GM Neirikr's "The Dragon's Demand" (Inactive)

Game Master Neirikr

"Come not between the dragon and his wrath."

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Silver Crusade

She/They/He

Ah! Okies!


Maps | Monsters | NPCs

Oh, hey! Long time no see. Good to have a chance to play with you again. :)

An arcane caster would certainly seem like the logical replacement, if you've got any interesting ideas for such a character. Of course, you shouldn't feel pressured to fill that niche—our main concern is that you find a concept you feel excited about playing.

Some questions you might want to start thinking about while you tinker: Is your character from Taldor, or elsewhere? Are they local? If not, what is their business in the Verduran Forest? Not many people have a reason to come to Belhaim, specifically, so they might have been just passing through.

Also, I feel obligated to inform you that this is a good chance to play a kobold, if you feel like it. That'd more than explain your character's presence in the area, though we'd need to have a chat about what that entails, exactly.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Hello! Welcome aboard


INACTIVE - CHARACTER USELESS

Hallo! I am the grouchy half-healer, yes. :)

Silver Crusade

She/They/He

Hello!

Sorry for not responding yesterday, things picked up at work.

I was trying to think of an Arcane option but I'm not big on casters, sorry :(

So if it's okay I was thinking about a Ganzi (Valkyrie) Disciple of the Pike Cavalier if that's okay?

Hellknights of the Pike are one of the lesser Orders, and also one of the more unabashedly Good aligned ones (the other being Torrent), instead of being concerned with Law and Order they focus on hunting monsters that prey on the comm folk (seriously, the sprang up during the civil war to hunt monsters as all the soldiers were away, became unofficial Hellknights, were declared disbanded after the war but continued to operate as the Band of the Pike, and were finally sponsored by the Nail to become a lesser Order a few decades ago - from Path of the Hellknight).

Syksy's (yes I know, but it's actually pronounced Shookshoo :3) father was a Disciple of the Pike that caught a Valkyrie's eye when they both ended up on the hunt for the same beast. Pike HQ, the Tower of Ordeial in Whisperwood, received a bit of a shock when a being of pure chaos, and a valkyrie, showed up a few short years later.

Given time I can probably put togther a much more cohesive backstory but I was just wanting to put a small tidbit up.

I don't know, story wise whats all going down or what all news is out and about but I can see Syksy, Hellknight of the Pike in-training, adventuring out (or being strenuously reassigned) to Taldor, well known for epic monster fights and coming across the town.


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Maps | Monsters | NPCs
Rysky wrote:

So if it's okay I was thinking about a Ganzi (Valkyrie) Disciple of the Pike Cavalier if that's okay?

Hellknights of the Pike are one of the lesser Orders, and also one of the more unabashedly Good aligned ones (the other being Torrent), instead of being concerned with Law and Order they focus on hunting monsters that prey on the comm folk (seriously, the sprang up during the civil war to hunt monsters as all the soldiers were away, became unofficial Hellknights, were declared disbanded after the war but continued to operate as the Band of the Pike, and were finally sponsored by the Nail to become a lesser Order a few decades ago - from Path of the Hellknight).

Sounds fine to me, as long as you're ready to deal with some standoffishness from the locals. A wandering Hellknight won't be a welcome sight in town, at least at first. They don't really have the necessary cultural context to differentiate a "good" Hellknight from a "bad" one.

Rysky wrote:

Syksy's (yes I know, but it's actually pronounced Shookshoo :3) father was a Disciple of the Pike that caught a Valkyrie's eye when they both ended up on the hunt for the same beast. Pike HQ, the Tower of Ordeial in Whisperwood, received a bit of a shock when a being of pure chaos, and a valkyrie, showed up a few short years later.

Given time I can probably put togther a much more cohesive backstory but I was just wanting to put a small tidbit up.

I don't know, story wise whats all going down or what all news is out and about but I can see Syksy, Hellknight of the Pike in-training, adventuring out (or being strenuously reassigned) to Taldor, well known for epic monster fights and coming across the town.

A fine name for a creature of entropy. ;)

Given the Order of the Pike's habit of sending their members to various monster-infested areas in the Inner Sea region, it wouldn't be at all unbelievable that they'd assign someone to the Verduran Forest. Perhaps the scandal of Syksy's birth alone was enough to warrant a posting so far from the Tower of Ordeial. There are no doubt many members of the order who would see a valkyrie as a monster to be slain, and the spawn of such as untrustworthy at best. Assigning them somewhere far away minimises the risks of training them: If they prove themselves, great. If they don't, their actions won't reflect too badly on the order back home.

Possibly spoiler-y material, for Rysky's eyes only:
Depending on how fast you can build your character, we'll most likely introduce them as a prisoner of the tribe of kobolds the party is currently fighting. Something of a cliché, but it works well enough. Assuming they are reckless enough to do so, Syksy might have heard that Belhaim was recently struck by a tribe of kobolds, and tried to take care of the problem themselves, subsequently getting overwhelmed and captured. Perhaps a bit too embarrassing for an aspiring Hellknight...? :P

Alternatively, we could say Syksy was a part of a larger team, probably a single full-fledged Hellknight leading a group of armigers. There are some things in the nearby Dragonfen that may be of interest to the order, so they might have sent a team specifically to scout the place out—if you're interested, I'll give you some more info. In this latter case, Syksy would have gotten separated from their team, and then fallen into the clutches of the kobolds. Having the other Hellknights in the picture might add some interesting drama to the adventure, and leave Syksy a little less disconnected from their surroundings.

These are just suggestions, so feel free to come up with something else. Either way, I think Syksy would probably have avoided Belhaim itself.

Silver Crusade

She/They/He

Yay! I'll get to work statting her up.

Here’s the full history of the Order of the Pike btw,

Order of the Pike:
The Order of the Pike arose during the Chelish Civil War and originally consisted of ranchers and townsfolk who had little role in the conflict. Rather, they focused on defending the area around the Whisperwood from the violent beasts the government no longer cared to combat. Quite successful in their work, the order’s members became local heroes, but following the war, they were among those stripped of their Hellknight titles. During this time, the order went by the name the Band of the Pike, and its members made names for themselves as heroes, slaying such infamous beasts as the manticore Gultagar, second daughter of Torgorra Manyteeth, and the green dragon Shavakol.
Nearing the end of her life and concerned about her followers’ future, the group’s leader, Irei Remsaine, petitioned the Order of the Nail to accept the monster hunters into their ranks. The Hellknights refused, but impressed with their work and skillful fighting tactics, sponsored them as a lesser order. In 4677 ar, the Order of the Pike rose as Hellknights once more. Soon after, Irei passed, and command of the order fell to her remarkably deadly daughter, Lesheir.
Among the most valiant of Hellknight orders, the Order of the Pike seeks to slay monsters that jeopardize peace and innocent lives. While they work primarily in eastern Cheliax, questing members of the order travel far. Some of the order’s largely lawful good members have even adopted stations in monster-stalked areas of the Inner Sea region, and this has given the order a prominent reputation among Absalom’s Kortos Calvary and the River Kingdom’s Fort Inevitable. Individual members might range even farther abroad, aiding regions besieged by particularly terrible or entirely unheard-of monsters. Hellknights of the Pike often take a naturalist’s approach to their monster hunting, learning much about their prey and extensively documenting their successes and failures. These reports find their way back to the Tower of Ordeial and the Library of Fangs, which contains a vast repository of monstrous lore.

Spoiler for GM:
The second one sounds interesting, but that might cause some issues for you later on if bigger monsters appear ("They're monster hunters, why don't they hunt them?")


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HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Going with Order of the Hero, which is even the paired Order for the Disciples of the Pike ^w^


Maps | Monsters | NPCs

The Library of Fangs is very cool. I really like the idea of Hellknights scribbling down notes between jobs, and sending them back to HQ.

The Order of the Hero is a nice fit, too!

Spoilerinos:
Your concern is duly noted, but I'm not too worried about that. The Hellknights might be useful allies, if you can rendezvous with them. However, I wouldn't be in too much of a hurry to find them, since there's some stuff between this dungeon and when the module assumes the party will venture into the swamp. Syksy wouldn't have the exact details about where they were heading, either, so it would make sense to gather some leads about the Dragonfen before heading out.

If all that's cool with you, I'll PM you the details of your team's assignment.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Okies! That works for me :3


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Ah, just noticed I still keep Tactician. Is there any Teamwork feat anyone would like to have? :3

Let's see, some that stood out to me:

Ferocious Loyalty

Distracting Charge

Shake It Off

hammer Guards the Anvil

Escape Route


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Considering how often we have been fighting in cramped spaces I kinda like Escape Route though more damage with Ferocious Loyalty.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Escape route is probably more immediately useful. If we pick up another Teamwork feat as you level then Ferocious Loyalty would be ideal.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Okies!


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I'm back! Will post rat carnage today


Maps | Monsters | NPCs
Khardir Braktan wrote:
We are still squeezing, right? Is my bless spell still in effect?

Not squeezing, exactly, but you do still have the -2 penalty to all attack rolls if you're Medium-sized.

It's definitely been more than two minutes since the last fight, so bless is no longer active.


Maps | Monsters | NPCs

For expediency, I moved Bernard back into Jakkol's room with the others, as I assumed Vibenia called the retreat to make use of the chokepoint at the other end of the tunnel. Now multiple people can attack the rats as they file in one by one. Of course, this leaves the rest of the team open to attack, as well. Let me know if you'd rather have Bernard tank in the hallway. He's already taken quite a lot of damage.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

That's exactly what my plan was.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Hey guys, going to be traveling for the next two weeks. I should still be able to post, but posts may be more functional and to the point than is usually my wont.


Maps | Monsters | NPCs

Okay, thanks for the heads-up!


Maps | Monsters | NPCs

Finally! I was literally in the middle of writing a post when the site went down. Thankfully I had the text copied in a notepad.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

That's good.


Maps | Monsters | NPCs

Everyone still here? The downtime should be mostly over now. I'll wait for you to come up with a plan of attack before moving forward.


INACTIVE - CHARACTER USELESS

Still here.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

It was down for a bit yesterday but hopefully it stays good. Been at Dragoncon today ^w^


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Still here, no internet till Tues evening, however. Feel free to bot!


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

I'm here.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I am here and the website seems a stable.


Maps | Monsters | NPCs

Okay, good! Do you guys want to buff or heal before we continue? I'll move us forward tomorrow with the assumption that you're going into the northern tunnel, unless someone objects. Let me know if any of you have a specific plan in mind.


INACTIVE - CHARACTER USELESS

I'm gonna get some healin' in!


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I'd appreciate more of the old timey healing!


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I have two cure lt wounds I can give out.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Probably not a bad idea. I haven't taken an archetype that gives up spell casting so I can use a healing wand if needed....well from 4th level on at least.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

You can use it now, Spell Trigger items only care if you have them on your class list, not if you can actually cast them (not high enough level/Wisdom).


Maps | Monsters | NPCs

Indeed you can. Here's the relevant quote from the SRD:

SRD wrote:
Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Very cool.


Maps | Monsters | NPCs

Does Bernard have a light source? If he does, he can clearly see the three hunters from where he is now. Otherwise, the space beyond the screen of rock is in dim light.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Laptop is down please bot me


Maps | Monsters | NPCs

Will do. Hopefully you get that sorted out!


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

So the screen on my laptop is mostly a black void and sometimes taunts me by working at random intervals. I am back but there is no guarantee it will last so if I do not post feel free to bot me as needed. Hopefully I will get it fixed over the weekend.

I will try to catch up after I get some sleep.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

C'mon folks! Let's move things along a little. This game is starting to slow down perilously.


1 person marked this as a favorite.
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Post server outages recovery mood -_-


INACTIVE - CHARACTER USELESS

What exactly do you want me to do? I'm out of spells and it's not my turn anyway.


Maps | Monsters | NPCs

I'll try to be more snappy about botting people. Do you guys think I should roll group initiative for the enemies, as well? That might speed things up a bit, but I'm usually against it, since can lead to rounds where multiple foes gang up on a PC at once.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I have a while to go so no I will post here first before I figure out what I am gonna do and I do believe I have less bombs than idicated in my header.

Neirikr I am fine with the enemies in a group initiative. Frankly ganging up on someone is a valid tactic and I have no issues with it.


Maps | Monsters | NPCs

Posting stuff out of turn is also fine, especially if you know you're going to be busy in the future, but just take into account that circumstances might have changed by the time it does come to your turn. Including different actions for different scenarios might be helpful (e.g. "If they do X, I do Y, but if they do Z, I'll do Q instead"), perhaps hidden in spoilers to avoid clutter. Otherwise I'll just have to make assumptions about what you would do. Of course I'll do my best to make smart choices, but satisfaction is not guaranteed. If you're fine with that, it might help speed up gameplay as well.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Whatever you want to run with DM is fine with me.


Maps | Monsters | NPCs

As before, each of the three hunters has the following items:

  • alchemist’s fire
  • Small studded leather
  • masterwork Small light crossbow
  • 20 crossbow bolts
  • Small short sword


Maps | Monsters | NPCs

Very well. Unless someone is strongly against it, I'll try running combats with group initiative from here on out, with all monsters using the same stat block going on the same turn. Hopefully that'll help speed up combat somewhat.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

That should definitely help

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