GM miteke - Voice in the Void (Inactive)

Game Master miteke

Voice in the Void: Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

current map
chronicles


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Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

I would venture that most spells have Visual Effects, and you would be able to tell when a spell succeeds or fails.

PRD seems to agree with me:

PRD under Magic wrote:
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Thokzazt would eat an aoo if she is wielding a weapon.
Otherwise he can just stick out his tongue, figuratively speaking.


The message boards say that holding a touch attack charge gives AoO.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Sure, but she just tried shocking grasp on my bird.

She's not holding 2 charges at the same time....


Thokzazt wrote:

I would venture that most spells have Visual Effects, and you would be able to tell when a spell succeeds or fails.

PRD seems to agree with me:

PRD under Magic wrote:
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Flare Burst is an area effect. So no, Erlathan can not tell as per rule above. BTW, thanks for posting the reference.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

You wouldn't sense it, per se, but I think most intelligent creatures (the non-zombie in this case) would react in some way that is visible if they're suddenly victim to a bright blast of light.


Tho, were you down 3 points already or was that cured?


Erlathan wrote:
You wouldn't sense it, per se, but I think most intelligent creatures (the non-zombie in this case) would react in some way that is visible if they're suddenly victim to a bright blast of light.

Well, I'm sure they would react whether they were dazzled or not. The question is whether you would know if they are dazzled. A -1 to hit is not that big of a game changer though. For other spells it becomes VERY important whether you know or not so 90% of my reasons for asking concerned other spells. I think I have enough info to gauge whether the caster (or others) would know. In this case I think a sense motive check at DC 10 would be able to discern, but, as I said, knowing or not knowing in this case is hardly going to change anyone's plans and is not even worth typing in the die roll.

Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

@miteke I Was never cured. I normally don't need to be, but this might be different. Don't forget my Electricity Resist 5 though! I try keep an accurate count of my Hit Points.

@theron Per the rules of Touch Spells (Also on the Magic Page!)

PRD Magic page, Just above the Saving Throw stuff wrote:

Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

That's not what i meant, Thokzazt, i am aware of those.

If she used the charge of shocking grasp to attack my bird, she doesn't have another charge ready to take an aoo with on you.
Either she'd cast it, and hold the charge, or she casts it and attacks with it right away. Which she did that turn against my roc.

Shocking grasp isn't multiple targets. That leads me to believe you wouldn't get hit.

Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

With Shocking Grasp, it is discharged with a Successful touch. If there is no successful touch, then the charge remains! As a Touch Spell is an attack, it threatens like a weapon. I 100% should have and Did eat that AoO from the attack.

Secondly! Wands!

PRD Wands under Magic Items wrote:
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

There are so many Fiddly Magic rules. So many.


Actually, I was thinking that pulling out the wand would be what provokes an AoO, not using it. Was I wrong?

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Ok, i wasn't aware of that yet.

Just a quick question, you said she made the aoo 'around the zombie' against my bird.

I am reminded of something about cover.
AoO can't be made against targets with cover relative to you.
If the zombie was in front of her, was Thokzazt coming from a longer diagonal in relation to her position? Where a drawn line would pass through a line of the zombie's square?

I'm just asking, since shocking grasp is one of those infamous killing spells.

Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

I tend to judge it as a Weapon-like Object. If she had it on her Belt, like she intended to use it, then I wouldn't say it provokes. but if it was tucked in a backpack (but Not a Handy Haversack!) it would totally provoke.


Theron Keenfoot wrote:

Ok, i wasn't aware of that yet.

Just a quick question, you said she made the aoo 'around the zombie' against my bird.

I am reminded of something about cover.
AoO can't be made against targets with cover relative to you.
If the zombie was in front of her, was Thokzazt coming from a longer diagonal in relation to her position? Where a drawn line would pass through a line of the zombie's square?

I'm just asking, since shocking grasp is one of those infamous killing spells.

I know people get in the way for ranged attacks, but I don't think it affects melee attacks. A guy with a longspear behind a guy with a sword has no problems taking a poke.


Thokzazt wrote:
I tend to judge it as a Weapon-like Object. If she had it on her Belt, like she intended to use it, then I wouldn't say it provokes. but if it was tucked in a backpack (but Not a Handy Haversack!) it would totally provoke.

I see. the only thing that comes close to what she did is "Draw a hidden weapon" and it is not listed as an action that provokes. It does say that "Retrieve a stored item" provokes. so it seems that you are right.


So this is winding up and I need to start to work on your chronicles. Go ahead and make your day job rolls (except for Selethe, she's probably off doing charity work) and make sure you put the info I'll need to fill out the sheet somewhere in the discussion thread.

How do I record the broken weapon for Marock?

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

I am assuming it was destroyed. So I was going to list it as, “Masterwork Warhammer (Destroyed.)"

Player Nightfiend
Character Name: Marock Darkwood
Chronicles Completed: 2
Fame: 4 / PP: 2
XP: 2
GP: 157
Society ID: 23083-11
Faction Dark Archive
Day Job: None

Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

Because it is a Non-Magical Item, if you can get all of the parts together, you can have someone Mending it until it is all fixed. Maybe a Friendly Arcanist could be convinced to help? :D

Player: Quinn Shannon
Character Name: Thokzazt
Society ID: 146613-11
Faction: Dark Archive
Day Job: Profession(Barrister): 1d20 + 3 ⇒ (13) + 3 = 16

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Miteke, guess what?

Cover wrote:
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

I've played with those circumstances before. :)

Player: Chyrone
PC: Theron Keenfoot
Faction: Liberty's Edge
PFS#: 119488-8

XP: 3
PP: 6

Dayjob: Profession scout: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

I propose we try stabilize the woman if/when she goes down.

She's from a wealthy family, saving her might be one of those things you see on the chronicles.


She seems to be healing on her own. Stabilization is not an issue. The trick is keeping her between consciousness and death while you deal with the gate.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Right, so we have to gently administer additional force.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Player: GM Red
Character Name: Erlathan
Chronicles Completed: 4
Fame: 7 / PP: 1
XP: 4
GP: 1223
Society ID: 205498-9
Faction: Sovereign Court
Day Job: Craft (Calligraphy): 1d20 + 8 ⇒ (1) + 8 = 9


The stuff about the spear looking the worse for wear after beating on the canister was fluff.

Marock and Selete, to fix your items purchase some mending spells (a cantrip that should be pretty cheap) and roll your dice until it is at full hitpoints. Do it here in discussion as I will treat it similarly to a day job roll, except I subtract instead of add the cost.

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

If given a day to rest, Marock has mend available. He would be willing to cast mend for anyone willing to stick around long enough for him to pray for the spell the following day.

On Warhammer
Mending: 1d4 ⇒ 3
Mending: 1d4 ⇒ 2
Mending: 1d4 ⇒ 2

On Selete's Weapon
Mending: 1d4 ⇒ 3
Mending: 1d4 ⇒ 1
Mending: 1d4 ⇒ 2

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Thanks!


It was fun.

I'm definitely on for the next game. I think it went pretty well too. The scenario was a little light on role-play by nature (zombies and constructs have a distinctive lack of personality, and you guys were not in much of a talking mood when you got to the sorceress), but the technical issues I expected were absent.

One of my frustrations is that they weave the info you give the players in with the info a GM should only know so you have to be VERY careful with the cut and paste and only reveal things when they make sense. The map was an example of that - I had to remove landmarks for the shrieker, brown mold, and the secret passage down to the caverns using painstaking cuts and pastes in Microsoft Paint.

I'll certainly run something again. Not sure what or when, but I will.

Since you have mending on your class spell lists and it can be used for a destroyed weapon we can just ignore the conditions of your weapons. You just made my life easier and I'm glad Marock did not have to eat the 350+ gold.

Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

If you have a spot, Im in for the next game. Expect a Rotating cast of characters though. I've got plenty of different characters at a variety of different levels, that Im always looking to make others suffer through play!

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2
Miteke wrote:
I had to remove landmarks for the shrieker, brown mold, and the secret passage down to the caverns using painstaking cuts and pastes in Microsoft Paint.

Hence this website i mentioned earlier. ;)


Erlathan wrote:

Player: GM Red

Character Name: Erlathan
Chronicles Completed: 4
Fame: 7 / PP: 1
XP: 4
GP: 1223
Society ID: 205498-9
Faction: Sovereign Court
Day Job: Craft (Calligraphy): 1d20 + 8 ⇒ (1) + 8 = 9

Day Job roll rejected! You already rolled on Dec 3, 2016, 10:59 pm, which is a good thing since this roll was crappy.


Chronicles are here

Dark Archive

LN Male 'Hellknight' 6:
LN Male Daemon-Spawn Tiefling Occultist (Battle Host) 6
HP: 45/45 || AC: 29 T: 12 FF: 28 CMD: 21 || F: +9 R: +5 W: +6 || Resist 5 (Cold, Electricity, Fire) || Init: +1 Perception: +3 <Darkvision 60> ||
'Hellknight Magic':
Tiefling SLA (at will) Deathwatch; 0 (at will) message, resistance; 1st (5/5) feather fall, shield; 2nd (4/4) resist energy, weapon of awe

Miteke! 3 (minor) things.

1) You should probably cross off the 3-4 and 6-7 tier loot.
2) Normally, if there isn't a space for the Day Job on the sheet, You can put it under Items Sold, and initial it.
3) Thank you very much again for running! Let me know when your group starts up your next scenario!

Dark Archive

. Male Human (Taldan) (Warpriest) 1 /HP 12 / 12 /AC 23 /T 12 /FF 20 /F +2 /R +1 /W +3 /Init+1 /Perc+6 /CMB+4 /CMD 15 / MW War Hammer +6 (1d8+4 / 20 x3) / Light Crossbow +1 (1d8 / 19-20)

The chronicle looks good on my end. This will be the 3rd chronicle for Marock, so I will need to take some time to level him up. That being said, I don't think I will have enough time to do this in a reasonable amount of time so I am going to bow out of the next run.

This was an extremely fun run. I enjoyed this scenario a lot and I believe it was a complete success for your first run at a pbp game. Thanks for taking the time to run it and I wish everyone the best on the next one. )

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Miteke, can you adjust mine please.

I had 6 Prestige to start with, so i'm not sure why you're writing that down as 6/3, and 8/5 after that.

A mere 6 > 8 is enough. :)

Adding to Thokzazt's 1st comment: presumingly you did it in paint partially, you can just put a color filled block over the inappropriate tier rewards.

Other than that it's looking good.

Silver Crusade

female oread inquisitor of Iomedae (sanctified slayer) 3 | HP 27/27, L1 spells 4/4, touch of glory 6/6 | AC 18, T 12, FF 17 | F +6, R +4, W +7 | CMB +6, CMD 17 | Spd 15' | Perc +8 | Init +4

Looks good, thanks miteke!

@Marock sorry to hear you won't be continuing. Thanks for playing!

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Yes, too bad.

I'll probably start the Caravan adventure halfway next week.
That gives you guys some time to update your PC.


Theron Keenfoot wrote:

Miteke, can you adjust mine please.

I had 6 Prestige to start with, so i'm not sure why you're writing that down as 6/3, and 8/5 after that.

A mere 6 > 8 is enough. :)

Adding to Thokzazt's 1st comment: presumingly you did it in paint partially, you can just put a color filled block over the inappropriate tier rewards.

Other than that it's looking good.

I always record fame and prestige since that is the way they currently do chronicles and this is an old chronicle. The higher number is the fame. Most GMs just leave it blank but I find that hard to work with when its PbP since you have to download, print, add the numbers, and upload again to have it all there.

So I don't even bother and record all expenditures (gold and prestige) on a separate spreadsheet. But if you supplied the starting fame and prestige I figured you wanted them on the chronicle sheet. But I can adjust if you would like. I left the areas blank for those who did not supply values and I could do that too for you if you would like.

I kept the hard copies that I used and can strike out the other tiers and upload again.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Going by what i read back in the guide, Prestige & Fame can be the same amount.

I've only played those 3 missions prior to this, and we've managed to score maximum prestige points in them, so going by Fame & Prestige in the guide, both should be 8 now.


Prestige is basically a bank that is based on your fame that may be spent on certain things. When you get 2 fame you also get 2 prestige except that you can spend prestige but you cannot spend fame. For example, a traditional first move once your character has 2 fame/prestige is to spend 2 points of prestige on a level 1 wand (often cure light wounds). This costs you NO gold; instead it costs you two prestige points. Barring any boon or other wierdness from then on your prestige will be two lower than your fame. If you did that at this point you would have 6 prestige and 8 fame. The equipment you can spend prestige on is very limited, however, and rarely used for anything other than first level wands (with the exception of some boons that allow you to spend prestige for other more valuable items. My inquisitor got some shackles of compliance that way once). The best use of prestige is as insurance since one of the things it may be used for is removing bad conditions such as curses, diseases, and even death. Yes, you can 'pay' prestige to have a team of pathfinders fetch your body, bring it back, and then resurrected.

Having said that, I see that I got mixed up and thought that your xp was prestige which is why I listed it as 6/3. Don't know why I made such a stupid mistake but I will correct it when I get the chance.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Oh i'm familiar with what it's used for.

Sad to say there's been a few deaths at my table, but one case had used PP to remove his negative levels.

The retrieval i've had too, on the team. Save for them still being alive.
(Since captured and tormented for fun)


I should have known. I wasted a lot of typing on that. Then it was the fact that I erroneously put 6/3 on your sheet that threw you. I don't blame you.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Don't worry too much about it. ;)

I'll wait for the revised version, i'm in no hurry with this PC.


miteke wrote:
Chronicles are here

Theron, I corrected the PA.

Erlathan, I corrected the number next to the day job roll.

And for everyone, I crossed out the extra tiers and added my initials next to any purchase.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Psst, not quite on the 2nd part ;)


What's still wrong? The 18 is the roll made, the 10 is the amount made. I previously had a 1 for the amount made and 10 for the total. Unless you are talking about something else? Perhaps including the roll is too confusing? I do that at work too - give too much info.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

Not that, don't sweat it.

You said you marked off/out the higher tiers' rewards.
They're still visible, is what i meant.

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Chronicle looks good miteke. Thank you for running.

Liberty's Edge

M Halfling
Stats:
HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear)
Vitals Roc:
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4
Hunter(Patient Ambusher) 2

I hope you guys are looking forward to the caravan mission.

Everyone knows escorting missions are sooooo much fun, right?

Sovereign Court

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

Nothing like trying to protect six goblins stomping through the frosty lands of the north.
Erlathan is all too familiar with escort missions...

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Community / Forums / Online Campaigns / Play-by-Post Discussion / GM miteke - Voice in the Void Discussion All Messageboards

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We need one more character. We have a warpriest, inquisitor, archer, and arcanist so pretty much anything will do. We will be playing low tier so a level 1-2 character is needed and preference will be given to a character that has run through Mists of Mwangi.

Scarab Sages

Any chance I could bring my bard in?

Grand Lodge

I got a swashbuckler level one mouser if you would like as well.


Celegon has first dibs provided no one pops in with Mists of Mwangi under their belt.


Waited long enough. Celegon is in.

Community / Forums / Online Campaigns / Recruitment / GM miteke - Voice in the Void Recruitment All Messageboards

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