GM Nayr's Carrion Crown 2 (Inactive)

Game Master Nayr Trebrot

You are hereby sentenced to live the remainder of your short life in Harrowstone, which, I hasten to add, is a blessing compared to the extent of your crimes and the suffering of your victims. There you will reside in the misery of your thoughts until such time as you and drawn, hanged, and quartered. May the gods have no mercy on your blighted soul.

-A final sentencing by Jurisdeclaris Axenris the Third, 4661 AR


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To discuss...


By the looks of it, you guys may be a bit light on divine; please let me know if I've got it wrong. May want to add that if so...gonna need it!


Hmmm...I may be able to just barely eek out a paladin/oracle build that can heal and fight using life link and lay on hands. Of course I may have to drop the whole whip build to do it. Though I may be able to do it even like that it'll just be a bit more difficult.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

I can rebuild Gur as a spelless paladin of Dammerich if everyone likes.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

I'm not sure that'll help Gur, but the thought counts. I think GM Nayr means we'll need some divine spells/channel positive energy. The first book is named "The Haunting of Harrowstone" after all. I just need to de-level Barret and I'll be ready to go.


Dhampir Monk (Spirit Master) 6 | HP: 9/46 | AC: 16 T:16 FF:13 | F +6, R +7, W +4 (+2 vs. necromancy, disease and mind-affecting effects) | Init +4, Per +11 (darkvision) | CMD 27

I don't mind playing an oradin instead of monk. Just give me a day or two to come up with a new background and build.


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

Smaranda's alt here - background mostly done, will work on the crunch when I get home and have access to HeroLab. I will start off as a paladin and take a few levels of oracle later - which I think would be really nice to roleplay and weave into the story, if possible. Planning to go with the Spirit Guide archetype for oracle, as it gives flexibility and access to some arcane spells through the lore mystery.


I've got an archery focused ordain started that doesn't require me to edit history. I'll save my whip fighter for some other time.

Raphael:

Human paladin (divine hunter) 1 (Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +1
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +2; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +3 (1d4+2/19-20) or
dagger +3 (1d4+2/19-20) or
dagger +3 (1d4+2/19-20) or
greatsword +3 (2d6+3/19-20) or
silver dagger +3 (1d4+1/19-20) or
tonfa +3 (1d6+2)
Ranged longbow +4 (1d8/×3)
Special Attacks smite evil 1/day (+1 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +2)
At will—detect evil
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 16
Feats Combat Stamina, Fey Foundling[ISWG], Point-Blank Shot, Precise Shot
Traits chance savior, undead slayer
Skills Acrobatics -1 (-5 to jump), Knowledge (local) +2, Knowledge (religion) +5, Perception +1, Sense Motive +4
Languages Common, Varisian
SQ hero points, point-blank shot, precise shot
Other Gear scale mail, arrows (20), blunt arrows[APG] (20), cold iron dagger, dagger, dagger, greatsword, longbow, silver dagger, tonfa[UC], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 51 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC).
Smite Evil (1/day) (Su) +1 to hit, +1 to damage, +1 deflection bonus to AC when used.


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

@GM Nayr, are we ok with one paladin? If yes, then nobody else needs to switch from their initial build (unless they want to, of course).


Thanks for adjusting guys.

One thing to discuss...having played several PBP AP's, I can say that they are extremely lengthy, if done by the book. I have another game in which I've been trying out a new method and so far it's working quite well.

In essence, the lesser conflicts like wandering encounters or even set encounters that don't affect the overall story are treated like one time challenges. You, the PC's would give me a set of "standard actions" - a melee, a ranged, a special, and an "oh crap, I'm hurt." I would have the actions from the enemies from the book, and would apply all at once in a mass combat type of interaction. Then, I would post the resolution.

For example:
Two surly drunks stagger out of the inn and into Raphael, spilling their drinks onto themselves and then looking at Raphael as if he had been the cause of all of their woes. The leader grins and advances in a clumsy lunge, fists high and ready.

This would then be your "fight or flight" moment, where you post what you intend to do. Now, obviously I know that many encounters aren't so cut and dry, so you may want to perform another non-combat action instead, and we'd play that out. However, once we get into combat, I'd roll initiative, roll for your previously posted "desired" actions, and resolve.

Then, my summary post would be something like this:
Raphael acts first, side-stepping the thug's clumsy strike and bringing a knee up into his groin. The man doubles over and begins to retch, the contents of his evening coming up with force. The thug facing Barret proves to be far quicker, or just less drunk, and lands a punch on the mooncursed before Barret and Gur both fall upon him, flying fists laying him out.

Victory! 80 XP awarded in campaign tab. 2 damage nonlethal to Barret

We would still play out all BBEG combats in full. What do you think?


Having been mostly through the first book, I'd say that you can use all of the channeling you can get:)


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

Your method sounds good to me!


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

I am game for trying the new method of combat.


It sounds fine though it does seem to take out much of the tactical side of things.


Indeed, it will. 2 things - first, we can just try it initially, then if it doesn't work, bag it - won't affect anything; second - we can be very selective about which of these encounters we buzz through in such a manner and which we don't. Honestly, the initial encounters at level 1 are pretty mundane, so tactics will be very limited. At future, higher levels, we'd slow down, as you have so many more options at your disposal.

In the end, I really don't care either way...I was just trying to find a way to speed it up for you as players so that we don't have lag and then inevitable dropouts. If everyone is on point and posting, we can buzz through combat pretty quickly.


Alias mostly ready.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

It's worth a try at least.


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

Crunch done.


We have no arcane fire power do we?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Nope, we all seem to be melee with no magic. This'll be awesome. :)


Alrighty then I give to you

Raphael The ragin Varisian cardsharp with a penchant for magic:

Raphael #9
Human magus (card caster, staff magus) 1 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Ultimate Magic 9, 49)
LG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +1
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +2 (1d4+2/19-20) or
dagger +2 (1d4+2/19-20) or
dagger +2 (1d4+2/19-20) or
quarterstaff +2 (1d6+3) or
silver dagger +2 (1d4+1/19-20)
Ranged dart +3 (1d4+2)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Card Caster, Staff Magus) Spells Prepared (CL 1st; concentration +4)
1st—infernal healing[ISWG], shield
0 (at will)—dancing lights, disrupt undead, prestidigitation
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 12, Int 16, Wis 10, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats Combat Stamina, Deadly Dealer, Point-Blank Shot, Precise Shot, Quarterstaff Master[UM]
Traits chance savior, corpse hunter
Skills Acrobatics +3, Knowledge (arcana) +7, Knowledge (nature) +4, Knowledge (religion) +4, Perception +1, Spellcraft +7
Languages Common, Goblin, Orc, Varisian
SQ deadly dealer, hero points, point-blank shot, precise shot, quarterstaff master
Other Gear studded leather, cold iron dagger, dagger, dagger, dart (54), quarterstaff, silver dagger, backpack, bedroll, belt pouch, flint and steel, harrow deck[UE], hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 35 gp, 8 sp, 8 cp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deadly Dealer (Su) May deal lethal damage as long as you have 1 point in Arc. Pool.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC).
Quarterstaff Master Use a quarterstaff one-handed
Quarterstaff Master [Combat Trick] 5 stamina points to use quarterstaff as a double weapon and still keep a hand free.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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The darts are so I can track my remaining cards since they are treated as such...which leads me to this question would you be willing to let the fact that I need quick draw slide to use more than one card or do you want me to take the feat?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Darts count as ammunition so you don't need quick draw. FYI.


Sooo basically I've got an archer oradin, an eldritch magus, a whip magus, and card caster/staff magus all set up. Which one would be the best to feel in our group.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Go with the one you like most. We will make it work.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Were we doing max gold?


Yes please, Gur.

I should be able to get us up and rolling this week; Cyra, will that work for your character?


Yep I'll have my alias set up later today.


Alright all done this will give us a range focus and some arcane firepower. Can't wait till I can cast fireball and pick off the survivors with the bow.

Raphael:

Human magus (eldritch archer) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
LG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +2 (1d4+2/19-20) or
dagger +2 (1d4+2/19-20) or
dagger +2 (1d4+2/19-20) or
kerambit +2 (1d3+2/×3) or
longsword +2 (1d8+2/19-20) or
silver dagger +2 (1d4+1/19-20)
Ranged mwk composite longbow +4 (1d8+2/×3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Eldritch Archer) Spells Prepared (CL 1st; concentration +4)
1st—expeditious retreat, infernal healing[ISWG]
0 (at will)—dancing lights, disrupt undead, prestidigitation
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Combat Stamina, Point-Blank Shot, Precise Shot
Traits chance savior, undead slayer
Skills Knowledge (arcana) +7, Knowledge (nature) +4, Knowledge (religion) +4, Perception +4, Sense Motive +1, Spellcraft +7
Languages Abyssal, Common, Elven, Varisian
SQ hero points, point-blank shot, precise shot, ranged spell combat, ranged weapon bond
Other Gear studded leather, arrows (20), blunt arrows[APG] (20), cold iron dagger, dagger, dagger, kerambit[UC], longsword, mwk composite longbow (+2 Str), silver dagger, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 162 gp, 8 sp, 8 cp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC).
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.


Alright alias is up and running.


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

Looks like we're all set! Looking forward to play with you all.


Likewise Lor-Sinn

Sorry for the wait everyone; work's been a bear this week. Up and running; have at it.


Make sure you check the campaign info thread often as we move along. I often post info there, and don't always remember to say so


Just realized Keydas never joined us from the initial recruitment; if he shows up, we'll fit him in, and if not, we'll go forward with the current crew either way


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

I believe Keydas mentioned he would withdraw because there were many other good applications, perhaps PM them and see if they are still interested?


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

5 is not a bad number.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

I'm good with 5 as well.


Sorry guys; weekend got away from me. I'll be on the road this week for work, but will be posting....just by phone

Just giving Raphael a chance to check in before we move along. If my pace is ever an issue in either direction, please let me know...I may not be able to fix it, but can at least commiserate


Apparently there is no "official" knowledge check for lycanthropy...what check would you use oh great and powerful ruler of the dice?


In Ustalav, probably Local would be best. Otherwise, Arcana or nature could be used.

Yes, hero points are fine


Lol; bad cop, good cop, bad cop, good cop


Tiefling Paladin (hospitaler) 1/Oracle of Life 3 | HP 38/38 | AC 19 T 13 FF 16 | F +6 R +4 W +3 | CMD: 17 | Resist cold/electricity/fire 5 | Init +3 Per -2 | Darkvision 60 ft.

I will be on holiday for two weeks starting tomorrow. While I will do my best to keep up with all my campaigns and post from my phone, internet access may be spotty in the uncharted wilderness of Romania, so if I suddenly disappear then please bot me as needed.


Got it Lor-Sinn; have fun!


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

I will not be able to post again till Sunday... and probably won't get a good post in today as I have to sleep now. I meant to warn everyone earlier, but the lead up to Rosh Hashanah got away from me. Bot as needed.


Can do Gur

-Posted with Wayfinder


Anyone else taking a shot at it, or should I move on?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

I'm good to move on.


Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)

Ok, I'm back. Give me a bit to get caught up and I will post tonight.


Sounds good, welcome back.


Guys, I'll be traveling Thurs - Sun with the Family, so posting will be a bit spotty.


Sorry guys; was having too much fun with the kids to post. Back now.

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