GM Lithrac's Shattered Star (Inactive)

Game Master Cyril Corbaz


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Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep takes a nap, as he is wont to do, and reprepares his spells the next morning. Ready! No special shopping for me I think. Partly because I am terribly busy this week.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk confirms that he is ready, as well.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan is ready with the chalk and glitterdust and has an inspiration.

"Can we get some local carvings that would entice a demon. Maybe twisted sculptures that would interest him to use as bait?"

Grand Lodge

Alright, what's the plan then? Where do you go, when do you cast spells, etc?


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli shrugs, "You all know more about this than I do. Does art make good demon-bait? Is there anything else we could offer up? Personally, I'm still trying to figure out why we didn't kill the devil, to be honest. Especially since it's afraid of the thing we've agreed to hunt."


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"They are probably to impotent to kill each other; peons of hell. Besides until we know what a rift siphon is he might prove useful."

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep shrugs. "Let's find the rift siphon first then. We can always pit them against each other and let them fight it out for all eternity if we need to."


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk nods at Ramenhotep. "Just because we did not kill the devil does not mean that we could not do so later - I made no deal with the creature. Let us gain safe passage from its minions, and we can deal with this rift siphon."


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

"I consider the glitterdust and powder ample preparation with a few artworks of a diabolic flavor that would entice a devil to bait the trap."

Jordan prices diabolic artwork from a local artist.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"Then we start our search in the northwest corner of the dungeon, and Jordan may try his tricks there."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli nods in agreement, "Sounds reasonable. Don't imagine he'll just appear if we walk around calling 'Here Demon, Demon, Demon...'"


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan puts his considerable intellect at the problem, and thinks of what these devils and demons would be interested in, and tries to have a local craftsman and bookbinder make him the following if they are available.
Carvings and artwork of a demonic nature, books that look arcane, and a few well built, woodworked craft boxes. He will put tempting labels on the books, 'True names of local demons and devils' , 'How to activate and deactivate rift siphons', and 'Devil and demon wars -- how to win'. He will put labels on the craft boxes like 'talisman to nullify rift syphon' 'demonbane tokens' and 'devilbane powder'.

He is only interested in getting the bait for a trap that will tempt the demon and devil, and will get local craftsmen in on the project.

Jordan is all for creating jobs in the local area :-) If this type of improvisation is frowned upon, we can proceed with a more traditional plan.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I am fairly certain that they are actually both devils, and undergoing an internal power structure. Hence all the deals.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

So...let's get this going again, shall we?

Once the adventurers arrive back in the Crow, Hralyk looks at Telka. "You said the northwest corner? Very well - let's begin where we spoke with the devil last." He begins leading the way to that room, falchion drawn.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

If Jordan has found any sculptures he adds it to the intriguing books he purchased. Putting together a set of devil-bait, he hands it to someone else to carry, as he has found books to be quite heavy.

Their supplies purchased, they are ready to begin baiting their trap.

Grand Lodge

Back from my vacation and two days of convention. Let's resume. That's a very interesting and creative idea, Jordan, I like it! Could you make a Bluff, Linguistics or Knowledge (planes) roll, please?


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Telka dubiously observes Jordan, and attempts to give what little aid she can. "Here, after chisel in the label, you should soak the wood in water infused with dark herbs and rust - it will make it look old."

linguistics to aid jordan: 1d20 + 7 ⇒ (18) + 7 = 25


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Bluff: 1d20 + 1 ⇒ (12) + 1 = 13
Kn arcane: 1d20 + 10 ⇒ (9) + 10 = 19
Kn planes: 1d20 + 9 ⇒ (13) + 9 = 22
linguistics: 1d20 + 9 ⇒ (12) + 9 = 21

Jordan gets ready to set his trap.

Grand Lodge

Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6

After a few minutes of waiting, Jordan notices the books being manipulated by an invisible force, about to open the first tome.

Initiative rolls:
Initiative (Hralyk): 1d20 + 2 ⇒ (11) + 2 = 13
Initiative (Ramenhotep): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Telka): 1d20 + 1 ⇒ (17) + 1 = 18
Initiative (Jordan): 1d20 + 8 ⇒ (19) + 8 = 27
Initiative (Zeltyieli): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Suzerain): 1d20 + 5 ⇒ (11) + 5 = 16

Trap for the Suzerain! - surprise round (standard action only)
1. Jordan, Telka
2. (Suzerain)
3. Hralyk, Tyieli, Ramenhotep


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"Now would be a good time for the magic dust..." Telka growls under her breath.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli notices the movement and resists the urge to whistle, I don't knoe if I should be pleased or worried that Jordan seems to know what devils like...

He hurls his packet of powder at the books, thinking, Here goes... Sinashakti, guide my throw....

Throw: 1d20 + 4 ⇒ (16) + 4 = 20


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan casts the dust that glitters around the evil creature, hoping to keep it visible.

Std action = glitterdust centered on books 3 round duration

Save Will DC17 negates (blinding only); SR no:

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Once the creature is visible, Ramenhotep advances as he pulls his quarterstaff into a two-handed fighting stance.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Once Jordan's spell is cast, Hralyk charges into the room, drawing his falchion as he approaches.

Grand Lodge

Will: 1d20 + 6 ⇒ (12) + 6 = 18

As Jordan's spell goes off, a tiny winged figure appears, coated in golden dust - the Suzerain of Little Erebus! Though still invisible, the creature's outline is perfectly clear. It appears to have avoided getting blinded by the wizard's spell.

Trap for the Suzerain! - round 1
1. Jordan, Telka
2. Suzerain
3. Hralyk, Tyieli, Ramenhotep


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Telka quickly races in and swings at the little imp.

vs. FF: 1d20 + 5 ⇒ (19) + 5 = 24
mithral: 1d6 + 2 ⇒ (1) + 2 = 3

vs. FF, crit?: 1d20 + 5 ⇒ (11) + 5 = 16
mithral: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Still waiting on Jordan's action.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan begins to cast and a portal opens. He focuses on the Celestial creatures.

Sorry - full round monster summon 1

Grand Lodge

Telka's swing hurts the Suzerain badly, but he still stands! Meanwhile, Jordan starts calling beasts from the outer planes.

The alledged king's wounds appear to regenerate, and the devil attack Telka with his poisonous sting!
Sting: 1d20 + 10 ⇒ (3) + 10 = 131d4 + 2 ⇒ (4) + 2 = 6 DC 13 Fort save against poison, Dex damage: 1d2 ⇒ 2 if fails.

Trap for the Suzerain! - round 2
1. Hralyk, Tyieli, Ramenhotep, Jordan, Telka
2. Suzerain (8)


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli points his holy symbol at the fiend and whispers to the Walker of Worlds, asking for protection against the fiend.

Protection from Evil


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Telka (barely) dodges the stinger and howls in anger. "No! Not again. I tire of the filth, the venom, the muck and insanity. Die, devil!"

She circles the devil, but waits to strike until Ramnehotep or Hralyk step into the flank.

ready:

greataxe: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d12 + 3 ⇒ (12) + 3 = 15
...dang!


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk steps forward, screams, and swings his falchion at the devil.

Not an action: 5' step, as indicated
Free action: Begin rage (10/11 rounds remaining, +4 Str/Con, AC 16, Will +4)
Standard action: Attack devil
Attack (Masterwork Falchion, Rage, Power Attack): 1d20 + 6 + 2 - 1 ⇒ (16) + 6 + 2 - 1 = 23
Damage (Masterwork Falchion, Rage, Power Attack): 2d4 + 4 + 3 + 3 ⇒ (2, 2) + 4 + 3 + 3 = 14

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep steps around the corner and brings his staff down on the devil!

quarterstaff (two handed): 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan brings his eagle into being right by the devil, and with a motion sends the eagle to engage while he summons another.

Summon Monster I again--full round sommons.

The eagle invokes celestial smiting and attacks.
bite/damage: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
claw/damage: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
claw/damage: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

celestial eagle:

N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9

DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5

Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good

STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I believe Ramenhotep took the flank, so my ready goes off

Grand Lodge

Finding oneself between Telka and Hralyk could be compared to being smitten by an angry forge hammer on and anvil of woe. The Suzerain of Little Erebus finds out the hard way about this simple truth, and loses his devilish life in the process! Soon, the imp is nothing more but ashes and dust.

Loot:
When he reappears, you see that the little bugger had hoarded a leather bag with 117 silver pieces and a scroll of animate dead.

Upon your return to Lord Baz, the accuser devil rubs his hands together. "I heard the miserable scream of that silly excuse of a ruler. Good riddance I say! You held your part of the bargain, so I'm bound to abide by the terms we stated." grins the devil, drinking his own words as if they were the finest wine. "I will lead you past the Rift Siphon as promised."

The accuser devil takes flight and indeed leads you through a maze of corridors and rooms. Twists and turns finally bring you to what appears to be a room flooded by murky waters where pillars carved to look like coiling tentacles support a vaulted roof. Beyond lies the exit of that level.

"There you are, strangers. I wouldn't advise backtracking and exploring the side rooms, for they are fraught with dangers both you and I want to left undisturbed. As for the siphon itself, it lies to the east, its magic still calling devils forth. On these warnings, I shall take my leave." With a snap of the fingers, the devil disappears.

Survival or Knowledge (geography) DC 15:
Though the devil was indeed true to his word and showed you a way past the Rift Siphon, you realize that the path was plain and simple - so simple that anyone could have walked you to here, though if what Lord Baz said is true about the side passages you may have avoided some dangers.

You can either continue your adventure in the next level, or try to explore this level some more if you prefer. I just thought this part of the dungeon crawl was already long enough without playing all the encounters in *every* room, so I'm fast-forwarding a little bit there. We're getting close to the end of Part 1!


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"You still haven't told us what the siphon is, truly. You promised more information once your nemesis was slain. The suzerain is dead, so tell us. Is it a portal, a circle? A beacon? Is it what brought you here? Speak, Accuser."

skills (geo,surv): 2d10 ⇒ (7, 7) = 14 fail x2

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

I'm fine with not doing the encounter in every room. Having GM'd up to book 5 in this AP so far, I 'm actually impressed with it and like it (a lot) more than I thought I would but over PbP you have to skip some of the encounters or you will never finish. It's just too dense encounter-wise in some parts.

---

Survival: 1d20 + 1 ⇒ (3) + 1 = 4

Ramenhotep is about to make the same objection as Telka when the devil disappears. "Well, I guess we'll just have to find out for ourselves. I don't know that I like the sound of a rift siphon but let's investigate anyways. I'm sure it will interest the Heidmarches."


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"Why not get the artifact first, then start kicking hornets nests?"


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli nods, his voice somewhat lacking his usual zeal, "Let's. We made a deal so I think it's best we just finish our mission. And who knows, maybe we'll have time to slay anothe fiend on the way out? I'm sure it'll still be here, trying to consolodate its power."


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Telka - you rolled 2d10, not 2d20.

Survival: 1d20 + 4 ⇒ (10) + 4 = 14

Hralyk nods, "Let us find this next shard and complete our tasks in this place. While I am do not care to leave enemies behind us, I am also in no rush to fight battles we need not fight."


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Yes, I was rolling for two skills simultaneously. Both failed.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

My point is that you used d10's, not d20's


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

2d20 ⇒ (18, 15) = 33
"Yes, let us dispatch this Lord Baz when we can. It would be a service to the planes to dispose of the lying flea."

Grand Lodge

Lord Baz answered Telka's question before he disappeared.

"The Rift Siphon? It's the reason we're here in the first place - it's a one-way portal from the Nine Hells. Satisfied?"

Grand Lodge

Onwards to the next level then. Roll20 map updated.

A short flight of stairs leads down to a thirty-foot-square chamber with a cistern filled with dark water taking up most of the floor. Troughs of this dark water run east, west, and south through hallways alongside five-foot-wide walkways. Soggy timbers have been draped over the gaps to provide unstablelooking bridges over the troughs. An ornamental torch made of onyx burns in a sconce next to a hallway heading east, from which the distant sound of someone singing with a raspy throat wafts down the hall.

Someone who first succeeds at a DC 14 Perception check can attempt the following roll:

Linguistics DC 15:
The singing is in Necril, the language of the dead, and the tone suggests a gloomy song about what happens to the body after it's buried and becomes a feast for the worms.

There are three ways out of this room: west, south, or east.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

per/ling: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 9 ⇒ (4) + 9 = 13

"Singing?"


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

linguistics: 1d20 + 7 ⇒ (4) + 7 = 11

"I'm sure it's not a song any of us wish to here up close."

Telka will try the western door.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

ugh, hear not here


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli suggests, "Let me see beyond it first, just in case?", and gently nudges Telka to the side placing his hand on the door and triggering his door sight.

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