GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Fair enough Omo, Seventeen has chosen stoneskin instead. Giving Jarreck DR10/adamantine should help reduce the dirtnaps. Oh and she clearly needs to buy Resist Energy, Communal. There's a laundry list of other spells too: stinking cloud, black tentacles, wandering starmotes, wall of X. Etc. Oh and greater invisibility, she could do with that as could Jarreck!


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I picked up communal resist energy this level. Those lasers are killers.


Current Map

There can be some downtime if you choose to take some. There's no timer on these "quests" you are doing. In fact, you guys are kinda off the rails right now anyways. You were "supposed" to be finding a Technic League spy.... However, I'd caution against taking your downtime in Iadenveigh, the locals won't quite fit your style.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

About that. This wreck would make amazing bait wouldn't it...


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

From the story that we have heard so far, it's likely the spy is aware of the wreck. given the clues we have seen.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Why not rig it for the spy to get disabled from, and catch him.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

They'd be a pretty rubbish Technic League spy if they didn't know it was here ;) Besides why else would they be in the area? No I'm thinking they're going to want to keep tabs on this place which could be an opportunity for us.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Well judging from the black overlay we still have about half this place to investigate


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I posted previously about further exploring and if we could recover info from the robots. I think we are waiting on Niles.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck will collect the items they plan to use or sell off at a later date and store them for the moment in a closet near the exit. Room A4 - locking the door - disable device(lock door): 1d20 + 23 ⇒ (5) + 23 = 28

"Gonna try and check out that corridor once more" Pointing towards A8/A9 area

stealth: 1d20 + 14 ⇒ (16) + 14 = 30
perception: 1d20 + 13 ⇒ (5) + 13 = 18


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen whispers a strange word, and vanishes. A disembodied voice from behind Jarrack says, "I shall accompany you from a distance."

She casts Invisibility

Stealth with invisibility: 1d20 + 3 + 20 ⇒ (6) + 3 + 20 = 29
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
She quietly follows 20' or so behind.


Current Map

Sorry for the tardy post.

A5. Machine Shop
Workbenches and tools litter this large room, around an unusual looking forge. A variety of bladed weapons hangs on the walls. A shelf on the north end of the room holds polished humanoid skulls.

Kn:Engineering DC20:

This place was once a fully functional Production Lab. With some work it could be up and running again. Looks like someone was trying to build something here recently, they obviously didn't really know what they were doing. The components strewn about the place are intended to create a long-range communication device. Among the mostly ruined and useless supplies, however, can be found three timeworn commsets all three timeworn commsets are fully charged.

A6. Android Barracks
This room may have once been used as a storeroom, but its metal shelves are now haphazardly arranged and draped with thick cloth or metal plating. The result is a claustrophobic warren of passages throughout the room.

There is nothing else of note in this room.

A7. Pantry

This room's shelves are relatively bare, with a few strange cylindrical objects with strange writing on the side lying in sparse piles on the shelves.

There are nearly 150 Goo Tubes in this room.

AB. Lively Awfulness

The southernmost of the large tube-like machines protruding from the wall of rubble has been significantly damaged, but some sort of jury-rigged cover has been affixed to the twisted end. Crusty strings of some sort of glistening residue hang from the edges of the tube's cover.

Jarreck hears the sounds of something or somethings trapped in the tube.

What are you guys going to do about Seerath? She's conscious and very much trying to escape.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Jarreck locked the door to her room.

Niles, did you see my post asking if we could determine what the gearsman said they found? Perhaps by viewing their data by plugging their memory into a terminal?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Feeling no love loss for Seerath, had actually forgotten about him, so in the interest of that, will not be locking a bunch of weapons in the room with him, should he get loose

Jarreck grabs one of the laser pistols before heading off to explore, handing the arc pistol to Guaire if he wants it.

Kn:Engineering(A5): 1d20 + 9 ⇒ (2) + 9 = 11 Nope

As he searches the rooms he'll advise the others before moving on of what he has found in each, reaching the end of the tube that has been blockaded he hears someone or something on the other side of the blockage.

kn:Dungeoneering/Engineering?: 1d20 + 9 ⇒ (16) + 9 = 25 Can Jarreck tell what the crusty residue at A8 is?

"Someone or something is within this pipe"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Something in the pipe?
We can open it, obviously, check what is behind it.
In the least, i'm guessing it or who, isn't affiliated to the gearsmen.
I'll have my flail in case it's unfriendly."

Guaire waits for the thoughts on the proposal, while having his weapon at the ready.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Perhaps it's nothing inorganic this time. It would do me so much pleasure if it wasn't."

Knowledge Nature on the substance: 1d20 + 13 ⇒ (14) + 13 = 27


Current Map

@Omo, there's no way here to do what it is you are asking to do.
@Jarreck/Mort The best guess that you have is that the crusty material is some sort of ooze like creature.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Kn:Engineering: 1d20 + 12 ⇒ (2) + 12 = 14

Seventeen follows Jarreck into the machine room and remarks, "I wonder what all that junk is for?"

She then finds her brother and her disembodied vice tells him, "Omo you should probably attend to your prisoner. She may be programmed to escape."

Is there any reason to dusturb the ooze?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Engineering: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28

"This was a production lab, if we knew how to build things we could fix it up. I'm not sure what I could do besides from killing her, sister. She is locked up for the moment."

Perception: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Quote:
Is there any reason to disturb the ooze?

perhaps, if we choose to let out whatever has been secured behind the ooze. From what Niles said something, alive??, was secured in the pipe

"There is something in the pipe, do we want to attempt to free it now or check on it on our way out, odds are 70 / 30 I'd say it's something bad based on our previous luck. Perhaps, we should wait till we've checked the rest of the place out." Jarreck says with a smile.

He'll move down the passage towards where he can see the hallway to begin opening back up.

Stealth: 1d20 + 14 ⇒ (5) + 14 = 19
perception: 1d20 + 13 ⇒ (6) + 13 = 19


Current Map

Jarreck moves on, not noticing a cunningly laid trap. Perception was 25

Trap: 1d20 + 15 ⇒ (9) + 15 = 24 the rubble to one side of the narrow passage collapses on Jarreck! Bludgeoning: 6d6 ⇒ (2, 6, 4, 5, 3, 1) = 21

As the rubble slides into the tubes, a wrenching sound can he heard as the cap is knocked loose! A massive roil a tumors and pustulant flesh spills out from the tube!

Initiative:

Guaire: 1d20 + 3 ⇒ (15) + 3 = 18
Omo: 1d20 + 3 ⇒ (3) + 3 = 6
Seven.Teen: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 2 ⇒ (11) + 2 = 13
Jarreck: 1d20 + 4 ⇒ (5) + 4 = 9
Hungry Flesh: 1d20 - 3 ⇒ (3) - 3 = 0

Round 1
Guaire
Mort
Jarreck
Seven
Omo
Hungry Flesh

Good guys are up
Don't Mind me: 3d20 ⇒ (4, 12, 1) = 17


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"That is all kinds of foul."

What kind of knowledge check would be to learn strengths and weaknesses of this thing?

Knowledge: ???: 1d20 + 2 ⇒ (17) + 2 = 19 +7 if Dun, +17 if Arcana, +12 if nature


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Sounding weirdly happy, Seventeen exclaims, "Oh I hate that! It's disgusting."

Her combat routines kick in momentarily and in an eerily calm voice she intones a familiar spell, "Tempus fugit!"

She casts haste.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Evasion not an option for avoiding the trap Niles?

Reeling from the rock slide and slightly off kilter, Jarreck turns back to warn the others; seeing the foul looking creature that burst forth from the pipe, Jarreck scrambles up the pipe and fires off a quick shot.

Acrobatics(reach the top of the pipe): 1d20 + 14 ⇒ (10) + 14 = 24

laser pistol(touch): 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 ⇒ 3 fire damage


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort conjures up a frosty surface beneath the big bad ooze.

Frostfall damage: 2d6 ⇒ (6, 6) = 12
Fort Save DC 15 or staggered for 1 round


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Take some distance here, that's one of the ugliest things i've ever seen, and likely unhealthy."

Guaire moves west, before he puts his new weapon to the test.
BBZZZZAAPP: 1d20 + 11 ⇒ (5) + 11 = 16Dmg: 2d6 ⇒ (3, 4) = 7


Current Map

@Jarreck No, no evasion because it was an attack and didn't require a reflex save.
Omo its a Hungry Flesh that's been growing for a while...its also Advanced
Round 1
Guaire moves, provoking an AoO from the HUGE sized Hungry Flesh. Slam: 1d20 + 13 ⇒ (18) + 13 = 31 Grab?: 1d20 + 19 ⇒ (20) + 19 = 39 slam and Constrict: 2d6 + 20 ⇒ (3, 3) + 20 = 26 Guaire is grabbed by the massive creature.
Mort casts a spell 1d20 + 12 ⇒ (16) + 12 = 28 the creature resists the cold.
Jarreck climbs up and easily strikes the massive creature with his laser.
Seven casts Haste
Omo
Hungry Flesh

Waiting on Omo, and Guaire can post new actions


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

You sure fooled me....

Escape artist?: 1d20 + 10 ⇒ (1) + 10 = 11
Oh..gotta be kidding....


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Is it Huge in "tall" or Huge as in "long"? Because in the former it has a reach of ten, in the latter a reach of 15. Which is a good thing to know.

Seeing it grab Guaire made Omo want to get out of the way.

Bombs Away (RT): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Electrical Damage: 4d6 + 6 + 1 ⇒ (6, 6, 3, 3) + 6 + 1 = 25
Dazzle: 1d4 ⇒ 4

He then moves twenty feet back away from the ooze.


Current Map

Long 10' reach

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck cries out to Omo, "What do we do with that thing?" seeing it grab hold of the ranger before he can get a shot off.

Laser pistol: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Laser pistol(haste): 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Damage(haste): 1d8 + 1 ⇒ (2) + 1 = 3
Laser pistol(iter): 1d20 + 10 - 9 ⇒ (19) + 10 - 9 = 20
Damage(iter): 1d8 + 1 ⇒ (5) + 1 = 6

Does it glitch?glitch(<51=yes): 1d100 ⇒ 7 but of course, what's the glitch?

glitch(1): 1d100 ⇒ 32 or glitch: 1d100 ⇒ 59

so how do you use an extra charge when it's the last charge anyways, I'll avoid the 1d6 electrical damage to user, thanks to Numerian Archaeologist.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Don't cut it or stab it because it will both regenerate and grow bigger. Burn it. Kill it with fire!"


Current Map

Round 1
Guaire moves, provoking an AoO from the HUGE sized Hungry Flesh. Guaire is grabbed by the massive creature.
Mort casts a spellthe creature resists the cold.
Jarreck climbs up and easily strikes the massive creature with his laser.
Seven casts Haste
Omo tosses a bomb that electrocutes the beasty thing.
Hungry Flesh begins consuming Guaire. Constrict: 1d6 + 10 ⇒ (6) + 10 = 16 Pin: 1d20 + 19 ⇒ (18) + 19 = 37 Guaire is now completely engulfed in the Tumorous Mass! It reaches out is slimy growths towards Mort next!!!! (Mort you are threatened)

Round 2
Guaire [pinned]
Mort
Jarreck fires his laser pistol rapidly, striking the creature for 11 fire damage.
Seven
Omo
Hungrier Flesh

Good guys are up


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Eaten alive.....i prefer laser rifles over this.
Note to self, buy light slashing weapon.

Escape artist?: 1d20 + 10 ⇒ (19) + 10 = 29


Current Map

Sorry dude, while pinned you take massive penalties...and this thing is huge so thats 2 sizes bigger and its got STR 26. It's CMD is in the upper 30's. The good news, its AC is 6...touch and otherwise.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Kill it guys, kill it!!!


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Did it resist the cold completely Niles or just the staggered effect?

Residual Frostfall Damage: 1d6 ⇒ 2 Fort Save DC 15 for half

Mort grabs a handful of salt from his component pouch and tries casting a spell while threatened by the giant mass of flesh.
Defensive casting vs DC 21: 1d20 + 4 + 8 ⇒ (9) + 4 + 8 = 21 Phew, barely made that.

Then 5-foot steps forward and touches the creature with his hand.
Melee Touch: 1d20 + 9 ⇒ (10) + 9 = 19

Casting Fungal Infestation it gets Cha Damage: 1d3 ⇒ 3 and gets 1d6 additional bleed damage whenever hit with a physical attack. Fort Save DC 20

"If this works, fire at him with everything you've got."

Mort shouts as he approaches the monstrous ooze.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Suppose it doesn't resist Morts infestation spell, could i still attack it, for non lethal with my fists, causing that 1d6 bleed?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Bombs Away: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Fire Damage: 4d6 + 6 + 1 ⇒ (6, 1, 3, 6) + 6 + 1 = 23

Omo throws another bomb at the gross and terrifying mass.


Current Map

Oh, just the stagger effect. Sorry my description was a little vague. It takes all sorts of damage, it just has ALOT of HP.

Round 2
Guaire [pinned] struggles, but is being eaten alive.
Mort casts Fungal Infestation That's a nice spell if Jarreck and Guaire were pumping arrows into the thing...
Jarreck fires his laser pistol rapidly, striking the creature for 11 fire damage.
Seven
Omo tosses a bomb and the creature undulates in pain...it would shriek but it has no mouth.
Hungrier Flesh

just Seven now


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Did the Fungal Infestation work? Did he fail his save?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Been a very long day :/

Seventeen watches the disgusting ooze envelop Guaire and her combat analysis suite overlaps a stark warning, "WITHDRAW. XENOMORPH PROJECTED TO INFLICT 100% FATALITIES."

With a flicker of what could best be described as irritation an unfamiliar thought pattern for Seventeen, she dismisses the incessant warning and points at the thing. With perfect poise and in an neutral deadpan way, she whispers, "Raorrr!" and claps her hands once.

Seventeen uses Summon Monster V at the cost of 5 arcane reservoir points. 10/11 used. She summons an Ankylosaurus
Suddenly a huge armored dinosaur appears behind the mountainous Ooze. Enraged by the summons, it whips around, it's tail a blur. Faster than the eye can see, the huge bony mace at it's tail tip, smashes into the ooze with tremendous force!
It attacks! With Augmented Summons (29 str!) and Power Attack.
Tail Slap: 1d20 + 14 + 2 - 2 ⇒ (12) + 14 + 2 - 2 = 26
Damage: 3d6 + 12 + 3 + 6 ⇒ (4, 5, 3) + 12 + 3 + 6 = 33 The Ooze might be immune, but normal creatures would need to make a DC 25 Fortitude save or be dazed for 1 round.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo takes fierce pride in his sister's selection of summon, taking his warning into account.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Dropping the now useless pistol Jarreck grabs his bow and those wonderfully blunt arrows he's been carrying around, getting one shot off.

shortbow: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Damage(bludgeoning ): 1d6 + 1 ⇒ (2) + 1 = 3


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Seven, don't forget that the ooze takes 1d6 Bleed damage if my spell was succesful. Niles how much Cha does an ooze have? if my spell did hit, does that put its Cha at zero? If so does it go unconscious or are oozes immune to that?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

If it only needs to take damage, due to the spell, that could also increase the potential of magic missiles.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

It's physical damage, so most magic won't cause it to bleed. MM does Force damage so... but that's up to Niles to decide.


Current Map

Oozes are immune to that, but Fort: 1d20 + 10 ⇒ (19) + 10 = 29 it resisted the spell anyways. I didn't see a save earlier.

Round 2
Guaire [pinned] struggles, but is being eaten alive.
Mort casts Fungal Infestation but the Ooze resists it.
Jarreck fires his laser pistol rapidly, striking the creature for 11 fire damage.
Seven summons a massive dinosaur thing! It smacks the creature hard and the Hungry flesh begins to disintegrate into component Tumors...
Omo tosses a bomb and the creature undulates in pain...it would shriek but it has no mouth...the bomb makes the giant cancerous growth go still...
Hungrier Flesh

Combat Over. Don't Mind me: 2d20 ⇒ (8, 15) = 23


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

If they save my skin with that, kudos.
If it wouldn't have, and i'd be facing my new form as a tumor, i'd spend my chips to avoid death.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Heal: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 14 ⇒ (5) + 14 = 19

"That was so gross, and you stink. Ugh, you have slime all over you."

CMW: 2d8 + 5 ⇒ (6, 6) + 5 = 17
CMW: 2d8 + 5 ⇒ (5, 8) + 5 = 18

Omo examines Guaire to make sure that he wasn't infected by the tumors and then looks into the pipe to see if it was guarding anything.

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