GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran chuckles as he catches sight of the goblin flat on its back. "It appears Bec scared the poor thing to death, wonder how good he'll be at breaking rocks in the mine. Let collect him and the rest still ambulatory and deliver them to the sheriff. I got an axe to finish..."

Turning the smith walks up the steps to the cavern area looking for the way out.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan begins to search the room for any valuables. He comments to Morgan, "Dont forget about my throwing stars!"

Perception or Investigation: 1d20 + 5 ⇒ (19) + 5 = 24

Last trinket: 1d100 ⇒ 21 A tiny gnome-crafted music box that plays a song you dimly remember from your childhood


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I want to take care of that creature in the crevasse before we leave. The redcloaks feared it and I don't want to leave it behind in case it causes trouble in the future.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"I haven't forgotten them Master Esteros do not fear, but Lyle's little incident had taken precedence. The axe is well on it's way to completion given two days we both shall be testing new toys." Morgran calls back over his shoulder chuckling.


Encounter Map

Duncan finds an eyepatch with a citrine embedded in it. He also finds some hidden jewelry, a cloak clasp with some red gemstones and a copper torc.

At this point the goblin wakes up

No kill Droog, Droog not fight Droog cook and clean!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

He's got a lovely voice for a goblin. He'd make a passable tenor if he could change his accent. Pity he'd knife us in our sleep.


Encounter Map

No! No! Droog not hold knife! Mwar not let, Mwar hits Droog. Droog is good! Droog cook and clean! the goblin piteously begs


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle walks over to Droog and looks the little goblin in the eyes. He then points eastwards.

"Calm down Droog, we only kill those who attack us. Start being useful and we will be kind and not hit. What is under the bridge over there? In the crevasse?"

Persuasion: 1d20 + 7 ⇒ (11) + 7 = 18


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Showing the others the treasure he found, he tucks it away in his belt pouch until they get back to the surface.
Looking over to the goblin he remarks, "We are not taking that thing with us are we?"


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran slows as he reaches the top of the steps, once more looking out upon the crevasse; looking both left and right for the supposed creature that's to be there.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Off to the airport soon but on seeing the creature within Melee range will empower his sword... gives it the magic property, makes it +3 to hit and sheds light 20ft and dim light to 40' then attacks. I also still have one spell slot for smiting left


Encounter Map

AH! Bad creature, one eye. Looky at you and you dies! Droog no like, show you way around. Droog cook and clean for humans! Droog cook good!

the goblin continues its servile attitude. You have noticed its scrawnier and unlike the previous goblins you have seen it wears only a thin shirt and loincloth, with no weapons or armor visible. Perhaps he was being kept by the bugbears as a pet or slave.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan creeps up behind the dwarf and looks over his shoulder.
"Anything out there? Its so dark I can't see a thing!"

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Encounter Map

Morgran and Duncan both don't see anything amiss in the crevasse area. Which way are you heading back?


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Niles moved Morgran and Duncan to the top of the steps, where we should be at this point

It's doubtful that a small jaunt through the cellar of this mansion would have confused Duncan's city back street sense of location much less Morgran's dwarven senses. Nodding across at the bridge leading across the crevasse "That should be leading back to the first secret passage we came through, and should be the quickest route back out from here. Don't know bought the rest of you but I'm ready for a good night's sleep."

perception: 1d20 + 3 ⇒ (2) + 3 = 5 Does Morgran notice the southern passageway? not at all....


Encounter Map

Morgran begins to cross the expanse and reaches the bridge when he hears scrabbling from inside the crevasse. Something is climbing up!

Bec is holding a torch

Initiative:

Bec: 1d20 + 1 ⇒ (19) + 1 = 20
Andrei: 1d20 + 0 ⇒ (12) + 0 = 12
Morgran: 1d20 - 1 ⇒ (8) - 1 = 7
Lyle: 1d20 + 3 ⇒ (11) + 3 = 14
Duncan: 1d20 + 3 ⇒ (8) + 3 = 11
Nothic: 1d20 + 3 ⇒ (10) + 3 = 13

Round 1
Bec hustles forward with his Torch
Lyle
Nothic
Andrei
Duncan
Morgran

Lyle is up


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle quickly runs over to the crevasse, and looks down into it. Quickly, he weaves a spell, and an illusion of a really tall, snarling warrior appears, waving his sword around menacingly! Flames lick around the fearsome combatant.

Casting silent image right above the '8', I put a little symbol on the map. Hoping to draw the thing's gaze towards the illusion.


Encounter Map

Round 1
Bec hustles forward with his Torch
Lyle casts a Silent Image of a firey warrior Wisdom: 1d20 + 1 ⇒ (14) + 1 = 15 unfortunately the Nothic doesn't believe the illusion exists.
Nothic turns its Gaze on LyleConsave: 1d20 + 1 ⇒ (1) + 1 = 2 Necrotic Gaze: 4d6 ⇒ (1, 3, 1, 5) = 10 Lyle feels his flesh begin to peel away! The Nothic scrabbles down the crevasse and across towards the farther bridge.
Andrei
Duncan
Morgran

Round 2
Bec
Lyle
Nothic
Andrei
Duncan
Morgran

Good guys up


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei activates his long sword, making it burst into light and pursues the nothic.


Encounter Map

Edit to the above actions. Ignore the 10 damage to Lyle. It takes the Nothic's action for it to disbelieve the illusion. So it disbelieves and then moves. No damage to Lyle


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Whew.

Seeing that the nothic has no interest in his illusion, Lyle waves the illusion away. He tries his last spell, quickly chanting a second spell as he sweeps a hand out to the nothic.

"Hey you one-eyed bastard! That the best you got?!"

Damage: 1d4 ⇒ 1

After casting the spell, Lyle quickly backs down the hall.

Vicious mockery, I had forgotten the damage. Must make a DC 13 wisdom save or take disadvantage on next attack roll and the above damage. Then hiding int he hallway. Heroically.


Encounter Map

Andrei makes his sword turn all shiny and then he moves
Duncan
Morgran

Round 2
Bec
Lyle *actions posted.
Nothic
Andrei
Duncan
Morgran


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Ok, Pazio boards strike again!! My post is gone...and I even had a critical!!!

Duncan moves across the bridge to take up a firing position down from the weird creature. He pulls a dart from inside his cloak and throws it at the monster.

Attack-dart: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran moves 5' to the east to line up a shot on the Nothic with the javelin.

javelin: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Encounter Map

Andrei makes his sword turn all shiny and then he moves
Duncan hurls his dart and the Nothic makes a sound you assume is one of pain.
Morgran hurls a javelin, harming the abberation.

Round 2
Bec gets on the far bridge and swings his sword 1d20 + 6 ⇒ (7) + 6 = 13 but he misses.
Lyle casts his spell 1d20 + 1 ⇒ (3) + 1 = 4 hurting the Nothic and giving it disadvantage.
Nothic gazes at Duncan Con: 1d20 + 1 ⇒ (16) + 1 = 17 but the tough monk resists the gaze. The Nothic then scrabbles down the crevasse again, moving away from Bec's sword 1d20 + 6 ⇒ (3) + 6 = 9
Andrei
Duncan
Morgran

Round 3
ec
Lyle
Nothic
Andrei
Duncan
Morgran

Good guys are up


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei charges after the nothic.

Attack 1d20 + 5 + 3 ⇒ (6) + 5 + 3 = 14 for 1d8 + 5 ⇒ (1) + 5 = 6


Encounter Map

Err, he's at the bottom of a 30' crevasse. He has a climb speed so he's going up and down the walls


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan takes aim and fires another dart at the beast, then, not wanting to be caught in the monsterès gaze, he blends back into the surrounding darkness, hoping to hide.

Attack-dart: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Stealth: 1d20 + 5 ⇒ (8) + 5 = 13


Encounter Map

Hiding is an action as is attacking so you can only do one or the other. Unless you are a rogue level 2...


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran follows the Nothic's progress across the crevasse, before sending a prayer up calling down flame.

"Maker's flame"

cast sacred flame (DC13)

Dex Save or dmg: 1d8 ⇒ 2 cover ignored.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Oops..thought I could use stealth as a move action...my bad!..hmmmm..rogue...lol


Encounter Map

No such things as "move" actions in 5e, just actions or movement. You can use movement to do things like pick stuff up or opens doors. Action economy is simplified greatly.

Andrei Athletics: 1d20 + 5 ⇒ (11) + 5 = 16 deftly moves down into the crevasse and engages the Nothic No attack though, only movement
Duncan hurls a dart that clatters against the rock walls of the crevasse.
Morgran casts a spell Dex: 1d20 + 3 ⇒ (12) + 3 = 15 that the Nothic dodges.

Round 3
Bec moves closer to the Nothic
Lyle holds.
Nothic attacks Andrei twice with its claws 2d20 ⇒ (4, 14) = 18+6 hitting once for 1d6 + 4 ⇒ (6) + 4 = 10
Andrei
Duncan
Morgran

Round 4
Bec
Lyle
Nothic
Andrei
Duncan
Morgran

Good guys up again


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Sorry swore I had posted today.

Lyle rushes over near the bridge, targeting hte Nothic with the same spell.

"You're certainly the thickest nothic I've ever met!"

Vicious Mockery: 1d4 ⇒ 1

Same deal, DC 13 wisdom or disadvantage.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran moves a bit to adjust his aim and throws another javelin at the creature from pretty close to directly over top of it.

javelin: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg: 2d6 + 6 ⇒ (6, 2) + 6 = 14


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei attacks it.

1d20 + 5 + 3 ⇒ (4) + 5 + 3 = 12 fit 1d8 + 5 ⇒ (8) + 5 = 13


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan again throws a dart at the creature.

Attack-dart: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Encounter Map

Andrei swings and misses the creature.
Duncan hurls a dart that strikes the Nothic!
Morgran hurls a deadly javelin!

Round 4
Bec tries to climb down to meet the nothic 1d20 + 5 ⇒ (17) + 5 = 22 he succeeds and flanks with Andrei Advantage!
Lyle casts a spell Wis: 1d20 + 1 ⇒ (19) + 1 = 20 but the Nothic resists.
Nothic attacks Andrei 2d20 ⇒ (10, 17) = 27+6 with sharp claws. One claw rips into Andrei for 1d6 + 4 ⇒ (5) + 4 = 9
Andrei
Duncan
Morgran

Round 5
Bec
Lyle
Nothic
Andrei
Duncan
Morgran

Good guys are up


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan reaches in his cloak once again to pull out and throw a dart.

Attack-dart: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei uses the flanking to his advantage.

1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13 or 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20 for 1d8 + 5 ⇒ (5) + 5 = 10 plus smite of 2d8 ⇒ (5, 1) = 6


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle simply keeps to his strategy, hurling an endless stream of insults at the nothic as he attempts to foul up its ability in combat.

"Uh.. uhh.. right! You miserable walking pustule, I've had bowel movements more dangeorus than you!"

Vicious Mockery: 1d4 ⇒ 3

DC 13 wis save or damage+disadvantage on next attack.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran smiles grimly as the javelin hits the Nothic but with its continued existence he reaches for another javelin and sends it flying once more.

javelin: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d6 + 3 ⇒ (6) + 3 = 9


Encounter Map

Andrei hits the Nothic for 16!
Duncan hurls a dart to no effect
Morgran hurls a javelin to no effect

Round 5
Bec attacks 2d20 ⇒ (5, 16) = 21 +6 hitting for 1d8 + 4 ⇒ (2) + 4 = 6
Lyle casts a spell Wis: 1d20 + 1 ⇒ (10) + 1 = 11 harming the Nothic and causing it some distaction
Nothic attacks Andrei with two claws 2d20 ⇒ (15, 12) = 27 +6 missing with one claw and 2d20 ⇒ (9, 18) = 27+6 missing with the second claw also.
Andrei
Duncan
Morgran

Good guys are up

Round 6
Bec
Lyle
Nothic
Andrei
Duncan
Morgran


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

javelin: 1d20 + 5 ⇒ (3) + 5 = 8

Throwing his last javelin, Morgran grimaces at the weapon goes wide of the mark


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Snarling at his inability to hit the creature, Duncan yet again throws a dart.

Attack-dart: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei swings again using flanking to gain advantage

1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9 or 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22 for 1d8 + 5 ⇒ (2) + 5 = 7


Encounter Map

GM waves his hand over the digital board

The Nothic is soon dispatched by the swords of Bec and Andrei.

Combat Over everyone gets 300/5=60XP

The dungeon is also complete. You can exit via the tunnel to the forest outside of town OR back the way you came via the Tressendar Manor.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle groans, slumping over the bridge as the horrid creature dies.

"That thing was awful! Well, it'll probably work well in song. If only I can find a rhyme for nothic. Please, let's leave."


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

"Did that thing live down here? How did the bandits not all get eaten by the thing?"

Will search the crevasse to see if the beastie had a lair of any kind.

Perception or Investigate: 1d20 + 5 ⇒ (8) + 5 = 13


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrew also does a detailed search.


Encounter Map

The creature did indeed have a small lair at the bottom of the crevasse. Inside the nest you find 106GP worth of coins and trinkets as well as a pair of curious silk slippers.

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