Perception: Alexandr [dice]1d20+11[/dice]
Erissa [dice]1d20+2[/dice]
Johnny [dice]1d20+11[/dice]
Joseph [dice]1d20+8[/dice]
Mira [dice]1d20+7[/dice]
OZ [dice]1d20+17[/dice]
Verra [dice]1d20+5[/dice]
Initiative:
Alexandr [dice]1d20+4[/dice]
Erissa [dice]1d20+3[/dice]
Johnny [dice]1d20+3[/dice]
Joseph [dice]1d20+3[/dice]
Mira [dice]1d20+3[/dice]
OZ [dice]1d20+6[/dice]
Verra [dice]1d20+3[/dice]
Ozymandias sits in the bar, or rather crouches awkwardly, his full weight not easily supported by the furniture. The large robot doesn't order a drink, but does his best to seem cheery if the others do so as well. He looks their newest acquaintance up and down, then beeps. "Herman. You seem competent enough, do you wish to accompany us? One of our number seems to be... less than interested in heading out with the caravan. Your help would be appreciated." He pauses for a second, then lets out what almost sounds like a sigh. "I apologize. I'm told I can be... blunt. Perhaps others might have started with small talk."
Male Reptoid, Human disguised. Gunslinger (Techslinger and mechanist) 1, Vigilante 1|HP:19/19| AC: 16 T: 12 FF: 14| Fort: +5, Ref: +5, Will: +0| CMB: +3, CMD: 15 | Initiative: +2 | Senses: Perception +4, Survival +4| Active effects:Change Shape DC 30| Cover name: Herman Oswalden
Herman enters the bar, scanning the room for any deputies or anyone who looked like they maybe connected to the Sheriff.
Taken aback by the newly met automaton. Do they view me as an ally, foolish having just met me. Working with them could serve to my end, they seem like a good capable lot.
"Well I'm humbled that you'd consider me working with you fine lot, I'd be pleased to join you if you'd all consider it. Truth be told, I'm looking for the Sheriff of this town here, he offered me a job I'm sure he'd extend that offer to you as well."
The strides they were taken towards the masked man were of a singular intent, and with the goal this close, she works not be denied. Communication was already made in the way she looked to get his attention, a finger held up on indication of her intent to secure a bath for herself. In her other hand, and rolling around her fingers was certainly coin enough, if the dull gleam of it was gold, and not something else. "One. Full service."
"The difference between nearly murdered and murdered is a bullet, yes? Considering he's alive, I would say the bullet found its mark. Where we're likely to go is dangerous. By that metric, it seems he has something to offer." Ozymandias sits their eerily still for a moment, until his head turns on a swivel while his body remains motionless. "I am not so foolish as to bring in a stranger with open arms, but a friend is born from mutual enemies. Adrien told me that." A low whine escapes from the eidolon, and his lights dim as his posture slumps. "Something similar, at any rate. What do you suspect, he'd kill us all in the dead of night? Somehow I suspect he wouldn't evade near murder six times in order to manage that."
Unlike Alexandr, Ozymandias makes absolutely no mention of their new compatriot, talking as if the man had ceased to exist for the moment.
Male Reptoid, Human disguised. Gunslinger (Techslinger and mechanist) 1, Vigilante 1|HP:19/19| AC: 16 T: 12 FF: 14| Fort: +5, Ref: +5, Will: +0| CMB: +3, CMD: 15 | Initiative: +2 | Senses: Perception +4, Survival +4| Active effects:Change Shape DC 30| Cover name: Herman Oswalden
"I beg your pardon good sir, but I didn't become a Shield Marshall by mere coincidence or nepotism. I earned it by my own two hands, as for my wound, it was to save the life of another. I'd take another bullet if it meant defending the innocent."
Herman shakes his head makes his way to the bar, "say barkeep, would you happen to know where I can find the Sheriff or one of his fine deputies? I had a prior appointment that I missed of his."
Mira's drink is brought around as Herman stands to ask of the barkeep the question regarding the Sheriff.
Erissa shrugs at OZ and A-23's discussion, "I agree with OZ. Why before we captured our bounty, none of us knew each other either. That seems to have turned out well so far. We have some minor celebrity for having done so. It would look bad if the Magnificent Seven show up with just six no?"
--
The barkeep points to a table, from this angle, you can see that the Sheriff is with the large group in the middle of the room. With several bodyguards around, it won't be easy to reach him. "He's a meeting with those folk from Freedom. They're payin' big money to get some locals to help them. Got to be lots round here'd do it to. Big pay and it'd be a way outta this hell hole of a town! Wish I could swing a sword so well!"
Half of the drink that had been handed to Mira was downed in the span of a few seconds, the liquid just what she had been wanting since the edges of this town came into view. Heaving a long sigh, she finally began to feel herself relax, and she tuned into the discussion that was happening around her. The talk of money and law did interest her, now that she was not distracted by attaining the comforts of civilization. The scroll that was handed to the lawman interested her, and she leaned over as best she could, scanning its contents.
A small grunt bespoke her interest, the intonation conveying that she was considering the offer. She turned her head to Alexandr and Ozymandias, begrudgingly acknowledging to herself that it was too good to miss. "That looks like our next job, provided the lot of us're going to stick together. Can't speak for everyone, though, but money like that's not to be dismissed too easily." She took another swallow from her mug, and turned her attention to the meeting going on, leaning back against the bar to make no attempt to hide her regard. If she could get a sense of these folk before they started negotiations, then they were going to be better off.
The Last Stand - the Sinkhole - Herman, OZ, Mira, Erissa, and Alexandr
Before Herman can respond to Alexandr's offer one the guards around the Outlanders' table approaches yours, "The Mayor has asked that you come by the table of the Freedom delegation? Will you join them?"
As you head away from Emma's workshop, the hour has grown late. Hopefully the others have already locked up and agreement and the two of you will merely be walking into the celebration.
Townsfolk, the few who are not at the town square fair, nod to you as they pass by. The town is uncommonly festive considering how dour the townsfolk generally are.
As you close in on the Tavern where the rest of the group is currently located you see three figures who stand out. They wear heavy cloaks draped across their bodies and hoods over their heads. They are not locals, perhaps they are from the Freedom delegation? They head away from the Sinkhole though.
Perception DC 13:
Both have small but recognizable symbols of the Technic League! The very same one that Acolyte Kharzess served.
The Last Stand - the Sinkhole - Herman, OZ, Mira, Erissa, and Alexandr
Before Herman can respond to Alexandr's offer one the guards around the Outlanders' table approaches yours, "The Mayor has asked that you come by the table of the Freedom delegation? Will you join them?"
It looked like her bath was going to have to wait. Mira pushed herself up off of where she was lounging against the bar, and composed herself, fixing the guard with a calm look, and then a glance at the others with a raised eyebrow. "We will join you shortly", she responded. It probably helped that she was still pretty dusty, and clearly just arrived. It would definitely lend credence to some of the rumors going around about them. Her hat was taken off the bar next to her drink, and she gestured for the guard to lead the way.
Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6
some of the Technic League fellas, friends of the Acolyte no doubt digging around near by. We turned in our bounty but I would hate to have to chase it down all over again. Go in the bar and get some of our friends help?
F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5
Verra nods. "Can you be sneaky? See if you can keep an eye on where they go, and I'll go grab the others." She gives Johnny a small hug, as if old friends are parting, and slaps him on the back. She then heads for the bar.
Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4
Picking up his drink, Alexandr pours the rest of it down his throat and slams the glass back down on the table. Tossing a few coins down next to his empty glass, he straightens his clothes and moves to follow Mira and the guard.
F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5
assuming she runs into them as they're leaving or getting ready to leave the bar...
Verra nearly bumps into Mira as she enters the saloon. "Just who I was looking fer. Umm, we may have a slight problem." She leans in close to whisper in Mira's ear (not against Alex or Ozy, but against others who may be listening in).
"There may be members of the Technic League in town, possibly looking to spring our acolyte friend from the hoosegow."
Pausing in her stride to the table, Mira listened to what Verra had to say and her expression darkened as she tried not to frown too hard in the face of their potential employers. She was not in the habit of risking her life to take down some villain only to have that work undone by some cultists. There was a moment of thought before she gave a disgusted sigh, and raised her hat to shield her face from the caravan masters. "How many of 'em did you see?" She was looking forward to a bath and a soft bed, but if they were planning to spring the Acolyte, they had issues.
A muscle twitched in her jaw as she dropped the hand that was shielding her face and turned to the other two, stopping her movement. The jury was still out on the lawman, but this was a good time to see what he had. "Alexandr, Ozymandias, looks like we've got some problems..." A look was given to Herman, challenging him. "One lawman t'another, there might be some issues."
Her lip curled up at the thought of them wandering around. "If they're here f'r th'acolyte, we know where they have to be if they plan t'free her. She considered something and nodded after a moment. "Johnny is going t'need a hand if things go sideways." Around them, the tavern continued its business, the ale flowing and the low din of conversations going on around them. A couple times, she had caught mention of Ozymandais', in the sense that someone their size was not often seen, and much less entertained. "They're also wantin' to talk to us about work", she gestured over to the caravan masters.
You are able to track the Technic League members with ease, they arrive at the building where your group dumped the Acolyte and they knock at the door.
The Deputy who answers screams an draws his weapon, "You lousy bastards! Yer all under arrest!"
The lead League members places his hands up, "We are Diplomats. Official Diplomats of the Technic League. Rest assured, we are credentialed. Shoot us and there will be repercussions..."
The Deputy keeps his weapon raised as he continues to eye each one suspiciously, "What do you want?"
"We have come to collect the criminal Acolyte Kharzess".
Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6
outside the jail
Spoiler:
Johnny waits in the dark listening and then steps out of the shadows with his gun drawn saying yer all gonna have to produce those credentials to the right folks in the morning. This here deputy can't do nothing for you and if you try him I'll mow you down like tall grass made into hay.
"For the acolyte? Are there—" Ozymandias stops his question short, realizing why the others had been quiet. "Which way did Johnny go, do you know? We don't want him caught on his own without any help. We can talk about work later." Ozymandias stands and heads toward the door, his tattered cloak dragging behind him. "She's not getting away."
F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5
Verra mumbles to herself, "yes, I heard him, but I...". She turns to the guard, smiling. "Well, I hope not. We may jus' need to run go grab our friend real quick. And we can meet you shortly to talk about that job."
She tells Ozy the way that Johnny was headed. "I s'pose we could split up if that's called fer. We'd cover more ground that way."
A stickler for making sure that a job was done correctly, Mira was all for the lot of them going to make sure that the Acolyte did not escape without them there to attempt to prevent that from happening. "I'll head t'where we dropped Kharzess. They'll 'ave to come get her if they want her. Lawman, y'mind giving a fellow adherent of the law a hand? There's a cell we need t'visit."
That last part was said to Herman, since the more members of the law that they had on their side, the stronger their position was. It would also give her a fair look at what he was capable of, hoping that they would not need to shoot to keep their prisoner in jail where she belonged. Confidently, she strode out of the bar, intent on seeing that cell remain closed with its occupant. Evening was on them, and if it got too dark, they were going to be at a bit of a disadvantage.
"We can split up if you want, or we can stick together. But I'm not letting that ver-ver-vermin get away." Ozymandias strides out of the bar in the direction Verra pointed, looking for Johnny. "If you're coming, then follow me. If not, keep together. Don't let them take Kharzess." Standing up to his impressive full height, Ozymandias draws his pistol and heads down Johnny's route as he tries to find the man.
Male Reptoid, Human disguised. Gunslinger (Techslinger and mechanist) 1, Vigilante 1|HP:19/19| AC: 16 T: 12 FF: 14| Fort: +5, Ref: +5, Will: +0| CMB: +3, CMD: 15 | Initiative: +2 | Senses: Perception +4, Survival +4| Active effects:Change Shape DC 30| Cover name: Herman Oswalden
"I'd most humbly oblige madam." Herman tips his hat and accompanies Mira and Ozymandias out of tavern.
Once outside Herman whispers to his new found companions,"I say we stick together for now. Once we have a lay of area we can coordinated a better plan to better suit our needs."
Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4
Alexandr nods at the newcomer's words.
''I am inclined to agree with you, it will best suit our purposes if we stick together. Having said that however, most of us do not carry any official title here in the city, Should we not send one of our number to warn the Sheriff of a possible jailbreak?''
Alexandr follows along behind the group as he makes his suggestion.
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
Lot to go through, will likely need to alter my backstory a tad.
Sounds like Alexandr and I at least knew each other by reputation during the war, if not having had our paths cross.
The M7 approached the excavation site from multiple directions. The site was devoid of life except for the mercenaries and the Acolyte (and some constructs to do the digging). So ranged firepower from the M7 brought most of the foes down before melee was even engaged.
Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4
Alexandr here, now that this site seems to be working again.
By the way Metal God, Im slightly confused about your opening post. You refer to the acolyte as a male and in Joseph;s section refer to a woman, who is a criminal responsible for dropping tech into the ocean. Same person or maybe im just missing something?
Alexandr here, now that this site seems to be working again.
By the way Metal God, Im slightly confused about your opening post. You refer to the acolyte as a male and in Joseph;s section refer to a woman, who is a criminal responsible for dropping tech into the ocean. Same person or maybe im just missing something?
It's a woman. Ignore the male reference thought I caught it but seems like I missed it!
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
So likely Alex would know that Erissa served as a sort of freelance scout during the war, and he probably would have learned of her nickname: Sister Mercy. (He would also know that this was 'earned' for being 'merciful' in killing whatever she hit, usually in one shot... and usually the enemy, but sometimes her own allies, allegedly by accident.)
The others, including Alexandr, would have learned in their dealings at the station that she is knowledgeable about a lot of things, and curious to learn more. The also would know that she has little compassion for those who cross her. That the acolyte is alive currently (she is, right?) is more from the fact that she wasn't the one aiming at her when the fighting was ongoing than out of any mercy on her part.
HP 16/16, AC 17, T 13, FF 14, Fort 3, Ref 3, Will 5, Perception +8, Sense Motive +3
SP: 4/4, Arm: Pepperbox, MF: 1-2, Ammo: Metal Cartridge 3/4
Skills:
Craft. Arm Maintenance +6, DD +7, Heal +11, K: Engineering +4, Perception +8), Profession: Gunsmith +9, Sleight of Hand +10, Spellcraft +4
So what the heck is up with Paizo lately? It seems to be going down more often then it is up :p
Its proving to be very annoying!
That aside Joseph is much more of a easygoing, free spirit who can be a bit naive. He would be right pissed that the shipment of guns (some of which he personally made!) were disposed of in such an unsightly manner.
He would definitely want to haul her off to the Sheriff and whatnot but he wouldn't have necessarily thought much about what happens afterward.
He also has a hard time holding grudges :)
Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4
Erissa would know that during the war Alexandr had a partner, who preferred fighting with fists than with his revolver. She would know he served as front line soldier and that he's knowledgable in the construction of firearms.
The rest of you would also be aware that Alexandr tends to keep people at arms length and that he tends to keep a low profile. Unlike most androids he feels emotions but they overwhelm and confuse him. He's also loyal and doesn't tend to break his word.
Just checking in, haven't had time to check this out since the site started freaking out. I'll post in at some point tomorrow but it's late enough here as it is.
HP 16/16, AC 17, T 13, FF 14, Fort 3, Ref 3, Will 5, Perception +8, Sense Motive +3
SP: 4/4, Arm: Pepperbox, MF: 1-2, Ammo: Metal Cartridge 3/4
Skills:
Craft. Arm Maintenance +6, DD +7, Heal +11, K: Engineering +4, Perception +8), Profession: Gunsmith +9, Sleight of Hand +10, Spellcraft +4
So we have 2 androids and an Eidolon. What do they look like?
Are the Androids cleverly disguised and human-like or are they obviously robotic in appearance?
What about the Eidolon, is it metallic and robot-shaped or is it more humanoid in appearance?
What do they sound like? Are there voices a synthesized screech, a sing-songy melody or do they immatate a gruff male voice?
That is of course completely up to those respective PCs so go ahead and approach that as you like folks.
My next update will be at some point this week. Due to the website interruptions I am behind in all threads.
I have to work late tonight and I may be seeing Iron Maiden tomorrow night so that update might not come till Friday or Saturday night. Feel free to continue to RP in the meantime.
Work should finally by the end of this week and if the site continue to work fine, my posting should return to its normal every 2 to 3 day turnover...
I actually have a description of Ozymandias up on his page if you want a more in-depth description, but he's a robot. He's humanoid in shape, but clearly not a human. Backstory wise, he's actually an ancient automaton that was on one of the crashed starships. He wears the cloak so he looks vaguely human from a distance, but up close it's impossible to mistake him for anything else. His voice is synthesized but also distinctly male.
Male Android, Humanoid Zen Marksman, HP:17/17 l AC: 16 T: 16 FF: 14 l Fort: +5, Ref: +5, Will: +7 l CMB: +1, CMD: 17 l Dark Vision 60, Low Light Vision, Perception +11, Survival +4 initiative +4
Technically I think there are 4 androids in this party and not 2 if memory serves.
As for this android, he has bright blue eyes, his ''skin'' is tanned color and he usually tries to avoid using his nanites if at all possible so at first glance he appears human. He's trying to keep a low profile vis a vis the technic league so he usually wears a bandana to cover the lower part of his face but other then that doesn't do anything special to hide his identity.
Basically he obscures it lightly and doesn't openly advertise that he's not human.
I thought I had a description posted on Mira's page, but guess not.
Mira also appears human as well, with all of the characteristic traits of a desert-dweller. Though she has the circuitry tattoos, you've never seen them glow, though it is possible she is just a particularly devoted follower of Brigh— especially since she has a full-sized mask of the goddess hooked on her hip or around her neck. She has not been seen with it covering her face yet.
Her hair is dark and loose, hanging just past her shoulders, and her attire is just on that functional edge of "dandy". If she is serving in her profession, then her hair is often pulled back and braided with small chains that have clockwork ornaments.
Her gun is an excellent work, and though the scrollwork and accents make it seem as if it were more a show piece, it is a fully functional showpiece. She is certainly familiar with the way to handle it, while its look shows that it is well-cared for.
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
Erissa for the most part looks almost Chelaxian in complexion, though her black hair isn't quite right for it (for a real world reference, it looks like she used the cheap bargain brand of black hair dye, though in her case it is her natural color).
She has blue green circuitry tattoos on her arms, legs, back, neck, and part of her face (think Aang from The Last Airbender, but in her case it goes from her neck around her ears to end around her eyebrows) that match the ones found on her black horse (which is also an android) and green eyes. When activated, her eyes and tats glow blue.
The concept of 'android' makes some sense to her, as Val explained it to her, but it doesn't matter to her. To her, she is alive and sentient... race doesn't matter to her as much as I.Q.. As such, she will not correct someone if they thought she was human, but she would not deny being an android if someone identifies her as such.
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
This is the type of revolver that she would have based the loading design on. (The Schofield, not the Colt.) The break and ejection mechanisms on her pepperbox would be similar.
HP 16/16, AC 17, T 13, FF 14, Fort 3, Ref 3, Will 5, Perception +8, Sense Motive +3
SP: 4/4, Arm: Pepperbox, MF: 1-2, Ammo: Metal Cartridge 3/4
Skills:
Craft. Arm Maintenance +6, DD +7, Heal +11, K: Engineering +4, Perception +8), Profession: Gunsmith +9, Sleight of Hand +10, Spellcraft +4
Looks like we got a Metal Eidolon, 3 androids, a 1/4-android, a Changeling, and Johnny Mash, a Half Elf "Normal Guy"(Who I haven't seen post yet?)
We got quite the interesting bunch of characters ^_^
HP 16/16, AC 17, T 13, FF 14, Fort 3, Ref 3, Will 5, Perception +8, Sense Motive +3
SP: 4/4, Arm: Pepperbox, MF: 1-2, Ammo: Metal Cartridge 3/4
Skills:
Craft. Arm Maintenance +6, DD +7, Heal +11, K: Engineering +4, Perception +8), Profession: Gunsmith +9, Sleight of Hand +10, Spellcraft +4
To me it seems like the boards are getting worse and worse :( the periods of downtime are getting longer and more frequent.
It seems I can barely get 1 post in somewhere before it goes down again for 6+ hours.
And sadly I don't have a phone that can post to Paizo as that seems to be a workaround :(
To me it seems like the boards are getting worse and worse :( the periods of downtime are getting longer and more frequent.
It seems I can barely get 1 post in somewhere before it goes down again for 6+ hours.
And sadly I don't have a phone that can post to Paizo as that seems to be a workaround :(
My phone and tablet do not allow me to connect when it's down.
They've been stable more or less since yesterday. One of the threads someone opened had the IT people mention they think they found the issue and it should be fixed soon...
The problem is with a node managed by Opticfusion. I have discussed the matter with their network team and waiting on a timeline for resolution. More info to follow
We are in the process of addressing some of the infrastructure needs required to stabilize the website and make it more reliable for our customers. However, the hurdles we experience aren’t always in our control, take time to resolve and aren’t always fully explained post mortem. I also hesitate to broadcast details because it’s not generally good practice to publicize specifics especially if they are not validated.
We will continue to work to resolve issues post haste and appreciate any feedback you provide when experiencing difficulties with our site.
We do have an idea what the problem is but finding the "sweet spot" for resolution is taking a bit more time then I would like... We should have this under control very soon...
I very much appreciate your feedback and willingness to help isolate the problem. With that said, we do know where the problem is and the probable reason it's occurring. Tracerts end where they end for a reason... I can’t put an exact timeframe on when this will be resolved but we are putting all efforts into getting past this as soon as possible.
There are a couple of things we're looking at right now. Some upstream and some of our own stuff. We're not 100% sure what it is. It's a really weird issue. It basically feels like a weird routing issue, but doesn't manifest after we fiddle with some things internally which don't have a lot to do with routing. We've done some upgrades for paizocon but these only manifested post paizocon. So it's a real head scratcher.
The frustrating thing from outside is that is seems like it's easy for you to fix temporarily, but then you all go home and it's down for 12 hours. :)
Absolutely, it does seem like we can fix it in an instant. We can at least cure the symptoms, but we need figure out the cause. We tried some things tonight. I'll probably give everything that needs one a little love before I go home tonight.
I think it's related to something higher up on the chain. I think it's specific to the way we run our web service and there might be some work arounds.
From the quotes I gathered, I see mostly the same terminology today as I saw 2 weeks ago, plus a "hesitation to broadcast details" (for good reason).
My understanding, they could be fixed tomorrow, but they also could be fixed a week from now. They intentionally did not give a timeframe.
And on that note, I was on this morning at about 2am Mountain Time (or attempted to go on) and it was down then :/
F Changeling (Witchborn) Investigator (Steelhound)-2 | HP 14/15, AC 18(T13, FF15) | F+2,R+6,W+3,CMD14 | Init+3, Perc+5/+6 traps, Darkvision | Grit-1/1, Inspiration-2/5
Just a head's up guys. I'm gonna be traveling for a week and may not be able to get internet access everywhere. Will update when I can, but feel free to make rolls for me.
So Shadow, we never really discussed this... but what does Ozymandias need to do to stay alive?
Eidolons, by base rules, show no indication of needing to eat or sleep in order to survive. I don't believe outsiders are actually required to do either, and he is technically an outsider and not an 'organic' being with a soul in the same way that an android is. I think it'd be interesting if he didn't need to since he's a robot, but it's up to you. I assumed for now that he didn't, just for my last post, but obviously will ignore that if you'd prefer to do so.
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
GM Metal God wrote:
OZ-M1; "Ozymandias" wrote:
So Shadow, we never really discussed this... but what does Ozymandias need to do to stay alive?
Don't get killed or banished ;-)
.... would banishment instantly perma kill him, or could he be summoned back eventually?
So Shadow, we never really discussed this... but what does Ozymandias need to do to stay alive?
Don't get killed or banished ;-)
.... would banishment instantly perma kill him, or could he be summoned back eventually?
He can be Summoned back. The how and why of his existence will be one of the secrets revealed as the campaign unfolds.
Oh boy!
It's worth noting that I, as a player, do not know the how or why of Ozymandias being an Unfettered Eidolon or where he originally comes from. He was on a spaceship and he kinda broke the laws of magic, that's all he really knows. So, my point is, I'm along for that wonderful joy ride with the rest of you.
HP 16/16, AC 17, T 13, FF 14, Fort 3, Ref 3, Will 5, Perception +8, Sense Motive +3
SP: 4/4, Arm: Pepperbox, MF: 1-2, Ammo: Metal Cartridge 3/4
Skills:
Craft. Arm Maintenance +6, DD +7, Heal +11, K: Engineering +4, Perception +8), Profession: Gunsmith +9, Sleight of Hand +10, Spellcraft +4
I'm glad to say that it appears I was wrong about the Paizo forums, they seem to be working smoothly now :)
Also, I realized that I forgot to spend my last Talent, so if it is alright with you I will take the War Sphere, the Personal Conflict drawback and the Totemic Presence Talent.
At the moment, this allows me to Transform my Arm (again) into a Totem that grants everyone around me +2 damage for 1 round.
The War Sphere does not really jive well with Josephs backstory but I think it will grant him more room to grow as he levels.
As for Ozy, well someone will just have to multiclass into Summoner to bring him back >:)
Just think! He would then become your personal slave, and no one would ever abuse that situation!
No Synthesists please :(
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
Oh, given you were from Torch Joseph you might know Erissa... depends on when you were there/when you left. You certainly (I think) would know her 'sister', Val.
I still have an opening as noted below, anyone interested?
Recruitment is OPEN once again for Bloodlines - A V20 Vampire the Dark Ages Campaign - Clan Ventrue
You will start as Mortal.
All I need is a concept to start with.
This is a LONG running game, 10,000 posts. However, prior knowledge of the Chronicle is not necessary or quite frankly even desirable as you should not know anything of what has already taken place anyway.
For some reason no one seems to want to play Ventrue. Oi...
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
So not sure how the rules work for confirming a critical miss... think I did that right though. Apologies in advance to whomever I just smote.
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
Gobo has not posted I/C in over 5 weeks and has not responded to my PM. Due to the board fritz of June and my own extended absence of early July, for now I will bot him. At least until we arrive at the next town. If he does not return by then (whenever then is) I will remove him from the game. I do not see the need to Recruit as we have 6 even with his departure and the Players that were interested in this idea that did not get picked are having their own adventures in the Sandbox that is the Weird West Wastes of Golarion.
Generally, I remove PCs after two weeks of no contact and a failure to respond to a PM.
Female Android Cavalier (Dune Drifter/Construct Rider: Android) 2 | AC 17 T 13 F 14 | HP 16/22 | F +5 R +3 W +2 (All +4 higher vs mind-affecting effects, paralysis, poison, & stun effects) | Grit 1/1 | Init +3 | Perc +2
Going on vacation for a week from Monday to Saturday. Should have limited internet access, but it might not be enough to post reliably. Feel free to bot me as needed, should be back on this coming Sunday.