Ramenhotep the Risen
|
Ramenhotep takes a nap, as he is wont to do, and reprepares his spells the next morning. Ready! No special shopping for me I think. Partly because I am terribly busy this week.
| Zeltyieli Alikathesu |
Zeltyieli shrugs, "You all know more about this than I do. Does art make good demon-bait? Is there anything else we could offer up? Personally, I'm still trying to figure out why we didn't kill the devil, to be honest. Especially since it's afraid of the thing we've agreed to hunt."
| Telka Beast-Talker |
"They are probably to impotent to kill each other; peons of hell. Besides until we know what a rift siphon is he might prove useful."
Ramenhotep the Risen
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Ramenhotep shrugs. "Let's find the rift siphon first then. We can always pit them against each other and let them fight it out for all eternity if we need to."
| Hralyk the Crooked |
Hralyk nods at Ramenhotep. "Just because we did not kill the devil does not mean that we could not do so later - I made no deal with the creature. Let us gain safe passage from its minions, and we can deal with this rift siphon."
| Zeltyieli Alikathesu |
Zeltyieli nods in agreement, "Sounds reasonable. Don't imagine he'll just appear if we walk around calling 'Here Demon, Demon, Demon...'"
| Jordan Andosano |
Jordan puts his considerable intellect at the problem, and thinks of what these devils and demons would be interested in, and tries to have a local craftsman and bookbinder make him the following if they are available.
Carvings and artwork of a demonic nature, books that look arcane, and a few well built, woodworked craft boxes. He will put tempting labels on the books, 'True names of local demons and devils' , 'How to activate and deactivate rift siphons', and 'Devil and demon wars -- how to win'. He will put labels on the craft boxes like 'talisman to nullify rift syphon' 'demonbane tokens' and 'devilbane powder'.
He is only interested in getting the bait for a trap that will tempt the demon and devil, and will get local craftsmen in on the project.
Jordan is all for creating jobs in the local area :-) If this type of improvisation is frowned upon, we can proceed with a more traditional plan.
| Telka Beast-Talker |
I am fairly certain that they are actually both devils, and undergoing an internal power structure. Hence all the deals.
| Hralyk the Crooked |
So...let's get this going again, shall we?
Once the adventurers arrive back in the Crow, Hralyk looks at Telka. "You said the northwest corner? Very well - let's begin where we spoke with the devil last." He begins leading the way to that room, falchion drawn.
| Jordan Andosano |
If Jordan has found any sculptures he adds it to the intriguing books he purchased. Putting together a set of devil-bait, he hands it to someone else to carry, as he has found books to be quite heavy.
Their supplies purchased, they are ready to begin baiting their trap.
| Telka Beast-Talker |
Telka dubiously observes Jordan, and attempts to give what little aid she can. "Here, after chisel in the label, you should soak the wood in water infused with dark herbs and rust - it will make it look old."
linguistics to aid jordan: 1d20 + 7 ⇒ (18) + 7 = 25
GM Lithrac
|
Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6
After a few minutes of waiting, Jordan notices the books being manipulated by an invisible force, about to open the first tome.
Initiative (Ramenhotep): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Telka): 1d20 + 1 ⇒ (17) + 1 = 18
Initiative (Jordan): 1d20 + 8 ⇒ (19) + 8 = 27
Initiative (Zeltyieli): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Suzerain): 1d20 + 5 ⇒ (11) + 5 = 16
Trap for the Suzerain! - surprise round (standard action only)
1. Jordan, Telka
2. (Suzerain)
3. Hralyk, Tyieli, Ramenhotep
| Zeltyieli Alikathesu |
Zeltyeli notices the movement and resists the urge to whistle, I don't knoe if I should be pleased or worried that Jordan seems to know what devils like...
He hurls his packet of powder at the books, thinking, Here goes... Sinashakti, guide my throw....
Throw: 1d20 + 4 ⇒ (16) + 4 = 20
| Jordan Andosano |
Jordan casts the dust that glitters around the evil creature, hoping to keep it visible.
Std action = glitterdust centered on books 3 round duration
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.
GM Lithrac
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Will: 1d20 + 6 ⇒ (12) + 6 = 18
As Jordan's spell goes off, a tiny winged figure appears, coated in golden dust - the Suzerain of Little Erebus! Though still invisible, the creature's outline is perfectly clear. It appears to have avoided getting blinded by the wizard's spell.
Trap for the Suzerain! - round 1
1. Jordan, Telka
2. Suzerain
3. Hralyk, Tyieli, Ramenhotep
| Telka Beast-Talker |
Telka quickly races in and swings at the little imp.
vs. FF: 1d20 + 5 ⇒ (19) + 5 = 24
mithral: 1d6 + 2 ⇒ (1) + 2 = 3
vs. FF, crit?: 1d20 + 5 ⇒ (11) + 5 = 16
mithral: 1d6 + 2 ⇒ (5) + 2 = 7
GM Lithrac
|
Telka's swing hurts the Suzerain badly, but he still stands! Meanwhile, Jordan starts calling beasts from the outer planes.
The alledged king's wounds appear to regenerate, and the devil attack Telka with his poisonous sting!
Sting: 1d20 + 10 ⇒ (3) + 10 = 131d4 + 2 ⇒ (4) + 2 = 6 DC 13 Fort save against poison, Dex damage: 1d2 ⇒ 2 if fails.
Trap for the Suzerain! - round 2
1. Hralyk, Tyieli, Ramenhotep, Jordan, Telka
2. Suzerain (8)
| Zeltyieli Alikathesu |
Zeltyieli points his holy symbol at the fiend and whispers to the Walker of Worlds, asking for protection against the fiend.
Protection from Evil
| Telka Beast-Talker |
Telka (barely) dodges the stinger and howls in anger. "No! Not again. I tire of the filth, the venom, the muck and insanity. Die, devil!"
She circles the devil, but waits to strike until Ramnehotep or Hralyk step into the flank.
greataxe: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d12 + 3 ⇒ (12) + 3 = 15
...dang!
| Hralyk the Crooked |
Hralyk steps forward, screams, and swings his falchion at the devil.
Not an action: 5' step, as indicated
Free action: Begin rage (10/11 rounds remaining, +4 Str/Con, AC 16, Will +4)
Standard action: Attack devil
Attack (Masterwork Falchion, Rage, Power Attack): 1d20 + 6 + 2 - 1 ⇒ (16) + 6 + 2 - 1 = 23
Damage (Masterwork Falchion, Rage, Power Attack): 2d4 + 4 + 3 + 3 ⇒ (2, 2) + 4 + 3 + 3 = 14
Ramenhotep the Risen
|
Ramenhotep steps around the corner and brings his staff down on the devil!
quarterstaff (two handed): 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5
| Jordan Andosano |
Jordan brings his eagle into being right by the devil, and with a motion sends the eagle to engage while he summons another.
Summon Monster I again--full round sommons.
The eagle invokes celestial smiting and attacks.
bite/damage: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
claw/damage: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
claw/damage: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
GM Lithrac
|
Finding oneself between Telka and Hralyk could be compared to being smitten by an angry forge hammer on and anvil of woe. The Suzerain of Little Erebus finds out the hard way about this simple truth, and loses his devilish life in the process! Soon, the imp is nothing more but ashes and dust.
Upon your return to Lord Baz, the accuser devil rubs his hands together. "I heard the miserable scream of that silly excuse of a ruler. Good riddance I say! You held your part of the bargain, so I'm bound to abide by the terms we stated." grins the devil, drinking his own words as if they were the finest wine. "I will lead you past the Rift Siphon as promised."
The accuser devil takes flight and indeed leads you through a maze of corridors and rooms. Twists and turns finally bring you to what appears to be a room flooded by murky waters where pillars carved to look like coiling tentacles support a vaulted roof. Beyond lies the exit of that level.
"There you are, strangers. I wouldn't advise backtracking and exploring the side rooms, for they are fraught with dangers both you and I want to left undisturbed. As for the siphon itself, it lies to the east, its magic still calling devils forth. On these warnings, I shall take my leave." With a snap of the fingers, the devil disappears.
You can either continue your adventure in the next level, or try to explore this level some more if you prefer. I just thought this part of the dungeon crawl was already long enough without playing all the encounters in *every* room, so I'm fast-forwarding a little bit there. We're getting close to the end of Part 1!
| Telka Beast-Talker |
"You still haven't told us what the siphon is, truly. You promised more information once your nemesis was slain. The suzerain is dead, so tell us. Is it a portal, a circle? A beacon? Is it what brought you here? Speak, Accuser."
skills (geo,surv): 2d10 ⇒ (7, 7) = 14 fail x2
Ramenhotep the Risen
|
I'm fine with not doing the encounter in every room. Having GM'd up to book 5 in this AP so far, I 'm actually impressed with it and like it (a lot) more than I thought I would but over PbP you have to skip some of the encounters or you will never finish. It's just too dense encounter-wise in some parts.
---
Survival: 1d20 + 1 ⇒ (3) + 1 = 4
Ramenhotep is about to make the same objection as Telka when the devil disappears. "Well, I guess we'll just have to find out for ourselves. I don't know that I like the sound of a rift siphon but let's investigate anyways. I'm sure it will interest the Heidmarches."
| Zeltyieli Alikathesu |
Zeltyieli nods, his voice somewhat lacking his usual zeal, "Let's. We made a deal so I think it's best we just finish our mission. And who knows, maybe we'll have time to slay anothe fiend on the way out? I'm sure it'll still be here, trying to consolodate its power."
| Hralyk the Crooked |
Telka - you rolled 2d10, not 2d20.
Survival: 1d20 + 4 ⇒ (10) + 4 = 14
Hralyk nods, "Let us find this next shard and complete our tasks in this place. While I am do not care to leave enemies behind us, I am also in no rush to fight battles we need not fight."
| Telka Beast-Talker |
2d20 ⇒ (18, 15) = 33
"Yes, let us dispatch this Lord Baz when we can. It would be a service to the planes to dispose of the lying flea."
GM Lithrac
|
Onwards to the next level then. Roll20 map updated.
A short flight of stairs leads down to a thirty-foot-square chamber with a cistern filled with dark water taking up most of the floor. Troughs of this dark water run east, west, and south through hallways alongside five-foot-wide walkways. Soggy timbers have been draped over the gaps to provide unstablelooking bridges over the troughs. An ornamental torch made of onyx burns in a sconce next to a hallway heading east, from which the distant sound of someone singing with a raspy throat wafts down the hall.
Someone who first succeeds at a DC 14 Perception check can attempt the following roll:
There are three ways out of this room: west, south, or east.
| Telka Beast-Talker |
linguistics: 1d20 + 7 ⇒ (4) + 7 = 11
"I'm sure it's not a song any of us wish to here up close."
Telka will try the western door.
| Zeltyieli Alikathesu |
Zeltyieli suggests, "Let me see beyond it first, just in case?", and gently nudges Telka to the side placing his hand on the door and triggering his door sight.