About Morgran FrostbeardAttack
Defense
Magic Prepared:
(7 spell slots (4-1st, 3-2nd) 8 Readied[Domain spells do not count against spells prepared]) Cantrips (known - 4) Guidance Resistance Sacred Flame Thurmatology 1st Level Bless(Domain) Command Cure Wounds(Domain) Detect Magic (Ritual) Guiding Bolt Inflict Wounds Shield of Faith 2nd Level Prepared Aid Hold Person Lesser Restoration(Domain) Spiritual Weapon(Domain) Prayer of Healing Equipment:
Chain-mail
Features and Traits:
Domain Spells Are always considered prepared and do not count against your daily limit to prepare Ritual Casting You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. Spell Focus Replaces material component requirement in spell unless there is a gp value associated with material component Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9). Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. You can speak, read, and write Common, Dwarven Skills:
* = Proficiency
Proficiencies:
Weapons
Background:
The smith toiled at the forge for hours on end, day in and day out. This was his reason for being, to take iron and form it into items of beauty. That this beauty could be equally deadly in application mattered not to him. The joy was in the effort and the design. Although short of stature, the smith was nearly as wide across the shoulders and swung the hammer with a practiced ease. So engrossed in his labors he had not noticed the road-worn stranger that had come in and sat against the wall of his modest forge. A black beard graced the dwarf's face tinged in white as the first born of his clan had been since Orisk Son of Gormund fought a frost giant witch. His company won the day after many losses but in a final attempt to curse the dwarves the witches spell backfired turning her to solid ice along with 10 of his company and left Orisk with the tips of his beard frozen. Little was thought of it at the time until his son was born and his beard grew with the same white patterning to it. The first born son has had this same marking for 15 generations. Morgran Frostbeard's eyes were sky blue, another trait sometimes found in those of his line. And it was while he tried to clear the smoke and soot from them that he finally noticed the stranger against the wall. "Can I help ye" he asked the stranger. Not one of many words, when the stranger did not answer, Morgran simply said "The water is free and your welcome to rest your weary bones there until I close for the night" The stranger nodded and remained sitting against the wall. When Morgran finished for the night he invited the stranger to eat of his modest fare and a place to sleep for the night. He would help any who had need yet tended to trust little; but even so that night, there was something about the stranger that put his mind at ease, even though not a word was spoken.
been sat on much less slept in; so much so Morgran wondered if it had even been used. Momemtarily he worried that he had been robbed but no it didn't feel right, and he could find nothing missing. So he took his breakfast to the forge where he found a simple scroll. Your time at the forge and with the cleric has not been overlooked. It is time for your to step away from the life you know well and learn the life and soul you are to become. A cleric of mine will always strive to right the wrongs of the land. Make your way to Korvosa and meet a dwarf there by the name of Gundren Rockseeker. Your faith will see you through. Though young by dwarven standards, Morgran had seen 60 winters and was well established in his smithy, having taken over for an uncle who had an unfortunate accident while out hunting. Even so he packed his tools, the chain mail he had made two years prior, and his weapons and set out for the temple of Torag. Seeking Brother Garnt Darkvein's blessing upon his trip and whether he had any information on Korvosa that would help the young cleric on his way.
Faith:
Domain: Life Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. Domain Spells Each domain has a list of spells—its domain spells— that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you. Spells Granted: 1st Level: Bless, Cure Wounds 2nd Level: Lesser Restoration, Spiritual Weapon Channel Divinity (1/rest) [i]At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and Perserve Life Channel Divinity: Turn Undead (DC14)
Channel Divinity: Preserve Life (20hp)
Notes on Behavior:
Morgran is not the most talkative, preferring to keep things simple. He will most likely tell you 'No' to your request, while his hands, feet, and brain are already trying to figure out how he can make it happen. He will lead the charge when needed; but not go in looking to start a fight. Traits, Ideals, Bond, Flaw:
I judge people by their actions, not their words. I have a strong sense of fair play and always try to find the most equitable solution to arguments. Fairness. No one should get preferential treatment
I protect those who cannot protect themselves. I have trouble trusting in my allies.
stat rolls with race adjustment (Hill Dwarf):
4d6 ⇒ (5, 1, 6, 3) = 15 =14 Con +2 (16) 4d6 ⇒ (4, 1, 1, 4) = 10 =9 Dex (9) 4d6 ⇒ (4, 2, 2, 4) = 12 =10 Int (10) 4d6 ⇒ (5, 4, 6, 1) = 16 =15 Wis +1 (16) 4d6 ⇒ (1, 1, 6, 4) = 12 =11 Cha (11) 4d6 ⇒ (4, 6, 2, 6) = 18 =16 Str (16) |