GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Looks like we don't have much actual cash. Maybe we could barter for stuff however. Seventeen has 15g so never mind magical research. Some day she'll have to ask for the money she lent back ;)

Seventeen spends some time taking a proper inventory of the party loot, and pulls out a handful of wands, She examines each of them carefully, "There are several wands here there I should start using, this one summons a great lethargy in foes, this one scorches them and this one makes the ground incredibly slippery. Oh and there's this one here from the fight with Marrow. I can't tell what it's for. Omo any idea?" She has the wand to Omo for inspection.

Spellcraft DC?: 1d20 + 14 ⇒ (1) + 14 = 15 Oh geez thanks dice roller.


Current Map

Yeah, fixing the Scrapbot can take actual GP OR just Scrap with a GP value, you can trade some stuff for Scrap(GP).


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen asks Redtooth, "Do you know if anyone has any magical scrolls for trade?"

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Thank you Redtooth your contribution will not be forgotten. "

I missed it somewhere how much was the needed upgrade price


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

800 GP. There is lots we can trade. I leave it to your capable hands, Jarreck. You are our bursar.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck go over to their stash pulling out a smaller bag containing stones.

appraise fire opals: 1d20 + 6 ⇒ (8) + 6 = 14

appraise large garnets: 1d20 + 6 ⇒ (7) + 6 = 13

And the gold bars

appraise gold bars: 1d20 + 6 ⇒ (3) + 6 = 9

seriously?


Current Map

Jarreck figures the Fire Opals are worth about 75GP each, and the Garnets are worth about 200GP. He could probably trade them for half that much, since coin and gems aren't that useful here in Scrapwall.

Where the heck did you get gold bars?! I really have no idea what those are worth since I don't remember giving them to you.

Redtooth frowns Well, that evil b&&%& Marrow used to make magical items....and I guess Dinvaya can make scrolls. But other than that...I'll send my Litter-Mates out to see.

Only a 25%chance of 1st level, 20%2nd level, 15%3rd level and so on... You can roll here. CRB spells only....what are you looking for?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Niles handing out gold bars.
Page 54.

Guaire joins Jarreck, as he goes over the valuable gems, trying to remember market values, shouted by merchants, from back in the city.

Assist appraise opals: 1d20 + 1 ⇒ (14) + 1 = 15
Assist appraise garnets: 1d20 + 1 ⇒ (4) + 1 = 5
Assist appraise gold bars: 1d20 + 1 ⇒ (17) + 1 = 18


Current Map

Oooooo. Right those aren't in the AP and a good GM would have written down their value....I don't think Appraise is one of those skills you can "assist" with, because then its just an argument. "It's worth x" "No, its worth X+10"

The Gold Bars are worth 100GP each, half that in trade.

Guaire thinks the Opals are worth closer to 100GP not 75GP.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Would the gems and gold be trade items else where and thus be worth their full value?


Current Map

Yes, just not in Scrapwall where different things hold more value...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck shakes the gems in his hand a moment longer before placing them back in the pouch they came from. Standing he looks for Omo. "Omo, what items do you need to finish the initial work on the robot?"

Will assume that is question is answered

Looking for Redtooth he will ask her if she has the needed items or if he will need to make the trip to visit Dinvaya for the missing parts.

Niles what class is Redtooth, if one applies?


Current Map

Rogue and Whiskifiss is Ranger. Also what "missing parts" are you looking for? The "parts" are very vague in nature and we can assume that anyone who sells "scrap" has access to wires/cogs/etc needed to fix the robot and upgrade its HD

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Figured the 'parts' part of it would be kinda vague hence the reason I didn't wait on Omo to reply. Although I'm quite sure he could have given me an interesting list if needed. You answered my questions though.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Redtooth, Omo has need of certain parts to finish up his robot. I understand that you might have access to those parts needed. Would you entertain the trade of this light mace, for his parts and 5 batteries.
The mace has a switch here on the side that will cause your opponent's mind to be temporarily affected. And as a bonus I would like to leave this laser rifle here as a trophy for your warren. It came from the front door of Marrow's compound where they were holding Whiskifiss."

Niles was the price listed for the garnets for all 3 together or each. both the gold bars and opals you specified each


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"These are just the cogs and whirly-gigs I was looking for! You even found a gyroscope. Jarreck, you are so clever at the trading."

Omo happily and thankfully gets back to work.


Current Map

Each. And Redtooth is very much happy with trading with you. I'll adjust the HD/Stats of the robot as soon as I'm at the hotel. Posting from drill right now.....Paizo isn't blocked anymore but my google account is. Question, what do you want to do with the second hardpoint? You can attach a new weapon or add a different device (The Proximity helmet would be nice) Also, I'll move us forward when I get to the hotel. We only have a little bit left until we finish book 2. (Depending on how much extra adventuring you guys want to do....)


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm in no particular hurry. If there's a fun side quest, bring it on!


Current Map

Honestly book 3 looks like it wont take long at all...since I tend to shorten dungeon crawls dramatically. Spoiler alert, Book 3 is basically a long dungeon crawl. Book 4 is a lot like this one (My favorite design actually) Book 5-6 are interchangeable and take place either in a city or in a megadungeon depending on character actions. (You can skip book 5 entirely which we may do....)


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

What does the proximity helmet do again?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

prximity helmet:
Usage: 1 charge/hour, Capacity 10 charges, This open-faced, blue polymer helmet includes a nylon strap and adjustable tinted visor capable of hiding all but the wearer's mouth and chin. The interior of the tinted faceplate provides a heads-up display when activated, with each charge providing enough power to function for 1 hour of continuous use. During this time, the helmet's external motion sensors pick up on sudden movements and subtle visual cues, granting the wearer a +5 competence bonus on Perception checks to notice moving targets within 60 feet. A secondary setting on the helmet adds an audible alarm that creates a loud chirping sound near the wearer's ear whenever a Small or larger corporeal creature approaches within 60 feet. Reduce this distance by 20 feet for each interposing closed door and by 20 feet for each substantial interposing wall. This noise is loud enough to waken the wearer from sleep, but not loud enough to awaken nearby sleepers.
guard duty anyone???

BTW the first 157 rows on the the loot log tab of the loot tracker sheet are hidden, if need to you should be able to expand and see what is hidden. let me know if not and I'll adjust was just getting tedious to scroll all the way down to what was recent.

[edit] other options for hard point if looking martially:
+1 great club - no charge usage - never empty
grenade launcher as previously mentioned, guessing this would be good for about 3 fights do to the reload issue - niles would the robot be able to reload or would that require a move action from one of the PC's
MWK Longsword - no charge usage - never empty, not quite as good as the great club
Mindburner - not sure this would be viable for the robot,
inferno pistol - not sure this would be viable due to canister issues.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

May I save the Hard Point, and install something later? If I install the proximity helmet does it still drain charges or does it run on the robot's power supply? I think I will put its ability increase for having 4 HD into Strength.


Current Map

I've updated the stats of the Scrapbot, he gained 1HD which gives it 5 more HP, +1BaB, +1Skill point (I put it in Perception), I also adjusted the Str up to 18 which makes him a much better bruiser.
RE: Hardpoint Yes you can wait, and it doesn't have to be a weapon, it can be ANY tech item and we can figure out how it changes the bot or what abilities it adds. Example:the Prox helmet I would just give the bot tremorsense and not worry about charges or the Skillslot would just give it a "Class Skill" and free ranks in it. Things to remember about the Bot, its still has the staggered SQ, and its still vulnerable to critical hits and has the fall to pieces SQ. You can remove all those but it takes time and "Scrap".

Omo and Jarreck spend the next four days tinkering with the scrapbot and finally get it moving again (Omo you can make a cool RP post about that if you like).

Mort spends some time with the rats of Scrapwall checking things out and gets a little information about the Lords of Rust's Scrapmasters Arena.

Seven copies some spells and hangs out.

Guaire and Sonic play catch with a metal frisbee.

Sometime during the third day...

Whiskifiss barges into the area where the PC's are staying Come quick! Theres a warband approaching!!!!!! the overexcitable ratfolk squeals and then he tears off to rouse the rust monster and his gaggle of giant rats.

If the party deigns to investigate

The entrance to Redtooth's Warren is surrounded by about two dozen Orcs all banging their weapons and shields together, and shouting Send out the Bird Slayers! Send out the Harrowers of Marrow!


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I'll definitely write up a post about upgrading Mr. Robot tomorrow. I think tremor sense is really useful so I will add the helm. How much does it cost to remove the bad qualities? Staggered is no good.

Omo reacts quit fiercely to the news of the approaching war band. "The warren must be protected!"

He runs to the entrance, bringing Mr. Robot with him. On the way he drinks his cognaten and a Shield extract.

He shouts to the warband. "Who comes to Redtooth's Warren? Be you friend or foe? If you are foe be warned. I will scourge you with fire and lightning. My sister send creatures from the great beyond to feast upon your flesh. My friends will wrack you with shafts of arrow and biting curses. Be warned! I ask again are you friend or foe?"

There are few things that could inspire a greater fury in the folk than threats to their warrens. Omo was no exception -- though he was normally cautious -- he would burn the hearts from any who threatened his family or his home.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen looks up from the book she'd been reading and glances at the others, "Perhaps we should find out what they want. No doubt they wish to prove their scrapworth against us or some equally ridiculous notion."

She selects one of the new wands and remarks, "Maybe a field test of Omo's new mechanical pet is in order?"

Spells Memorized:

1. Enlarge Person, Mage Armor, Shield, Vanish
2. Create Pit, Sound Burst
3. Haste


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

When Whiskifiss comes barging in, Mort looks up and shrugs. "Let's see what they've got to say. Can't be all too good right?"

Mort changes to a Raven Form and flies out before the others to look what they're up against, then flies back to perch on Jarreck's shoulder.

I think I lose my armour and shield bonus, but gain +2 Dex bonus and 1 NA to AC, losing 2 AC total. I'm not sure if I gain another bonus due to being smaller in size though.

Spells prepared:

lvl 1 spells: Obscuring Mist, Ray of Sickening x2, Snowball
lvl 2 spells: Frost Fall x2, Blindness x2
lvl 3 spells: Poison x2, Deeper Darkness


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'd assume you do, small and fine creatures are harder to hit.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I think that's the +4 size bonus to Dex actually. So that answers my own question... ^^

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Sounds like we have company waiting for us? Shall we oblige them?" Jarreck says picking up the grenade launcher "Orcs hmmm, Omo can I have a couple of those concussion grenades and a bang grenade sir" He loads the bang first followed by the concussion grenades. Handing it to Guaire as they walk out to meet the others. "You're shot is better than mine. Any trouble aim this at the middle of the biggest group, 1st shot is a warning will stun them, the next 2 not so much will be like they've been swatted by a giant." keeping his bow in hand Jarreck moves to the entrance following Omo, impressed at the fiery nature of the alchemist. For the moment keeping quiet to see the groups response....


Current Map

The lead orc, his body resplendent with rusty improvised armor made from the same scrap that gives this place its name, steps forward. He plants a flag with this symbol in front of Redtooth's Warren
He shouts loudly, wanting as many scrappers as possible to hear him.
The Mighty Helskarg, Lord of Rust, challenges these, Slayers of Birdfood in Scrapmaster's Arena two days hence. All will know their shame if they refuse. Helskarg the mighty will feast on their bones and feed their entrails to her pet Ogres.

The big orc turns and walks away, the flag flaps listlessly in the wind. All the other orcs stop their drumming and follow suit.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Poor fellow must not have felt like staying for supper, a shame. What do we know about this Helskarg, with whom we now have a date it appears."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort's answer

The raven pecks its wings, then looks around, hops off onto the ground and transforms back when the orcs have disappeared.

"A challenge is it? Well that's nice for a change. Wasn't Helskarg someone who we should look out for, someone whom we've been warned of?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"I don't expect a fair fight then.
But even if so, we won't make it an easy one either."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen dismisses the challenge as, "Primitive."

Later it occurs to her that, "Two days. Does that give us enough time to demolish the receiver first?"

Kn:Geography, can we hike to the receiver and answer the challenge in two days?: 1d20 + 13 ⇒ (7) + 13 = 20


Current Map

Nothing in Scrapwall is more than a few hours from anything else, you guys have hiked from one end to the other in a day.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Answering her own question Seventeen states, "Yes its only a few miles. Omo shall we see what that cylex can do?"

If the others agree, Seventeen prepares to go to the receiver.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Niles, what is the pricing on removing those negative qualities?

If the priestess of Brigh was right about anything, the she was right that whomever originally made the scrapbot had not cared for the quality of her work. Yet, Omo could only marvel at the complexity of the science behind its making.

Yes, he had seen wonders -- flying ships, talking machines, and energy generators beyond his wildest dream. However, despite these marvels, he had not made any break throughs. He felt that he understood so much of the engineering but true insight still eluded him.

Then they found Mr. Robot. Taking the machine man apart and reassembling him was the breakthrough that Omo needed. He carefully noted each design flaw he encountered, so that he could engineer his way past them. Once he was through rebuilding Mr. Robot, he knew that poor Jarreck would not have to stand in front of him to shield him from harm.

And Jarreck was so helpful in repairing Mr. Robot. Always there with an encouraging word, a helpful suggestion, and a good wrench. Working with him made the hours fly by.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Yes, let's do this, Seven."


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Current Map

I hadn't decided on the price to remove the staggered quality...I had though decided that the bot would lose the vuln:Critical hits once it's armor was rebuilt enough and it would lose the Fall to pieces SQ once it had enough HD added to it. However feel free to take a look at the construct rules and make a suggestion, I'm very open. I'll try to make a post this evening from home....sorry


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Does 1000-2000 GP seem like a fair range to you? How much armor enhancement and HP does it need to lose those other qualities?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Helskarg huh,seems Dinvaya mentioned that was the troll who ran the Scrapmaster's Arena. Definitely will be a tough fight. Redtooth, we are still new to Scrapwall, what can we expect when we return to meet this challenge? Omo, Seven just let me know when you're ready to go, my pack is ready."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen concludes, "Now is good." She walks out the door.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Good thing I'm packed, Guaire, Mort! Appears we're leaving!" Jarreck calls out as the young lady disappears through the door.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Right, I'm on your tail. I'll provide air support."

Not sure how long the travelling to the arena is, but assuming I'll use Wild-Shape about an hour outside it.

Mort wild-shapes into a raven again when the group gets close to the arena, he flies about to see ahead then perches back on Jarreck's shoulder.


Current Map

Wait...I thought you guys were going to the Receiver Array? Jarreck and Mort just said you are going to the Arena. I'll wait for some kind of confirmation...

Redtooth says Helskarg is a brute of a Troll. She wields a strange weapon that sticks into you, and then she reels you in like a fish on a hook. Be careful too, she usually rides into battle in an Ogre drawn chariot!


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I think we are going to the receiver.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Sorry got things mixed up, late at night here. We are going to the receiver.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Onwards to our next victory then. :)


Current Map

The denizens of Scrapwall keep far away from the Slayers of Birdfood as they make their trek to the receiver array. Mort notices a preponderance of carrion birds as they get closer...vultures, ravens et al.

As the party arrives they begin to notice the smell. The stench of offal and rotting corpses...

Then they see the bodies, dozens maybe hundreds of smallish grey humanoid bodies torn apart and scattered. Some of the bodies bear strange festishes and claw tatoos, a mark you now recognize as that of Hellion.

Kn:Dungeoneering DC 16:
The bodies are those of Chokers.

The map is updated.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort asks the ravens what has happened, if they saw anything of the battle.

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