| Full Name |
Ramenhotep the Risen, priest of Nethys |
| Race |
Human (Garundi) |
| Classes/Levels |
Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
Neutral |
| Deity |
Nethys |
| Location |
Sothis, Osirion |
| Languages |
Common, Osiriani, Ancient Osiriani, Sphinx, Kelish, Thassilonian |
| Occupation |
priest of Nethys, member of the Risen Guard |
| Strength |
14 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
16 |
| Wisdom |
13 |
| Charisma |
9 |
About Ramenhotep the Risen
belt of giant strength +2
potion of cure moderate wounds
Ramenhotep the Risen
Male human (Garundi) magus (staff magus) 5 (Pathfinder RPG Ultimate Magic 9, 49)
N Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 43 (5d8+15)
Fort +6, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee cold iron dagger +5 (1d4+2/19-20) or
. . mithral shortsword +2 (1d6+2/19-20) or
. . quarterstaff +6 (1d6+3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (arcane accuracy), spell combat, spell recall, spellstrike
Magus (Staff Magus) Spells Prepared (CL 5th; concentration +8)
. . 2nd—ablative barrier[UC], frigid touch[UM], mirror image
. . 1st—rime frostbite[UM] (2), magic missile, shield, shocking grasp
. . 0 (at will)—arcane mark, detect magic, ray of frost, read magic
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Statistics
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Str 14, Dex 14, Con 14, Int 16, Wis 13, Cha 9
Base Atk +3; CMB +5; CMD 18
Feats Arisen, Combat Casting, Endurance, Extra Arcane Pool[UM], Quarterstaff Master[UM], Rime Spell[UM], Weapon Focus (quarterstaff)
Traits exchange agent, magical lineage
Skills Climb +5, Fly +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +6, Knowledge (history) +6, Knowledge (planes) +9, Knowledge (religion) +6, Linguistics +10, Spellcraft +11, Swim +5
Languages Common, Draconic, Giant, Kelish, Osiriani, Osiriani, Ancient, Sphinx, Terran, Thassilonian
Combat Gear cold iron bolts with silver blanch (10), oil of bless weapon (4), potion of cure light wounds, potion of lesser restoration; Other Gear mwk chain shirt, cold iron dagger, light crossbow, mithral shortsword, quarterstaff, ring of protection +1, holy text, magus's kit, silver holy symbol of Nethys, spell component pouch, spellbook, waterproof bag
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Special Abilities
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Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arisen (1/day) Activate to gain 5 temp Hp for 10 min. Die at -18 hp.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Magical Lineage (Frostbite) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quarterstaff Master Use a quarterstaff one-handed
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.