the flaming sphere to move towards closer to Hellskarg.

The sphere stays for 6 rounds Niles, I imagine it still catches an ogre or two before it could actually move.

Flaming Sphere damage: 3d6 ⇒ (2, 3, 2) = 7 DC 15 reflex save to negate.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen glances at the scene and deadpans, "We need more cowbell." She snaps her fingers and whispers an arcane phrase, and an Auroch appears in front of Guaire.

The auroch waits for the nearest enemy to come into range and charges!
Charge!: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17Damage: 1d8 + 11 + 3 ⇒ (3) + 11 + 3 = 17
It's probably going to get shredded :/


Current Map

Guaire fires twice, hits once for 3.
Omo hurls a bomb but it misses Reflex: 1d20 + 8 ⇒ (13) + 8 = 21 dealing no damage.

Round 6
Seven summons more cowbell and it charges Helskarg...missing and suffering an AoO Claw: 1d20 + 16 ⇒ (14) + 16 = 30 taking 1d6 + 7 ⇒ (2) + 7 = 9
Mort uses the Flaming Sphere to attack Helskarg Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 but it misses.
Jarreck Waiting.......
Helskarg
Guaire
Omo


Actually it can move 30 feet where I designate Niles, but it stops when it meets a creature. If it attacks Hellskarg I'm good, but if it takes out an ogre or two, that's also fine with me.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Thought I'd posted earlier Jarreck was delaying for Helkarg's move, apparently didn't submit just previewed.

Jarreck sheathes his sword and draws his bow sending and arrow streaking towards Helskarg. With haste I think I can still make the attack

arrow(haste): 1d20 + 10 ⇒ (20) + 10 = 30
arrow(confirm): 1d20 + 10 ⇒ (2) + 10 = 12 nope
damage if it hits: 1d6 ⇒ 5

Dropping rage at this point would like to have dropped it when hit by the autograpple


Current Map

Guaire fires twice, hits once for 3.
Omo hurls a bomb but it misses dealing no damage.

Round 6
Seven summons more cowbell and it charges Helskarg...missing and suffering an aoo taking 9
Mort uses the Flaming Sphere to attack Helskarg but it misses.
Jarreck stows his sword and draws his bow and sends an arrow (even with haste thats too many actions but whatevs) Helskarg is hit for 5.
Helskarg and her band of Ogres
Blue smash cow now Smash!: 1d20 + 7 ⇒ (8) + 7 = 15Damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17
Green smash cow now Smash!: 1d20 + 7 ⇒ (6) + 7 = 13Damage: 2d8 + 7 ⇒ (2, 3) + 7 = 12 the cow goes splat.
Red go smash little puny ones!
Helskarg charges Guaire Claw: 1d20 + 14 ⇒ (18) + 14 = 32 hitting the ranger for 1d6 + 7 ⇒ (4) + 7 = 11
Guaire
Omo

Good guys are a go
Round 7
Seven
Mort
Jarreck
Helskarg
Guaire
Omo

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck drops the bow moving forward to confront Helskarh now that she has joined them on foot. probably not my best idea either

2H longsword: 1d20 + 9 ⇒ (11) + 9 = 20
damage if that hits: 2d6 + 4 ⇒ (1, 4) + 4 = 9


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Hmf...damn ugly troll."

With the chariot passed by(?), Guaire keeps shooting.

Rapid: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23Dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Rapid: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13Dmg: 1d8 + 1 ⇒ (7) + 1 = 8

Add +1 to att & dmg if she's still within 30 ft


Current Map

sigh. Guaire read the thread please...specifically Helskarg halts the chariot and uses her claws to sever the harness holding the Ogres. She tosses the Autograpnel aside and prepares to charge! and Helskarg charges Guaire hitting the ranger for 11 and Jarrecks post Jarreck drops the bow moving forward to confront Helskarg now that she has joined them on foot


Mort sends the flaming sphere back to the blue and green ogre. Then fires a ray of sickening at the ogre approaching the party.

Ranged Touch: 1d20 + 11 ⇒ (9) + 11 = 20 Fort Save DC 16 or be sickened for 6 minutes.

Move Action: move the sphere. Standar action fire ray.


Current Map
Flaming Sphere text wrote:
If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage.

Only one attack per round with it...


True, I'll aim it for the blue one then. Thought it had a 5-foot radius, but it has a 5-foot diameter.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Ugh out of gold - can't afford to summon more pits >< Apart from that I only seem to have options which target fort saves, aka the ones all these are good at.

Seventeen notes the slaughter of the Auroch dispassionately, it had served it's purpose, but perhaps it was time for her to take a more active role. She moves closer and utters a strange discordant sound that causes the air around the closest ogres to shimmer and pulse.

She casts Sound Burst on the nearest two ogres. DC 19 Fort to not be stunned. She used 1 arcane reservoir point to raise the DC by 2
Sonic Damage: 1d8 ⇒ 6


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Mr. Robot scuttles forward to follow his kill kill kill program.

Omo tosses another bomb.

Bombs Away: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Fire Damage: 3d6 + 9 + 1 ⇒ (4, 6, 5) + 9 + 1 = 25


Current Map

Just waiting on Seven's action...and to see if Guaire edits his...if not looks like AoO central


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Well i've got work on tues-thurs & fridays.
Lunchbreak varies.

Instead of [Insert wrong actions], Guaire drops his bow and grabs his flail.
"Ugly troll, have at thee!"
Flail to face: 1d20 + 8 ⇒ (10) + 8 = 18Dmg: 1d10 + 2 ⇒ (5) + 2 = 7

"Spike, attack!"

The pilo heads for the troll.
Gore, PA: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17Dmg: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Current Map

Huh. Seven must've edited that post because I did not see those actions earlier.
Guaire wisely drops his bow and draws his flail, his attack misses. Spike also fails to hit the troll.
Omo hurls a bomb, dealing 25 damage to the troll.

Round 7
Seven moves forward and tries to stun the ogres 2d20 ⇒ (20, 20) = 40 Woah... both Ogres resist the spell.
Mort sends his Flaming Sphere after the Blue ogre 1d20 ⇒ 19 but it dodges. The Ray of Sickening Fort: 1d20 + 6 ⇒ (7) + 6 = 13 works and the Ogre looks ill
Jarreck moves forward to attack Helskarg Acrobatics: 1d20 + 12 ⇒ (15) + 12 = 27 and suffers an AoO Claw: 1d20 + 14 ⇒ (15) + 14 = 29 taking 1d6 + 7 ⇒ (1) + 7 = 8 his attack misses.
Helskarg slavers and attacks Guaire Bite: 1d20 + 14 ⇒ (20) + 14 = 34Claw: 1d20 + 14 ⇒ (20) + 14 = 34Claw2: 1d20 + 14 ⇒ (19) + 14 = 33 Oh no. Bite?: 1d20 + 14 ⇒ (20) + 14 = 34 Claw?: 1d20 + 14 ⇒ (15) + 14 = 29 What in the hell.... Guaire takes Claw1Crit: 2d6 + 14 ⇒ (1, 1) + 14 = 16 BiteCrit: 2d8 + 14 ⇒ (2, 5) + 14 = 21 Claw2: 1d6 + 7 ⇒ (3) + 7 = 10 and Rend: 1d6 + 7 ⇒ (2) + 7 = 9 56 total damage...Guaire is below -Con.
Red moves and attacks Seven Club: 1d20 + 7 ⇒ (9) + 7 = 16 dealing Club: 2d8 + 7 ⇒ (7, 5) + 7 = 19
Green charges Spike Club: 1d20 + 9 ⇒ (2) + 9 = 11 missing
Blue just moves
Guaire [dead]
Omo

Good guys are up

Round 8
Seven
Mort
Jarreck
Helskarg
Guaire
Omo


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo cries out in denial at Guaire's abrupt and messy end.

Bombs Away (RT): 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Fire Damage: 3d6 + 9 + 1 ⇒ (5, 5, 1) + 9 + 1 = 21


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Mr. Robot buries his rotary saw in the trolls arm.

Rotary Saw: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Spike grunt angrily at the troll who killed his 'friend & food supplier'.

Gore, PA: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16Dmg: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Tail slap, PA: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23Dmg: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Mort steers the flaming sphere at the red ogre, seeing Seven is in trouble.

He then squawks and flings another ray of sickening at the other troll.

Ranged Touch: 1d20 + 11 ⇒ (3) + 11 = 14 DC 16 Fort save or sickened for 6 minutes


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen ducks the powerful but inaccurate blow from the Ogre and wisely opens a dimensional rift taking her 30' south. She lands next to Omo and renews her temporal flux field. Suddenly she sees Guaire get eviscerated and eyes huge croaks one word, "Oh!"

Move action: She burns another Arcane Reservoir point to zip south with no aoo.
Standard action: Cast Haste.

PS I don't recall us selling the scroll of raise dead but Jarreck probably knows for sure.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry Guaire, Niles is usually rolling against me and it doesn't matter what my AC is it hits me.

pg59 wrote:
Jarreck feels a warmth surround him. One time only you may cast Breath of Life at CL 9

No it has NOT been sold; didn't realize it was a scroll, that will make it easier and hopefully it wont be a choice of who it's used on

Jarreck is speechless momentarily as the Troll dispatches Guaire with ease before remembering the sword in his hand.

longsword: 1d20 + 10 ⇒ (9) + 10 = 19
longsword(haste): 1d20 + 10 ⇒ (9) + 10 = 19 Missing both times again, slide over Guaire


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Would breath of life work here? I totally forgot about your boon from the goddess which is very different from the Rez scroll.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

It's the only thing close to a scroll of resurrection that has been given to us. All the scrolls have been given to Seven on the loot sheet. Other than animate dead which I'm not sure Guaire wants to go for, no resurrection scrolls


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Oh, I see. The Scroll was never on your list because you joined up with us after we had received it, and we are awful at noting things down. We got it before we went in to the ruins.


Current Map

Correct, you were given it to use on Khonnir but didn't need it. and unless you sold it you should still have it somewhere...I actually forgot about the boon also (I didn't make it up its in the book as written)

Guaire [dead] Spike aavenges Guaire with a wicked tail slap
Omo and Mr Robot combine to take down Helskarg who drops dead!

Round 8
Seven disapperates and casts Haste!
Mort sends the Sphere at the red ogre Ref: 1d20 ⇒ 11 Red takes 3d6 ⇒ (4, 5, 1) = 10 and is burned alive....the crowd goes nuts, they were already cheering madly with the exsanguination of Guaire and the death of Helskarg.
Jarreck GM FIAT USED 5' steps away and casts Breath of Life on Guaire at CL 9 5d8 + 9 ⇒ (2, 4, 6, 8, 7) + 9 = 36 a ray of fiery light streaks down from the heavens and Guaire is made whole! Well, 21/52 anyways Jarreck hears the voice of Aldronard's Ghost My debt is repaid and another voice of warmth that says Thank you for your service...
Ogres
Green attacks Spike Club: 1d20 + 7 ⇒ (2) + 7 = 9
Blue attacks Jarreck Club: 1d20 + 7 ⇒ (8) + 7 = 15
Guaire
Omo

Not gonna bother with initiative, its just you guys go then they go from here out, You guys are up!


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

The pilo makes a short surprised jump-reflex, as the beam of light comes down near it.

Guaire opens his eyes, which show surprise. Pressing his hand on his chest, to ascertain he's actually back with the others, he hurries to his feet.
"That was...unreal, to put lightly."

Move to grab flail and move to stand up.

"Spike, kill those ugly things."

Gore, PA: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25Dmg: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Tail slap?, PA: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13Slap: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Mort sends the sphere after the green ogre, then flies over the head of blue.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen selects the charred wooden wand and whispers the command word. A thin jet of flame shoots out towards the southern most Ogre!

Ranged Touch: 1d20 + 6 ⇒ (4) + 6 = 10
Fire Damage: 4d6 ⇒ (1, 3, 4, 3) = 11

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