GM Neirikr's "The Dragon's Demand"
(Inactive)
Game Master
Neirikr
"Come not between the dragon and his wrath."
Loot
Maps
Monsters
NPCs
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
Can I move through Nisany and Syksy?
Maps | Monsters | NPCs
Yes, though only barely. At this point, the terrain is about as difficult as it can get without completely blocking movement. :P
1 person marked this as a favorite.
|
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
I don't have the 'hurl anything' feat!
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
Last question: I had a move from last turn saved, right? So I need to make only one more check in addition to that to break into the cavern proper?
Maps | Monsters | NPCs
I'll let you use the successful save you rolled last round, but you still need to use your movement for this turn. There's only one square of difficult terrain between you and the cavern, so I don't think you need to make any more rolls against the web. You'll still have your standard action left, too.
Maps | Monsters | NPCs
@Khardir and Vibenia: Actions?
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5 Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2
Awwwwww yis, new Avatars.
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
Hey everyone, just wondering what you all are thinking about the state of the game. I'm still feeling pretty enthusiastic, but the posting rate has really slowed down, and I'm wondering if there's something we can do to bring things back up to speed?
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
GM Neirikr and I have just finished discussing that. I am a still interested in this game. Though that space of time where the website was not working. Some real life issues like a bout with depression and a string of injuries. And issues with my character, such as Mia leaving and my plan to cover the rouge role no longer being needed, have tugged at that interest. Once this dungeon is over I am going to remake Nisany since we will be leveling up with the hope that a new goal will help since I am not really enjoying Nisany but I still want to play. So that is my reason for being kinda slow. Sorry though. I will try to do better and hopefully it will not be so difficult for me to do so once this dungeon is over.
INACTIVE - CHARACTER USELESS
I only check in every few days because there's nothing I can do. The narrow fight confines mean I can't get into melee, and I'm out of spells and have no useful powers.
Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)
I've had a ton of stuff going on IRL(Lwyers, insurance company, doctor's appointments). That and the cramped space limiting when anyone can act has slowed me down a lot.
I'll try to be a bit more on point with the posting. And we're still wading through webs, right? So really it's just waiting for another escape artist/reflex check?
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5 Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2
Still here as well.... just can't do anything other than run...
Maps | Monsters | NPCs
I totally get that this particular situation isn't doing much to motivate posting, but it won't go by any faster if people don't post their actions in a timely manner—at the very least, let me know if you're delaying to skipping your turn, so we can move on. Now that Bernard and Nighttail are in the room, they should be able to make space for the rest of you, which will speed things up considerably. If they roll well, that is.
Alternatively, we could just skip the rest of this encounter, if it's seriously reducing people's enjoyment of the game. No sense in trudging through it if anyone isn't having fun, right? I'd be adverse to such measures as a player—since I hate feeling like the GM's taking mercy on me—but it's up to you guys. Opinions?
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
I'd say let's finish this encounter, but lump initiatives together.
Maps | Monsters | NPCs
Very well. We're at the top of a round anyway, so it's as good a place as any to switch over. For now, I'll just use average initiatives to determine who goes first: in this case, the bad guys. Let me know if you have a better method for future combat encounters—I haven't really done this before.
As a heads up: I'll be visiting my sister in England from next Thursday until the following Monday, and likely wont be able to post while I'm there. I'll do my best to get in at least one more post before then, or preferrably a couple.
Maps | Monsters | NPCs
Vibenia Scaeva wrote: Fighting her way free of the entangling webs, Vibenia hacks herself a path and moves forward only to get tangled up again.
CMB: 18 + 4 = 22
CMB: 9 + 4 = 13
That latter roll actually just enough to pass the DC.
Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)
Okay cool. That just means I'm not entangled right? Still can't move more than 5 ft at a time, and still can't attack since I can't see past the webbing in front of me, and I'm holding a melee weapon.

Maps | Monsters | NPCs
It's difficult terrain, so you move at half speed, not 5 feet per round—unless you're a halfling wearing full plate.
You can actually see out of the web from where you are now on the map, as well, though everything beyond 5 feet has cover.
A Refresher Web Rules wrote: Everyone within the white square (basically all of you but Syksy) must make a DC 13 Reflex save or gain the grappled condition. Failing the initial save means that on your own turn, you must make a DC 13 combat maneuver or Escape Artist check to break free—this takes up a standard action.
The entire area of the web is considered difficult terrain, and anyone moving through it must make a combat maneuver check or Escape Artist check as part of their move action, against the same DC. Those who fail lose their movement and become grappled in the first square of webbing that they enter.
So, as I understand it, taking two move actions requires two saves, but if you fail your first one, you can still attempt to free yourself as a standard action.
The web also provides cover beyond 5 feet, and total cover beyond 20 feet.
Maps | Monsters | NPCs
Syksy Kalma wrote: Round 2 of fleeing Indeed it is. Please roll your CMB checks to get out of the web, and track your movement through the difficult terrain, so we know how long it'll take Syksy to get back once she recovers.
Maps | Monsters | NPCs
As a reminder: making a check to move through the webbing is part of your movement, and releasing yourself once caught is a standard action. You might be able to do both in one turn.
Maps | Monsters | NPCs
Well then, I'm off to England! I might be able to answer questions here, if there's internet, but don't expect a gameplay post from me until next Monday. My apologies for the unfortunate timing, but I'll try to read your posts and move things along as soon as I'm back.
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
Have a wonderful trip! Safe travels.
Maps | Monsters | NPCs
Thank you, it was really fun!
Now, would everyone post their actions, please? I would rather not bot more than half of the party at once...
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
I am sort of impressed with myself. I managed a crit with a zero for damage.
Also glad you had fun and returned safely.
Maps | Monsters | NPCs
The dagger actually deals 1d4 damage, since it's Medium sized. I rolled for you, but still got a zero. Very impressive, indeed.
Thankfully, you still deal the minimum of 1 nonlethal damage.
Khardir Braktan wrote: How far back does the web go? Basically how long am I moving at half speed? Until you get out of the white square on the map. You are currently two move actions away, assuming your normal move is 20 feet
Maps | Monsters | NPCs
I'm a bit tired of repeating the same thing over and over, but I'll say it one more time: you can do two CMB checks in one turn, one for each move action you make. Unless Khardir fails one of them, he can get out of the webbing this turn. Even if he does fail his first check, he can still attempt to free himself as a standard action. This also goes for Syksy, who should be able to make her way back into the room if she can make two checks.
...at least I assume she can, not knowing her exact movement speed.
1 person marked this as a favorite.
|
INACTIVE - CHARACTER USELESS
I was under the impression that trying to escape a web was itself an action.
Maps | Monsters | NPCs
Yes, it is a standard action, as stated previously. That still leaves you with a move action, unless you begin your turn entangled and fail to free yourself.
INACTIVE - CHARACTER USELESS
Right, so I made my CMD check (standard), then moved on the one I succeeded (two squares because it's difficult terrain, right?).
Maps | Monsters | NPCs
As far as I'm aware, you managed to free yourself last round as a standard action, and forwent your move action. You began this round free of the web, and made two move actions, each requiring a separate CMB check. The latter of these failed, so next round you need to free yourself again as a standard action, and assuming you succeed, you can make it out of the area of the web with another CMB check and your remaining move action.
And yes, two squares per move for you.
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
And Bernard is down! Again! Curse this low AC :P
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5 Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2
It’s 20 due to the Chainmail, and I didn’t know the white box corresponded to the web.
Maps | Monsters | NPCs
Just letting you know, in case someone wants to do anything about it: Nighttail is currently two failed stabilisation checks away from dying, and she isn't going to succeed at either of those without rolling a natural 20. Her survival isn't strictly necessary for the success of your primary quest, but Khardir, at least, had made some preliminary plans of cooperation with her, so I though it'd be fair to inform you.
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5 Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2
Syksy on the other hand is good for awhile.
*grumbles about eaten post* I had her chewing out the chief for blasting her too..
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
Very sorry. There were some issues this week and the website crashed on me once and is not liking to show that any of my games are getting posts.
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5 Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2
1 person marked this as a favorite.
|
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
*Happily accepts the hugs*
Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:
Hey everyone, moving this week to FL. Please bot me as needed if I'm not able to post in a timely manner.
1 person marked this as a favorite.
|
Maps | Monsters | NPCs
Gotcha. Good luck with the move!
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
https://www.youtube.com/watch?v=UW8kYzDNw1I
Also I am starting to feel ill so I am letting my games know I may fade out for a little while.
1 person marked this as a favorite.
|
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
I am starting to feel a bit better. The whole house has been ill. Sorry for my absence.
Also Dice Roller I would like to apologize. Please love me again!
And my link apparently failed. D&D the Florida Edition. All of there stuff is amazing but the Florida thing is lovely and since Bernard is going there I thought I would share.
1 person marked this as a favorite.
|
Maps | Monsters | NPCs
I feel like the sheer amount of whiffage has extended this encounter by about two weeks. Vibenia seems to be the only one who can hit anything.
*knocks on wood*
1 person marked this as a favorite.
|
Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)
HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5 Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
I'm so sorry. I thought I had posted this round and apparently I forgot to hit post.
1 person marked this as a favorite.
|
female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)
Though your botting was on par with how I have been rolling anyways. I just want them to die before we do!
Maps | Monsters | NPCs
Sorry! I should have known better. :P
Maps | Monsters | NPCs
Well, of course. Now I hit.
Far be it from me to tell you what to do, but Khardir might want to use the wand you got from Nighttail, either to bring up some of your downed allies, or keep Vibenia on her feet until she can finish Roaghaz.
INACTIVE - CHARACTER USELESS
I'll get to it as soon as I can.
|