
Guaire |

Guaire continues swinging his flail at the spider-borg.
Flail strike, FE, flank: 1d20 + 13 + 6 + 2 ⇒ (15) + 13 + 6 + 2 = 36 Dmg, FE: 1d10 + 3 + 6 ⇒ (9) + 3 + 6 = 18
Flail strike, FE, flank: 1d20 + 8 + 6 + 2 ⇒ (8) + 8 + 6 + 2 = 24 Dmg, FE: 1d10 + 3 + 6 ⇒ (9) + 3 + 6 = 18
Flail strike, FE, flank: 1d20 + 3 + 6 + 2 ⇒ (9) + 3 + 6 + 2 = 20 Dmg, FE: 1d10 + 3 + 6 ⇒ (3) + 3 + 6 = 12
If, by chance, the thing falls before all 3 strikes are made, any remaining strikes go against pink, minus flank bonus.

GM Niles Iron Gods |

Jarreck hacks and slashes with his daggers, but his forte is striking precise and this is difficult when surrounded. (Dealing damage, but not enough to kill one)
Guaire bashes into a spider (same issue, they have 85HP each)
Seven increases the size of her summoned lion. It mauls an Ugothokra
Peytr calls more lightning into existence and hurls it at he Dominion creatures. Reflex: 1d20 + 8 ⇒ (14) + 8 = 22 3d10 ⇒ (9, 8, 10) = 27 one of the Ugothokra takes a minor shock.
Round 3
Isuma reloads her pistol and fires one round 1d20 + 12 ⇒ (10) + 12 = 22 1d8 + 7 ⇒ (5) + 7 = 12 striking a creature and wounding it.
Four of the creatures continue to attack Jarreck
Bite: 1d20 + 9 ⇒ (2) + 9 = 11 miss
Flechette 1: 1d20 + 13 ⇒ (12) + 13 = 25 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 2: 1d20 + 13 ⇒ (5) + 13 = 18 miss
Flechette 3: 1d20 + 13 ⇒ (4) + 13 = 17 miss
Flechette 4: 1d20 + 13 ⇒ (17) + 13 = 30 hit 1d4 + 1 ⇒ (2) + 1 = 3
Flechette 5: 1d20 + 13 ⇒ (17) + 13 = 30 hit 1d4 + 1 ⇒ (1) + 1 = 2
Flechette 6: 1d20 + 13 ⇒ (3) + 13 = 16 miss
Bite: 1d20 + 9 ⇒ (3) + 9 = 12 miss
Flechette 1: 1d20 + 13 ⇒ (6) + 13 = 19 miss
Flechette 2: 1d20 + 13 ⇒ (15) + 13 = 28 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 3: 1d20 + 13 ⇒ (1) + 13 = 14 miss
Flechette 4: 1d20 + 13 ⇒ (3) + 13 = 16 miss
Flechette 5: 1d20 + 13 ⇒ (17) + 13 = 30 hit 1d4 + 1 ⇒ (4) + 1 = 5
Flechette 6: 1d20 + 13 ⇒ (4) + 13 = 17 miss
Bite: 1d20 + 9 ⇒ (16) + 9 = 25 hit 1d4 + 1 ⇒ (4) + 1 = 5
Flechette 1: 1d20 + 13 ⇒ (13) + 13 = 26 hit 1d4 + 1 ⇒ (2) + 1 = 3
Flechette 2: 1d20 + 13 ⇒ (8) + 13 = 21miss
Flechette 3: 1d20 + 13 ⇒ (16) + 13 = 29 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 4: 1d20 + 13 ⇒ (8) + 13 = 21 miss
Flechette 5: 1d20 + 13 ⇒ (6) + 13 = 19 miss
Flechette 6: 1d20 + 13 ⇒ (10) + 13 = 23 miss
Bite: 1d20 + 9 ⇒ (17) + 9 = 26 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 1: 1d20 + 13 ⇒ (1) + 13 = 14
Flechette 2: 1d20 + 13 ⇒ (14) + 13 = 27 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 3: 1d20 + 13 ⇒ (11) + 13 = 24 hit 1d4 + 1 ⇒ (1) + 1 = 2
Flechette 4: 1d20 + 13 ⇒ (18) + 13 = 31 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 5: 1d20 + 13 ⇒ (5) + 13 = 18
Flechette 6: 1d20 + 13 ⇒ (1) + 13 = 14
One of the creatures attacks Guaire
Bite: 1d20 + 9 ⇒ (14) + 9 = 23 hit 1d4 + 1 ⇒ (4) + 1 = 5
Flechette 1: 1d20 + 13 ⇒ (8) + 13 = 21 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 2: 1d20 + 13 ⇒ (16) + 13 = 29 hit 1d4 + 1 ⇒ (1) + 1 = 2
Flechette 3: 1d20 + 13 ⇒ (13) + 13 = 26 hit 1d4 + 1 ⇒ (1) + 1 = 2
Flechette 4: 1d20 + 13 ⇒ (8) + 13 = 21 hit 1d4 + 1 ⇒ (2) + 1 = 3
Flechette 5: 1d20 + 13 ⇒ (18) + 13 = 31 hit 1d4 + 1 ⇒ (3) + 1 = 4
Flechette 6: 1d20 + 13 ⇒ (4) + 13 = 17
Fort Save DC19: 1d20 + 9 ⇒ (18) + 9 = 27 Guaire resists the virulent plague the creatures attempt to infect him with.
One of the creatures attacks the Lion
Bite: 1d20 + 9 ⇒ (12) + 9 = 21 hit 1d4 + 1 ⇒ (4) + 1 = 5
Flechette 1: 1d20 + 13 ⇒ (13) + 13 = 26 hit 1d4 + 1 ⇒ (4) + 1 = 5
Flechette 2: 1d20 + 13 ⇒ (12) + 13 = 25 hit 1d4 + 1 ⇒ (4) + 1 = 5
Flechette 3: 1d20 + 13 ⇒ (11) + 13 = 24 hit 1d4 + 1 ⇒ (1) + 1 = 2
Flechette 4: 1d20 + 13 ⇒ (3) + 13 = 16
Flechette 5: 1d20 + 13 ⇒ (12) + 13 = 25 hit 1d4 + 1 ⇒ (1) + 1 = 2
Flechette 6: 1d20 + 13 ⇒ (7) + 13 = 20 hit 1d4 + 1 ⇒ (4) + 1 = 5
Jarreck
Guaire
Seven
Peytr
Good guys are up

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Stoneskin 3hp, movement - up to 40', base 20' + 10' for Fast Movement(barbarian class) + 10' for Longstrider
AC - 24 from Barkskin, Robot's Bane, Reckless Abandon
Jarreck feels the shielding Petyr laid on him slowly being chipped away as he was under assault from the numerous cyborg spiders. As his last strike lands, he twist between the black and blue spiders moving toward the lion
Full round action:Withdraw

Guaire |

Guaire keeps up striking, problems need solving, and this problem is persistent it seems.
Flail, FE, flank: 1d20 + 13 + 6 + 2 ⇒ (1) + 13 + 6 + 2 = 22 Dmg, FE: 1d10 + 3 + 6 ⇒ (8) + 3 + 6 = 17
Flail, FE, flank: 1d20 + 8 + 6 + 2 ⇒ (15) + 8 + 6 + 2 = 31 Dmg, FE: 1d10 + 3 + 6 ⇒ (3) + 3 + 6 = 12
Flail, FE, flank: 1d20 + 3 + 6 + 2 ⇒ (10) + 3 + 6 + 2 = 21 Dmg, FE: 1d10 + 3 + 6 ⇒ (6) + 3 + 6 = 15
If orange is destroyed before all strikes are made, pink's the next target.

Seven.teen |

Ugh! Site maintenance has made posting hard.
Enraged by the Flechette's, the Lion roars in anger and it's claws rake across the Ugothokra before moving in for the kill with a savage bite! It has 98/161hp
Claw: Pink: 1d20 + 22 ⇒ (14) + 22 = 36Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17
Claw: Pink: 1d20 + 22 ⇒ (17) + 22 = 39Damage: 2d4 + 12 ⇒ (4, 3) + 12 = 19
Bite: Pink: 1d20 + 22 ⇒ (20) + 22 = 42Damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19
Crit confirm?: 1d20 + 22 ⇒ (15) + 22 = 37Crit Damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16
Under cover of invisibility, Seventeen waits patiently until she sees Jarreck and then casts a spell, "Accellerandum!" Suddenly the movements of the Ugothokra seem slow and sedate!
Casting Haste!
Spell slots used: 1st: 2/6, 2nd: 1/6, 3rd: 1/6, 4th: 0/5, 5th: 1/4, 6th: 0/0, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (10 hours), Invisibility (1 hour), Summon Monster (10 minutes), Animal Growth (10 minutes), Haste (11 minutes)
Resources used: Nanite Surge: 0/1, Consume Spells: 0/1, Arcane Reservoir: 6/14, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exaustion DC 14: 39/50, Wand of Grease: 44/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 1/2, Scroll of Animate Dead: 0/1, Scroll of Haste (CL6): 3/3, Scroll of Heroism (CL 6): 16/16, Scroll of Improved Invis (CL 7): 2/4, Scroll of See Invisible (CL 9): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Augury (1/day): 0/1, Contact other plane (1/week): 0/1

GM Niles Iron Gods |

Ok so, I made a post earlier in the week (that obviously got eaten) but I'll summarize it as best I can.
Jarreck gets away and moves. Guaire and the Lion finish off two of the Ugothokra. Seven hastes everyone late.
Round 4
Isuma moves and fires missing
The Ugothokra move 2 attack Jarreck and miss, 2 hit the dire lion for some paltry amount 2d4 + 2 ⇒ (3, 2) + 2 = 7.
Jarreck
Guaire
Seven
Peytr
Good guys are up

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Backed up a bit Jarreck is flanked by the elemental and the lion, spreading the troublesome creatures out a bit. Smiling a bit grimly, he steps to the NW and avoiding on of the pseudo pod arms attacks the teal spiderbot.
AC - 25 from Barkskin, Haste, Robot's Bane, Reckless Abandon
+2 Sicatte knife: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d4 + 7 ⇒ (4) + 7 = 11
+1 Keen Adamantine knife: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 6 ⇒ (1) + 6 = 7
+2 Sicatte knife(haste): 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d4 + 7 ⇒ (4) + 7 = 11
Iterative attacks
+2 Sicatte knife: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d4 + 7 ⇒ (2) + 7 = 9
+1 Keen Adamantine knife: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d4 + 6 ⇒ (2) + 6 = 8

Seven.teen |

Moving with incredible speed, the lion mauls the wounded Ugothokra in front of it before tearing into the others within range!
Hasted Bite: Dark/Blue: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29Damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21
Claw: Dark/Blue: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15
Claw: Dark/Blue: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40Damage: 2d4 + 12 ⇒ (2, 2) + 12 = 16
Bite: Dark/Blue: 1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37Damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15
Cloaked by her spell of invisibility, Seventeen observes the situation and attempts to determine if any further combatants will be disgorged.
Perception: 1d20 + 13 ⇒ (20) + 13 = 33
Kn:Engineering: 1d20 + 21 ⇒ (4) + 21 = 25

GM Niles Iron Gods |

This site outage annoyed me. I'm ready to move on to another scene.
Jarreck and the Lion combine to finish off the remaining Ugothokra. Combat Over
Seven studies the room and realizes that the machinery, such as it is, is almost entirely biological in nature and the process of creating an ugothokra will takes several hours. Seven realizes that if she destroys the "machinery" this would deal quite a blow to the Dominion's ability to field a large contingent of creatures in the Scar.

Seven.teen |

"We should destroy this bio-mechanical machinery." stated Seventeen flatly before directing the Lion to start mauling it. With unbridled ferocity it tore into the machinery with tooth and claw.
I guess it's going to make sunder attempts until they either prove ineffective / dangerous or the machine is destroyed. Niles do you want me to roll some dice here?

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Jarreck nods as Seven makes her statement, sheathing the siccatate knife and setting to work with the lion to destroy the machinery. Adamantine dagger cutting anything he thinks will disrupt the machines function.
kn:Engineering: 1d20 + 6 ⇒ (13) + 6 = 19
When he runs out of ideas he turns back to Seven, "What else?"
The question is more because of this sub 20 engineering roll, really let that skill fall to the wayside when Omo was still here
After the machine is dealt with Jarreck will ease down the hallway they'd been trying to access, still remaining close to the wall trying to blend in his 'jellies'with the ones along the walls.
Stealth: 1d20 + 14 ⇒ (6) + 14 = 20
perception: 1d20 + 12 ⇒ (8) + 12 = 20 +4 vs traps

Seven.teen |

Assuming the machine is destroyed.
Seventeen still invisible replies at once, "We must tend to our wounds before moving deeper westwards. Best keep watch, our presence will have been noted."
I don't think Seventeen was injured. Was anyone else?
Seventeen moves eastwards and pauses to see if there are any visible dangers.
Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Guaire |

Guaire helps Jarreck to destroy the machinery, bashing away at the devices.
"That dealt with, we've still more ground to clear."
"Agreed with that, Seven."
He himself moves along with her.
Perception?: 1d20 + 13 ⇒ (7) + 13 = 20

GM Niles Iron Gods |

Seven directs her Lion to begin savaging the machines...
While it goes about it's task (which will take a few minutes), Peytr assists in destroying the machines. His electrical body wreaking havoc on them as he pulls up coils of what looks like intestine, but are probably something else entirely.
Isuma looks disgusted, and she reloads her weapons and checks over them all.
4d20 ⇒ (16, 17, 4, 15) = 52 +32
Seven hears the scuff of moving feet nearby, but sees nothing Unless she can see invisible...in which case she sees four invisible kasatha moving towards the group
I'll give Seven a chance to respond. Can anyone see invisible?

Seven.teen |

No but she can cast Glitterdust on that square...
If anyone could see her, Seventeen's eyes would have glowed like torches as she suddenly swiveled and started gesticulating furiously. Suddenly a familiar cloud of golden particles appeared, billowing not far from the party. At the same instant, Seventeen appeared.
She used 1 arcane reservoir to boost the DC. They need to make a DC 22 will save or be blinded. Anything in the cloud gets a -40 stealth modifier and is visibly outlined.
Spell slots used: 1st: 2/6, 2nd: 2/6, 3rd: 1/6, 4th: 0/5, 5th: 1/4, 6th: 0/0, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (10 hours), Summon Monster (8 minutes), Animal Growth (8 minutes)
Resources used: Nanite Surge: 0/1, Consume Spells: 0/1, Arcane Reservoir: 6/14, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exaustion DC 14: 39/50, Wand of Grease: 44/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 1/2, Scroll of Animate Dead: 0/1, Scroll of Haste (CL6): 3/3, Scroll of Heroism (CL 6): 16/16, Scroll of Improved Invis (CL 7): 2/4, Scroll of See Invisible (CL 9): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Augury (1/day): 0/1, Contact other plane (1/week): 0/1

Seven.teen |

Correction 7 arcane reservoir used.

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Jarreck turns as Seven blast an area with Glitterdust, squinting to see what she has lit up.
"Seven, what's going on..."
perception: 1d20 + 12 ⇒ (12) + 12 = 24

Seven.teen |

"I heard something. Treating it as hostile until proved otherwise." replied Seventeen immediately in her customary monotone.

GM Niles Iron Gods |

4d20 ⇒ (2, 11, 18, 11) = 42 all of the invisible kasatha's become iluminated by the glowing dust.
Three of them clutch at their eyes, obviously blinded. The fourth calls out in a language you don't recognize.
Isuma's head snaps around and she calls back in that same language.
Isuma says They say they are my race. They survived the Dominion and escaped captivity, as I did...
Isuma seems shocked.

Seven.teen |

Seventeen spent a moment calculating the probability of this encounter and found it to be rather low. After a pause she told Ishuma, "Tell them we will not attack if they don't do anything hostile. Tell them we seek to destroy The Dominion."

GM Niles Iron Gods |

5d20 ⇒ (19, 13, 9, 15, 20) = 76
Isuma calls out to them in what you are assuming is Kasathan. Then you hear the familiar intonations of Androffan.
One of the Kasatha speaks and says
I am Kala m'doldara m'drekerana. You may call me Kaladol. We too seek the destruction of the Dominion. We have fled the captivity of their Neh-Thalggu...your spell was most unpleasant.

Seven.teen |

Deadpan Seventeen replies, "Most beings we have encountered in this area have been unreasonably belligerent, I could not be certain of your intention... Still I apologise for the discomfort." She paused for a moment while her subroutines finished a particularly complex simulation. Suddenly she moved, cocking her head she told them "We both wish to fight The Dominion, it is logical to share knowledge. What do you know of this place? Are there many of them left?"
I thought to include something we learned but I'm not sure what they'd be interested in

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Jarreck waits quietly to the side as Seven and Isuma talk to the new arrivals. Watching for additional trouble.
perception: 1d20 + 12 ⇒ (17) + 12 = 29

GM Niles Iron Gods |

The kasathans all become visible, and they relax their guard a little.
The Dominion has begun evacuating. Not many remain. We slew two Neh-Thalggu and were coming here to destroy their Ugothokra replicator. We see you have already done that.

GM Niles Iron Gods |

When the Kasathan's become visible, Isuma screeches in horror, and maybe in joy?
Itir'na! My mate! she shouts.
She then rushes over to one of the Kasathans and embraces her warmly.
The other Kasathan embraces Isuma and says Hello Mate. I see you travel with... the word is a kasathan one and you don't recognize it in Androffan.
Isuma replies in kasathan and the two appear to be in conversation.

Seven.teen |

Seventeen watches them for a moment before asking Jarreck and Guaire, "Should we try to recruit them? Or press on?"

Seven.teen |

Hey Jarreck if you're reading how's the recovery going? Hope you're safe!

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Lots of 16hr days but as of today at noon the vast majority of the 1.8mil affected customers are back on (35k still out at lunchtime) most of those are still out due to flood waters and waiting on them to receed have been a bit brain dead since I got in, will try to get a post up tonight or tomorrow

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"The more the merrier." Jarreck replies rolling his shoulders to stretch out the cuts that were trying to stiffen up. "At the very least see what they can tell us about the Dominion, sense motive: 1d20 + 5 ⇒ (15) + 5 = 20 "however looking at Isuma she may choose to remain with them, seeing as she has found her mate once again it appears."

Seven.teen |

Seventeen nods, "My prediction routines grant that a 65% probability. Their calibration might be off of course..." She then waits for a few minutes before telling Isuma, "We intend to head into the interior and purge this infestation, starting with the room to the south west of here. Do you wish to join us?"

GM Niles Iron Gods |

The Kasathan almost in unison, nod in agreement.
Peytr says Oh happy day! We have rescued some from the clutches of the foul dominion. and this cheerfulness sounds odd coming from a dwarf.
The party, with four aliens...well five now in tow, heads to the next area.
This long room consists of three octagonal chambers connected by a fifteen-foot-wide tube. The walls are covered with crocodilian hide and are swarming with tiny points of light that flit back and forth between two slowly pulsing pillars of strange metal at the chamber's eastern and western extremes. Dozens of pale green spheres sit on these pillars, each containing a bubbling pale green fluid in which bobs a humanoid brain. When the points of light touch a pillar, their color grows brighter, and when that point of light flies back to the walls, the color dims once again.

Seven.teen |

Kn:Engineering: 1d20 + 21 ⇒ (11) + 21 = 32
Seventeen studies the strange contraption. In her customary monotone she informs them, "This appears a power generator. I am attempting to see if it can be disabled..."
Kn:Engineering: Can we disable this?: 1d20 + 21 ⇒ (4) + 21 = 25

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"Any idea who or what is within the tubes, not really worried if they're the Dominions creations but would hate to off one of their other companions if any still remain." glancing down at his dagger Jarreck has the strangest feeling he would be better suited with an axe.
"What are you working on Seven?"
Kn:Engineering(Aid another): 1d20 + 6 ⇒ (14) + 6 = 20

Seven.teen |

Seventeen points to one of the brains bobbing in green liquid. "Somehow the brains are still functional and it appears they are an integral component of this generator. I'm trying to ascertain the best way to disable it. Perhaps smashing it will work, although I expect you won't want to come in contact with the green fluid. There's no telling what something like that might do."

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"Smash it without getting close, think we can do that" Jarreck takes out his pistol and takes aim at the closer of the tubes. "Mind your toes."
Sonic pistol: 1d20 + 12 ⇒ (14) + 12 = 26
sonic damage(including SA): 1d8 + 2 + 4d6 ⇒ (3) + 2 + (2, 2, 4, 5) = 18
Sonic pistol: 1d20 + 12 ⇒ (2) + 12 = 14
sonic damage(including SA): 1d8 + 2 + 4d6 ⇒ (1) + 2 + (2, 5, 3, 4) = 17
Sonic pistol: 1d20 + 7 ⇒ (10) + 7 = 17
sonic damage(including SA): 1d8 + 2 + 4d6 ⇒ (1) + 2 + (2, 1, 5, 4) = 15

GM Niles Iron Gods |

Seven believes that the small biological motes that flare in light are actually transmitting power from the columns to the walls of the building. She recalls that the Dominion uses a combination of biology, magic and even technology in their Hives and Ships. She thinks that smashing the tubes would indeed destroy the power generation....she thinks there might be a better way.
I'll let Seven decide if Jarreck attacks the pillars of magical/technological energy or not...

Seven.teen |

Just making something up to explain what he 'has to do'. This may not work of course and so it might be that brute force is required after all.
Just as Jarreck was about to shoot, Seventeen steps in front whilst saying, "There may be a more elegant solution Jarreck. I don't have the deftness for it, but it's possible to manipulate this here." She points to something, "And cut a small hole there in the vessel here. Then using a long stick like that one Guaire carried in from outside, you can tweak the brains just so, rotating them counter clockwise exactly twice which will disconnect them."

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Jarreck lowers his pistol and watches as Seven points out how she thinks they should be able to disable the device. Spotting the maintenance hatch she'd mentioned he unscrews the retaining bolt, exposing a membrane slightly above the level of the viscous green liquid. Cutting a small slit in the membrane he finds it is attempting to heal itself almost as soon as the cut it made, taking the stick from Guaire he cut a slit once more, inserting the end of the stick immediately as he withdraws the dagger.
With his face scrunched up, he does his best to rotate the brains counter clockwise.
Disable device(DC35): 1d20 + 24 ⇒ (3) + 24 = 27
However the stick breaks on his first attempt, "Hrmph! sure hope you weren't expecting much from that."
Un-stringing his bow, Jarreck takes another whack at it.
disable device(DC35): 1d20 + 24 ⇒ (11) + 24 = 35

GM Niles Iron Gods |

Jarreck climbs up on top of a cylinder and attempts to shut down the power reactors.
His first attempt fails, and he triggers some sort of defense mechanism
Psychic Energy: 1d10 + 15 ⇒ (2) + 15 = 17
And amazingly Jarreck manages to dodge away from the bolt of psychic energy. (those situational bonuses saved you from INT damage)
Jarreck begins working on the tower again...
Guaire: 1d20 + 13 ⇒ (15) + 13 = 28
Seven.Teen: 1d20 + 13 ⇒ (18) + 13 = 31
Jarreck: 1d20 + 12 ⇒ (9) + 12 = 21
Isuma: 1d20 + 16 ⇒ (14) + 16 = 30
Peytr: 1d20 + 12 ⇒ (17) + 12 = 29
The kasatha begin moving around as Jarreck works, and then draw their weapons and attack! Fortunately, you guys didn't trust them fully and are prepared. (Only Jarreck misses the surprise round)
Guaire: 1d20 + 3 ⇒ (4) + 3 = 7
Seven.Teen: 1d20 + 3 ⇒ (16) + 3 = 19
Peytr: 1d20 + 0 ⇒ (18) + 0 = 18
Jarreck: 1d20 + 2 ⇒ (10) + 2 = 12
Isuma: 1d20 + 6 ⇒ (17) + 6 = 23
”Wrong” Kasatha: 1d20 + 2 ⇒ (6) + 2 = 8
Surprise
Isuma spots the Kasatha as they draw their weapons, she draws hers and shouts What are you doing!!!!
Seventeen
Peytr
Kasatha
Guaire
Round 1
Isuma
Seventeen
Peytr
Jarreck
Kasatha
Guaire
Seven is up, map is updated

Seven.teen |

Casting Defensively: Concentration check? DC 21: 1d20 + 11 + 7 ⇒ (13) + 11 + 7 = 31
Cautiously Seventeen casts a spell while keeping a very close eye on the closest Kasatha. She shouts "Accellerandum!" before stepping into a glowing rift just behind her. With a squeaky pop she reappears on the far side of the battlefield!
Standard action: Cast haste.
Move action: Use 1 arcane reservoir to dimensional side out of melee.
Spell slots used: 1st: 2/6, 2nd: 2/6, 3rd: 2/6, 4th: 0/5, 5th: 1/4, 6th: 0/0, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (9 hours), Haste (11 rounds)
Resources used: Nanite Surge: 0/1, Consume Spells: 0/1, Arcane Reservoir: 8/14, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exaustion DC 14: 39/50, Wand of Grease: 44/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 1/2, Scroll of Animate Dead: 0/1, Scroll of Haste (CL6): 3/3, Scroll of Heroism (CL 6): 16/16, Scroll of Improved Invis (CL 7): 2/4, Scroll of See Invisible (CL 9): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Augury (1/day): 0/1, Contact other plane (1/week): 0/1

GM Niles Iron Gods |

/sigh. I totally messed this up. Sorry for the wait.
Surprise
Isuma spots the Kasatha as they draw their weapons, she draws hers and shouts What are you doing!!!!
Seventeen hastes her allies and dimensional slides away from danger.
Peytr swirls around in Elemental form, not understanding what is happening.
Kasatha don't waste any time. They all turn invisible once more.
Guaire
Round 1
Isuma
Seventeen
Peytr
Jarreck
Kasatha
Guaire
You can target the square you think they might be in with a Perception check better than 20. Unless you can see invisible.
Good guys are up.

Guaire |

Perception for nearest target: 1d20 + 13 ⇒ (6) + 13 = 19
Perception 2 for nearest target: 1d20 + 13 ⇒ (11) + 13 = 24
It takes Guaire a bit, before he gets an idea of where he 'thinks' one is located.
Which color would that be?

Seven.teen |

Seventeen's internal energies has become unbalanced so she spends a moment to address that before wolf whistling. Suddenly a great saber-toothed appears through a rent in space time and it roars in bestial fury!
Seventeen commands, "Raja, seek the hidden ones!"
She sacrifices a lvl 5 spell to gain 5 arcane reservoir points before spending 6 points to cast Summon Monster VI. She summons a Dire Tiger this one has particularly acute perception (1pt evolution - skilled +8 on perception for a total of +20). It also has +4 con giving it 133 hp.
The simildon sniffs the air, it was too far to smell any of the Kisanth but it's clever eyes spotted something anyway!
Perception, (scent): 1d20 + 20 ⇒ (12) + 20 = 32
Assuming it actually does.
Like an overgrown cat, the simildon pounces upon it's prey and proceeds to savage it with unbridled fury!
Claw: charge, +4 str: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
Claw: charge, +4 str: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22Damage: 2d4 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18
Bite: charge, +4 str: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24Damage: 2d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19
Crit?: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6Crit Damage: 2d6 + 8 + 2 ⇒ (5, 6) + 8 + 2 = 21
Grab?: 1d20 + 23 + 2 ⇒ (17) + 23 + 2 = 42
Rake claw 1: charge, +4 str: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21Damage: 2d4 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16
Rake claw 2: charge, +4 str: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
Spell slots used: 1st: 2/6, 2nd: 2/6, 3rd: 2/6, 4th: 0/5, 5th: 2/4, 6th: 0/0, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (9 hours), Haste (10 rounds)
Resources used: Nanite Surge: 0/1, Consume Spells: 0/1, Arcane Reservoir: 9/14, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exaustion DC 14: 39/50, Wand of Grease: 44/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 1/2, Scroll of Animate Dead: 0/1, Scroll of Haste (CL6): 3/3, Scroll of Heroism (CL 6): 16/16, Scroll of Improved Invis (CL 7): 2/4, Scroll of See Invisible (CL 9): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Augury (1/day): 0/1, Contact other plane (1/week): 0/1