GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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Encounter Map

Round 3
Orcs
o3 steps aside so the Ogre can get close to Andrei. o3 attacks Andrei hitting for 13
o6 charges forward and attacks Morgran missing
The Ogre steps forward and swings a club at Andrei's skull! missing!
Andrei smacks the Ogre hard. It grunts in pain and confusion
Morgran hacks into the orc nearby
Duncan slays an orc and steps up into his square.
Lyle heals Andrei once more and debuffs the Ogre
Ogre Raaagh attacks Andrei 1d20 + 6 - 1d6 ⇒ (9) + 6 - (6) = 9 missing wide left

Round 4
Orcs
o6 hacks at Morgran with an axe 1d20 + 5 ⇒ (5) + 5 = 10
o4 and 5 hurls javelins at Morgran Who has +4AC due to cover 2d20 ⇒ (3, 7) = 10 +4 missing.
Andrei
Morgran
Duncan
Lyle
Ogre

Do your thing good guys!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Down to 2 HPs - Big thanks to Morgran and Lyle for keeping me in the fight this long. That first round crit was a toughie

Andrei swings at the Ogre again 1d20 + 6 ⇒ (12) + 6 = 18 for 1d8 + 6 ⇒ (4) + 6 = 10


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

hopefully that trend will continue, Lyle just healed you for 5 more.

"Keep ducking Andrei, I'm a might bit tied up at t' moment." Morgran grunts as he reverses his swing once more.

Battleaxe: 1d20 + 5 + 1d4 ⇒ (13) + 5 + (1) = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

bless round 3/10


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N
Morgran Frostbeard wrote:

hopefully that trend will continue, Lyle just healed you for 5 more.

"Keep ducking Andrei, I'm a might bit tied up at t' moment." Morgran grunts as he reverses his swing once more.

[dice=Battleaxe]1d20+5+1d4
[dice=Damage]1d8+3

bless round 3/10

That was what kept me from dying, otherwise the 13 dmg would have dropped me


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle keeps repeating his healing spell, starting to get irritated that Andrei's need to keep getting hit is using up all his cool spells.

Healing Word for Andrei: 1d4 + 3 ⇒ (2) + 3 = 5


Encounter Map

Round 4
Orcs
o6 hacks at Morgran with an axe 1d20 + 5 ⇒ (5) + 5 = 10
o4 and 5 hurls javelins at Morgran Who has +4AC due to cover 2d20 ⇒ (3, 7) = 10 +4 missing.
Andrei hits for 10!
Morgran hacks the Orc for 5.
Duncan attacks the Ogre 2d20 ⇒ (19, 18) = 37 +5 hitting twice for 1d4 + 1d6 + 6 ⇒ (2) + (1) + 6 = 9 the Ogre looks very wounded.
Lyle heals Andrei once more!
Ogre swings its Greatclub at Andrei 1d20 + 6 ⇒ (10) + 6 = 16 missing the Paladin by inches

Round 5
Orcs
o6 attacks Morgran 1d20 + 5 ⇒ (15) + 5 = 20 hitting for 1d12 + 3 ⇒ (2) + 3 = 5
o4 and o5 hurl Javelins 2d20 ⇒ (7, 9) = 16 +5 missing.
Andrei
Morgran
Duncan
Lyle
Ogre

Morgran takes 5 damage, Good guys are up. I promise daily updates from here on out. Sorry for the delay.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan strikes with sword and fist once again, hoping to take down the ogre before it harms his friends.

Attack-sword: 1d20 + 5 + 1d4 ⇒ (15) + 5 + (1) = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack-unarmed: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Critical: 1d4 ⇒ 4


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

concentration check(DC10): 1d20 + 3 ⇒ (5) + 3 = 8 Sorry guys

The orc's axe blade slipping past Morgran's guard momentarily distracts him breaking the tenuous link he had maintaining the buff spell.

"Damnable orc, won't you just die already?"

battleaxe: 1d20 + 5 ⇒ (17) + 5 = 22
Damage if hit: 1d8 + 3 ⇒ (8) + 3 = 11


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei attacks ferociously, ignoring his wounds.

Attack 1d20 + 6 ⇒ (19) + 6 = 25 for 1d8 + 6 ⇒ (2) + 6 = 8 damage


Encounter Map

Andrei hits for 8!
Morgran hacks down an orc!
Duncan strikes like a serpent, dropping the Ogre to the ground!
Lyle holds off

Round 6
Orcs
o5 attacks Morgran with an Axe 1d20 + 5 ⇒ (9) + 5 = 14
o6 hurls a Javelin at Andrei 1d20 + 3 ⇒ (12) + 3 = 15
Andrei
Morgran
Duncan
Lyle

WAVES HANDS
The heroes manage to slay (or capture) the remaining two orcs easily. They then may decide to investigate the Cave.

Loot:
75 GP in assorted coinage, a strange looking statue (Kn:Arcane OR History or just an INT check), and a strange looking 1d20 ⇒ 141d8 ⇒ 6 1d20 ⇒ 131d12 ⇒ 1 Cloak made entirely of pine needles, pine cones and the branches of a pine tree

If you identify the Cloak:

It is a Cloak of Protection +1, it is made from pine needles and adorned with several symbols Holy to the God Erastil. While wearing it, you also gain a +2 to all CHA based checks when trying to influence animals or speak with them.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

After the final orc has fallen, Duncan breaks out his healer's kit and goes to work on his wounded friends.

Andrei: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Morgran: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Lyle: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Duncan: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I still have the blessing of Iomadae available - who requires it?


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle lets out a breath as he looks over the carnage from the fight.

"Perhaps let's try a different approach from sneaking," he grins as he begins to look over the bodies, pausing to thank Duncan for his healing.

Once done, Lyle pokes his head towards the passage, peering down.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Once he is finished patching up the others, Duncan searches the bodies of the dead orcs and ogre.
I know we already got our loot, but this way I know how we got it..lol

"Take a look at this thing!", he says holding up the odd cloak.
"What do you think it is for? Looks like a cloak of some kind. Oh, and these creeps had some change in their pockets too!"


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

casting guidance on his self, Morgran looks to the items found

int check(statue)+guidance: 1d20 + 0 + 1d4 ⇒ (13) + 0 + (3) = 16

If still unknown, Morgran will offer to cast guidance on anyone else wanting to look at the statue.

"Thank you Duncan. And agreed Lyle, sneaking was never my best quality. Gonna finish checking out this area." Indicating the sleeping area originally he was heading towards.


Encounter Map

I totally neglected the most important part!

EXP! 600+400+1200(Quest from Harmun!)=2200/4=550XP each also, forgot to give you XP for killing all those Zombies so another 700/4=175 and you get a quest reward for "clearing" the Zombies from Wyvern Tor 1200/4=300XP each

Grand total 1025XP! [Should be enough to push you guys up to 4th level]

Morgran identifies the Statue as a Holy Icon dedicated to the Demon Lamashtu, Mother of Monsters.

Morgran and Duncan check the rest of the cave, but its just a smelly cave that's been lived in by these orcs for at least a month. It's pretty disgusting.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

That should do it, I have us at 2730 xp and Duncan has been keeping it as well. Will get character updates in later tonight.

"Hrmph! the demon mother, guess it makes sense creatures such as these would follow."

Returning from the sleeping area he meets the others "Nothing here, we should go, the stench is beginning to ruin my appetite"


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

"I agree. This stink is getting worse as those dead bodies add to the smell. Lets get back into the fresh air and report back to that wizard."

WooHoo!! 4th level!! Now I have to see what feat I might want..or maybe a boost to my stats..hmmm


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I disagree Duncan. If the necromancer wizard breaks his word? We are easy victims to his Zombies and his magic. Let us rest a while nearby before returning so that we return in strength.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Yaay!

Lyle nods wearily to Andrei.

"Rest would be most appreciated. We have this safe, horrible, awful-smelling cave to ourselves. As much I'd like peaceful resolution with the necromancer, he is a necromancer!"


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

We can rest outside the camp, not far from here... The orcs have likely killed or driven off any local predators.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

" Agreed, although the orc outside already has a fire going and if need be we can retreat into here for defense should the need arise. I will take first watch so you can rest. " Morgran offers.

In the morning Morgran will prepare his new spells, still to be determined, before heading back to the necromancers camp.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Shrugging his shoulders, Duncan lays out his bedroll and, after a meal of dried meat and tough bread, lies down until his turn at watch (morning).

roll for HP: 1d8 ⇒ 8


Encounter Map

1d20 ⇒ 17

The party rests overnight (Long rest so go ahead and spend all your hit Dice.)

If you plan on returning to the Wyvern Tor, then someone needs to roll a survival (wis) roll.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei expends 15 points of Lay on hands before sleep and spends a hitdice during the long rest.

1d10 + 2 ⇒ (7) + 2 = 9

And arises at full strength.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Survival: 1d20 + 5 ⇒ (17) + 5 = 22

Before they leave he takes a moment to try out one of the spells he'd been studying that morning. "This should help a bit, if we run into anything along the way and then once again when we speak again to the Necromancer." Casting aid on Andrei, Lyle, and Duncan, good for 8hrs +5hp to current and max hp totals

Morgran then leads the group back towards the Necromancer's camp.

Niles, if we are more than 8 hrs from the Necro's camp then Morgran will wait until they are a bit closer.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I think we are all at max HPs already Morgran


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

right so now you have 44 not just 39hp for the next 8 hrs :)


Encounter Map

Morgran manages to lead the party back to the correct place. Harmun Kost, Acadamae Wizard, greets the party.

Well? Please tell me you took care of my Orc problem? Also, did you find anything of note in their lair...I seem to have misplaced a relic of Thassilon and maybe the Orcs stole it in their last raid.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle smiles happily.

"The orcs, and their ogre friends have been handled. As for a relic..."

Lyle glances surreptitiously over to Morgran and Andrei, wondering what the goody-two-shoes of the party want to do with the statue to a horrible demon goddess they found.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran shrugs in response to the halfling look, he has no use for the item and while the necromancer has a distasteful speciality, so far he has broken no law outright that Morgran is aware of. Proceed as you wish.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan watches the wizard carefully to make sure he is not trying to deceive them.


Encounter Map

Sense Motive is a skill...or rather its called Insight in 5E Or just a Wisdom check if you aren't trained. Remember in 5E you can do ANYTHING untrained.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

LOL..I know...that is what I like!! Just was not sure which skill or ability it would fall under

Insight: 1d20 + 4 ⇒ (12) + 4 = 16


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle completes his sentence.

"As for the relic, a small statue to Lamashtu was the closest thing we could find. I'm no historian but I'm not sure that's what you were looking for."


Encounter Map

Harmun doesn't seem to be deceiving you, he honestly does want that statue back.

Ah yes! That's the one! Ancient Thassilon worshipped all manner of beings, Demon Lords included. Fascinating stuff. Here, take this in trade for returning this exceptionally important statue to me!

He offers the party a ring Ring of Protection +1


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

"Sold!" cries Lyle cheerfully. "I think everyone wins here. Orcs are gone, so if you could dismiss your servants we'll be in our way."


Encounter Map

Indeed. I am a man of my word. with a few arcane syllables, the zombies walk over to a premade hole and fall into it. They stop moving, the magic animating them dissipated.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan lets out a breath he had not realized he was holding.
"Well that worked out good, I think!"


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Thank you for keeping your word. We trust you will allow others to use the well now - its important for the people of the region. Andrei turns to the others. Back to town to report on the success of this mission?


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

"Let's!" beams Lyle, pleased at how things have turned out.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan smiles at Lyle's enthusiasm to return to town.

"A nice night's rest in a real bed again will be nice, as well as some fine food and drink!"

Now that we have the ring...who will get it? I have my slippers, so I'm good...who did not get something last time?? I cannot remember who has magic items and who does not.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran nods his thanks to the necromancer leaving the diplomatic duties to Lyle. Later as they walk back towards town.

"Andrei, you should use the ring, you are taking the brunt of most martial attacks. We should also have the cloak looked at when we return to town, seems a strange find amongst the orc and ogre filth."

Did we use the identify scroll/scrolls previously given already? Think we got them as a reward from Gundrun or the Guild mistress.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Are you sure about the ring? I l ready have this blade of great worth. I'd like to see everyone rewarded.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"For now not to have to heal you would be a bonus to all, and the Ring will make you a bit harder to hit."

my opinion someone else speak up if they want it


Encounter Map

It's not a WELL well, its a magic area that they call a well. No one is using it...


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

LOL...whos on first.....


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I'll take it for now but I'll not own it - consider me taking it in trust and that it will go to one of you later if no one else wants it for now.


Encounter Map

Just need you guys to let me know what you are doing.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

I believe we are heading back to town to relay the information about our opening the Well again...is that right companions??

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