![]()
About A-23 ''Alexandr''Male Android Monk (Zen Marksman)/2
------------------------------
Non-Class Skills
Background Skills
Languages: Common, Halliti, Orc, Giant.
Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Alert: Androids gain a +2 racial bonus on Perception checks. Exceptional Senses: Androids have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision. Constructed: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical. Nanite Surge): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round Gunsmith:
Flurry of Blows (Ex): Starting at 1st level, a zen marksman can make a flurry of blows as a full-attack action, but only when using a gun (even though it is a ranged weapon), an unarmed strike, or with a pistol– whip attack (by using the pistol–whip deed, see Deeds below). He may not make a flurry of blows with any other weapons. A zen marksman does not apply his Strength bonus on damage rolls made with flurry of blows unless it is with an unarmed strike. When making a flurry of blows with a firearm, the zen marksman can choose to rapidly reload his weapon, reducing the reload time to a free action. For each step he reduces the reload time of the weapon (from full-round to standard action, standard action to move action, and move to free action), the misfire chance of the firearm increases by 1. For example, reloading a pistol is normally a standard action: reducing it to a free action (standard action to move action, then move action to free) is two steps, so the misfire chance of the firearm increases by 2 for any attacks he makes while performing his flurry of blows. The misfire chance returns to normal if he does not perform a flurry of blows or opts to not use this ability during his flurry of blows (instead making remaining attacks with unarmed strikes or pistol whips). A zen marksman’s flurry of blows otherwise functions as normal for a monk of his level. A zen marksman cannot use Rapid Shot or Manyshot when making a flurry of blows with his firearm. Grit (Ex): At 1st level, a zen marksman gains an amount of Grit equal to his Wisdom modifier, as the gunslinger ability. He regains grit from dealing critical hits and from landing killing blows with both firearms and unarmed strikes, as opposed to just firearms. He may use these grit points to accomplish deeds (see below). Deeds: At 1st, 3rd, 7th, 11th, 15th, and 19th levels, a zen marksman gains a single gunslinger deed. He must select a deed that he can use at the level he gains the deed. A zen marksman treats his monk levels as gunslinger levels for the purpose of the effects of deeds as well as for meeting the prerequisites for grit feats. If he selects the pistol-whip deed, he may use pistol-whips as part of a flurry of blows in place of any of the attacks made, but he must pay separately for each pistol-whip he uses. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action Evasion (Ex): At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Background:
A-23 or Alexandr as he prefers to be referred is an Android. He awoke 31 years ago, deep in the bowels of the lair of a wizard. The wizard, his master, was a member of the techno league and was also an avid collector of all manner of firearms. He had an extensive collection of old and advanced weapons. He loved nothing more than to see them gleaming with fresh oil and nicely polished. Alexandr’s master however felt that the actual work of cleaning and caring for the guns was messy and beneath someone of his station. He trained Alexandr in their use, teaching him how the weapons work and it was his task to care for them and build new ones based on his master’s ideas. Alexandr was not very satisfied with his station and unbeknowst to his master, Alexandr was of a rare kind of Android. The soul that animated his shell was a very volatile sort and its powerful emotions had seeped into his shell. He felt emotions very keenly, although he had very little understanding of what they were and they scared and overwhelmed him. His Master began to suspect that something was off with his pet Android and began observing him remotely. Eventually he discovered what was ‘’wrong’’ with his Android and it didn’t sit well with him. He came into Alexandr’s living space intending on killing him and emptying his shell once more. Luckily for Alexandr he had begun to suspect his master was suspicious about him and had been building a rifle in secret. When Alexandr was confronted he drew his weapon on his master, wounding him gravely and managing to get the keys to undue his bindings and escape. He fled Numeria, doing his best to maintain a low profile and hide his heritage, passing as human as he found work repairing guns. He spent a number of years fighting in the waste wars, where he met a man who taught him how to fight with fist and foot and rifle all at once. This man was named Leon and was his partner in the waste wars. They fought together for a number of years and Leon was the only person Alexandr had ever confided in about his origins.
Appearance and Personality:
Alexandr, like many Androids is very tall. He stands six foot three inches and weighs 170 pounds. He has short black hair which he sweeps back towards the back of his neck and a pale complexion. His eyes are a bright blue and seem to see right through you. He is lanky and slim, possessing little muscle. Alexandr wears the robes of a monk. His clothing consists of silk pants and shirt both worn loosely to allow him freedom of movement. He wears thick leather combat boots, a gift from Leon and his clothing is held together with short, strong sashes. He wears a bandana around his nose and mouth to help hide his face. He wears Leon’s old revolver at his hip and the rifle he has had since he escaped his master is worn over his shoulder. He wears no jewelry save a simple silver ring on his right hand and his clothing is all plain so as not to make him easier to find for mercenaries. Alexandr is somewhat of a simple man. He is kind and very blunt with his words. He can de deceptive if needs be but is not fond of it. He years to fight injustice and corruption. He is loyal to his employers and companions and will fight fiercely for those few he allows close to him. He is very emotional but his upbringing has left him not understanding them very well. He does not have a good grasp on social cues or customs and often comes off as insensitive or foolish. Despite this his mind is quite sharp and he is slow to rush into things without considering them first Motivations:
Alexandr wants to see the Technic League hurt in any small way he can. He wants to see the world rid of injustice and see good triumph over evil. He wishes to free Androids from subjugation and see them free to choose their own place in the world. |