| Seven.teen |
Fair enough Omo, Seventeen has chosen stoneskin instead. Giving Jarreck DR10/adamantine should help reduce the dirtnaps. Oh and she clearly needs to buy Resist Energy, Communal. There's a laundry list of other spells too: stinking cloud, black tentacles, wandering starmotes, wall of X. Etc. Oh and greater invisibility, she could do with that as could Jarreck!
| GM Niles Iron Gods |
There can be some downtime if you choose to take some. There's no timer on these "quests" you are doing. In fact, you guys are kinda off the rails right now anyways. You were "supposed" to be finding a Technic League spy.... However, I'd caution against taking your downtime in Iadenveigh, the locals won't quite fit your style.
| Seven.teen |
About that. This wreck would make amazing bait wouldn't it...
| Seven.teen |
They'd be a pretty rubbish Technic League spy if they didn't know it was here ;) Besides why else would they be in the area? No I'm thinking they're going to want to keep tabs on this place which could be an opportunity for us.
Jarreck Lightfoot
|
Well judging from the black overlay we still have about half this place to investigate
Jarreck Lightfoot
|
Jarreck will collect the items they plan to use or sell off at a later date and store them for the moment in a closet near the exit. Room A4 - locking the door - disable device(lock door): 1d20 + 23 ⇒ (5) + 23 = 28
"Gonna try and check out that corridor once more" Pointing towards A8/A9 area
stealth: 1d20 + 14 ⇒ (16) + 14 = 30
perception: 1d20 + 13 ⇒ (5) + 13 = 18
| Seven.teen |
Seventeen whispers a strange word, and vanishes. A disembodied voice from behind Jarrack says, "I shall accompany you from a distance."
She casts Invisibility
Stealth with invisibility: 1d20 + 3 + 20 ⇒ (6) + 3 + 20 = 29
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
She quietly follows 20' or so behind.
| GM Niles Iron Gods |
Sorry for the tardy post.
A5. Machine Shop
Workbenches and tools litter this large room, around an unusual looking forge. A variety of bladed weapons hangs on the walls. A shelf on the north end of the room holds polished humanoid skulls.
This place was once a fully functional Production Lab. With some work it could be up and running again. Looks like someone was trying to build something here recently, they obviously didn't really know what they were doing. The components strewn about the place are intended to create a long-range communication device. Among the mostly ruined and useless supplies, however, can be found three timeworn commsets all three timeworn commsets are fully charged.
A6. Android Barracks
This room may have once been used as a storeroom, but its metal shelves are now haphazardly arranged and draped with thick cloth or metal plating. The result is a claustrophobic warren of passages throughout the room.
There is nothing else of note in this room.
A7. Pantry
This room's shelves are relatively bare, with a few strange cylindrical objects with strange writing on the side lying in sparse piles on the shelves.
There are nearly 150 Goo Tubes in this room.
AB. Lively Awfulness
The southernmost of the large tube-like machines protruding from the wall of rubble has been significantly damaged, but some sort of jury-rigged cover has been affixed to the twisted end. Crusty strings of some sort of glistening residue hang from the edges of the tube's cover.
Jarreck hears the sounds of something or somethings trapped in the tube.
What are you guys going to do about Seerath? She's conscious and very much trying to escape.
| Omo Nijj |
Jarreck locked the door to her room.
Niles, did you see my post asking if we could determine what the gearsman said they found? Perhaps by viewing their data by plugging their memory into a terminal?
Jarreck Lightfoot
|
Feeling no love loss for Seerath, had actually forgotten about him, so in the interest of that, will not be locking a bunch of weapons in the room with him, should he get loose
Jarreck grabs one of the laser pistols before heading off to explore, handing the arc pistol to Guaire if he wants it.
Kn:Engineering(A5): 1d20 + 9 ⇒ (2) + 9 = 11 Nope
As he searches the rooms he'll advise the others before moving on of what he has found in each, reaching the end of the tube that has been blockaded he hears someone or something on the other side of the blockage.
kn:Dungeoneering/Engineering?: 1d20 + 9 ⇒ (16) + 9 = 25 Can Jarreck tell what the crusty residue at A8 is?
"Someone or something is within this pipe"
| Guaire |
"Something in the pipe?
We can open it, obviously, check what is behind it.
In the least, i'm guessing it or who, isn't affiliated to the gearsmen.
I'll have my flail in case it's unfriendly."
Guaire waits for the thoughts on the proposal, while having his weapon at the ready.
| Mortimer 'Mort' Burrwaddle |
"Perhaps it's nothing inorganic this time. It would do me so much pleasure if it wasn't."
Knowledge Nature on the substance: 1d20 + 13 ⇒ (14) + 13 = 27
| GM Niles Iron Gods |
@Omo, there's no way here to do what it is you are asking to do.
@Jarreck/Mort The best guess that you have is that the crusty material is some sort of ooze like creature.
| Seven.teen |
Kn:Engineering: 1d20 + 12 ⇒ (2) + 12 = 14
Seventeen follows Jarreck into the machine room and remarks, "I wonder what all that junk is for?"
She then finds her brother and her disembodied vice tells him, "Omo you should probably attend to your prisoner. She may be programmed to escape."
Is there any reason to dusturb the ooze?
| Omo Nijj |
Engineering: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
"This was a production lab, if we knew how to build things we could fix it up. I'm not sure what I could do besides from killing her, sister. She is locked up for the moment."
Perception: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Jarreck Lightfoot
|
Is there any reason to disturb the ooze?
perhaps, if we choose to let out whatever has been secured behind the ooze. From what Niles said something, alive??, was secured in the pipe
"There is something in the pipe, do we want to attempt to free it now or check on it on our way out, odds are 70 / 30 I'd say it's something bad based on our previous luck. Perhaps, we should wait till we've checked the rest of the place out." Jarreck says with a smile.
He'll move down the passage towards where he can see the hallway to begin opening back up.
Stealth: 1d20 + 14 ⇒ (5) + 14 = 19
perception: 1d20 + 13 ⇒ (6) + 13 = 19
| GM Niles Iron Gods |
Jarreck moves on, not noticing a cunningly laid trap. Perception was 25
Trap: 1d20 + 15 ⇒ (9) + 15 = 24 the rubble to one side of the narrow passage collapses on Jarreck! Bludgeoning: 6d6 ⇒ (2, 6, 4, 5, 3, 1) = 21
As the rubble slides into the tubes, a wrenching sound can he heard as the cap is knocked loose! A massive roil a tumors and pustulant flesh spills out from the tube!
Guaire: 1d20 + 3 ⇒ (15) + 3 = 18
Omo: 1d20 + 3 ⇒ (3) + 3 = 6
Seven.Teen: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 2 ⇒ (11) + 2 = 13
Jarreck: 1d20 + 4 ⇒ (5) + 4 = 9
Hungry Flesh: 1d20 - 3 ⇒ (3) - 3 = 0
Round 1
Guaire
Mort
Jarreck
Seven
Omo
Hungry Flesh
Good guys are up
Don't Mind me: 3d20 ⇒ (4, 12, 1) = 17
| Omo Nijj |
"That is all kinds of foul."
What kind of knowledge check would be to learn strengths and weaknesses of this thing?
Knowledge: ???: 1d20 + 2 ⇒ (17) + 2 = 19 +7 if Dun, +17 if Arcana, +12 if nature
| Seven.teen |
Sounding weirdly happy, Seventeen exclaims, "Oh I hate that! It's disgusting."
Her combat routines kick in momentarily and in an eerily calm voice she intones a familiar spell, "Tempus fugit!"
She casts haste.
Jarreck Lightfoot
|
Evasion not an option for avoiding the trap Niles?
Reeling from the rock slide and slightly off kilter, Jarreck turns back to warn the others; seeing the foul looking creature that burst forth from the pipe, Jarreck scrambles up the pipe and fires off a quick shot.
Acrobatics(reach the top of the pipe): 1d20 + 14 ⇒ (10) + 14 = 24
laser pistol(touch): 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 ⇒ 3 fire damage
| Mortimer 'Mort' Burrwaddle |
Mort conjures up a frosty surface beneath the big bad ooze.
Frostfall damage: 2d6 ⇒ (6, 6) = 12
Fort Save DC 15 or staggered for 1 round
| Guaire |
"Take some distance here, that's one of the ugliest things i've ever seen, and likely unhealthy."
Guaire moves west, before he puts his new weapon to the test.
BBZZZZAAPP: 1d20 + 11 ⇒ (5) + 11 = 16Dmg: 2d6 ⇒ (3, 4) = 7
| GM Niles Iron Gods |
@Jarreck No, no evasion because it was an attack and didn't require a reflex save.
Omo its a Hungry Flesh that's been growing for a while...its also Advanced
Round 1
Guaire moves, provoking an AoO from the HUGE sized Hungry Flesh. Slam: 1d20 + 13 ⇒ (18) + 13 = 31 Grab?: 1d20 + 19 ⇒ (20) + 19 = 39 slam and Constrict: 2d6 + 20 ⇒ (3, 3) + 20 = 26 Guaire is grabbed by the massive creature.
Mort casts a spell 1d20 + 12 ⇒ (16) + 12 = 28 the creature resists the cold.
Jarreck climbs up and easily strikes the massive creature with his laser.
Seven casts Haste
Omo
Hungry Flesh
Waiting on Omo, and Guaire can post new actions
| Omo Nijj |
Is it Huge in "tall" or Huge as in "long"? Because in the former it has a reach of ten, in the latter a reach of 15. Which is a good thing to know.
Seeing it grab Guaire made Omo want to get out of the way.
Bombs Away (RT): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Electrical Damage: 4d6 + 6 + 1 ⇒ (6, 6, 3, 3) + 6 + 1 = 25
Dazzle: 1d4 ⇒ 4
He then moves twenty feet back away from the ooze.
Jarreck Lightfoot
|
Jarreck cries out to Omo, "What do we do with that thing?" seeing it grab hold of the ranger before he can get a shot off.
Laser pistol: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Laser pistol(haste): 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Damage(haste): 1d8 + 1 ⇒ (2) + 1 = 3
Laser pistol(iter): 1d20 + 10 - 9 ⇒ (19) + 10 - 9 = 20
Damage(iter): 1d8 + 1 ⇒ (5) + 1 = 6
Does it glitch?glitch(<51=yes): 1d100 ⇒ 7 but of course, what's the glitch?
glitch(1): 1d100 ⇒ 32 or glitch: 1d100 ⇒ 59
so how do you use an extra charge when it's the last charge anyways, I'll avoid the 1d6 electrical damage to user, thanks to Numerian Archaeologist.
| GM Niles Iron Gods |
Round 1
Guaire moves, provoking an AoO from the HUGE sized Hungry Flesh. Guaire is grabbed by the massive creature.
Mort casts a spellthe creature resists the cold.
Jarreck climbs up and easily strikes the massive creature with his laser.
Seven casts Haste
Omo tosses a bomb that electrocutes the beasty thing.
Hungry Flesh begins consuming Guaire. Constrict: 1d6 + 10 ⇒ (6) + 10 = 16 Pin: 1d20 + 19 ⇒ (18) + 19 = 37 Guaire is now completely engulfed in the Tumorous Mass! It reaches out is slimy growths towards Mort next!!!! (Mort you are threatened)
Round 2
Guaire [pinned]
Mort
Jarreck fires his laser pistol rapidly, striking the creature for 11 fire damage.
Seven
Omo
Hungrier Flesh
Good guys are up
| GM Niles Iron Gods |
Sorry dude, while pinned you take massive penalties...and this thing is huge so thats 2 sizes bigger and its got STR 26. It's CMD is in the upper 30's. The good news, its AC is 6...touch and otherwise.
| Mortimer 'Mort' Burrwaddle |
Did it resist the cold completely Niles or just the staggered effect?
Residual Frostfall Damage: 1d6 ⇒ 2 Fort Save DC 15 for half
Mort grabs a handful of salt from his component pouch and tries casting a spell while threatened by the giant mass of flesh.
Defensive casting vs DC 21: 1d20 + 4 + 8 ⇒ (9) + 4 + 8 = 21 Phew, barely made that.
Then 5-foot steps forward and touches the creature with his hand.
Melee Touch: 1d20 + 9 ⇒ (10) + 9 = 19
Casting Fungal Infestation it gets Cha Damage: 1d3 ⇒ 3 and gets 1d6 additional bleed damage whenever hit with a physical attack. Fort Save DC 20
"If this works, fire at him with everything you've got."
Mort shouts as he approaches the monstrous ooze.
| GM Niles Iron Gods |
Oh, just the stagger effect. Sorry my description was a little vague. It takes all sorts of damage, it just has ALOT of HP.
Round 2
Guaire [pinned] struggles, but is being eaten alive.
Mort casts Fungal Infestation That's a nice spell if Jarreck and Guaire were pumping arrows into the thing...
Jarreck fires his laser pistol rapidly, striking the creature for 11 fire damage.
Seven
Omo tosses a bomb and the creature undulates in pain...it would shriek but it has no mouth.
Hungrier Flesh
just Seven now
| Seven.teen |
Been a very long day :/
Seventeen watches the disgusting ooze envelop Guaire and her combat analysis suite overlaps a stark warning, "WITHDRAW. XENOMORPH PROJECTED TO INFLICT 100% FATALITIES."
With a flicker of what could best be described as irritation an unfamiliar thought pattern for Seventeen, she dismisses the incessant warning and points at the thing. With perfect poise and in an neutral deadpan way, she whispers, "Raorrr!" and claps her hands once.
Seventeen uses Summon Monster V at the cost of 5 arcane reservoir points. 10/11 used. She summons an Ankylosaurus
Suddenly a huge armored dinosaur appears behind the mountainous Ooze. Enraged by the summons, it whips around, it's tail a blur. Faster than the eye can see, the huge bony mace at it's tail tip, smashes into the ooze with tremendous force!
It attacks! With Augmented Summons (29 str!) and Power Attack.
Tail Slap: 1d20 + 14 + 2 - 2 ⇒ (12) + 14 + 2 - 2 = 26
Damage: 3d6 + 12 + 3 + 6 ⇒ (4, 5, 3) + 12 + 3 + 6 = 33 The Ooze might be immune, but normal creatures would need to make a DC 25 Fortitude save or be dazed for 1 round.
Jarreck Lightfoot
|
Dropping the now useless pistol Jarreck grabs his bow and those wonderfully blunt arrows he's been carrying around, getting one shot off.
shortbow: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Damage(bludgeoning ): 1d6 + 1 ⇒ (2) + 1 = 3
| Mortimer 'Mort' Burrwaddle |
Seven, don't forget that the ooze takes 1d6 Bleed damage if my spell was succesful. Niles how much Cha does an ooze have? if my spell did hit, does that put its Cha at zero? If so does it go unconscious or are oozes immune to that?
| Mortimer 'Mort' Burrwaddle |
It's physical damage, so most magic won't cause it to bleed. MM does Force damage so... but that's up to Niles to decide.
| GM Niles Iron Gods |
Oozes are immune to that, but Fort: 1d20 + 10 ⇒ (19) + 10 = 29 it resisted the spell anyways. I didn't see a save earlier.
Round 2
Guaire [pinned] struggles, but is being eaten alive.
Mort casts Fungal Infestation but the Ooze resists it.
Jarreck fires his laser pistol rapidly, striking the creature for 11 fire damage.
Seven summons a massive dinosaur thing! It smacks the creature hard and the Hungry flesh begins to disintegrate into component Tumors...
Omo tosses a bomb and the creature undulates in pain...it would shriek but it has no mouth...the bomb makes the giant cancerous growth go still...
Hungrier Flesh
Combat Over. Don't Mind me: 2d20 ⇒ (8, 15) = 23
| Omo Nijj |
Heal: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 14 ⇒ (5) + 14 = 19
"That was so gross, and you stink. Ugh, you have slime all over you."
CMW: 2d8 + 5 ⇒ (6, 6) + 5 = 17
CMW: 2d8 + 5 ⇒ (5, 8) + 5 = 18
Omo examines Guaire to make sure that he wasn't infected by the tumors and then looks into the pipe to see if it was guarding anything.