GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

I guess you guys were waiting on me to resolve Seven's post...I was waiting on more posts.
Seven casts Icy Prison. Ref: 1d20 + 6 ⇒ (16) + 6 = 22 the creature is Rimed in ice, but not held fast.
Mort
Guaire
Isuma

Round 7
Jarreck
Neh-Thalggu
Seven
Mort
Guaire
Isuma


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire and the eagle move eastward.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck moves up next to Seven and snaps off a shot at the frost rimmed creature.

+1 Sonic pistol-rage penalty: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 looks like 100'
damage: 1d8 + 1 ⇒ (5) + 1 = 6 + SA: 4d6 ⇒ (6, 5, 4, 4) = 19 if the creature should be FF from Seven's spell


Current Map

Seven casts Icy Prison and the creature is Rimed in ice, but not held fast.
Mort casts a spell at the area that Seven targeted. SR: 1d20 + 11 ⇒ (14) + 11 = 25Reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Explosion of Rot: 11d6 ⇒ (3, 2, 2, 5, 2, 5, 4, 1, 2, 3, 3) = 32 the explosion of necromantic energy saps the strength of the Brain Collector and leaves it staggered.
Guaire moves closer !
Isuma unloads again on the creature Empty the battery: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 Barely: 2d6 + 10 ⇒ (5, 4) + 10 = 19

Round 7
Jarreck moves up and fires 1d100 ⇒ 40 missing.
Neh-Thalggu flies forward and swipes one claw at the doorway, it opens sluggishly, and then snaps shut. Everyone hears in their mind KILL THE CREATURE. SLAY IT! GRIND IT TO DUST. DESTROY THE NEH-THALGGU
Seven
Mort
Guaire
Isuma

ROUND 8
Jarreck
Neh-Thalggu
Seven
Mort
Guaire
Isuma

It's a mop up exercise now, but the creature IS still invisible


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

As the door slammed shut, Seventeen was already casting another spell. The Neh-Thalggu had evaded the worst of her summoned ice, but surely it couldn't evade this? She pointed one hand towards it and whispered a harsh word. A fusillade of miniature missiles shot out from her outstretched hand and slammed into the horror's hide.

Seventeen can still see it thanks to detect invisible.
SR check: 1d20 + 10 ⇒ (11) + 10 = 21
Magic Missiles: 5d4 + 5 ⇒ (1, 4, 3, 4, 4) + 5 = 21 4/6 level 1 spells used.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Was thinking Jarreck could see the ice rimmed outline of the creature, didn't think about it becoming invisible

Jarreck moves towards the door, listening to any guidance Seven provides.

+1 Sonic pistol-rage penalty: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
damage: 1d8 + 1 ⇒ (3) + 1 = 4
miss chance: 1d100 ⇒ 54


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I'll wait to see if Seven or Jarreck takes it down, before shooting more.


Current Map

Seven's missiles finish off the wounded Brain Collector.

As you look at the room around you, you see.

Strings of tissue hang rancid and foul from the ceiling of this hourglass-shaped room. What may have once been some form of partially biological control panels line the western walls, but today they've all decayed into foulness.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen inspects the corpses to see if they had anything on them.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Either way she approaches the door to the east and suggests, "Maybe you should go first Jarreck in case there are any more surprises on the other side." She looks down at herself, "Oh I am damaged."

She retrieves a scroll from her case and whispers a word. It suddenly flairs with radiance as a swarm of nanites surge out of her, covering the damaged sections. They eventually sink back into her skin leaving a freshly printed section of flesh.
Make Whole: 5d6 ⇒ (1, 6, 1, 2, 1) = 11

1/2 scrolls of make whole used.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck nods and turns a slow circle pointing at the door where they'd entered, the one just to the SW of Seven and the one further the the brain collector had tried to flee through.

"I think we left something behind unsearched, those doors are too far apart; but we can come back to it "

readying himself he moves to the door furthest away and opens it, moving inside if he doesn't see anything immediately

perception: 1d20 + 15 ⇒ (12) + 15 = 27 +3 vs traps
stealth: 1d20 + 16 ⇒ (4) + 16 = 20


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire gets the eagle to sit on his shoulder, the bird turning its head as he moves.

Perception eagle: 1d20 + 8 ⇒ (18) + 8 = 26

Seven wrote:
She looks down at herself, "Oh I am damaged."

"Seven, you're -hurt-. Things like objects or golems are damaged.

You're alive.. despite unusual origins, alive is the word,.", he shrugs.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

She looks at Guaire curiously before replying in a monotone, "If you look into it, the definition of life rather strange. All this..." she indicated the walls and floors around, "Is or was alive. So is the moss on the rocks outside. The moss can be damaged, killed. Yet as far as we know it senses no pain. Curious."

Going to wait to see if we found anything.


Current Map

Seven finds a few odd looking fleshy objects that look like they might have been tools of some sort, but she has no idea how to use them or even what they might be used for...

Jarreck enters the next room as he touches the half rotten "controls" of the door which sighs open.

The drooping ceiling of this elongated gallery rises thirty feet high in places but hangs down to only five feet from the ground in others, sagging like a partially collapsed tent made of rotting flesh. The air itself swirls with multiple motes of various colors of light-what at first seem to be fireflies but, upon closer inspection, appear to be more akin to floating jellyfish-like creatures.

Better pass this: 1d20 + 12 ⇒ (17) + 12 = 29 UHOH

Jarreck turns the corner and spots a strange glowing creature. Unfortunately, it spots him too.

Initiative:

Guaire: 1d20 + 3 ⇒ (9) + 3 = 12
Seven.Teen: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 2 ⇒ (20) + 2 = 22
Jarreck: 1d20 + 4 ⇒ (8) + 4 = 12
Isuma: 1d20 + 6 ⇒ (20) + 6 = 26
Engine Attendant: 1d20 + 6 ⇒ (18) + 6 = 24

SURPRISE!
Engine Attendant moves its tentacles around and a translucent shield pops up around it.
Jarreck

ROUND 1
Isuma
Engine Attendant
Mort
Jarreck
Guaire
Seven

KN:Dungeoneering (Aliens)DC 26:
This creature is a Lunarma. Lunarmas are mysterious crablike creatures that come from space. They move by floating through the air and can eat flesh, wood, bone, and certain kinds of sand and dust. Highly aggressive, they attack by dropping on prey from above and grabbing it with their limbs, using their breath weapon to injure multiple creatures for easier capture, feeding, and implantation.

Efficient in its digestion and reproduction, a single lunarma can depopulate a village in a few days, spawning dozens of offspring that scatter in search of more prey. Fortunately, an adult lunarma lives no longer than a year. During this time, it seeks to eat and find living prey in which to lay its eggs.

A newly spawned lunarma forms a cocoon in which it metamorphoses into a preadult, emerging when it senses food. It can remain dormant in its cocoon for centuries, and clusters of eggs have been found in sealed caverns beneath icy surfaces, as well as on cold moons and drifting asteroids—as if placed there by an intelligent creature.

Though lunarmas are able to communicate among themselves telepathically, they’re only barely intelligent, and their thoughts are primitive. They have no known culture, and their desires are limited to feeding and procreation. The only instinct they seem to have beyond that is a violent aversion to flumphs, which they attack on sight.

An adult lunarma is nearly 5 feet across and weighs 400 pounds.

This particular Lunarma looks bigger and seems more intelligent than the norm as its carrying a weapon.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Kn:Dungeoneering with stargazer: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Seventeen's image analysis routines had identified Jarreck's assailant. A Lunarma this wasn't good. Combat analysis subroutines spooled various data points down her tactical HUD. She watched with strange fascination to see how Jarrack would react. Translation: She's not up on initiative yet.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Dangit, this can't be good." Jarreck mumbles under his breath. Snapping off a shot at the floating creature, the rogue moves towards the opposite wall.

sonic pistol(RT): 1d20 + 12 ⇒ (8) + 12 = 20
damage: 1d8 + 1 ⇒ (1) + 1 = 2

little to no damage shows on the creature, Jarreck gets to stepping so the others can come through the door


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"By the clan elder's beard.... we keep running into the bizarre on new levels as we go..."

As the eagle seems somewhat anxious, Guaire hushes the bird to remain calm.


Current Map

SURPRISE!
Engine Attendant moves its tentacles around and a translucent shield pops up around it.
Jarreck snaps off a shot, which misses, and moves.

ROUND 1
Isuma hears the sound of the sonic pistol and moves into the area with her rifle held high.
Engine Attendant waggles its tentacles and Radiation suffuses into the area, Jarreck is given a douse of the harmful effect Fort: 1d20 + 9 ⇒ (9) + 9 = 18 Con Drain: 2d4 ⇒ (2, 3) = 5 he feels frail and sick.
Mort flies into the room
Jarreck
Guaire
Seven

Round 2
Isuma
Engine Attendant
Mort
Jarreck
Guaire
Seven

Good guys up


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen noticed the tell tail scintillation of hard radiation and she remarked in her customary monotone, "It would be best to spread out."

She moved inside and noticed the translucent shield surrounding the Engine Attendant. Autonomous subroutines where busy classifying the likely cause of this phenomenon while she moved into position.
Spellcraft - what kind of shield?: 1d20 + 20 ⇒ (20) + 20 = 40

An enemy spellcaster was a clear and present threat, one that had to be neutralized post-haste. So she marshaled her inner forces and eyes glowing with strange fires she chanted the same powerful spell she'd used against the earlier alien. She pointed at the Engine Attendant and suddenly great bands of ice threatened to form around it!
SR if required: 1d20 + 10 ⇒ (18) + 10 = 28
She's casting Icy Prsion again this time spending 1 arcane reservoir pt to boost the save to DC 24 reflex. 4/13 arcane reservoir used, 2/3 lvl 5 spells cast.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Ouch, that was 30hp of constitution there

Fort(reroll): 1d20 + 9 ⇒ (1) + 9 = 10 <sigh> 1/3 immediate daily uses from Plague rat belt to reroll failed disease/poison save

Jarreck feels completely drained after the creature hits him with it's latest attack, but the rogue continues to pull the trigger.

wall of rolls - Full attack:

Ranged Touch attack, 80' -2 for range increment
+1 sonic pistol: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
damage: 1d8 + 1 ⇒ (4) + 1 = 5
+1 sonic pistol(off): 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
damage: 1d8 + 1 ⇒ (3) + 1 = 4
+1 sonic pistol(iter): 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 Crit?
damage: 1d8 + 1 ⇒ (2) + 1 = 3
+1 sonic pistol(off-iter): 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 Crit?
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Confirm?
+1 sonic pistol(iter): 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19 Crit?
damage: 1d8 + 1 ⇒ (4) + 1 = 5 IF yes, DC15Fort to avoid being deafened
+1 sonic pistol(off-iter): 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 Crit?
damage: 1d8 + 1 ⇒ (2) + 1 = 3 IF yes, DC15Fort to avoid being deafened


Current Map

Guaire?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Sorry. :)

Guaire moves into the room in the south, the bird following him.


Current Map

Jarreck opens up with double blasters and scores several good hits Fort: 2d20 ⇒ (6, 14) = 20+13
Guaire moves into the area.
Seven discovers that the spell was a Shield spell. Reflex: 1d20 + 8 ⇒ (4) + 8 = 12 and the Lunarma finds itself trapped in a solid block of ice!

Round 2
Isuma cannot fire at the creature now (the spell blocks LOS) so she contents herself to wait with her Rifle aimed What now? she asks
Engine Attendant STR: 1d20 + 3 ⇒ (6) + 3 = 9 struggles in the ice
Mort also waits, as his spells require line of effect
Jarreck
Guaire
Seven

Round 3
Isuma
Engine Attendant
Mort
Jarreck
Guaire
Seven

The creature is stuck for like 11 minutes with a 5% chance of getting out each round... unfortunately, its immune to cold damage. Sooooooooo


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

It's immune, no! OK we can deal with this. Irradiate is a nasty spell and doesn't need LoS. It's in Seventeen's book but not memorized.

Seventeen glances at Jarreck and then to Isuma, "Lets see if it's somehow immune to radiation."

She sits cross-legged with her folio out and turns it to a particular page and starts reading! Spending 1 arcane reservoir pt to swap battering blast out for Irradiate.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

As the creature is immobilized, Jarreck moves back towards the others. "Mort, can you do anything, I feel like i did after a month in solitary that time back in Riddleport, with food and water only every third day."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Solitary? I don't recall doing much of that back in the clans' prisons. Then again, Ridleport's notorious for being less law abiding than most cities."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Depending on who you ask I deserved it, I didn't think so but the Mayor's wife, perhaps she did." Jarreck replies with a tired wink.


Current Map

The problem with using irradiate is that its a one time burst of radiation... so its max -8Con which won't kill the creature.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Hmm maybe not the best plan even with repeat castings. Can it fly while encased?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Any ways to CDG?
Chipping away at part of the ice and have Jarreck stab it in the soft exposed part.


Current Map

No, it's stuck and immobile. You can chip the ice sure, but that weakens it and it can pass a Str check to get free.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

OK then I guess Seventeen will zap it with a couple of irradiates and then we smash out way in? Anyone got any better ideas?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck is up for whatever although he prefers not to get further irradiated, he's feeling a bit wimpy right now for the last one.

Niles, does Mort have anything in his daily's that would help with Jarreck's constitution drain?


Current Map

Okay 2 Irradiates? and then you smash the ice and we roll init again? Gonna wait till tomorrow to resolve that. RE:Mort No, he memorized a bunch of offensive stuff. (Hint, build aDruid that doesn't do that) Although, I honestly did like his take on a Blight Druid.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen abruptly snaps her folio shut and very nearly jumps up. She gives the ice-cocooned Engine Attendant a determined look. She utters several harsh syllables, and the area around the ice seems to sparkle. She repeats this once more before stating, "There's no telling if that worked. Better break it out."

Irradiate #1 Con damage: 2d4 ⇒ (1, 3) = 4 DC 21 fort save
Irradiate #2 Con damage: 2d4 ⇒ (1, 1) = 2 Hmm the dice bot isn't on our side. 3/6 level 3 spells cast.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Having give the area a wide berth while Seven prepared the imprisoned creature, Jarreck moves forward with knives drawn. Chipping away at the creature once the ice thins Jarreck tries to bury the blade he has in the creatures 'head?'. Still frustrated that the creature sapped him with radiation as well.

+2 Sicatte Dagger+rage: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d4 + 7 + 4d6 ⇒ (1) + 7 + (2, 2, 4, 6) = 22

Niles, Jarreck takes 1pt of cold damage himself. note to self find a way to negate cold damage


Current Map

Fort1: 1d20 + 13 ⇒ (15) + 13 = 28
Fort2: 1d20 + 13 ⇒ (12) + 13 = 25

The creature resists Seven's attempts to irradiate it.

Jarreck chips away at the creature's icy prison until he's able to stab it in the head. It squeals in pain as it shatters the icy bonds, battle resumes.

Initiative:

Guaire: 1d20 + 3 ⇒ (8) + 3 = 11
Seven.Teen: 1d20 + 3 ⇒ (8) + 3 = 11
Mort: 1d20 + 2 ⇒ (18) + 2 = 20
Jarreck: 1d20 + 4 ⇒ (6) + 4 = 10
Isuma: 1d20 + 6 ⇒ (15) + 6 = 21
Engine Attendant: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1
Isuma unloads into the creature
Rapid SemiAuto1: 1d20 + 6 ⇒ (3) + 6 = 9
Rapid SemiAuto2: 1d20 + 6 ⇒ (12) + 6 = 18
Rapid SemiAuto3: 1d20 + 6 ⇒ (19) + 6 = 25
Rapid SemiAuto4: 1d20 + 1 ⇒ (11) + 1 = 12
Too late does she notice it suffers no damage from her Zero Rifle
Curses. I need a new weapon, too many of these foes resist the cold!

Mort now knows that the creature is immune to cold, which rules out a ton of his own spells, so he contents himself with moving close to the creature and touching it Touch: 1d20 + 9 ⇒ (14) + 9 = 23 the creature is partially blinded.
Guaire
Seven
Jarreck
Engine Attendant

Good guys are up.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck doesn't waste any time as the creature seems to be affected by Mort's touch.

Full ginzu attack with rage

attack rolls:

+1 keen adamantine dagger: 1d20 + 13 ⇒ (14) + 13 = 27 Crit 17-20
damage keen: 1d4 + 6 ⇒ (1) + 6 = 7

+2 sicatte dagger: 1d20 + 14 ⇒ (10) + 14 = 24 Crit 19-20
damage sicatte: 1d4 + 7 ⇒ (3) + 7 = 10

+1 keen adamantine dagger(iter): 1d20 + 8 ⇒ (19) + 8 = 27 Crit 17-20 - Crit?
damage keen(iter): 1d4 + 6 ⇒ (1) + 6 = 7

+2 sicatte dagger(iter): 1d20 + 9 ⇒ (13) + 9 = 22 Crit 19-20
damage sicatte(iter): 1d4 + 7 ⇒ (3) + 7 = 10

+1 keen adamantine dagger(crit): 1d20 + 8 ⇒ (5) + 8 = 13 Crit 17-20 - Crit? probably not
damage keen(iter): 1d4 + 6 ⇒ (2) + 6 = 8

I believe the Engine Attendant is at least partially blinded and if SA applies here you go

keen: 4d6 ⇒ (1, 4, 2, 2) = 9
sicatte: 4d6 ⇒ (5, 6, 2, 1) = 14
keen(iter): 4d6 ⇒ (1, 3, 1, 5) = 10
sicatte(iter): 4d6 ⇒ (3, 3, 5, 1) = 12
keen(crit): 4d6 ⇒ (1, 3, 2, 4) = 10


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen notes the apparent the ineffectual nature of her spells with mild curiosity. She decided to try a different approach. She whispers a word and points. Suddenly a cloud of golden particles covered the Engine Attendant...

She's casting glitter dust hoping for blindness - which Jarreck would no doubt appreciate! That's DC 20 will to negate the blindness. 4/6 lvl 2 spells cast.


Current Map

Guaire?


Encounter Map

Also, Seven sorry I didn't specify but Mort used his Touch of Darkness to partially blind the creature. It now has a 20% miss chance....and that allows Jarreck to sneak attack.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire moves north and motions the eagle to follow him.


Current Map

Round 1
Isuma unloads into the creature
Too late does she notice it suffers no damage from her Zero Rifle
Curses. I need a new weapon, too many of these foes resist the cold!

Mort now knows that the creature is immune to cold, which rules out a ton of his own spells, so he contents himself with moving close to the creature and touching it the creature is partially blinded.
Guaire moves north and motions the eagle to follow him.
Seven casts Glitterdust WIll: 1d20 + 10 ⇒ (16) + 10 = 26 but the creature resists
Jarreck stabs the creature repeatedly
Engine Attendant squeals in pain and attempts to savage Jarreck
Claw 1: 1d20 + 13 ⇒ (5) + 13 = 18
Claw 2: 1d20 + 13 ⇒ (10) + 13 = 23 1d100 ⇒ 17 miss
Claw 3: 1d20 + 13 ⇒ (13) + 13 = 26 1d100 ⇒ 60 hit 1d8 + 5 ⇒ (6) + 5 = 11
Bite: 1d20 + 13 ⇒ (7) + 13 = 20 1d100 ⇒ 42 hit 1d6 + 5 ⇒ (2) + 5 = 7
Grab: 1d20 + 13 ⇒ (4) + 13 = 17
The Lunarma claws and bites Jarreck but fails to grab ahold of him.

Round 2
Isuma darts forward with her blade bared. AOO: 1d20 + 13 ⇒ (2) + 13 = 15 STAB: 1d20 + 13 ⇒ (6) + 13 = 19 but he creature's hard carapace protects it.
Mort touches the creature again Cast: 1d20 + 10 ⇒ (4) + 10 = 14 but his spell fizzles.
Guaire
Seven
Jarreck
Engine Attendant


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire points at the attendant, giving the dirty trick command to his eagle.
"Rind."

The eagle flies forward.
CMB to blind: 1d20 + 11 ⇒ (15) + 11 = 26
Hit %: 1d100 ⇒ 3 Sigh...

Fly check for 180, DC 20: 1d20 + 11 ⇒ (12) + 11 = 23

Guaire moves north and fires an arrow at the attendant.
Arrow: 1d20 + 16 ⇒ (12) + 16 = 28 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck continues swinging trying not to give the creature a chance to catch its breath.

wall of rolls:

+1 keen adamantine dagger: 1d20 + 13 ⇒ (13) + 13 = 26 Crit 17-20
damage keen: 1d4 + 6 + 4d6 ⇒ (3) + 6 + (6, 1, 1, 3) = 20

+2 sicatte dagger: 1d20 + 14 ⇒ (20) + 14 = 34 Crit 19-20 - maybe
damage sicatte: 1d4 + 7 + 4d6 ⇒ (3) + 7 + (4, 3, 4, 1) = 22

+1 keen adamantine dagger(iter): 1d20 + 11 ⇒ (15) + 11 = 26 Crit 17-20
damage keen: 1d4 + 6 + 4d6 ⇒ (4) + 6 + (6, 4, 4, 1) = 25

+2 sicatte dagger(iter): 1d20 + 12 ⇒ (8) + 12 = 20 Crit 19-20
damage sicatte: 1d4 + 7 + 4d6 ⇒ (1) + 7 + (2, 6, 2, 2) = 20

+2 sicatte dagger(confirm): 1d20 + 14 ⇒ (12) + 14 = 26 Crit 19-20
extra damage sicatte: 1d4 + 7 ⇒ (3) + 7 = 10


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen observed the ferocious combat, she could slow this Lunarma down but she was saving that spell. Most of her other spells were less useful but somehow she was sure it had cast at least one spell in preparation for this combat. She decided to strip that away so she called out "Nullatum!" and pointed. The air around the Engine Attendant sparkled.

SR check: 1d20 + 10 ⇒ (15) + 10 = 25
[Dice=Dispel Magic check]1d20+10[/dice]
A gamble. It may not have any buffs, but that seems unlikely for a sorcerer. 4/6 lvl 3 spells cast.


Current Map

It has buffs...now it has less buffs.

Round 2
Isuma darts forward with her blade bared but he creature's hard carapace protects it.
Mort touches the creature again but his spell fizzles.
Guaire orders his bird forward, and sends an arrow streaking in. The arrow scores a hit.
Seven dispels the magical Shield covering the creature, making it much easier to hit....which allows
Jarreck to go all ginsu on the thing. (Every single attack hits since it was at -4AC due to the Dispel Magic. 95 Damage....) the creature falls to the ground dead.
Engine Attendant

The Creature held something in its claws:

The drooping ceiling of this elongated gallery rises thirty feet high in places but hangs down to only five feet from the ground
in others, sagging like a partially collapsed tent made of rotting flesh. The air itself swirls with multiple motes of various colors of light-what at first seem to be fireflies but, upon closer inspection, appear to be more akin to floating jellyfish-like creatures.

I updated the map to show three arrows, those are the three "doors" to the area. They are closed...but you know you can open them with one of the peppers.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck looks around noting the doors, pointing to the left. Blue arrow

"Lets work our way around, from left to right. Already left one room uncleared"

if no objections

Jarreck approaches the door and smears a cut pepper on the doorway.

stealth: 1d20 + 16 ⇒ (5) + 16 = 21
perception: 1d20 + 15 ⇒ (20) + 15 = 35 addl +3 vs traps


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen regards the Mindrender coolly, "A cruel device." Noting Jarreck about to depart she stopped him, "Before you go." She whispered several words before he vanished.

Casting invisibility on Jarreck. 5/6 lvl 2 spells cast.


Current Map

Jarreck rubs a pepper on the flaccid looking "doorway" and it opens sluggishly.

Jarreck scouts around and doesn't notice anything moving. The light in this area is dimmer than normal, as if the ship here is rotting a bit faster than in other areas.

New arrows on the map.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Not wanting to waste time on a wild goose chase but also not wanting to leave behind something unexplored that perhaps holds more of their enemy, or something beneficial in their fight against the Dominion.

Jarreck will move to check the doorway to his northblue arrow to look aroun, if nothing is there he'll move on towards the red arrow.

Blue arrow
stealth+invis: 1d20 + 16 + 20 ⇒ (16) + 16 + 20 = 52
perception: 1d20 + 15 ⇒ (2) + 15 = 17 +3vs traps

Red arrow if needed
stealth+invis: 1d20 + 16 + 20 ⇒ (18) + 16 + 20 = 54
perception: 1d20 + 15 ⇒ (13) + 15 = 28 +3vs traps

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