Lem

Lyle Twigstep's page

241 posts. Alias of Barvo Delancy.


Classes/Levels

Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration

Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

About Lyle Twigstep

Lyle Twigstep
Lightfoot Halfling, Chaotic Neutral

Armour Class 15 (studded leather armour)

Hit Points 19 (4d8+1)

Speed 25

Str 12 Dex 17 Con 13 Int 13 Wis 8 Cha 18

Skills Deception +8, Sleight of Hand +5, Persuasion +8, Performance +6, Stealth +5, Perception +1, Arcana +5, Investigation +3

Passive Perception 11

Languages Halfling, Common

Attack
Rapier: +3 1d8+3 (piercing)
Dagger: +3 1d4+3 (piercing)

Defense
Leather armour (AC 14)
Saves: S1, D6, C1, I1, W-1, Ch4

Proficiencies:

Bonus: +2
Weapons:
Simple weapons, longswords, rapier, hand crossbows, shortswords
Armour:
Light armour
Tools:
Lute, flute, drums
Saves:
Dexterity, Charisma
Skills:
Deception, Sleight of Hand, Persuasion, Performance, Stealth, Perception, Arcana, Investigation
Languages:
Common, halfling

Magic:

Spell Slots
Level One 4
Level Two 3

Spells Known
Cantrips 2
Level One 5
Level Two 2

Cantrips: Minor Illusion, Vicious Mockery
Level One: Silent Image, Charm Person, Tasha's Hideous Laughter, Healing Word, Sleep
Level Two: Invisibility, Shatter

Features and Traits:

Actor Advantage on Deception and Performance when trying to pass yourself off as a different person. Can mimic the speech of another person or the sounds made by other creatures. You must have heard the person talking, or creature for one minute. Insight contested by Deception will determine that the effect is faked.

Lucky Reroll 1s on attack roll, ability checks, and saves.

Brave Advantage on saving throws when frightened.

Nimble Move through the space of any creature that is of a size larger than yours.

Naturally Stealthy Can attempt to hide even when obscured by a creature that is at least one size larger.

Ritual Casting
You can cast a bard spell as a ritual if that spell has the
ritual tag and you have the spell prepared.

Spellcasting Focus
Can use musical instrument as a focus.

Jack of All Trades
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.

Song of Rest
Beginning at 2nd level, you can use soothing music or
oration to help revitalize your wounded allies during
a short rest. If you or any friendly creatures w ho can
hear your performance regain hit points at the end of
the short rest, each of those creatures regains an extra
1d6 hit points.
The extra hit points increase when you reach certain
levels in this class: to 1d8 at 9th level, to 1d 10 at 13th
level, and to 1d 12 at 17th level.

Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have
only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Cutting Words When a creature that you can see within 60 feet makes an attack roll, damage roll, or ability check you can use your reaction to expend one of your uses of Bardic Inspiration. Rolling a Bardic Inspiration die and subtracting the number from the creature's roll. This can be used after the roll is made, but before the DM determines if the roll is successful. The creature is immune if it is immune to hearing you or charm.

Expertise Proficiency in perception, arcana, and investigation.

Gear:

Equipment:
rapier, entertainer's pack (backpack, bedroll, 2 costumes, 5 candles, 5 days rations, waterskin, disguise kit), flute, leather armour, dagger, a shrivelled ear, brightly coloured costume, 4 potions of healing, oil, quill & ink, hooded lantern, tinderbox, 5 sheets paper, crowbar, holy water, mace

Money
141.88 gp

Character:

Personality:
Lyle is assertive, never shuts up, and superficially charming to the point of being a little unsettling. He has a ferocious temper and is known for changing his mood quickly. Lyle also has a cynical streak and has no issue with stealing from or otherwise harming people he does not know. This is in turn balanced by his fierce love of his friends, and attitude of always rooting for the underdog in any situation.

Ideals, Bonds, and Flaws
Lyle is obsessed with the new. New places, new people, new ideas. Discovery is his greatest ideal.

Lyle bonds very fiercely to friends, family, and those he works with. Although he can take or leave strangers, he will gladly die for someone he calls a friend.

As a flaw, Lyle cannot deal with being ordered around. His contempt for authority has known to become violent on more than one occasion.

Background
There are few things in life less interesting than a happy halfling.

Lyle grew up in a pastoral halfling village as an excitable, constantly troubled youth. While the others were working in gardens, playing games with brightly coloured streamers, or fantasizing about mushrooms, Lyle got into trouble. He stole. He broke in to places. He constantly ran away from home and the village just to see what lay beyond the borders to the chagrin and horror of his family. And so he was disciplined. When Lyle was not escaping, he did menial labour and soon grew to hate gardens, mills, and the stench of the wort used to brew the village beer.

Feeling like a prisoner in his own village, Lyle finally found his opportunity when a travelling bard came. Lyle was 18 at the time, almost an adult, and was enamoured by the road-weary alcoholic who showed up to drunkenly warble a few tunes to the disinterest of the population. The bard, Nyana, a middle-aged half-elven woman, took to the young halfling and in the dead of night, they stole away. Lyle has never returned to his village since, and although occasionally misses his family, has decided he vastly prefers the company of big folk. He has gone so far as to drop his family name Tegwood for Twigstep, a nickname Nyana gave him after he stepped on a branch trying to sneak up on a goblin. Despite her alcoholism and mediocre talent, Nyana had a deep, brilliant mind trained Lyle well in singing, fencing, and the magic of the bards.

They traveled for a year, and it became apparent that although Lyle was a passable musician his true talent lay in oratory. Years of cheating, swindling, and otherwise taking advantage of his fellow villagers gave him a gift for speech few others saw. And with his quick mind, Lyle learned and memorized the epic poems so popular in human villages.

However, Nyana's love for the drink continued to take its toll. Eventually, Lyle had to leave her. Nyana lives on to this day in a shack, occasionally coming out to sing for enough to drink. Lyle visits when he can, but has since gone off to start his new life. Currently, Lyle travels from place to place, reciting poetry and singing for his supper, as well as taking up work as an adventurer where he can. The only thing that Lyle enjoys more than finding a new place is a good fight.