GM Neirikr's "The Dragon's Demand" (Inactive)

Game Master Neirikr

"Come not between the dragon and his wrath."

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Of course, when faced with a 50% chance of hitting the target, Khardir rolls a natural 1. :D


INACTIVE - CHARACTER USELESS

You can count on me!


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I love the visuals of that swing.


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

There should be enough room for Syksy to step up alongside Bernard and go two on one this round. I'll keep shooting, for as much as it does.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Why do I have this premonition that Bernard's going to bite the dust again?


Maps | Monsters | NPCs

He very well could, unless Syksy and Vibenia take it down before then—but I woudn't beat myself up over it. This thing has a ridiculously high attack bonus. Without rolling a natural 1, I don't think it's actually capable of missing anyone the party.


Maps | Monsters | NPCs

There seems to be some confusion as to where everyone is currently located. Not to rain on Khardir's parade, but there is only room for two to engage the enemy in melee. He must not have moved his token at the time of his first attack, and then Syksy moved into the apparently unoccupied space on the map, assuming it to be free real estate. I'll just assume Khardir has been there up until now, and that he steps away after getting in his attack, making room for Syksy. We don't have to retcon any attacks or anything. Just let me know if you can't see the map or move your token, so I can do it for you.

This should also make room for Nisany, who can move to where Khardir used to be on the map—which wasn't his actual position at the time, anyway.


INACTIVE - CHARACTER USELESS

I thought I was up front; I was the first one to spot the monster, and I already swung at it once (and spun around in a circle with my natural 1).


Maps | Monsters | NPCs

At the start of the combat, Khardir was not very close to the enemy, and others moved up past him as he was casting bless. He would indeed have been attacking the monster before Syksy got into position, but the placement of your token did not reflect this forward movement, leading to confusion. Honestly, it's my fault as much as anyone's, for not taking a look at the map in between rounds. Otherwise, I might have moved the token myself.

Regardless, I'm assuming that you would want to have the two people with slashing weapons up front. Your hit is not wasted either, I assure you.


Maps | Monsters | NPCs

Let me know if you want to do anything with the chests, or head back to town. Carrying all of the chests at once would be nearly impossible without a cart, especially the large one.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

My laptop is messed up and I will try to stay caught up by with phone that is difficult sometimes


Maps | Monsters | NPCs

Gotcha. Having to post from a phone is a real pain. Hopefully you can get your laptop fixed!


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

I just realized we don't have a rogue in a dungeon crawl. I'd maybe take the Additional Traits feat to pick up Trapfinding and something else but it'll be two whole levels before I get another feat.

Any ideas? It'll affect us both in terms of not getting killed by traps and treasure wise.


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INACTIVE - CHARACTER USELESS

I have Disable Device as a class skill!


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Yay! Nevermind all that then.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

lol the one time I decide not to invest in Perception or trapfinding on a charactr XD


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Lol


Maps | Monsters | NPCs

Since it's been a while, I had to go back and check: Bernard, Khardir, and Nisany were all present when the party found Hunclay's dead body. This is relevant in reference to the lowest spoiler here, which no one seems to have picked up on. I don't write them just for my own amusement, y'know? :P


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I don't think we have the ring. Do we?

And I am hoping my tech friends can tell me it is an easy cheap fix and that I don't have to replace th he keyboard again.


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)
Nisany Blim wrote:

I don't think we have the ring. Do we?

And I am hoping my tech friends can tell me it is an easy cheap fix and that I don't have to replace th he keyboard again.

Yeah we do actually


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Bel probably had it. Safe to assume it ended up with either Bernard, Nisany or Khardir


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I vote Khardir, as he's already examining the trunks!


Maps | Monsters | NPCs

Before you add any of the following objects to your loot list: judging from the bust, if nothing else, these objects seem to have belonged to the late Balthus Hunclay. As such, the baroness would likely want them returned for the auction. Of course, there is some questionable stuff in there, and Arnholde requested that you turn the bust over to him for inspection. You can decide amongst yourselves if this falls within the parametres of your assignment.

These checks are for the mundane valuables (one roll is sufficient):

Appraise DC 20 (failure):
By your estimation, the darkwood case is worth 200 gp and the mithral scroll tube is worth 240 gp.

Appraise DC 20 (success):
By your estimation, the darkwood case is worth 250 gp and the mithral scroll tube is worth 300 gp.

These are for the papyri:

Appraise DC 20 or Linguistics DC 20:
The stacks of papyri are rare antique writing on astronomy written in Ancient Osiriani; each stack is worth 1,000 gp.

And these are for the magic items (rolled separately):

Detect Magic and Spellcraft DC 18:
The packets contain three uses of dust of darkness, one each. These samples have been very specifically enchanced: aside from their usual effects, they may also be used to dispel various spells with the light descriptor by sprinkling the dust over the area of effect.

Detect Magic and Spellcraft DC 18; or Read Magic:
Contained within the mithral tube is a scroll of permanency (CL 12th), worth 1,500 gp.

The bust and the tome would require some research, in order to determine their full value. At the very least, the latter might be useful in appraising the former.


INACTIVE - CHARACTER USELESS

Appraise (mundane valuables): 1d20 + 8 ⇒ (20) + 8 = 28
Appraise (papyri): 1d20 + 8 ⇒ (10) + 8 = 18


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Naughty Hunclay! And wasn't all this stuff supposed to be inside his house? What's it doing all the way out here in a zombie outsider cave? If the chests look purposefully set down, sort of neatly against the wall, then maybe Hunclay moved them here and set the outsider monster as a guard? Would fit with the whole Dark Tapestry theme, at any rate.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Apparently I screwed up and forgot spell craft. Damn


INACTIVE - CHARACTER USELESS

Also, when did Eberron leak into Pathfinder?


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Linguistics: 1d20 + 1 ⇒ (12) + 1 = 13 It was worth a shot


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
Naughty Hunclay! And wasn't all this stuff supposed to be inside his house? What's it doing all the way out here in a zombie outsider cave? If the chests look purposefully set down, sort of neatly against the wall, then maybe Hunclay moved them here and set the outsider monster as a guard? Would fit with the whole Dark Tapestry theme, at any rate.

An entirely sound line of deduction. There is definitely a reason for them being here.

Nisany Blim wrote:
Apparently I screwed up and forgot spell craft. Damn

Feel free to shuffle some skill points around, if you want. The group could use someone who can identify magic items.

Khardir Braktan wrote:
Also, when did Eberron leak into Pathfinder?

Well, I can't help you there. I thought Eberron was about magic robots, or something...? :P


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INACTIVE - CHARACTER USELESS

I believe the Dreaming Dark first appeared in Eberron.


Maps | Monsters | NPCs

Oh, interesting. I wonder if that's an intentional reference...


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I did that.

Detect Magic and Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24
Detect Magic and Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Cool! I got both!


Maps | Monsters | NPCs

So, what's next? I'm assuming you want to head back to Belhaim, and probably stop by Abrassus Ranch to collect your reward for driving off the wolves, but do you want to bring anything with you? You would have to come back with a cart to get the whole lot back to town comfortably, but you could drag along the large chest or two of the smaller ones by hand. Of course, if you bring along all of the weird stuff, you have to decide where you want to take it.

Also, does Khardir want to share the findings of his psychic inspection? You didn't have a chance to react the last time I gave you info on Object Reading, so I wanted to make sure I give an opportunity to do so now.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I say we bring the two small chests, as we've already emptied the big one of its contents, and head on over to Abrassus Ranch. From there, I think we should head straight to the Baroness to relay our discoveries, and then grab a cart to return to the cavern for the empty chest.


Maps | Monsters | NPCs

Sure, I'll move us forward tomorrow with that assumption in mind, unless someone protests before then. The question is, do you really want to carry around old, crumbly scrolls and dangerous magical artefacts—all of them expensive—without the added security of a big-ass iron chest? :P

And just to be clear: you'll have to come back for one of the chests in any case, since there are three small chests in total.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I'm happy to let wiser heads prevail. But Bernard ain't fussed, and would rather not let these perilous objects out of his sight.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I have a new laptop and I am sorry I dropped off for a few days. I was having a mental crisis. But I am getting back.


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Hope things have calmed down for you a bit


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Thank you! It is a process. I tend to work myself up and bury stuff so that is can bubble over at bad times. I panicked over thinking I had lost all my work on the campaign I am starting on Saturday. That was the icing on my cake of stress I had been baking for a while. Then I ate it. It was rather salty... But I kinda figured some stuff out.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*offers hugs*


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female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Thank you! I am relatively level right now.


Maps | Monsters | NPCs

I'm glad you're doing a bit better, at least! Hopefully you'll get your new campaign off to a good start.


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Maps | Monsters | NPCs

Time for a check-up post! I realise it's a bit long, but please bear with me...

Now that we're heading towards another dungeon (one which isn't nearly as crampedly frustrating as the kobold warrens, let me assure you—Hunclay's Manor has more of an investigatory feel), I would like to know if there's anything we can do as a group to speed up the pace of the game. Even though I've loved playing through all the stuff with Baccus, Nisany and whatnot, I feel like we haven't quite gotten out of our kobold-induced slump.

So, firstly, please please please don't be afraid to let me know if you're unhappy with something. I can handle a bit of criticism. For example, I'm getting the vibe that everyone is not equally interested in the goings-on in town. Would you like me to tune out some of the side quests, and focus more on the main story? There's also a longer stretch of downtime after the dungeon, which we could skip over entirely if we deem it unnecessary. I don't want to cut anything from the module if I don't have to, but I'm ready to do so if it helps ensure there's a definite, satisfying end point in the horizon. At the very least, I'll stop adding more things into the adventure, unless I'm explicitly asked to do so by a player. Most play-by-post campaigns seem to fizzle out due to dragging on too long—I'd like to avoid that fate, if at all possible.

Secondly, there's the matter of player participation. There are always going to be some players who are more active than others, and that's okay—in principle, at least. Of course, it would be nice if everyone were contributing as much as possible, given their individual playstyles. Here's the deal: people should be posting at least a few times a week—preferably more, but some of you haven't been putting in even that. Not posting is tantamount to not showing up for a real life gaming session, which would be considered extremely rude. Obviously, if you're sick or whatever, the proper etiquette is to inform the rest of the group so they know not to wait for you.

Naturally, I'll also try to up my own game, but that's kind hard without consistent input—I'd much rather respond to the players' actions, rather than moving things along after a period of silence. Even if it's just a "[My character] goes and opens the door," or whatever. At least then I know you're there, and paying attention to the action. Alternatively, just tell me out-of-character if you're not interested in whatever is going on and that you're ready to move on. Silence tells me nothing, and a lack of initiative from the players is extremely demoralising for me, personally. Especially so if I've put a lot of effort into a post, and it's practically ignored.

With all of that said, if people aren't feeling like they're going to have the energy to finish the module at this point, we could switch to something else before we run out of steam. I'm definitely still up for running the adventure to its conclusion, but I don't want to drag y'all through it, to put it bluntly. I really like having all of you as my players, as well, so I hope I haven't ruffled any feathers!


INACTIVE - CHARACTER USELESS

I'm not really sure how to follow up on my town stuff at this point. I am ready to invest a little money in the mason's guild if we can get the go-ahead on a project like dredging the old quarry or deconstructing the remains of the fallen tower to build something new, but for a "short" adventure like this one it's basically just throwing cash into a project whose dividends won't really be seen in the scope of the game.

I have a lot of confusion in my head about specifics and I can never seem to get it straight, but I don't want to drag the game down by constantly asking the same questions over and over again.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I'm loving this module in all its aspects. Belhaim and its inhabitants, the mysteries we're uncovering, etc. I'd rather not cut anything, but rather dive deeper into the rich setting.

That said, I'd really like to pick up the pace first and foremost, so am happy to make whatever changes are necessary in order to do so, even if that means cutting stuff or whatever!


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

As I know I am one of the ones dragging the pace down I do apologize. I may have said I was level but apparently everyone in my house decided to break.. So that has taken up a bit of my mental issues, with that piling on top of the break from the loss of a laptop I am lagging a bit in all my games. I am planning on correcting that. I really want to get back to making a minimum of one post in all my games a day and preferably more. Frankly the lack of me doing so is having a depressive effect on me so I am fairly motivated to want to do so.

I am on a new medication for the migraines I suffer from and it is having some odd effects but as I am in the second week of it those are starting to fade and that should help.

I did have to do a massive scramble to get my live table going but that is not an excuse. And I do apologize for the back slide. If it becomes an issue that is effecting peoples fun please let me know and I can step aside. Not because of wanting to but out of a desire to not diminish the fun of this game.

I am always down for more lore. It is easy in the PbP format to get lost in all the various quests. But that is the nature of the game and I know that. I see no reason to drop the side quests. Nisany is all for learning more about this place and the family member that she has here. Just the plot is interfering, which is not a complaint. Honestly I like that kind of thing.

It is a fun game and I love everyone's various styles.

I did get my first session in for my campaign and it went rather well so that bundle of nerves has settled which is nice. If I could get my people to chill then maybe other bundles would settle but I will take what I can get.


Vibenia Scaeva : Female Human Ranger 10 |67/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

So I started typing a response last night and then my computer rebooted. (sigh)

For some reason, I never got the update about your last post.

I'm also enjoying the ability to interact wot the town and its members. My biggest issue so far was the cramped tunnels that made any kind of combat and maneuverability a nightmare. If the upcoming ones don't hamstring us as much as the kobold tunnels did, I'll be fine with it.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Sorry for my continued silences as well, has nothing to do with this game or any of the other posters here, the major yet benign reason is simply that work has picked up a lot here and that was usually my time for posting, I've working on trying to get back into things. And also need to remind myself to check over the weekend as well.

As for all the interactions I'm loving them, it's just as the newest person/outsider I can only really interact with people after the fact rather than starting stuff.


Maps | Monsters | NPCs

Thanks for all your responses! Good to hear that everyone's still on board, despite the kobold incident. I hope that everyone will also demonstrate that commitment by paying more attention to their posting schedule, as well as adopting a more proactive approach to driving the game forward.

Again, please let me know if there's anything I can do to further motivate you—whether it's me doing something differently on my end, or giving your character some hooks to get them more invested in the plot. I'll try to answer some of your concerns below. Feel free to add to the conversation!

~

Khardir Braktan wrote:
I'm not really sure how to follow up on my town stuff at this point. I am ready to invest a little money in the mason's guild if we can get the go-ahead on a project like dredging the old quarry or deconstructing the remains of the fallen tower to build something new, but for a "short" adventure like this one it's basically just throwing cash into a project whose dividends won't really be seen in the scope of the game.

Just as a reminder, you've already gotten a permission to renovate the local amphitheatre. The baroness promised to pay for it, as well. As such, you don't have to donate any money if you don't feel like it—Khardir has already made a huge contribution towards kickstarting the local economy as it is, both by sharing his ideas and negotiating with Nighttail. You could very well just have him clap himself on the back and rest on his laurels, if you so wish, or take a more active approach.

As for dividends, fair enough—the renovations at the amphitheatre will come into play in a small way, but most of it is likely to be seen only in the epilogue. The question is, do you want to keep following that thread, or start some other project? Of course, you're in no way obligated to do either, if it doesn't motivate you. There'll be a month of downtime after the dungeon, so if you want to do research on dragons, local history and/or weird extraterrestial horrors, that's a good opportunity. I think Khardir will find a lot to do in the adventure, regardless, being interested in old ruins and whatnot. There'll be plenty of that coming up in the module.

Khardir Braktan wrote:
I have a lot of confusion in my head about specifics and I can never seem to get it straight, but I don't want to drag the game down by constantly asking the same questions over and over again.

You shouldn't be afraid to ask for clarification. At worst, misunderstandings can cause a lot more lag than stopping for a moment to talk things through. That's what the discussion thread is for: discussing out-of-character stuff without clogging up the gameplay thread with chatter. This goes for everyone else in the group, as well! If you're confused by something, there's a good chance someone else is too—and if no one dares to voice their apprehensions, they'll continue to be so.

Here's a question (again, this is for everyone): do you think there's anything I could do to make things clearer? I realise I tend to get a bit long-winded at times, and that the message might get buried in the verbiage. Do you think that makes it harder to pick up on what's going on? Should I try to be more concise?

Nisany Blim wrote:
As I know I am one of the ones dragging the pace down I do apologize. I may have said I was level but apparently everyone in my house decided to break.. So that has taken up a bit of my mental issues, with that piling on top of the break from the loss of a laptop I am lagging a bit in all my games. I am planning on correcting that. I really want to get back to making a minimum of one post in all my games a day and preferably more. Frankly the lack of me doing so is having a depressive effect on me so I am fairly motivated to want to do so.

I very much appreciate your commitment, but don't be too hard on yourself. You can't help feeling depressed, and you've been very good at letting us know when you're going to be away for an extended period of time. Continue working on yourself, and communicating your needs and boundaries. That's how it should be done. Of course, I'd like to see more from you, if at all possible—just not at the expense of your health!

On a related note, I do feel the obligation to make the following suggestion: do consider dropping out of some of your play-by-post campaigns, if they're too much for you to keep up with. Not this one, necessarily (or preferrably, rather!), but whichever ones are the least motivating. As you say, creative work can be a real boon for mental health, but it is also a lot of work. Sometimes you just need to cut down on projects. That way, you can really concentrate on the one's you really care about, rather than diffusing all your limited energy amongst a multitude simultaneously. I've certainly been there, so I know it's sort of a Sophie's choice.

Nisany Blim wrote:
I am always down for more lore. It is easy in the PbP format to get lost in all the various quests. But that is the nature of the game and I know that. I see no reason to drop the side quests. Nisany is all for learning more about this place and the family member that she has here. Just the plot is interfering, which is not a complaint. Honestly I like that kind of thing.

We'll get to Nisany's aunt eventually, don't you worry!

Vibenia Scaeva wrote:
For some reason, I never got the update about your last post.

The forums aren't always on our side, unfortunately. :/

Syksy Kalma wrote:
Sorry for my continued silences as well, has nothing to do with this game or any of the other posters here, the major yet benign reason is simply that work has picked up a lot here and that was usually my time for posting, I've working on trying to get back into things. And also need to remind myself to check over the weekend as well.

Well, I hope you can find a convenient time for posting—otherwise, you might want to cut down on your games as well. Trying to juggle the same amount of campaigns with a fraction of them time can be tricky. Regardless, I know from experience how fun you're to play with, so I'd love to see more from you, as well!

Syksy Kalma wrote:
As for all the interactions I'm loving them, it's just as the newest person/outsider I can only really interact with people after the fact rather than starting stuff.

I don't think that's necessarily true. Aside from Nisany, everyone in the team is "new," in that she is the only character that was in the original party. Bernard and Vibenia's characters feel a lot more established because they are local, but often I'm just feeding them information as we go along. Khardir and Nisany are both outsiders, but they've taken steps to integrate themselves into the community. I've made the town map and the corresponding legend available, so that people can decide to visit any of the local businesses or residences if they so choose. Just let me know what you're interested in exploring, and I'm happy to give out more info!


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I have cut them down from what they once were and most of the games I am in are rather low paced and that works for me. This game and one other are my fastest paced games. In the past I have had no issue figuring out if a game is not working for me or if I have taken on too much.

On another note I need a divine focus. Would my charred former formula book be ok?

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