GM/Lictor Lane's Who Needs Parenting? = CoT Team 1 IC Thread (Inactive)

Game Master michaelane


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Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron sneaks forward for a closer look, ideally trying to identify an ingress point...

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran follows Byron just incase there are any of the Bastards somewhere in the shadows.

Stealth 1d20 + 3 ⇒ (15) + 3 = 18

Perception 1d20 + 6 ⇒ (14) + 6 = 20


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett thought the idea better than his, and waits for Byron and Coran to come back. He looks at Jo, glaring: "Running blindly into trouble is perhaps not dangerous for you, but it is for your friends. I understand you don't like it. We just do a little... For Moondark." He tries a smile, but doesn't quite make a convincing one.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo looks down at Emmett and says "Yeah well..."

Then rubs the back of his neck with his hand and says no more and instead looks off at the seemingly abandoned church.

Dark Archive

DM Screen:

1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 3 ⇒ (18) + 3 = 21

Byron and Coran:

Byron and Coran slip around the backside of the building, keeping it between them and the church. Looking around the corner, they can see that there is a door on the east side of the building. Right side of the map. Coran does not see or hear anything from the building or the church.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

whispering to Byron, "Should we call the others to here or should we investigate closer." a quick pause, "I think having them closer might be best just in case we run into trouble."


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

I start to get a bit nervous and fidgety now that Coran has moved away, but they sneaked away and I know that I cannot sneak well. I stand beside Jo, awaiting the return of our friends.


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron whispers back to Coran:

"If they all come closer, we risk them tipping off the people over in the lair, whereas if we open the door to this building by ourselves, we only risk letting people already in the building know. I think we should take our chances..."

He then begins to carefully attempt to open the door.

Disable Device: 1d20 + 7 ⇒ (8) + 7 = 15.

If that does not work, I will 'take 20' = two minutes, for a 27.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Continuing to whisper "Then we take our chances" He casts Guidance on Byron to help him open the door

Dark Archive

Byron begins fiddling with the lock. At first he has no success, but then takes a little more time to take a good look at things. He recalls a similar lock that Fahroni once showed him and realized that he needs to twist the pick just so. He is rewarded with a "click" as the lock opens.

GM Screen:

1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 4 ⇒ (1) + 4 = 5
1d20 ⇒ 14
1d20 ⇒ 11


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron breathes a sigh of relief when the door unlocks.

He then turns to Coran.

"Shall we take a peek?"

Dark Archive

What do you think Coran?


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"Yes, we shall" Coran draws a deep breath.

Dark Archive

GM Screen:

1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 6 ⇒ (19) + 6 = 25
Initiative Byron 1d20 + 1 ⇒ (4) + 1 = 5
Initiative Coran 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Foes 1d20 + 8 ⇒ (15) + 8 = 23

Byron and Coran:

Byron eases open the door of the former shop. Suddenly a skeletal creature launches itself right at his throat. The sound of bone or claw on wood gives Coran the briefest warning, but Byron is caught completely unprepared. Fortunately, he gets his arm up in time to ward off the beast's savage maw and knocks its snout aside. Behind it, both Byron and Coran can see a second identical creature.
Attack (Bite) 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d6 + 2 ⇒ (4) + 2 = 6

Surprise Round: Foes, Coran
Round 1: Foes, Coran, Byron
Map

The rest of you can make Perception checks.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

Perception : 1d20 ⇒ 15

Dark Archive

Spoiler is for Xianae, Jo, Emmett, and Roman (if Roman is still with us)

Perception DC 8:

You hear the sounds of battle coming from somewhere north of the church


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

I look to the others, "Ya hear's that? 'Tis coming's from over there's. " I start to rush towards the sounds of battle, drawing my Axe free as I move.

Dark Archive

Xianae, are you moving via the most direct line to the sound past the church or swinging wide like Byron and Coran did to get there?


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

Hmmm...There is fighting and that means that Coran and Byron could be in danger so taking the most direct route would seem to make more sense. But at the same time swinging around to see if it is them makes more sense. But with her growing feeling of responsibility of protecting Coran, she would rush there as soon as possible. I think she will take the most direct route, when her friends are in danger she doesn't think straight.


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

I think the question was more about whether you will run across the square in full view of whomever is watching from the Church, or take the back way round, where they are less likely to spot you ;-)


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

Oh right ... well I think she would want to run straight there, but seeing as we have been trying to catch them unaware she would swing around behind Coran and Byron. Sorry about that and thank-you Byron :)


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Emmett worries for his friends as he spies the first sign of trouble: "No Xianae, wait! Let's go around. If it is Coran and Byron, we can only hope to rescue them without drawing the Bastards inside the church's attention. If we cross, we risk fighting on two fronts. It would end up like with Whitechin!" He turns towards Jo, making sure he got his meaning. "Lead the way Xianae! But around, please!"


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran see the skeletal creatures and lets out a small but manly "eep" as he is startled then calls on his faith and Channels the power of his Gods to hurt the Undead.

Channel Positive Energy(DC 13) 1d6 ⇒ 4

Channel Positive Energy:
1d6 (5/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo will follow close behind Xianae which ever route she decides to take.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Dark Archive

GM Screen:

Will save (doorway) 1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Tower) 1d20 + 2 ⇒ (11) + 2 = 13
Damage Tracker (doorway) 4
Damage Tracker (inside) 0
Attack (Bite) 1d20 + 3 ⇒ (2) + 3 = 5
Damage (Bite) 1d6 + 2 ⇒ (5) + 2 = 7
Attack (Claw) 1d20 + 3 ⇒ (17) + 3 = 20
Damage (Claw) 1d4 + 2 ⇒ (3) + 2 = 5
Confirm (Claw) 1d20 + 3 ⇒ (6) + 3 = 9 *not confirmed*
Extra Damage if confirmed (Claw) 1d4 + 2 ⇒ (2) + 2 = 4
Attack (Claw) 1d20 + 3 ⇒ (9) + 3 = 12
Damage (Claw) 1d4 + 2 ⇒ (4) + 2 = 6

Byron and Coran:

Coran, channel energy is a burst and therefore creature with total cover are not affected. I'm going to rule that you do affect the one in the doorway though.
Coran calls the the divine connection he has with Abadar and Cayden Cailean and sends a force of positive energy rippling toward the skeleton facing Byron. The creature's jaws go wide in a silent scream, but then it lunges forward again, attempting to clench its jaws on the rogue and rake him with sharp and bony claws. Its jaws miss, but one claw rakes across Byron's thigh, just missing an artery. 5 points damage

Round 1: Foes, Tower, Coran, Byron


Guys, I think Roman is gone so rather than GM PCing him through this, I'm going to treat it like he headed back to the wall from Mother Muddlum's

As Xianae, Jo, and Emmett begin hustling toward the sound of the fight, everyone can hear the sound of a bell begin ringing urgently from atop the church.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Oh..." Emmett frowns but he keeps following Xianae. This does not bode well...


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Perhaps we need to role-play this rather than full frontal assault which we have not faired well of late.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

As I rush around the side of the church in the same direction, I tilt my head as I hear the bell and take a quick look around to see if there is anyone coming towards us.

Percperion : 1d20 ⇒ 16

If no-one else is coming towards us, then I continue on my way to Coran and Byron ... albeit at a slower and more cautious pace.

Dark Archive

Just need my Byron and Coran updates


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Sorry I am doing Con prep.

Coran touches Byron casting Cure Light Wounds on him 1d8 + 2 ⇒ (5) + 2 = 7

"I am wondering if we should call for help."


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Well, we were sent to *kill everyone*, so I don't think we can roleplay that ;-)

Byron curses under his breath, and takes a swing at the skeleton.

ECB: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d10 + 9 ⇒ (7) + 9 = 16 Slashing damage.

"I doubt we will need to; I dare say this racket will summon devils from Hell itself!"

Dark Archive

GM Screen:

Initiative (Xianae) 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Jo) 1d20 + 5 ⇒ (2) + 5 = 7
Initiative (Emmett) 1d20 + 2 ⇒ (20) + 2 = 22
Attack (Bite) 1d20 + 3 ⇒ (13) + 3 = 16
Damage (Bite) 1d6 + 2 ⇒ (5) + 2 = 7
Attack (Claw) 1d20 + 3 ⇒ (6) + 3 = 9
Damage (Claw) 1d4 + 2 ⇒ (4) + 2 = 6
Attack (Claw) 1d20 + 3 ⇒ (4) + 3 = 7
Damage (Claw) 1d4 + 2 ⇒ (1) + 2 = 3

Coran reaches out and the healing energy of Abadar and Cayden courses through Byron. He feels the wound on his leg knit itself closed as he swings his sword at the monstrous skeleton in front of him. The blade slips between a couple bones before meeting the creature's spine with a satisfying crunch and it sinks, lifeless again to the ground with a clatter of bones.

The second skeleton steps over its fallen twin and immediately attacks Byron with tooth and claw. The former canine's jaws clamp onto Byron's thigh, penetrating his leathers right where the other skeleton's claw raked moments before. 7 hp damage

Pounding footsteps signal the arrival of Emmett, Xianae, and Jo.
Round 2: Foes, Emmett, Xianae, Tower, Jo, Coran, Byron


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett lets the others go through before him. "That's- not my specialty..."

Delay after Jo.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

I don't pay much attention to the alarm, I just carry on to catch up to Coran and Byron.

(If I am able to move and attack a foe in the same round, I will. If not I will just double move to be behind them.)

Dark Archive

Sorry for the delay. Xianae, you can move to the square next to Byron and attack the skeleton. It will have cover because of the doorway. With a reach weapon, you could stand behind Byron and attack from there, but I don't believe you have one.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

Battle-Axe Attack : 1d20 + 4 ⇒ (6) + 4 = 10

I put a bit too much power behind my swing and end up chipping the doorway, as I loose my footing briefly ... narrowly missing Byron, "...Sorry's..." I look ashamed, very ashamed.

Dark Archive

The tower bell continues ringing for a few more seconds and then goes silent.

Round 2: Foes, Xianae, Tower, Jo, Emmett, Coran, Byron


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo will move into a position near Coran, hoping to swap positions with the Cleric to attack the skeleton.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett keeps on waiting, not sure whether he should intervene, but at the last moment, he decides to stare at the closest skeletal dog: "Bad doggy! Bad!"

Misfortune: Will save DC 15.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran Slides out of Jo's way to behind Byron and calls forth the healing powers of Abadar and Cayden.

Channel Positive Energy 1d6 ⇒ 1


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Silversheen ECB: 1d20 + 5 ⇒ (1) + 5 = 6, for 1d10 + 9 ⇒ (1) + 9 = 10.

Distracted by the hit from Xianae that nearly took his head off, Byron misses the skeletal dog in a truly atrocious way.

Cursing, he backs off, to allow Jo unobstructed access to the doorway.

5' step back.

"Take it out."

Dark Archive

Will save (Misfortune) 1d20 + 3 ⇒ (2) + 3 = 5
You see a slight shudder run through the skeleton as the wave of energy from Coran strikes the creature.
Jo, I'll allow you to attack before it goes. We'll just treat it like you were readying an action.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Hit Points: 24

Jo see the opening appear in front of him and takes advantage of the opportunity to reek havoc.

MW Earth Breaker +8(2d6+7, x3)

Earth Breaker Attack: 1d20 + 8 ⇒ (20) + 8 = 28

Confirm Critical: 1d20 + 8 ⇒ (6) + 8 = 14

Normal Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14

Critical Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

Critical Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

**CRUNCH!!!**

Dark Archive

Jo brings his earthbreaker down in a fierce blow against the skull of the skeleton in front of him. The force of the strike pulverizes bones, even taking with it most of the neck and upper spine. The creature sinks to the ground, moving no longer.

Dark Archive

Ok, up to you guys if you continue. Both skeletons are dead. Bell stopped ringing just before Jo killed the last one.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

Sorry, I misread it and didn't realise that the first skeleton was killed too.

I look down at the now still bones, then up at Jo and his hammer, "... Wow's!" Noticing the bells have stopped ringing I look around nervously, "We should's get inside's. Who's will take lead's?"

Dark Archive

In hindsight I think that happened to everyone and resulted in our delay. I thought folks were just petering out.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett avoids eye contact with Xianae. Not me, for sure!


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo flourishes a large yet rather awkward bow too Xianae holding his hand out towards the entrance.

"Ladies first!" he says with a toothy smile.


Female Half-Orc Fighter : 1, Sorceror (Draconic - Copper) : 1
Stats:
HP: 19, AC: 18, Tch: 12, FF: 16 F: +5, R: +3, W: +3, Init: +3, Per: +0

With Jo's offer, I raise my axe up to waist level, ready to strike at any sudden enemies and step through the door, continuing to walk forwards until an enemy presents itself.

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