Chuul

Tchk's page

21 posts. Alias of spinningdice.


Full Name

Tchk

Race

Mutant Crab

Classes/Levels

Enforcer (36/36hp, +1THAC, 15AC)

About Tchk

Tchk k'lk ykrt "Chuck"
Known to his friends as Chuck, since few have the mouth parts to pronounce his actual name, Tchk is an oversized mutant crab.
Measuring just shy of a Meter tall, and about the same in width, Chuck has a large set of primary claws as a standard crab, but near his mouth has a pair of spindly arms, with hand-like manipulators.
Chuck comes from a colony of mutant crabs, Though only one or two in a generation is born with the specialised mouthparts which can be used as hands. These crabs are seperated and privilidged as they can use tools and manipulate objects with a finer degree of control.

Chuck however got bored of pulling levers and operating devices at the behest of his brethren, and he stole a rifle and ran away. Since then he has wandered the wastelands doing simple mercenary work.

Mutated Crab Enforcer
PS: 10 (-)
DX: 9 (-)
CN: 10 (-)
MS: 10 (-)
IN: 7 (-1)
CH: 9 (-)
SN: 11 (-)

2 Claws 1d8/1d8

Speed: 10, Swim 6

+1THACM/+1THACR
15 or 36? HP
15 AC
-1 MHAC (Teleport Object)
10 MS

10 Health
-1 Use Artifacts
11 Perception
+2 Stealth
+0 Remain Unseen

14 Robot Recognition

Physical Mutations
Humanoid Traits: Talk, Manipulators (tied to Additional Arms)
Carapace: (11MP) Base 15AC
New Body Parts: Additional pair of arms.

Skills:
Combat Leadership: 3
Makeshift Weapon/Armour: 1
Size-Up Opponent: 8

Mental Mutations
Duality: Extra Action/round, provided physical ability possessed.
Mass Mind: (16MP) +7 to MP score of a touched character. If touching multiple characters can pull grant +5MP per other character, but they may take no other actions (unless they also possess Mass Mind).
Teleport Object: (7MP) Teleport a visible object within 40m to anywhere within 40m, Mental Attack Required if held. 1/hour
Teleport: (15MP) teleport 1/3hours
Short Hop 70m, clearly visible target
Long Jump 7km, must have spent 8hr memorising location or suffer 1d6 dmg per hour short of 8. Can keep 1 location memorised, but must revisit within 1 month.

Gear (260. 100 spent)
Flintloque Rifle: 3d8, 5 Short Range, 1/2 RoF 6kg (24 shots)
1 Week Dried Rations
"Backpack"