GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I was perhaps thinking of a Dwarven Warpriest of Torag with the Artifice minor and Protection Major Blessings.

Maybe Altouna and Cythrul have another more fitting contact, perhaps another android, in their service. Might be a Lorewarden in that case.

If there are additional options for races Niles, besides the Core races, ratfolk and android. I might have more ideas.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Either sounds good to me. Might be useful to take some ranks in Kn:Planes if you go for the lore warden, since I think we're missing that one. Mind you when Seventeen finally gets a +2 int headband she'll probably pick that up then.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Warpriests are pretty neat. I think Torag fits well with Forge Priest if you are interested in making your own magic items (which could benefit everyone.)

I also would recommend looking into Torag's Divine Obedience. Since Warpriests benefit from using their deities sacred weapon, you would already be interested in warhammers, and Evangelist from the second level onwards grants all your base class abilities.


Current Map

Why would a Dwarven follower of Torag care at all about what is going on in Numeria? Seems like Torag might be anti Technology too...he's more about artifice and hand crafting things, not spaceships and laserbeams.

There's already a God(ess) of Artifice that features in this AP...

Altouna and Cythrul hire various troubleshooters to make problems go away, or fix things for them (remember when you served in that capacity?) so pretty much any core race could work for them. I'd even go so far as to say maybe even Alien/Uncommon races (Lashunta, Android ) would be possible.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Just as a question to you guys, what would you think of a character with sundering maneuvers? Destruction of loot or sometimes essential to destroy spell component pouches holy symbols etc.

I'm thinking as a my new/back-up character an Android Lorewarden with a reach weapon, either an adamantine Lucerne Hammer or a reach weapon with disarm.

Niles would you be okay or very frustrated with a character with combat reflexes, Stand Still and a reach weapon?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I don't have a problem with sunder, but Dirty Trick might be more useful?


Current Map

Honestly man, I'd rather not have to deal with a million AoO's every single round of combat.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Be prepared for 4 a/round, trust me. ;)


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I had anticipated as much, I have played a monk with combat reflexes and a reach weapon in Guaire's game. It was a pain to play with and against I suppose.

I might play Mort for a while longer though, speaking my mind helped alot. i will keep thinking about a back-up character though.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

All, I have carpel tunnel surgery tomorrow, nothing major but my posting may be a bit sketchy tomorrow. Bot me as needed to progress.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Be well!


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Good luck.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Be well Jarreck.

For other ideas, shall I try to obstruct her path with summoned minions? Or shall I not waste more resources on her?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Hope it went well Jarreck!

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Thanks surgery went well, thought processes a bit slow though at the moment.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

How many cubic feet is the Dusklight? I ask because I'm curious if it would be possible to use [i]Shrink Item[i/] on it. Alternatively, would it be possible to build a remote control so that it can be circling in the clouds but called when needed?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Nice idea Omo, our own remote control airplane.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Yeah and Lady Altouna was less than thrilled with us for bringing Hellion into town, seriously doubt she'll welcome us with open arms driving a range rover down Main st


Current Map

The Dusklight doesn't fly. It can float or it can drive on its wheels.

However it is (10 ft. by 20 ft.; 10 feet high) So 10x20x10....2000 cubic feet?


Encounter Map

Hey guys, I'll be traveling all day tomorrow so no updates from me until Friday.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

safe travels

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

At the beach it family will be later in the day before I can post.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Hey all, speaking of heading into town we have quite a bit gp-wise to sell off looking at the sheet that can be distributed.

Not counting the 1st column items or the armature on the unclaimed item page. we have 28,238gp worth of items after they have been sold, Jarreck will only take 4500, giving the others 5900, leaving some gp left in the kitty

And 10 silver disk each will round out those totals to 6000 even. Will still have 56 silver disk and 2400gp in the kitty to cover the heal spell.

Guaire added the new bow to your page, the old one is still on your page as well. Jarreck would be interested in it I'm sure as the +3 composite bow is too heavy for him to use now with his current strength.

Seven, added the Acid Arrow wand to your inventory; although if Mort wants it that's cool as well. Seven you have multiple wands that I'm not sure if you've used up or not on your page.

@Niles, would Hajoth Hakados be able to purchase the items we have in bulk?

For all they are highlighted in yellow on the sold page, have not removed them from unsold either. Will updated when sure what has happened in town.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Sure Jarreck, take it.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Jarreck lets sell the acid arrow wand. It would have been great a few levels ago but I don't think it scales well.

As far as purchases go, Seventeen would like:

1. To get a cure for Seerath
2. A +2 int headband. Of course that's probably not available ;)


Current Map

Hajoth Hakados can buy up to 37,500 gp worth of stuff.

As for a +2 int headband....it's available.


Encounter Map

Traveling all day tomorrow, I'll try and get a post up tomorrow evening.


Current Map

At a conference all day today, probably nothing from me again until tomorrow.


Current Map

Will you guys be staying in Hajoth Hakados for a period of time? If so it'll give Omo time to work on Hellion and advance him to 6HD.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Might not be a bad idea, he could be helpful in the tower. How long does Omo need?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm all for a few weeks in game rest. Let's try not to loose too much real world impetus however!


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Jarreck can you give us a shout when you do the loot disbursal? Seventeen would like to buy a +2 int headband, that's 4000. I have a funny feeling she won't be able to afford it without calling in Omo's loan and I suspect Omo doesn't have the cash.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

@Seven,

Earlier wrote:

Not counting the 1st column items or the armature on the unclaimed item page. we have 28,238gp worth of items after they have been sold, Jarreck will only take 4500, giving the others 5900, leaving some gp left in the kitty

And 10 silver disk each will round out those totals to 6000 even. Will still have 56 silver disk and 2400gp in the kitty to cover the heal spell.

I think you're good :)


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I missed that, excellent. Might as well get her something to boost her saving throws too.

I had hoped there might be a more flavorful way of getting +2 int. It seems there are no cybernetic implants that do it. There are various magic items that do but all bar the headbands are extremely expensive.


Encounter Map

Meh, I'm ok with cybernetics being extended to cover the "mental" stats of Chas/Wis and Int.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Outside of checking around to see if he can get a +1 enhancement on his admantin dagger, Jarreck has little to do for the moment in town. He'll assist Omo as needed upgrading Mr Hellion.

Niles is that available, as I understand it the item has to be MWK, adamantine is, and +1 enhancement is 2000gp. Or perhaps a handy haversack and he'll be broke once more.


Current Map

@Jarreck Yes


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo is hard at work back at the dusk light. :-)


Current Map

Hey guys, beginning tomorrow I'll be in Mexico celebrating my 10 year anniversary. I should have access to Wifi and a laptop for posting daily, but if I slip up you know why.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Yes. A Hard Point every 2 HD.

+1 BaB, and he would get his first iterative attack.
+6 HP

Would you like me to assign his skill points as well?

The Force Field effect you suggested was as follows: 24 HP//Fast Healing: 3; can extend it over adjacent characters as an immediate action.

"4xHD for #of Temp HPs and the forcefield has Fast healing = to HD/2 (the math for the other robots works out to 3.45/HD but the fast healing is much higher.) As for extending it, lets say he can do that if someone is adjacent to him for free as an immediate action."


Current Map

I updated the sheet. Go ahead and choose Skill points.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Niles are 4th level spells available for copying in town? If so Seventeen would be interested in getting:

1. Greater Invisibility
2. Magic circle against technology
3. Dimension Door
4. Remove Radioactivity

Omo Make Whole, Greater might be good for you and Hellion. Assuming you can use it on an alchemist.

See this.


Current Map

Yes, all those spells will be available since you guys are staying for a while.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'll remove 600gp from Seventeen's funds to cover the copying.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles would we have been in town long enough for Jarreck to have retrained Power Attack into Improved Two Weapon Fighting. Would need a trainer and it would cost 400gp....

Haven't been using Power attack that often...


Current Map

@Jarreck yes


Current Map

I'll be travelling home all day tomorrow and so might or might not be able to make a post (depending on the airport wifi in Cancun). Everything should be back to normal Friday.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

I'll be travelling most of the day tomorrow, will be able to post late night if not earlier


Current Map

What are the odds the character immune to sleep effects sets off the Sleep/Nightmare trap?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

At least 40% in this group, Jarreck is immune to sleep as well, not sure about the others

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