About Hralyk the CrookedCrunch:
COMBAT HP: 48 (1: 12+2, 2: 5+2+1, 3: 7+2, 4: 5+2+1, 5: 5+2+1) Init: +2 (+2 Dex) AC: 18 (Touch: 12, Flat-footed: 16) (+2 Dex, +6 Armor) Fort: +6, Ref: +3, Will: +3 (+1 to save vs. transmutation spells) BAB: +4 CMB: +9 (4 + 5 Str) CMD: 21 (4 + 5 Str + 2 Dex) ATTACKS
Ranged
Racial and Class Features:
RACIAL FEATURES Darkvision: Half-orcs can see in the dark up to 60 feet. Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race. Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon CLASS FEATURES
At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table 2–6. They cannot be exchanged for different spells at higher levels.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Like other spellcasters, an oracle can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on Table 2–5. In addition, she receives bonus spells per day if she has a high Charisma score (see Table 1–3 of the Pathfinder RPG Core Rulebook). Unlike other divine spellcasters, an oracle's selection of spells is extremely limited. An oracle begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new oracle level, she gains one or more new spells, as indicated on Table 2–6. Unlike spells per day, the number of spells an oracle knows is not affected by her Charisma score; the numbers on Table 2–6 are fixed. In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed. Upon reaching 4th level, and at every even-numbered oracle level after that (6th, 8th, and so on), an oracle can choose to learn a new spell in place of one she already knows. In effect, the oracle loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. An oracle may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. She cannot swap any cure or inflict spells, nor can she swap any spells gained from her mystery. Unlike a cleric, an oracle need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components.
If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Oracle Curse, Rage Powers, Revelations, and Spells:
CURSE Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition. RAGE POWERS
REVELATIONS
SPELLS
1st-level (6/day):
Feats, Traits, and Skills:
FEATS Champion (Story): You must prove yourself through single combat. As a swift action, you can declare a single combat challenge to one foe within 50 feet and in line of sight. Upon doing so, you gain a +1 bonus on attack rolls and a +1 dodge bonus to AC against that foe as long as no one else threatens that opponent or until the single combat challenge ends. If another combatant attacks you or your foe, the challenge ends and you take a —2 penalty on attack rolls and to AC for 1 round. Though you can declare a single combat challenge at will, once you declare it on a foe you can't declare it on the same foe for another 24 hours. Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Raging Vitality: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round. TRAITS
DRAWBACKS
SKILLS (Current ACP: -4 (-1 for Climb/Jump))
Gear and Encumbrance:
ENCUMBRANCE Current Encumbrance: Light Light Encumbrance: up to 100 lbs. Medium Encumbrance: 101-200 lbs. Heavy Encumbrance: 201-300 lbs. GEAR
Backpack (2 lbs.)(TOTAL: 22 lbs.)
Belt pouch (0.5 lbs.)(TOTAL: .5 lbs.)
Shard of Greed (Major Artifact)
DESCRIPTION
Curse: The owner becomes greedy, and is sickened whenever she is not wearing at least 500 gp per Hit Die in nonmagical jewelry and fine clothing. Each time the owner sells a belonging or gives one away, she must succeed at a DC 20 Will save or take 1d4 points of Wisdom damage.
Appearance:
DESCRIPTION Hralyk is a bit over five and a half feet tall - a little on the short side for his kind - but solidly built. PHYSICAL CHARACTERISTICS
Future Development:
1 - Barbarian 1 Feat: Power Attack 2 - Barbarian 1/Oracle 1 Revelation: Armor Mastery 3 - Barbarian 2/Oracle 1 Feat: Raging Vitality Rage Power: Moment of Clarity 4 - Barbarian 2/Oracle 2 Stat Increase: +1 Str 5 - Barbarian 2/Oracle 3 Feat: Combat Reflexes Revelation: Dance of the Blades 6 - Barbarian 2/Oracle 4 7 - Barbarian 2/Oracle 4/Rage Prophet 1 Feat: Gore Fiend 8 - Barbarian 2/Oracle 4/Rage Prophet 2 Stat Increase: +1 Cha 9 - Barbarian 2/Oracle 4/Rage Prophet 3 Feat: 10- Barbarian 2/Oracle 4/Rage Prophet 4 11- Barbarian 2/Oracle 4/Rage Prophet 5 Feat: 12- Barbarian 2/Oracle 4/Rage Prophet 6 Stat Increase: +1 Cha 13- Barbarian 2/Oracle 4/Rage Prophet 7 Feat: 14- Barbarian 2/Oracle 4/Rage Prophet 8 15- Barbarian 2/Oracle 4/Rage Prophet 9 16- Barbarian 2/Oracle 4/Rage Prophet 10 Stat Increase: +1 Cha 17- Barbarian 2/Oracle 5/Rage Prophet 10 18- Barbarian 2/Oracle 6/Rage Prophet 10 19- Barbarian 2/Oracle 7/Rage Prophet 10 20- Barbarian 2/Oracle 8/Rage Prophet 10 Stat Increase: +1 Cha |