GM Lithrac's Shattered Star (Inactive)

Game Master Cyril Corbaz


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Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk retrieves a flask of alchemist's fire from his belt pouch and, same as the others, throws it at the swarm. However, he is distracted by a wayward centipede crawling up his foot, and misses.

Move action: Retrieve stored item
Standard action: Attack swarm
Attack (Alchemist's Fire, Ranged Touch): 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Alchemist's Fire): 1d6 ⇒ 3
Miss direction: 1d8 ⇒ 2 (NE)

Not an action: 5' step, as indicated on map

Grand Lodge

Hurt badly by the swarm, the dog elects to run for his life past Hralyk towards the north.

Ramenhotep hurls a burning vial which explodes at the contact of the centipede.

1d8 ⇒ 8
Jordan's aim is slightly off, and his alchemist's fire explodes right next to Telka, Ramenhotep, himself and the swarm. All four take 1 splash damage.

Hralyk completely misses his throw but Desna guides his arm, but the vial explodes right next to where he intended it, an area also covered with the crawling centipede. It takes full damage!

Initiative - round 1 - bold may act
1. Jordan, Telka
2. Centipede Swarm (21 damage)
3. Zeltyieli, Hralyk, Ramenhotep

Telka: I've already applied the "one round later" damage. Those who scored a direct hit (Ramen, Hralyk) can also roll their d6.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Right. Added the "missed" fire to my inventory -- thanks, Telka, not sure how I missed it.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Telka's arm remains amazingly accurate - unfortunately the acid splashs harmlessly off the bulk of the swarm.

ranged touch, no penalties included: 1d20 + 3 ⇒ (17) + 3 = 20
acid: 1d6 ⇒ 1*1.5 = 1

Ugh, not again... the half-orc thinks as she considers the impending tide of insects.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

If Jordan can, he will move away after tossing the flask of acid errantly.

I moved Jordan down the hall, move him back next to Ramenhotep if he cannot move. I just got back to a regular computer. I post during the day from phone to keep things moving.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Alchemist's Fire: 1d6 ⇒ 3 +50% = 4

Grand Lodge

Jordan, taking a flask of alchemist's fire/acid/etc is a move action (provided it's stored in your belt/bandolier/etc and not inside your backpack), and throwing it is a standard action. Hence you don't have a second move action to move away. I moved you back.

More than half of the swarm has alredy scattered or was incinerated, yet the mass of centipedes doesn't seem to give up. They crawl on Telka and Jordan, covering them with a thousand hurtful bites.
Automatic damage: 2d6 ⇒ (4, 5) = 9
As before, two DC 13 Fort saves are required, the first against poison, the second against distraction. Moreover, the dog must save again against poison since he failed his initial save.

Note to self: Already applied Hralyk's "one round later" damage in the total below, Ramenhotep still needs to roll it.

Initiative - round 2 - bold may act
1. Jordan, Telka
2. Centipede Swarm (26 damage)
3. Zeltyieli, Hralyk, Ramenhotep

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

fire!: 1d6 ⇒ 5

"I'm all out, folks! Time to run away!"

Ramenhotep turns and moves as far away from the centipedes as he can.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

fort disease: 1d20 + 0 ⇒ (8) + 0 = 8
fort distract: 1d20 + 0 ⇒ (15) + 0 = 15
Jordan runs away after his dog.

more poison saves:

dog2: 1d20 + 5 ⇒ (17) + 5 = 22
Jordan2: 1d20 + 0 ⇒ (13) + 0 = 13


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (10) + 4 = 14

Telka skin begins to swell from the painful centipede bites. Also out of alchemists tricks, she also sprints down the hallway after Ramenhotep.

poison:

I looked up standard centipede poison. Hope this is correct.
1d4 dex, 1/rd 6 rounds
1d4 ⇒ 1
Next round fort save.
1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Poison - Dex damage for Jordan: 1d4 ⇒ 4

Absolutely correct, Telka.

As all the party retreats, Ramenhotep's fire finishes to burn, its later effects scattering the swarm for good!

End combat. I don't think there's any unresolved poison, but if there is, continue rolling until you succeed at a DC 13 Fort save.

Despite the victory, you are covered with many bite marks and sore wounds the centipede left. What's more, the dog appears to have run away, and doesn't respond to any calls.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

The swarm dispersed, Zeltyieli draws upon his link to the Walker of Worlds, feeling the energy fill him until his lungs begin to burn, and then releases it to flow through his friends, filling them briefly with a runner's euphoria as the energy washes the wounds away.

Channel: 2d6 ⇒ (2, 3) = 5
Channel: 2d6 ⇒ (4, 1) = 5


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Healed of the bites, but feeling woozy from the poison, Jordan looks around. "We got to find my dog before he gets into trouble."

4 Dex Damage - Dex = 10/14 AC=10 hp=17/17


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"I will find your dog, Jordan, if he lives. Let us not leave him stranded in this dark place."

survival to track?: 1d20 + 5 ⇒ (16) + 5 = 21
if I can find dog, soothing performance (as wild empathy), using 1 rd. of bard song: 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

You easily find the dog licking its wounds at the top of the stairs leading to the mite's lair. Telka's song soothes it enough for him to return to you. However, he seems pretty beaten.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli asks, "Shall I heal it? I could channel again, if more of you are hurt?"


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

"We will keep him back from harm. We can continue with our search."

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep comes limping back to the party. "Maybe before we go further we should make a trip back up to the alchemist's shop and restock. I'd hate to get caught with our pants down again, so to speak."


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk shakes his head briefly. "If we're concerned that the king will not appreciate our presence upon our return, we should continue to investigate while we have a chance."

That said, he won't argue too fervently; if it comes down to it, he's fine going back, it just might mean wiping out the mites..


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Telka scoffs a bit at Jordan. "I'll heal your beast. It costs me little."

She spends but a moment invoking ancient songs.

cure light: 1d8 + 3 ⇒ (5) + 3 = 8

Lets keep on exploring

Grand Lodge

Where to?


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"Perhaps we can explore the rooms coming off the large room with colonnades next"

West out of the room with columns?

Might as well heal myself a bit while I'm at it - and yes I got the channels from before.

1d8 + 3 ⇒ (8) + 3 = 11


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan nods and follows to the rear with his dog firmly leashed.
"The mite king cannot be allowed to assemble his magic crown. We may need the magic ourselves."
Jordan seems to have taken out the bracelet and is examining it again.

Grand Lodge

The corridor west of the spider lair leads to a circular room. It is empty save for a ten-foot-wide circular pool filled with clear water. The water appears to be only six inches deep and is crystal clear, leaving the tiled decoration of a swirling vortex plainly visible on the pool’s basin.

Detect magic:
This pool radiates faint conjuration magic.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep studies the water carefully for a few moments before coming too close to it.

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

This pool appears to have curative powers. Ramenhotep is able to tell his companions that whoever drinks of these waters shall be healed of physical wounds as well as deeper scars (it heals damage as well as ability damage), but it only works once every 24 hours. Any water that is removed from the pool loses its properties.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan takes a drink and gives his dog a drink of the healing waters.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Perception (w/Darkvision): 1d20 + 5 ⇒ (15) + 5 = 20

Hralyk looks around the room, then grunts, "Let's continue; I am eager to finish our exploration and finish this 'quest' of ours."

Grand Lodge

Jordan is healed, and sees his wounds close.
Hp healed: 1d8 + 3 ⇒ (8) + 3 = 11
Ability damage healed (Jordan's choice): 1d4 ⇒ 4

However, the waters have no effect on the dog. As stated in my previous post, it only works once per day.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"Let us keep going, then, since we up used this wonder of dead men"

Further west?


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

"Lead on. I am much better."

recovered fully


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk nods and leads the party down the western corridor.

Perception (Darkvision): 1d20 + 5 ⇒ (11) + 5 = 16


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli watches the fountain waters carefully for a while, a look of wonder on his face as he considers its magical healing abilities Surely there's some spark of the divine in these waters... Truly some sort of miracle... He is shaken out of his wonderment by Telka's statement, and then falls back into line to follow Hralyk. "I wonder if we could make a portable fountain like that? Think of how useful it would be!"

Grand Lodge

Stairs descend into the room from the north, a heavy stone door blocks passage to the west, and an eastern corridor exits between cells blocked by doors of rusty iron bars. Scattered about the room are a number of instruments of torture from bygone days, now mostly gone to rot and ruin. Both of the celles are occupied. They hold two deformed, vaguely human-shaped monsters that grow infuriated by your presence, and rips the rusted locks open as you enter!

Initiative rolls:
Initiative (Hralyk): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Ramenhotep): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Telka): 1d20 + 1 ⇒ (16) + 1 = 17
Initiative (Jordan): 1d20 + 8 ⇒ (20) + 8 = 28
Initiative (Zeltyieli): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (S): 1d20 + 5 ⇒ (16) + 5 = 21

Initiative - round 1
1. Jordan
2. Creatures
3. Telka, Ramenhotep, Zeltyieli, Hralyk
Knowledge (dungeoneering) DC 12 to identify those monstrosities.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan looks at the monsters.
kn:dung: 1d20 + 8 ⇒ (10) + 8 = 18


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

My cell phone says mobile apps not supported. I can see map from computer at home.

Jordan begins the casting of a an elemental.
Full round MS 2. Grease and web didn't make sense here.

Grand Lodge

Jordan, those are sinspawns, ancient creations from the warped minds of the evil wizards of Thassilon. They are born of sin, and are related to one of the seven cardinal ones. These, from what you can say, are most certainly linked to Wrath. Two questions.

Jordan:
[ooc]By the way I assume "Greg M." is you? I've given control of your token to this person, please let me know whether it's you or not.

As ancient Thassilonian incantations now echo again within these halls of horror, the two monstrosities Jordan calls "Sinspawns of Wrath" close in on Hralyk and lunge at him with their vile maw. Luckily, they are too hasty and their pointy teeth close in on thin air.
Bite: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (6) + 1 = 7
Bite: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (6) + 1 = 7

Initiative - round 1
1. Sinspawns of Wrath
2. Telka, Ramenhotep, Zeltyieli, Hralyk, Jordan


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

"Our blades will tear the ancient evils from the corrupted heart of this place..."

Happy to fight not a bug, Telka begins a battle song.


+1 morale bonus on saving throws against charm and fear effects
+1 competence bonus on attack and weapon damage rolls.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan completes his summons and a small earth elemental appears flanking with the large fighter. Jordan himself delays, thinking the sinspawns should be outmatched now.

Greg M. is me. Two questions, special defenses and healing or regeneration. Let the attacks surprise us.

It takes a mighty swing at the sinspawn caught between them.
hit/damage: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d6 + 8 ⇒ (5) + 8 = 13

Small Earth Elemental:

Note +4 STR and CON to below stats
CR 1

XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery

STATISTICS

Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)

An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Grand Lodge

Nothing at all, sadly (or luckily for you?).

The freshly summoned elemental delivers a mighty blow at the sinspawn, empowered by Telka's encouragements. Meanwhile, Jordan indulges in his favorite sin - sloth.

Initiative - round 1
1. Sinspawns of Wrath (13 / 0)
2. Telka, Ramenhotep, Zeltyieli, Hralyk, Jordan (D)

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ramenhotep is reluctant to clog up the hallway but nevertheless steps up next to Hralyk, infuses his quarterstaff with arcane energy, and swings!

Swift for +1 quarterstaff.

quarterstaff (two handed): 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grand Lodge

I'll assume you hit the same target as the elemental.

Ramenhotep addresses a powerful strike with his quarterstaff, felling the sinspawn!

Initiative - round 1
1. Sinspawns of Wrath
2. Telka, Ramenhotep, Zeltyieli, Hralyk, Jordan


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hralyk steps forward and swings at the sinspawn with his falchion, but misses. (Perhaps he was distracted by the fact that Ramenhotep actually hit with his quarterstaff? :-D)

Free action: Enter rage (8 rounds remaining, AC 16, 21 Str, 37/37 HP)
Not an action: 5' step, as indicated on map
Standard action: Attack sinspawn
Attack (Falchion, Rage, Power Attack, Inspire Courage): 1d20 + 6 + 2 - 1 + 1 ⇒ (2) + 6 + 2 - 1 + 1 = 10
Damage (Falchion, Rage, Power Attack, Inspire Courage): 2d4 + 4 + 3 + 3 + 1 ⇒ (3, 2) + 4 + 3 + 3 + 1 = 16


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli steps toward the strange creature, pulling off his scarf in a practiced motion as he rushes forward, and then lashing out just as he steps into reach... or, at least, that was what he intended to do... Instead, he clearly starts his swing too early, the blades passing harmlessly before the creature. "That was less impressive than I'd hoped..."

Bladed Scarf: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Jordan seems a little excited to see the first creature go down.
3/4 rounds left on augmented small elemental

Grand Lodge

Jordan strikes with his blades scarf, but only manages to slice the air.

The Sinspawn opens wide its horrendous maw, attempting to tear Ramenhotep's throat apart before clawing the elderly Garundi twice.
Bite: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 1 ⇒ (4) + 1 = 5

Initiative - round 2
1. Sinspawns of Wrath
2. Telka, Ramenhotep, Zeltyieli, Hralyk, Jordan

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

The sinspawn claws into Ramenhotep once and the old man, quite angered, brings his staff above his head and swings down hard!

quarterstaff (two handed): 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
damage: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

The vibrations of the bardic rhythm seem to resonate in the stone creature. He flanks a sinspawn and attacks.
hit/damage: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 191d6 + 8 ⇒ (3) + 8 = 11

Jordan fidgets with his robes as he waits.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli tries to use the momentum from his failed attack, swinging the scarf out in that direction and then snapping it back, hoping to catch the strange creature by surprise with his sudden movement.

Scarf: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Probably not, but just in case... Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Howling in frustration at missing the first time, Hralyk swings his falchion at the creature again.

Free action: Maintain rage (7 rounds remaining, AC 16, 21 Str, 37/37 HP)
Standard action: Attack sinspawn
Attack (Falchion, Rage, Power Attack, Inspire Courage): 1d20 + 6 + 2 - 1 + 1 ⇒ (13) + 6 + 2 - 1 + 1 = 21
Damage (Falchion, Rage, Power Attack, Inspire Courage): 2d4 + 4 + 3 + 3 + 1 ⇒ (3, 2) + 4 + 3 + 3 + 1 = 16

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