Valeros

Raphael Delacroix's page

29 posts. Alias of havoc xiii.


About Raphael Delacroix

Raphael
Human magus (eldritch archer) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
LG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4+2/19-20) or
dagger +2 (1d4+2/19-20) or
dagger +2 (1d4+2/19-20) or
kerambit +2 (1d3+2/×3) or
longsword +2 (1d8+2/19-20) or
silver dagger +2 (1d4+1/19-20)
Ranged mwk composite longbow +4 (1d8+2/×3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Eldritch Archer) Spells Prepared (CL 1st; concentration +4)
1st—expeditious retreat, infernal healing[ISWG]
0 (at will)—dancing lights, detect magic, disrupt undead
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Statistics
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Str 14, Dex 17, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Combat Stamina, Point-Blank Shot, Precise Shot
Traits chance savior, undead slayer
Skills Knowledge (arcana) +7, Knowledge (nature) +4, Knowledge (religion) +4, Perception +4, Sense Motive +1, Spellcraft +7
Languages Abyssal, Common, Elven, Varisian
SQ hero points, point-blank shot, precise shot, ranged spell combat, ranged weapon bond
Other Gear studded leather, arrows (20), blunt arrows[APG] (20), cold iron dagger, dagger, dagger, kerambit[UC], longsword, mwk composite longbow (+2 Str), silver dagger, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 162 gp, 8 sp, 8 cp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC).
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.